1*bebae9c0SAndroid Build Coastguard Worker /* 2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project 3*bebae9c0SAndroid Build Coastguard Worker * 4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*bebae9c0SAndroid Build Coastguard Worker * 8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*bebae9c0SAndroid Build Coastguard Worker * 10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License. 15*bebae9c0SAndroid Build Coastguard Worker */ 16*bebae9c0SAndroid Build Coastguard Worker 17*bebae9c0SAndroid Build Coastguard Worker #ifndef AAC_BQ_TO_PCM_H_ 18*bebae9c0SAndroid Build Coastguard Worker #define AAC_BQ_TO_PCM_H_ 19*bebae9c0SAndroid Build Coastguard Worker 20*bebae9c0SAndroid Build Coastguard Worker #include "android/android_AudioToCbRenderer.h" 21*bebae9c0SAndroid Build Coastguard Worker #include "android/BufferQueueSource.h" 22*bebae9c0SAndroid Build Coastguard Worker #include "android/include/AacAdtsExtractor.h" 23*bebae9c0SAndroid Build Coastguard Worker 24*bebae9c0SAndroid Build Coastguard Worker //-------------------------------------------------------------------------------------------------- 25*bebae9c0SAndroid Build Coastguard Worker namespace android { 26*bebae9c0SAndroid Build Coastguard Worker 27*bebae9c0SAndroid Build Coastguard Worker // Class to receive AAC ADTS data through an Android Buffer Queue, decode it and output 28*bebae9c0SAndroid Build Coastguard Worker // the PCM samples through a registered callback (just like its superclass, AudioToCbRenderer). 29*bebae9c0SAndroid Build Coastguard Worker // The implementation mainly overrides AudioSfDecoder::onPrepare() for the specificities 30*bebae9c0SAndroid Build Coastguard Worker // of the data source creation, but all other behavior remains the same (e.g. PCM format metadata) 31*bebae9c0SAndroid Build Coastguard Worker 32*bebae9c0SAndroid Build Coastguard Worker class AacBqToPcmCbRenderer : public AudioToCbRenderer 33*bebae9c0SAndroid Build Coastguard Worker { 34*bebae9c0SAndroid Build Coastguard Worker public: 35*bebae9c0SAndroid Build Coastguard Worker 36*bebae9c0SAndroid Build Coastguard Worker AacBqToPcmCbRenderer(const AudioPlayback_Parameters* params, 37*bebae9c0SAndroid Build Coastguard Worker IAndroidBufferQueue *androidBufferQueue); 38*bebae9c0SAndroid Build Coastguard Worker virtual ~AacBqToPcmCbRenderer(); 39*bebae9c0SAndroid Build Coastguard Worker 40*bebae9c0SAndroid Build Coastguard Worker // verifies the given memory starts and ends on ADTS frame boundaries. 41*bebae9c0SAndroid Build Coastguard Worker // This is for instance used whenever ADTS data is being enqueued through an 42*bebae9c0SAndroid Build Coastguard Worker // SL / XA AndroidBufferQueue interface so only parseable ADTS data goes in 43*bebae9c0SAndroid Build Coastguard Worker // the buffer queue, and no ADTS frame is stored across two buffers. 44*bebae9c0SAndroid Build Coastguard Worker static SLresult validateBufferStartEndOnFrameBoundaries(void* data, size_t size); 45*bebae9c0SAndroid Build Coastguard Worker 46*bebae9c0SAndroid Build Coastguard Worker protected: 47*bebae9c0SAndroid Build Coastguard Worker 48*bebae9c0SAndroid Build Coastguard Worker // Async event handlers (called from GenericPlayer's event loop) 49*bebae9c0SAndroid Build Coastguard Worker virtual void onPrepare(); 50*bebae9c0SAndroid Build Coastguard Worker 51*bebae9c0SAndroid Build Coastguard Worker 52*bebae9c0SAndroid Build Coastguard Worker private: 53*bebae9c0SAndroid Build Coastguard Worker const sp<BufferQueueSource> mBqSource; 54*bebae9c0SAndroid Build Coastguard Worker 55*bebae9c0SAndroid Build Coastguard Worker private: 56*bebae9c0SAndroid Build Coastguard Worker DISALLOW_EVIL_CONSTRUCTORS(AacBqToPcmCbRenderer); 57*bebae9c0SAndroid Build Coastguard Worker 58*bebae9c0SAndroid Build Coastguard Worker }; 59*bebae9c0SAndroid Build Coastguard Worker 60*bebae9c0SAndroid Build Coastguard Worker } // namespace android 61*bebae9c0SAndroid Build Coastguard Worker 62*bebae9c0SAndroid Build Coastguard Worker #endif //AAC_BQ_TO_PCM_H_ 63