1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker // Handlers should return a mask of the attributes which they actually handled,
20*bebae9c0SAndroid Build Coastguard Worker // or ATTR_NONE if they did not completely handle the attribute change.
21*bebae9c0SAndroid Build Coastguard Worker
22*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
23*bebae9c0SAndroid Build Coastguard Worker
24*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_AUDIOPLAYER, ATTR_GAIN
handler_AudioPlayer_gain(IObject * thiz)25*bebae9c0SAndroid Build Coastguard Worker unsigned handler_AudioPlayer_gain(IObject *thiz)
26*bebae9c0SAndroid Build Coastguard Worker {
27*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thiz;
28*bebae9c0SAndroid Build Coastguard Worker android_audioPlayer_volumeUpdate(ap);
29*bebae9c0SAndroid Build Coastguard Worker return ATTR_GAIN;
30*bebae9c0SAndroid Build Coastguard Worker }
31*bebae9c0SAndroid Build Coastguard Worker
32*bebae9c0SAndroid Build Coastguard Worker
33*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_OUTPUTMIX, ATTR_GAIN
handler_OutputMix_gain(IObject * thiz)34*bebae9c0SAndroid Build Coastguard Worker unsigned handler_OutputMix_gain(IObject *thiz)
35*bebae9c0SAndroid Build Coastguard Worker {
36*bebae9c0SAndroid Build Coastguard Worker // FIXME update gains on all players attached to this outputmix
37*bebae9c0SAndroid Build Coastguard Worker SL_LOGD("[ FIXME: gain update on an SL_OBJECTID_OUTPUTMIX to be implemented ]");
38*bebae9c0SAndroid Build Coastguard Worker return ATTR_GAIN;
39*bebae9c0SAndroid Build Coastguard Worker }
40*bebae9c0SAndroid Build Coastguard Worker
41*bebae9c0SAndroid Build Coastguard Worker
42*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_MIDIPLAYER, ATTR_GAIN
handler_MidiPlayer_gain(IObject * thiz)43*bebae9c0SAndroid Build Coastguard Worker unsigned handler_MidiPlayer_gain(IObject *thiz)
44*bebae9c0SAndroid Build Coastguard Worker {
45*bebae9c0SAndroid Build Coastguard Worker SL_LOGD("[ FIXME: gain update on an SL_OBJECTID_MIDIPLAYER to be implemented ]");
46*bebae9c0SAndroid Build Coastguard Worker return ATTR_GAIN;
47*bebae9c0SAndroid Build Coastguard Worker }
48*bebae9c0SAndroid Build Coastguard Worker
49*bebae9c0SAndroid Build Coastguard Worker
50*bebae9c0SAndroid Build Coastguard Worker // XA_OBJECTID_MEDIAPLAYER, ATTR_GAIN
handler_MediaPlayer_gain(IObject * thiz)51*bebae9c0SAndroid Build Coastguard Worker unsigned handler_MediaPlayer_gain(IObject *thiz)
52*bebae9c0SAndroid Build Coastguard Worker {
53*bebae9c0SAndroid Build Coastguard Worker CMediaPlayer *mp = (CMediaPlayer *) thiz;
54*bebae9c0SAndroid Build Coastguard Worker android_Player_volumeUpdate(mp);
55*bebae9c0SAndroid Build Coastguard Worker return ATTR_GAIN;
56*bebae9c0SAndroid Build Coastguard Worker }
57*bebae9c0SAndroid Build Coastguard Worker
58*bebae9c0SAndroid Build Coastguard Worker
59*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_AUDIOPLAYER, ATTR_POSITION
handler_AudioPlayer_position(IObject * thiz)60*bebae9c0SAndroid Build Coastguard Worker unsigned handler_AudioPlayer_position(IObject *thiz)
61*bebae9c0SAndroid Build Coastguard Worker {
62*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap;
63*bebae9c0SAndroid Build Coastguard Worker ap = (CAudioPlayer *) thiz;
64*bebae9c0SAndroid Build Coastguard Worker // FIXME provide means to return result for invalid use cases (e.g. buffer queue data source)
65*bebae9c0SAndroid Build Coastguard Worker (void) android_audioPlayer_seek(ap, ap->mSeek.mPos);
66*bebae9c0SAndroid Build Coastguard Worker return ATTR_POSITION;
67*bebae9c0SAndroid Build Coastguard Worker }
68*bebae9c0SAndroid Build Coastguard Worker
69*bebae9c0SAndroid Build Coastguard Worker
70*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_MIDIPLAYER, ATTR_POSITION
handler_MidiPlayer_position(IObject * thiz)71*bebae9c0SAndroid Build Coastguard Worker unsigned handler_MidiPlayer_position(IObject *thiz)
