1*bebae9c0SAndroid Build Coastguard Worker /* 2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project 3*bebae9c0SAndroid Build Coastguard Worker * 4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*bebae9c0SAndroid Build Coastguard Worker * 8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*bebae9c0SAndroid Build Coastguard Worker * 10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License. 15*bebae9c0SAndroid Build Coastguard Worker */ 16*bebae9c0SAndroid Build Coastguard Worker 17*bebae9c0SAndroid Build Coastguard Worker // Attributes 18*bebae9c0SAndroid Build Coastguard Worker 19*bebae9c0SAndroid Build Coastguard Worker // bit indices, used for fast lookup into handler table 20*bebae9c0SAndroid Build Coastguard Worker 21*bebae9c0SAndroid Build Coastguard Worker #define ATTR_INDEX_GAIN 0 // volume: volume, stereo position, mute 22*bebae9c0SAndroid Build Coastguard Worker // mute solo: channel mute, channel solo 23*bebae9c0SAndroid Build Coastguard Worker // effect send: set direct level 24*bebae9c0SAndroid Build Coastguard Worker #define ATTR_INDEX_TRANSPORT 1 // play: callback events mask, 25*bebae9c0SAndroid Build Coastguard Worker // marker position, position update period 26*bebae9c0SAndroid Build Coastguard Worker // (currently looping is done differently, not by attributes) 27*bebae9c0SAndroid Build Coastguard Worker // recorder: duration limit, events mask, 28*bebae9c0SAndroid Build Coastguard Worker // marker position, position update period 29*bebae9c0SAndroid Build Coastguard Worker #define ATTR_INDEX_POSITION 2 // requested position (a.k.a. seek position) 30*bebae9c0SAndroid Build Coastguard Worker #define ATTR_INDEX_BQ_ENQUEUE 3 // (buffer queue non-empty and in playing state) became true 31*bebae9c0SAndroid Build Coastguard Worker #define ATTR_INDEX_ABQ_ENQUEUE 4 // Android buffer queue became non-empty and in playing state 32*bebae9c0SAndroid Build Coastguard Worker #define ATTR_INDEX_PLAY_STATE 5 // play: play state 33*bebae9c0SAndroid Build Coastguard Worker #define ATTR_INDEX_UNUSED6 6 // reserved for future use 34*bebae9c0SAndroid Build Coastguard Worker #define ATTR_INDEX_UNUSED7 7 // reserved for future use 35*bebae9c0SAndroid Build Coastguard Worker #define ATTR_INDEX_MAX 8 // total number of bits used so far 36*bebae9c0SAndroid Build Coastguard Worker 37*bebae9c0SAndroid Build Coastguard Worker // bit masks, used with unlock_exclusive_attributes 38*bebae9c0SAndroid Build Coastguard Worker 39*bebae9c0SAndroid Build Coastguard Worker #define ATTR_NONE 0 40*bebae9c0SAndroid Build Coastguard Worker #define ATTR_GAIN (1 << ATTR_INDEX_GAIN) 41*bebae9c0SAndroid Build Coastguard Worker #define ATTR_TRANSPORT (1 << ATTR_INDEX_TRANSPORT) 42*bebae9c0SAndroid Build Coastguard Worker #define ATTR_POSITION (1 << ATTR_INDEX_POSITION) 43*bebae9c0SAndroid Build Coastguard Worker #define ATTR_BQ_ENQUEUE (1 << ATTR_INDEX_BQ_ENQUEUE) 44*bebae9c0SAndroid Build Coastguard Worker #define ATTR_ABQ_ENQUEUE (1 << ATTR_INDEX_ABQ_ENQUEUE) 45*bebae9c0SAndroid Build Coastguard Worker #define ATTR_PLAY_STATE (1 << ATTR_INDEX_PLAY_STATE) 46*bebae9c0SAndroid Build Coastguard Worker #define ATTR_UNUSED6 (1 << ATTR_INDEX_UNUSED6) 47*bebae9c0SAndroid Build Coastguard Worker #define ATTR_UNUSED7 (1 << ATTR_INDEX_UNUSED7) 48