1*bebae9c0SAndroid Build Coastguard Worker /* 2*bebae9c0SAndroid Build Coastguard Worker * Copyright (C) 2022 The Android Open Source Project 3*bebae9c0SAndroid Build Coastguard Worker * 4*bebae9c0SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*bebae9c0SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*bebae9c0SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*bebae9c0SAndroid Build Coastguard Worker * 8*bebae9c0SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*bebae9c0SAndroid Build Coastguard Worker * 10*bebae9c0SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*bebae9c0SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*bebae9c0SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*bebae9c0SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*bebae9c0SAndroid Build Coastguard Worker * limitations under the License. 15*bebae9c0SAndroid Build Coastguard Worker */ 16*bebae9c0SAndroid Build Coastguard Worker 17*bebae9c0SAndroid Build Coastguard Worker #pragma once 18*bebae9c0SAndroid Build Coastguard Worker 19*bebae9c0SAndroid Build Coastguard Worker #ifndef SL_PREFETCHEVENT_NONE // This is defined in slesl_allinclusive, which isn't guarded 20*bebae9c0SAndroid Build Coastguard Worker #include "sles_allinclusive.h" 21*bebae9c0SAndroid Build Coastguard Worker #endif 22*bebae9c0SAndroid Build Coastguard Worker 23*bebae9c0SAndroid Build Coastguard Worker #include "media/AudioTrack.h" 24*bebae9c0SAndroid Build Coastguard Worker 25*bebae9c0SAndroid Build Coastguard Worker void audioPlayer_dispatch_headAtEnd_lockPlay(CAudioPlayer*, bool, bool); 26*bebae9c0SAndroid Build Coastguard Worker 27*bebae9c0SAndroid Build Coastguard Worker void audioTrack_handleUnderrun_lockPlay(CAudioPlayer* ap); 28*bebae9c0SAndroid Build Coastguard Worker void audioTrack_handleMarker_lockPlay(CAudioPlayer* ap); 29*bebae9c0SAndroid Build Coastguard Worker void audioTrack_handleNewPos_lockPlay(CAudioPlayer* ap); 30*bebae9c0SAndroid Build Coastguard Worker size_t audioTrack_handleMoreData_lockPlay(CAudioPlayer* ap, 31*bebae9c0SAndroid Build Coastguard Worker const android::AudioTrack::Buffer& buffer); 32*bebae9c0SAndroid Build Coastguard Worker //-------------------------------------------------------------------------------------------------- 33*bebae9c0SAndroid Build Coastguard Worker namespace android { 34*bebae9c0SAndroid Build Coastguard Worker class AudioTrackCallback : public AudioTrack::IAudioTrackCallback { 35*bebae9c0SAndroid Build Coastguard Worker public: AudioTrackCallback(CAudioPlayer * player)36*bebae9c0SAndroid Build Coastguard Worker AudioTrackCallback(CAudioPlayer * player) : mAp(player), 37*bebae9c0SAndroid Build Coastguard Worker mCallbackProtector(mAp->mCallbackProtector) {} 38*bebae9c0SAndroid Build Coastguard Worker onMoreData(const AudioTrack::Buffer & buffer)39*bebae9c0SAndroid Build Coastguard Worker size_t onMoreData(const AudioTrack::Buffer& buffer) override { 40*bebae9c0SAndroid Build Coastguard Worker if (!android::CallbackProtector::enterCbIfOk(mCallbackProtector)) { 41*bebae9c0SAndroid Build Coastguard Worker // it is not safe to enter the callback (the track is about to go away) 42*bebae9c0SAndroid Build Coastguard Worker return buffer.size(); // duplicate existing behavior 43*bebae9c0SAndroid Build Coastguard Worker } 44*bebae9c0SAndroid Build Coastguard Worker size_t bytesCopied = audioTrack_handleMoreData_lockPlay(mAp, buffer); 45*bebae9c0SAndroid Build Coastguard Worker mCallbackProtector->exitCb(); 46*bebae9c0SAndroid Build Coastguard Worker return bytesCopied; 47*bebae9c0SAndroid Build Coastguard Worker } 48*bebae9c0SAndroid Build Coastguard Worker onUnderrun()49*bebae9c0SAndroid Build Coastguard Worker void onUnderrun() override { 50*bebae9c0SAndroid Build Coastguard Worker if (!android::CallbackProtector::enterCbIfOk(mCallbackProtector)) { 51*bebae9c0SAndroid Build Coastguard Worker // it is not safe to enter the callback (the track