xref: /aosp_15_r20/frameworks/wilhelm/src/android/channels.h (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2015 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker #ifndef ANDROID_CHANNELS_H_
18*bebae9c0SAndroid Build Coastguard Worker #define ANDROID_CHANNELS_H_
19*bebae9c0SAndroid Build Coastguard Worker 
20*bebae9c0SAndroid Build Coastguard Worker #include <system/audio.h>
21*bebae9c0SAndroid Build Coastguard Worker #include <SLES/OpenSLES.h>
22*bebae9c0SAndroid Build Coastguard Worker 
23*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_SPEAKER_COUNT_MAX            FCC_8
24*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_INDEXED_SPEAKER_MASK_ALL     ((SLuint32) \
25*bebae9c0SAndroid Build Coastguard Worker                                                 ((1 << SL_ANDROID_SPEAKER_COUNT_MAX) - 1))
26*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_POSITIONAL_SPEAKER_MASK_ALL  \
27*bebae9c0SAndroid Build Coastguard Worker         ( SL_SPEAKER_FRONT_LEFT \
28*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_FRONT_RIGHT \
29*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_FRONT_CENTER \
30*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_LOW_FREQUENCY \
31*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_BACK_LEFT \
32*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_BACK_RIGHT \
33*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_FRONT_LEFT_OF_CENTER \
34*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_FRONT_RIGHT_OF_CENTER \
35*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_BACK_CENTER \
36*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_SIDE_LEFT \
37*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_SIDE_RIGHT \
38*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_TOP_CENTER \
39*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_TOP_FRONT_LEFT \
40*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_TOP_FRONT_CENTER \
41*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_TOP_FRONT_RIGHT \
42*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_TOP_BACK_LEFT \
43*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_TOP_BACK_CENTER \
44*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_TOP_BACK_RIGHT )
45*bebae9c0SAndroid Build Coastguard Worker 
46*bebae9c0SAndroid Build Coastguard Worker // Channel count and channel mask definitions
47*bebae9c0SAndroid Build Coastguard Worker 
48*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_SPEAKER_QUAD (SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT \
49*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT)
50*bebae9c0SAndroid Build Coastguard Worker 
51*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_SPEAKER_5DOT1 (SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT \
52*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_FRONT_CENTER  | SL_SPEAKER_LOW_FREQUENCY| SL_SPEAKER_BACK_LEFT \
53*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_BACK_RIGHT)
54*bebae9c0SAndroid Build Coastguard Worker 
55*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_SPEAKER_7DOT1 (SL_ANDROID_SPEAKER_5DOT1 | SL_SPEAKER_SIDE_LEFT \
56*bebae9c0SAndroid Build Coastguard Worker         | SL_SPEAKER_SIDE_RIGHT)
57*bebae9c0SAndroid Build Coastguard Worker 
58*bebae9c0SAndroid Build Coastguard Worker extern SLuint32 sles_channel_out_mask_from_count(unsigned channelCount);
59*bebae9c0SAndroid Build Coastguard Worker extern SLuint32 sles_channel_in_mask_from_count(unsigned channelCount);
60*bebae9c0SAndroid Build Coastguard Worker extern SLuint32 sles_channel_count_from_mask(SLuint32 mask);
61*bebae9c0SAndroid Build Coastguard Worker extern SLboolean sles_is_channel_mask_valid(SLuint32 mask);
62*bebae9c0SAndroid Build Coastguard Worker 
63*bebae9c0SAndroid Build Coastguard Worker extern audio_channel_representation_t sles_to_audio_channel_mask_representation(SLuint32 mask);
64*bebae9c0SAndroid Build Coastguard Worker extern audio_channel_mask_t sles_to_audio_output_channel_mask(SLuint32 mask);
65*bebae9c0SAndroid Build Coastguard Worker extern audio_channel_mask_t sles_to_audio_input_channel_mask(SLuint32 mask);
66*bebae9c0SAndroid Build Coastguard Worker 
67*bebae9c0SAndroid Build Coastguard Worker #define SL_ANDROID_UNKNOWN_CHANNELMASK 0
68*bebae9c0SAndroid Build Coastguard Worker 
69*bebae9c0SAndroid Build Coastguard Worker #endif // ANDROID_CHANNELS_H_
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