72*bebae9c0SAndroid Build Coastguard Worker {
73*bebae9c0SAndroid Build Coastguard Worker SL_LOGD("[ FIXME: position update on an SL_OBJECTID_MIDIPLAYER to be implemented ]");
74*bebae9c0SAndroid Build Coastguard Worker return ATTR_POSITION;
75*bebae9c0SAndroid Build Coastguard Worker }
76*bebae9c0SAndroid Build Coastguard Worker
77*bebae9c0SAndroid Build Coastguard Worker
78*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_AUDIOPLAYER, ATTR_TRANSPORT
handler_AudioPlayer_transport(IObject * thiz)79*bebae9c0SAndroid Build Coastguard Worker unsigned handler_AudioPlayer_transport(IObject *thiz)
80*bebae9c0SAndroid Build Coastguard Worker {
81*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thiz;
82*bebae9c0SAndroid Build Coastguard Worker android_audioPlayer_usePlayEventMask(ap);
83*bebae9c0SAndroid Build Coastguard Worker return ATTR_TRANSPORT;
84*bebae9c0SAndroid Build Coastguard Worker }
85*bebae9c0SAndroid Build Coastguard Worker
86*bebae9c0SAndroid Build Coastguard Worker
87*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_AUDIOPLAYER, ATTR_PLAY_STATE
handler_AudioPlayer_play_state(IObject * thiz)88*bebae9c0SAndroid Build Coastguard Worker unsigned handler_AudioPlayer_play_state(IObject *thiz)
89*bebae9c0SAndroid Build Coastguard Worker {
90*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thiz;
91*bebae9c0SAndroid Build Coastguard Worker android_audioPlayer_setPlayState(ap);
92*bebae9c0SAndroid Build Coastguard Worker return ATTR_PLAY_STATE;
93*bebae9c0SAndroid Build Coastguard Worker }
94*bebae9c0SAndroid Build Coastguard Worker
95*bebae9c0SAndroid Build Coastguard Worker
96*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_AUDIORECORDER, ATTR_TRANSPORT
handler_AudioRecorder_transport(IObject * thiz)97*bebae9c0SAndroid Build Coastguard Worker unsigned handler_AudioRecorder_transport(IObject *thiz)
98*bebae9c0SAndroid Build Coastguard Worker {
99*bebae9c0SAndroid Build Coastguard Worker CAudioRecorder* ar = (CAudioRecorder *) thiz;
100*bebae9c0SAndroid Build Coastguard Worker android_audioRecorder_useRecordEventMask(ar);
101*bebae9c0SAndroid Build Coastguard Worker return ATTR_TRANSPORT;
102*bebae9c0SAndroid Build Coastguard Worker }
103*bebae9c0SAndroid Build Coastguard Worker
104*bebae9c0SAndroid Build Coastguard Worker
105*bebae9c0SAndroid Build Coastguard Worker // XA_OBJECTID_MEDIAPLAYER, ATTR_TRANSPORT
handler_MediaPlayer_transport(IObject * thiz)106*bebae9c0SAndroid Build Coastguard Worker unsigned handler_MediaPlayer_transport(IObject *thiz)
107*bebae9c0SAndroid Build Coastguard Worker {
108*bebae9c0SAndroid Build Coastguard Worker CMediaPlayer *mp = (CMediaPlayer *) thiz;
109*bebae9c0SAndroid Build Coastguard Worker android_Player_usePlayEventMask(mp);
110*bebae9c0SAndroid Build Coastguard Worker return ATTR_TRANSPORT;
111*bebae9c0SAndroid Build Coastguard Worker }
112*bebae9c0SAndroid Build Coastguard Worker
113*bebae9c0SAndroid Build Coastguard Worker
114*bebae9c0SAndroid Build Coastguard Worker // XA_OBJECTID_MEDIAPLAYER, ATTR_PLAY_STATE
handler_MediaPlayer_play_state(IObject * thiz)115*bebae9c0SAndroid Build Coastguard Worker unsigned handler_MediaPlayer_play_state(IObject *thiz)
116*bebae9c0SAndroid Build Coastguard Worker {
117*bebae9c0SAndroid Build Coastguard Worker CMediaPlayer *mp = (CMediaPlayer *) thiz;
118*bebae9c0SAndroid Build Coastguard Worker android::GenericPlayer* avp = mp->mAVPlayer.get();
119*bebae9c0SAndroid Build Coastguard Worker if (avp != NULL) {
120*bebae9c0SAndroid Build Coastguard Worker android_Player_setPlayState(avp, mp->mPlay.mState, &mp->mAndroidObjState);
121*bebae9c0SAndroid Build Coastguard Worker }
122*bebae9c0SAndroid Build Coastguard Worker return ATTR_PLAY_STATE;
123*bebae9c0SAndroid Build Coastguard Worker }
124*bebae9c0SAndroid Build Coastguard Worker
125*bebae9c0SAndroid Build Coastguard Worker
126*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_AUDIOPLAYER, ATTR_BQ_ENQUEUE
