xref: /aosp_15_r20/frameworks/wilhelm/src/ThreadPool.h (revision bebae9c0e76121f8312ccb50385c080b3a0b023c)
1*bebae9c0SAndroid Build Coastguard Worker /*
2*bebae9c0SAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*bebae9c0SAndroid Build Coastguard Worker  *
4*bebae9c0SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*bebae9c0SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*bebae9c0SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*bebae9c0SAndroid Build Coastguard Worker  *
8*bebae9c0SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*bebae9c0SAndroid Build Coastguard Worker  *
10*bebae9c0SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*bebae9c0SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*bebae9c0SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*bebae9c0SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*bebae9c0SAndroid Build Coastguard Worker  * limitations under the License.
15*bebae9c0SAndroid Build Coastguard Worker  */
16*bebae9c0SAndroid Build Coastguard Worker 
17*bebae9c0SAndroid Build Coastguard Worker /** \file ThreadPool.h ThreadPool interface */
18*bebae9c0SAndroid Build Coastguard Worker 
19*bebae9c0SAndroid Build Coastguard Worker /** Kind of closure */
20*bebae9c0SAndroid Build Coastguard Worker 
21*bebae9c0SAndroid Build Coastguard Worker typedef enum {
22*bebae9c0SAndroid Build Coastguard Worker     CLOSURE_KIND_PPI,   // void *, void *, int
23*bebae9c0SAndroid Build Coastguard Worker     CLOSURE_KIND_PPII,  // void *, void *, int, int
24*bebae9c0SAndroid Build Coastguard Worker     CLOSURE_KIND_PIIPP  // void *, int, int, void *, void *
25*bebae9c0SAndroid Build Coastguard Worker } ClosureKind;
26*bebae9c0SAndroid Build Coastguard Worker 
27*bebae9c0SAndroid Build Coastguard Worker /** Closure handlers */
28*bebae9c0SAndroid Build Coastguard Worker 
29*bebae9c0SAndroid Build Coastguard Worker typedef void (*ClosureHandler_generic)(void *p1, void *p2, void *p3, int i1, int i2);
30*bebae9c0SAndroid Build Coastguard Worker typedef void (*ClosureHandler_ppi)    (void *p1, void *p2, int i1);
31*bebae9c0SAndroid Build Coastguard Worker typedef void (*ClosureHandler_ppii)   (void *p1, void *p2, int i1, int i2);
32*bebae9c0SAndroid Build Coastguard Worker typedef void (*ClosureHandler_piipp)  (void *p1, int i1, int i2, void *p2, void *p3);
33*bebae9c0SAndroid Build Coastguard Worker 
34*bebae9c0SAndroid Build Coastguard Worker /** \brief Closure represents a deferred computation */
35*bebae9c0SAndroid Build Coastguard Worker 
36*bebae9c0SAndroid Build Coastguard Worker typedef struct {
37*bebae9c0SAndroid Build Coastguard Worker     union {
38*bebae9c0SAndroid Build Coastguard Worker         ClosureHandler_ppi mHandler_ppi;
39*bebae9c0SAndroid Build Coastguard Worker         ClosureHandler_ppii mHandler_ppii;
40*bebae9c0SAndroid Build Coastguard Worker         ClosureHandler_piipp mHandler_piipp;
41*bebae9c0SAndroid Build Coastguard Worker     } mHandler;
42*bebae9c0SAndroid Build Coastguard Worker     ClosureKind mKind;
43*bebae9c0SAndroid Build Coastguard Worker     void *mContext1;
44*bebae9c0SAndroid Build Coastguard Worker     void *mContext2;
45*bebae9c0SAndroid Build Coastguard Worker     void *mContext3;
46*bebae9c0SAndroid Build Coastguard Worker     int mParameter1;
47*bebae9c0SAndroid Build Coastguard Worker     int mParameter2;
48*bebae9c0SAndroid Build Coastguard Worker } Closure;
49*bebae9c0SAndroid Build Coastguard Worker 
50*bebae9c0SAndroid Build Coastguard Worker /** \brief ThreadPool manages a pool of worker threads that execute Closures */
51*bebae9c0SAndroid Build Coastguard Worker 
52*bebae9c0SAndroid Build Coastguard Worker typedef struct {
53*bebae9c0SAndroid Build Coastguard Worker     unsigned mInitialized; ///< Indicates which of the following 3 fields are initialized
54*bebae9c0SAndroid Build Coastguard Worker     pthread_mutex_t mMutex;
55*bebae9c0SAndroid Build Coastguard Worker     pthread_cond_t mCondNotFull;    ///< Signalled when a client thread could be unblocked
