xref: /aosp_15_r20/frameworks/wilhelm/src/android/include/AacBqToPcmCbRenderer.h (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #ifndef AAC_BQ_TO_PCM_H_
18*bebae9c0SAndroid Build Coastguard Worker #define AAC_BQ_TO_PCM_H_
19*bebae9c0SAndroid Build Coastguard Worker 
20*bebae9c0SAndroid Build Coastguard Worker #include "android/android_AudioToCbRenderer.h"
21*bebae9c0SAndroid Build Coastguard Worker #include "android/BufferQueueSource.h"
22*bebae9c0SAndroid Build Coastguard Worker #include "android/include/AacAdtsExtractor.h"
23*bebae9c0SAndroid Build Coastguard Worker 
24*bebae9c0SAndroid Build Coastguard Worker //--------------------------------------------------------------------------------------------------
25*bebae9c0SAndroid Build Coastguard Worker namespace android {
26*bebae9c0SAndroid Build Coastguard Worker 
27*bebae9c0SAndroid Build Coastguard Worker // Class to receive AAC ADTS data through an Android Buffer Queue, decode it and output
28*bebae9c0SAndroid Build Coastguard Worker // the PCM samples through a registered callback (just like its superclass, AudioToCbRenderer).
29*bebae9c0SAndroid Build Coastguard Worker // The implementation mainly overrides AudioSfDecoder::onPrepare() for the specificities
30*bebae9c0SAndroid Build Coastguard Worker // of the data source creation, but all other behavior remains the same (e.g. PCM format metadata)
31*bebae9c0SAndroid Build Coastguard Worker 
32*bebae9c0SAndroid Build Coastguard Worker class AacBqToPcmCbRenderer : public AudioToCbRenderer
33*bebae9c0SAndroid Build Coastguard Worker {
34*bebae9c0SAndroid Build Coastguard Worker public:
35*bebae9c0SAndroid Build Coastguard Worker 
36*bebae9c0SAndroid Build Coastguard Worker     AacBqToPcmCbRenderer(const AudioPlayback_Parameters* params,
37*bebae9c0SAndroid Build Coastguard Worker             IAndroidBufferQueue *androidBufferQueue);
38*bebae9c0SAndroid Build Coastguard Worker     virtual ~AacBqToPcmCbRenderer();
39*bebae9c0SAndroid Build Coastguard Worker 
40*bebae9c0SAndroid Build Coastguard Worker     // verifies the given memory starts and ends on ADTS frame boundaries.
41*bebae9c0SAndroid Build Coastguard Worker     // This is for instance used whenever ADTS data is being enqueued through an
42*bebae9c0SAndroid Build Coastguard Worker     // SL / XA AndroidBufferQueue interface so only parseable ADTS data goes in
43*bebae9c0SAndroid Build Coastguard Worker     // the buffer queue, and no ADTS frame is stored across two buffers.
44*bebae9c0SAndroid Build Coastguard Worker     static SLresult validateBufferStartEndOnFrameBoundaries(void* data, size_t size);
45*bebae9c0SAndroid Build Coastguard Worker 
46*bebae9c0SAndroid Build Coastguard Worker protected:
47*bebae9c0SAndroid Build Coastguard Worker 
48*bebae9c0SAndroid Build Coastguard Worker     // Async event handlers (called from GenericPlayer's event loop)
49*bebae9c0SAndroid Build Coastguard Worker     virtual void onPrepare();
50*bebae9c0SAndroid Build Coastguard Worker 
51*bebae9c0SAndroid Build Coastguard Worker 
52*bebae9c0SAndroid Build Coastguard Worker private:
53*bebae9c0SAndroid Build Coastguard Worker     const sp<BufferQueueSource> mBqSource;
54*bebae9c0SAndroid Build Coastguard Worker 
55*bebae9c0SAndroid Build Coastguard Worker private:
56*bebae9c0SAndroid Build Coastguard Worker     DISALLOW_EVIL_CONSTRUCTORS(AacBqToPcmCbRenderer);
57*bebae9c0SAndroid Build Coastguard Worker 
58*bebae9c0SAndroid Build Coastguard Worker };
59*bebae9c0SAndroid Build Coastguard Worker 
60*bebae9c0SAndroid Build Coastguard Worker } // namespace android
61*bebae9c0SAndroid Build Coastguard Worker 
62*bebae9c0SAndroid Build Coastguard Worker #endif //AAC_BQ_TO_PCM_H_
63