1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker *
4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker *
8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker *
10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker */
16*bebae9c0SAndroid Build Coastguard Worker
17*bebae9c0SAndroid Build Coastguard Worker /** \file SDL.c SDL platform implementation */
18*bebae9c0SAndroid Build Coastguard Worker
19*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h"
20*bebae9c0SAndroid Build Coastguard Worker
21*bebae9c0SAndroid Build Coastguard Worker
22*bebae9c0SAndroid Build Coastguard Worker /** \brief Called by SDL to fill the next audio output buffer */
23*bebae9c0SAndroid Build Coastguard Worker
SDL_callback(void * context,Uint8 * stream,int len)24*bebae9c0SAndroid Build Coastguard Worker static void SDLCALL SDL_callback(void *context, Uint8 *stream, int len)
25*bebae9c0SAndroid Build Coastguard Worker {
26*bebae9c0SAndroid Build Coastguard Worker assert(len > 0);
27*bebae9c0SAndroid Build Coastguard Worker IEngine *thisEngine = (IEngine *) context;
28*bebae9c0SAndroid Build Coastguard Worker // A peek lock would be risky if output mixes are dynamic, so we use SDL_PauseAudio to
29*bebae9c0SAndroid Build Coastguard Worker // temporarily disable callbacks during any change to the current output mix, and use a
30*bebae9c0SAndroid Build Coastguard Worker // shared lock here
31*bebae9c0SAndroid Build Coastguard Worker interface_lock_shared(thisEngine);
32*bebae9c0SAndroid Build Coastguard Worker COutputMix *outputMix = thisEngine->mOutputMix;
33*bebae9c0SAndroid Build Coastguard Worker interface_unlock_shared(thisEngine);
34*bebae9c0SAndroid Build Coastguard Worker if (NULL != outputMix) {
35*bebae9c0SAndroid Build Coastguard Worker SLOutputMixExtItf OutputMixExt = &outputMix->mOutputMixExt.mItf;
36*bebae9c0SAndroid Build Coastguard Worker IOutputMixExt_FillBuffer(OutputMixExt, stream, (SLuint32) len);
37*bebae9c0SAndroid Build Coastguard Worker } else {
38*bebae9c0SAndroid Build Coastguard Worker memset(stream, 0, (size_t) len);
39*bebae9c0SAndroid Build Coastguard Worker }
40*bebae9c0SAndroid Build Coastguard Worker }
41*bebae9c0SAndroid Build Coastguard Worker
42*bebae9c0SAndroid Build Coastguard Worker
43*bebae9c0SAndroid Build Coastguard Worker /** \brief Called during slCreateEngine to initialize SDL */
44*bebae9c0SAndroid Build Coastguard Worker
SDL_open(IEngine * thisEngine)45*bebae9c0SAndroid Build Coastguard Worker void SDL_open(IEngine *thisEngine)
46*bebae9c0SAndroid Build Coastguard Worker {
47*bebae9c0SAndroid Build Coastguard Worker SDL_AudioSpec fmt;
48*bebae9c0SAndroid Build Coastguard Worker fmt.freq = 44100;
49*bebae9c0SAndroid Build Coastguard Worker fmt.format = AUDIO_S16;
50*bebae9c0SAndroid Build Coastguard Worker fmt.channels = STEREO_CHANNELS;
51*bebae9c0SAndroid Build Coastguard Worker #ifdef _WIN32 // FIXME Either a bug or a serious misunderstanding
52*bebae9c0SAndroid Build Coastguard Worker fmt.samples = SndFile_BUFSIZE;
53*bebae9c0SAndroid Build Coastguard Worker #else
54*bebae9c0SAndroid Build Coastguard Worker fmt.samples = SndFile_BUFSIZE / sizeof(short);
55*bebae9c0SAndroid Build Coastguard Worker #endif
56*bebae9c0SAndroid Build Coastguard Worker fmt.callback = SDL_callback;
57*bebae9c0SAndroid Build Coastguard Worker fmt.userdata = (void *) thisEngine;
58*bebae9c0SAndroid Build Coastguard Worker
59*bebae9c0SAndroid Build Coastguard Worker if (SDL_OpenAudio(&fmt, NULL) < 0) {
60*bebae9c0SAndroid Build Coastguard Worker SL_LOGE("Unable to open audio: %s", SDL_GetError());
61*bebae9c0SAndroid Build Coastguard Worker exit(EXIT_FAILURE);
62*bebae9c0SAndroid Build Coastguard Worker }
63*bebae9c0SAndroid Build Coastguard Worker }
64*bebae9c0SAndroid Build Coastguard Worker
65*bebae9c0SAndroid Build Coastguard Worker
66*bebae9c0SAndroid Build Coastguard Worker /** \brief Called during Object::Destroy for engine to shutdown SDL */
67*bebae9c0SAndroid Build Coastguard Worker
SDL_close(void)68*bebae9c0SAndroid Build Coastguard Worker void SDL_close(void)
69*bebae9c0SAndroid Build Coastguard Worker {
70*bebae9c0SAndroid Build Coastguard Worker SDL_CloseAudio();
71*bebae9c0SAndroid Build Coastguard Worker }
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