1*bebae9c0SAndroid Build Coastguard Worker /* 2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project 3*bebae9c0SAndroid Build Coastguard Worker * 4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*bebae9c0SAndroid Build Coastguard Worker * 8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*bebae9c0SAndroid Build Coastguard Worker * 10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License. 15*bebae9c0SAndroid Build Coastguard Worker */ 16*bebae9c0SAndroid Build Coastguard Worker 17*bebae9c0SAndroid Build Coastguard Worker #ifndef BUFFERQUEUE_SOURCE_H_ 18*bebae9c0SAndroid Build Coastguard Worker #define BUFFERQUEUE_SOURCE_H_ 19*bebae9c0SAndroid Build Coastguard Worker 20*bebae9c0SAndroid Build Coastguard Worker #include <media/DataSource.h> 21*bebae9c0SAndroid Build Coastguard Worker 22*bebae9c0SAndroid Build Coastguard Worker // number of SLuint32 fields to store a buffer event message in an item, by mapping each 23*bebae9c0SAndroid Build Coastguard Worker // to the item key (SLuint32), the item size (SLuint32), and the item data (mask on SLuint32) 24*bebae9c0SAndroid Build Coastguard Worker #define NB_BUFFEREVENT_ITEM_FIELDS 3 25*bebae9c0SAndroid Build Coastguard Worker 26*bebae9c0SAndroid Build Coastguard Worker namespace android { 27*bebae9c0SAndroid Build Coastguard Worker 28*bebae9c0SAndroid Build Coastguard Worker // a Stagefright DataSource that pulls data from an AndroidBufferQueue 29*bebae9c0SAndroid Build Coastguard Worker 30*bebae9c0SAndroid Build Coastguard Worker class BufferQueueSource : public DataSource { 31*bebae9c0SAndroid Build Coastguard Worker public: 32*bebae9c0SAndroid Build Coastguard Worker 33*bebae9c0SAndroid Build Coastguard Worker // store an item structure to indicate a processed buffer 34*bebae9c0SAndroid Build Coastguard Worker static const SLuint32 kItemProcessed[NB_BUFFEREVENT_ITEM_FIELDS]; 35*bebae9c0SAndroid Build Coastguard Worker 36*bebae9c0SAndroid Build Coastguard Worker explicit BufferQueueSource(IAndroidBufferQueue *androidBufferQueue); 37*bebae9c0SAndroid Build Coastguard Worker 38*bebae9c0SAndroid Build Coastguard Worker virtual status_t initCheck() const; 39*bebae9c0SAndroid Build Coastguard Worker 40*bebae9c0SAndroid Build Coastguard Worker virtual ssize_t readAt(off64_t offset, void *data, size_t size); 41*bebae9c0SAndroid Build Coastguard Worker 42*bebae9c0SAndroid Build Coastguard Worker virtual status_t getSize(off64_t *size); 43*bebae9c0SAndroid Build Coastguard Worker 44*bebae9c0SAndroid Build Coastguard Worker virtual ~BufferQueueSource(); 45*bebae9c0SAndroid Build Coastguard Worker 46*bebae9c0SAndroid Build Coastguard Worker private: 47*bebae9c0SAndroid Build Coastguard Worker // the Android Buffer Queue from which data is consumed 48*bebae9c0SAndroid Build Coastguard Worker IAndroidBufferQueue* const mAndroidBufferQueueSource; 49*bebae9c0SAndroid Build Coastguard Worker 50*bebae9c0SAndroid Build Coastguard Worker // a monotonically increasing offset used to translate an offset from the beginning 51*bebae9c0SAndroid Build Coastguard Worker // of the stream, to an offset in each buffer from the buffer queue source 52*bebae9c0SAndroid Build Coastguard Worker off64_t mStreamToBqOffset; 53*bebae9c0SAndroid Build Coastguard Worker 54*bebae9c0SAndroid Build Coastguard Worker // indicates whether an EOS command has been reached when consuming the buffers in the queue 55*bebae9c0SAndroid Build Coastguard Worker bool mEosReached; 56*bebae9c0SAndroid Build Coastguard Worker 57*bebae9c0SAndroid Build Coastguard Worker BufferQueueSource(const BufferQueueSource &); 58*bebae9c0SAndroid Build Coastguard Worker BufferQueueSource &operator=(const BufferQueueSource &); 59*bebae9c0SAndroid Build Coastguard Worker }; 60*bebae9c0SAndroid Build Coastguard Worker 61*bebae9c0SAndroid Build Coastguard Worker } // namespace android 62*bebae9c0SAndroid Build Coastguard Worker 63*bebae9c0SAndroid Build Coastguard Worker #endif // BUFFERQUEUE_SOURCE_H_ 64*bebae9c0SAndroid Build Coastguard Worker 65