56*bebae9c0SAndroid Build Coastguard Worker     pthread_cond_t mCondNotEmpty;   ///< Signalled when a worker thread could be unblocked
57*bebae9c0SAndroid Build Coastguard Worker     SLboolean mShutdown;   ///< Whether shutdown of thread pool has been requested
58*bebae9c0SAndroid Build Coastguard Worker     unsigned mWaitingNotFull;   ///< Number of client threads waiting to enqueue
59*bebae9c0SAndroid Build Coastguard Worker     unsigned mWaitingNotEmpty;  ///< Number of worker threads waiting to dequeue
60*bebae9c0SAndroid Build Coastguard Worker     unsigned mMaxClosures;  ///< Number of slots in circular buffer for closures, not counting spare
61*bebae9c0SAndroid Build Coastguard Worker     unsigned mMaxThreads;   ///< Number of worker threads
62*bebae9c0SAndroid Build Coastguard Worker     Closure **mClosureArray;    ///< The circular buffer of closures
63*bebae9c0SAndroid Build Coastguard Worker     Closure **mClosureFront, **mClosureRear;
64*bebae9c0SAndroid Build Coastguard Worker     /// Saves a malloc in the typical case
65*bebae9c0SAndroid Build Coastguard Worker #define CLOSURE_TYPICAL 15
66*bebae9c0SAndroid Build Coastguard Worker     Closure *mClosureTypical[CLOSURE_TYPICAL+1];
67*bebae9c0SAndroid Build Coastguard Worker     pthread_t *mThreadArray;    ///< The worker threads
68*bebae9c0SAndroid Build Coastguard Worker #ifdef ANDROID
69*bebae9c0SAndroid Build Coastguard Worker // Note: if you set THREAD_TYPICAL to a non-zero value because you
70*bebae9c0SAndroid Build Coastguard Worker // want to use asynchronous callbacks, be aware that any value greater
71*bebae9c0SAndroid Build Coastguard Worker // than 1 can result in out-of-order callbacks on a given player, in the
72*bebae9c0SAndroid Build Coastguard Worker // current implementation.  Thus you should probably configure 1 total or
73*bebae9c0SAndroid Build Coastguard Worker // change the implementation so that it uses at most 1 thread per player.
74*bebae9c0SAndroid Build Coastguard Worker #if defined(USE_ASYNCHRONOUS_PLAY_CALLBACK) || \
75*bebae9c0SAndroid Build Coastguard Worker         defined(USE_ASYNCHRONOUS_STREAMCBEVENT_PROPERTYCHANGE_CALLBACK)
76*bebae9c0SAndroid Build Coastguard Worker #define THREAD_TYPICAL 1
77*bebae9c0SAndroid Build Coastguard Worker #else
78*bebae9c0SAndroid Build Coastguard Worker #define THREAD_TYPICAL 0
79*bebae9c0SAndroid Build Coastguard Worker #endif
80*bebae9c0SAndroid Build Coastguard Worker #else // !ANDROID
81*bebae9c0SAndroid Build Coastguard Worker #define THREAD_TYPICAL 4
82*bebae9c0SAndroid Build Coastguard Worker #endif
83*bebae9c0SAndroid Build Coastguard Worker     pthread_t mThreadTypical[THREAD_TYPICAL];
84*bebae9c0SAndroid Build Coastguard Worker } ThreadPool;
85*bebae9c0SAndroid Build Coastguard Worker 
86*bebae9c0SAndroid Build Coastguard Worker extern SLresult ThreadPool_init(ThreadPool *tp, unsigned maxClosures, unsigned maxThreads);
87*bebae9c0SAndroid Build Coastguard Worker extern void ThreadPool_deinit(ThreadPool *tp);
88*bebae9c0SAndroid Build Coastguard Worker extern SLresult ThreadPool_add(ThreadPool *tp, ClosureKind kind,
89*bebae9c0SAndroid Build Coastguard Worker         ClosureHandler_generic,
90*bebae9c0SAndroid Build Coastguard Worker         void *cntxt1, void *cntxt2, void *cntxt3, int param1, int param2);
91*bebae9c0SAndroid Build Coastguard Worker extern Closure *ThreadPool_remove(ThreadPool *tp);
92*bebae9c0SAndroid Build Coastguard Worker extern SLresult ThreadPool_add_ppi(ThreadPool *tp, ClosureHandler_ppi handler,
93*bebae9c0SAndroid Build Coastguard Worker         void *cntxt1, void *cntxt2, int param1);
94*bebae9c0SAndroid Build Coastguard Worker extern SLresult ThreadPool_add_ppii(ThreadPool *tp, ClosureHandler_ppii handler,
95*bebae9c0SAndroid Build Coastguard Worker         void *cntxt1, void *cntxt2, int param1, int param2);
96*bebae9c0SAndroid Build Coastguard Worker extern SLresult ThreadPool_add_piipp(ThreadPool *tp, ClosureHandler_piipp handler,
97*bebae9c0SAndroid Build Coastguard Worker         void *cntxt1, int param1, int param2, void *cntxt2, void *cntxt3);
98