handler_AudioPlayer_bq_enqueue(IObject * thiz)127*bebae9c0SAndroid Build Coastguard Worker unsigned handler_AudioPlayer_bq_enqueue(IObject *thiz)
128*bebae9c0SAndroid Build Coastguard Worker {
129*bebae9c0SAndroid Build Coastguard Worker // ( buffer queue count is non-empty and play state == PLAYING ) became true
130*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thiz;
131*bebae9c0SAndroid Build Coastguard Worker assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
132*bebae9c0SAndroid Build Coastguard Worker android_audioPlayer_bufferQueue_onRefilled_l(ap);
133*bebae9c0SAndroid Build Coastguard Worker return ATTR_BQ_ENQUEUE;
134*bebae9c0SAndroid Build Coastguard Worker }
135*bebae9c0SAndroid Build Coastguard Worker
136*bebae9c0SAndroid Build Coastguard Worker
137*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_AUDIOPLAYER, ATTR_ABQ_ENQUEUE
handler_AudioPlayer_abq_enqueue(IObject * thiz)138*bebae9c0SAndroid Build Coastguard Worker unsigned handler_AudioPlayer_abq_enqueue(IObject *thiz)
139*bebae9c0SAndroid Build Coastguard Worker {
140*bebae9c0SAndroid Build Coastguard Worker // (Android buffer queue count is non-empty and play state == PLAYING ) became true
141*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thiz;
142*bebae9c0SAndroid Build Coastguard Worker assert(SL_PLAYSTATE_PLAYING == ap->mPlay.mState);
143*bebae9c0SAndroid Build Coastguard Worker android_audioPlayer_androidBufferQueue_onRefilled_l(ap);
144*bebae9c0SAndroid Build Coastguard Worker return ATTR_ABQ_ENQUEUE;
145*bebae9c0SAndroid Build Coastguard Worker }
146*bebae9c0SAndroid Build Coastguard Worker
147*bebae9c0SAndroid Build Coastguard Worker
148*bebae9c0SAndroid Build Coastguard Worker // XA_OBJECTID_MEDIAPLAYER, ATTR_ABQ_ENQUEUE
handler_MediaPlayer_abq_enqueue(IObject * thiz)149*bebae9c0SAndroid Build Coastguard Worker unsigned handler_MediaPlayer_abq_enqueue(IObject *thiz)
150*bebae9c0SAndroid Build Coastguard Worker {
151*bebae9c0SAndroid Build Coastguard Worker CMediaPlayer* mp = (CMediaPlayer *)thiz;
152*bebae9c0SAndroid Build Coastguard Worker if (SL_PLAYSTATE_PLAYING == mp->mPlay.mState) {
153*bebae9c0SAndroid Build Coastguard Worker android_Player_androidBufferQueue_onRefilled_l(mp);
154*bebae9c0SAndroid Build Coastguard Worker }
155*bebae9c0SAndroid Build Coastguard Worker return ATTR_ABQ_ENQUEUE;
156*bebae9c0SAndroid Build Coastguard Worker }
157*bebae9c0SAndroid Build Coastguard Worker
158*bebae9c0SAndroid Build Coastguard Worker // XA_OBJECTID_MEDIAPLAYER, ATTR_POSITION
handler_MediaPlayer_position(IObject * thiz)159*bebae9c0SAndroid Build Coastguard Worker unsigned handler_MediaPlayer_position(IObject *thiz)
160*bebae9c0SAndroid Build Coastguard Worker {
161*bebae9c0SAndroid Build Coastguard Worker CMediaPlayer *mp = (CMediaPlayer *) thiz;
162*bebae9c0SAndroid Build Coastguard Worker // FIXME provide means to return result for invalid use cases (e.g. buffer queue data source)
163*bebae9c0SAndroid Build Coastguard Worker (void) android_Player_seek(mp, mp->mSeek.mPos);
164*bebae9c0SAndroid Build Coastguard Worker return ATTR_POSITION;
165*bebae9c0SAndroid Build Coastguard Worker }
166*bebae9c0SAndroid Build Coastguard Worker
167*bebae9c0SAndroid Build Coastguard Worker #else // !defined(ANDROID)
168*bebae9c0SAndroid Build Coastguard Worker
169*bebae9c0SAndroid Build Coastguard Worker // SL_OBJECTID_AUDIOPLAYER, ATTR_GAIN
handler_AudioPlayer_gain(IObject * thiz)170*bebae9c0SAndroid Build Coastguard Worker unsigned handler_AudioPlayer_gain(IObject *thiz)
171*bebae9c0SAndroid Build Coastguard Worker {
172*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer *ap = (CAudioPlayer *) thiz;
173*bebae9c0SAndroid Build Coastguard Worker audioPlayerGainUpdate(ap);
174*bebae9c0SAndroid Build Coastguard Worker return ATTR_GAIN;
175*bebae9c0SAndroid Build Coastguard Worker }
176*bebae9c0SAndroid Build Coastguard Worker
177*bebae9c0SAndroid Build Coastguard Worker #endif
178