is about to go away) 52*bebae9c0SAndroid Build Coastguard Worker return; 53*bebae9c0SAndroid Build Coastguard Worker } 54*bebae9c0SAndroid Build Coastguard Worker audioTrack_handleUnderrun_lockPlay(mAp); 55*bebae9c0SAndroid Build Coastguard Worker mCallbackProtector->exitCb(); 56*bebae9c0SAndroid Build Coastguard Worker } 57*bebae9c0SAndroid Build Coastguard Worker onLoopEnd(int32_t loopsRemaining)58*bebae9c0SAndroid Build Coastguard Worker void onLoopEnd([[maybe_unused]] int32_t loopsRemaining) override { 59*bebae9c0SAndroid Build Coastguard Worker SL_LOGE("Encountered loop end for CAudioPlayer %p", mAp); 60*bebae9c0SAndroid Build Coastguard Worker } onMarker(uint32_t markerPosition)61*bebae9c0SAndroid Build Coastguard Worker void onMarker([[maybe_unused]] uint32_t markerPosition) override { 62*bebae9c0SAndroid Build Coastguard Worker if (!android::CallbackProtector::enterCbIfOk(mCallbackProtector)) { 63*bebae9c0SAndroid Build Coastguard Worker // it is not safe to enter the callback (the track is about to go away) 64*bebae9c0SAndroid Build Coastguard Worker return; 65*bebae9c0SAndroid Build Coastguard Worker } 66*bebae9c0SAndroid Build Coastguard Worker audioTrack_handleMarker_lockPlay(mAp); 67*bebae9c0SAndroid Build Coastguard Worker mCallbackProtector->exitCb(); 68*bebae9c0SAndroid Build Coastguard Worker } 69*bebae9c0SAndroid Build Coastguard Worker onNewPos(uint32_t newPos)70*bebae9c0SAndroid Build Coastguard Worker void onNewPos([[maybe_unused]] uint32_t newPos) override { 71*bebae9c0SAndroid Build Coastguard Worker if (!android::CallbackProtector::enterCbIfOk(mCallbackProtector)) { 72*bebae9c0SAndroid Build Coastguard Worker // it is not safe to enter the callback (the track is about to go away) 73*bebae9c0SAndroid Build Coastguard Worker return; 74*bebae9c0SAndroid Build Coastguard Worker } 75*bebae9c0SAndroid Build Coastguard Worker audioTrack_handleNewPos_lockPlay(mAp); 76*bebae9c0SAndroid Build Coastguard Worker mCallbackProtector->exitCb(); 77*bebae9c0SAndroid Build Coastguard Worker } onBufferEnd()78*bebae9c0SAndroid Build Coastguard Worker void onBufferEnd() override { 79*bebae9c0SAndroid Build Coastguard Worker SL_LOGE("Encountered buffer end for CAudioPlayer %p", mAp); 80*bebae9c0SAndroid Build Coastguard Worker } 81*bebae9c0SAndroid Build Coastguard Worker // Ignore onNewIAudioTrack()82*bebae9c0SAndroid Build Coastguard Worker void onNewIAudioTrack() override {} onStreamEnd()83*bebae9c0SAndroid Build Coastguard Worker void onStreamEnd() override { 84*bebae9c0SAndroid Build Coastguard Worker SL_LOGE("Encountered buffer end for CAudioPlayer %p", mAp); 85*bebae9c0SAndroid Build Coastguard Worker } onNewTimestamp(AudioTimestamp timestamp)86*bebae9c0SAndroid Build Coastguard Worker void onNewTimestamp([[maybe_unused]] AudioTimestamp timestamp) { 87*bebae9c0SAndroid Build Coastguard Worker SL_LOGE("Encountered write more data for CAudioPlayer %p", mAp); 88*bebae9c0SAndroid Build Coastguard Worker } onCanWriteMoreData(const AudioTrack::Buffer & buffer)89*bebae9c0SAndroid Build Coastguard Worker size_t onCanWriteMoreData([[maybe_unused]] const AudioTrack::Buffer& buffer) { 90*bebae9c0SAndroid Build Coastguard Worker SL_LOGE("Encountered write more data for CAudioPlayer %p", mAp); 91*bebae9c0SAndroid Build Coastguard Worker return 0; 92*bebae9c0SAndroid Build Coastguard Worker } 93*bebae9c0SAndroid Build Coastguard Worker 94*bebae9c0SAndroid Build Coastguard Worker private: 95*bebae9c0SAndroid Build Coastguard Worker AudioTrackCallback(const AudioTrackCallback&) = delete; 96*bebae9c0SAndroid Build Coastguard Worker AudioTrackCallback& operator=(const AudioTrackCallback&) = delete; 97*bebae9c0SAndroid Build Coastguard Worker CAudioPlayer* const mAp; 98*bebae9c0SAndroid Build Coastguard Worker const sp<CallbackProtector> mCallbackProtector; 99*bebae9c0SAndroid Build Coastguard Worker }; 100*bebae9c0SAndroid Build Coastguard Worker } // namespace android 101