1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker package com.example.testapp
18*e1eccf28SAndroid Build Coastguard Worker
19*e1eccf28SAndroid Build Coastguard Worker import android.graphics.Bitmap
20*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Allocation
21*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Element
22*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.RenderScript
23*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Script
24*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.ScriptIntrinsic3DLUT
25*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Type
26*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.toolkit.Range2d
27*e1eccf28SAndroid Build Coastguard Worker
28*e1eccf28SAndroid Build Coastguard Worker /**
29*e1eccf28SAndroid Build Coastguard Worker * Does a 3D LookUpTable operation using the RenderScript Intrinsics.
30*e1eccf28SAndroid Build Coastguard Worker */
intrinsicLut3dnull31*e1eccf28SAndroid Build Coastguard Worker fun intrinsicLut3d(
32*e1eccf28SAndroid Build Coastguard Worker context: RenderScript,
33*e1eccf28SAndroid Build Coastguard Worker inputArray: ByteArray,
34*e1eccf28SAndroid Build Coastguard Worker sizeX: Int,
35*e1eccf28SAndroid Build Coastguard Worker sizeY: Int,
36*e1eccf28SAndroid Build Coastguard Worker cubeArray: ByteArray,
37*e1eccf28SAndroid Build Coastguard Worker cubeSize: Dimension,
38*e1eccf28SAndroid Build Coastguard Worker restriction: Range2d?
39*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
40*e1eccf28SAndroid Build Coastguard Worker val scriptLut3d: ScriptIntrinsic3DLUT = ScriptIntrinsic3DLUT.create(
41*e1eccf28SAndroid Build Coastguard Worker context, Element.U8_4(
42*e1eccf28SAndroid Build Coastguard Worker context
43*e1eccf28SAndroid Build Coastguard Worker )
44*e1eccf28SAndroid Build Coastguard Worker )
45*e1eccf28SAndroid Build Coastguard Worker val builder = Type.Builder(context, Element.U8_4(context))
46*e1eccf28SAndroid Build Coastguard Worker builder.setX(sizeX)
47*e1eccf28SAndroid Build Coastguard Worker builder.setY(sizeY)
48*e1eccf28SAndroid Build Coastguard Worker val arrayType = builder.create()
49*e1eccf28SAndroid Build Coastguard Worker val inputAllocation = Allocation.createTyped(context, arrayType)
50*e1eccf28SAndroid Build Coastguard Worker val outAllocation = Allocation.createTyped(context, arrayType)
51*e1eccf28SAndroid Build Coastguard Worker inputAllocation.copyFrom(inputArray)
52*e1eccf28SAndroid Build Coastguard Worker val intrinsicOutArray = ByteArray(sizeX * sizeY * 4)
53*e1eccf28SAndroid Build Coastguard Worker
54*e1eccf28SAndroid Build Coastguard Worker val cubeTypeBuilder: Type.Builder =
55*e1eccf28SAndroid Build Coastguard Worker Type.Builder(context, Element.U8_4(context))
56*e1eccf28SAndroid Build Coastguard Worker cubeTypeBuilder.setX(cubeSize.sizeX)
57*e1eccf28SAndroid Build Coastguard Worker cubeTypeBuilder.setY(cubeSize.sizeY)
58*e1eccf28SAndroid Build Coastguard Worker cubeTypeBuilder.setZ(cubeSize.sizeZ)
59*e1eccf28SAndroid Build Coastguard Worker val cubeType: Type = cubeTypeBuilder.create()
60*e1eccf28SAndroid Build Coastguard Worker val cubeAllocation = Allocation.createTyped(context, cubeType)
61*e1eccf28SAndroid Build Coastguard Worker cubeAllocation.copyFrom(cubeArray)
62*e1eccf28SAndroid Build Coastguard Worker scriptLut3d.setLUT(cubeAllocation)
63*e1eccf28SAndroid Build Coastguard Worker if (restriction != null) {
64*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero
65*e1eccf28SAndroid Build Coastguard Worker val options = Script.LaunchOptions()
66*e1eccf28SAndroid Build Coastguard Worker options.setX(restriction.startX, restriction.endX)
67*e1eccf28SAndroid Build Coastguard Worker options.setY(restriction.startY, restriction.endY)
68*e1eccf28SAndroid Build Coastguard Worker scriptLut3d.forEach(inputAllocation, outAllocation, options)
69*e1eccf28SAndroid Build Coastguard Worker } else {
70*e1eccf28SAndroid Build Coastguard Worker scriptLut3d.forEach(inputAllocation, outAllocation)
71*e1eccf28SAndroid Build Coastguard Worker }
72*e1eccf28SAndroid Build Coastguard Worker
73*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyTo(intrinsicOutArray)
74*e1eccf28SAndroid Build Coastguard Worker inputAllocation.destroy()
75*e1eccf28SAndroid Build Coastguard Worker outAllocation.destroy()
76*e1eccf28SAndroid Build Coastguard Worker cubeAllocation.destroy()
77*e1eccf28SAndroid Build Coastguard Worker arrayType.destroy()
78*e1eccf28SAndroid Build Coastguard Worker cubeType.destroy()
79*e1eccf28SAndroid Build Coastguard Worker scriptLut3d.destroy()
80*e1eccf28SAndroid Build Coastguard Worker return intrinsicOutArray
81*e1eccf28SAndroid Build Coastguard Worker }
82*e1eccf28SAndroid Build Coastguard Worker
intrinsicLut3dnull83*e1eccf28SAndroid Build Coastguard Worker fun intrinsicLut3d(
84*e1eccf28SAndroid Build Coastguard Worker context: RenderScript,
85*e1eccf28SAndroid Build Coastguard Worker bitmap: Bitmap,
86*e1eccf28SAndroid Build Coastguard Worker cubeArray: ByteArray,
87*e1eccf28SAndroid Build Coastguard Worker cubeSize: Dimension,
88*e1eccf28SAndroid Build Coastguard Worker restriction: Range2d?
89*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
90*e1eccf28SAndroid Build Coastguard Worker val baseElement = renderScriptElementForBitmap(context, bitmap)
91*e1eccf28SAndroid Build Coastguard Worker val scriptLut3d: ScriptIntrinsic3DLUT = ScriptIntrinsic3DLUT.create(context, baseElement)
92*e1eccf28SAndroid Build Coastguard Worker val inputAllocation = Allocation.createFromBitmap(context, bitmap)
93*e1eccf28SAndroid Build Coastguard Worker inputAllocation.copyFrom(bitmap)
94*e1eccf28SAndroid Build Coastguard Worker val outAllocation = Allocation.createTyped(context, inputAllocation.type)
95*e1eccf28SAndroid Build Coastguard Worker val intrinsicOutArray = ByteArray(bitmap.byteCount)
96*e1eccf28SAndroid Build Coastguard Worker
97*e1eccf28SAndroid Build Coastguard Worker val cubeTypeBuilder: Type.Builder =
98*e1eccf28SAndroid Build Coastguard Worker Type.Builder(context, Element.U8_4(context))
99*e1eccf28SAndroid Build Coastguard Worker cubeTypeBuilder.setX(cubeSize.sizeX)
100*e1eccf28SAndroid Build Coastguard Worker cubeTypeBuilder.setY(cubeSize.sizeY)
101*e1eccf28SAndroid Build Coastguard Worker cubeTypeBuilder.setZ(cubeSize.sizeZ)
102*e1eccf28SAndroid Build Coastguard Worker val cubeType: Type = cubeTypeBuilder.create()
103*e1eccf28SAndroid Build Coastguard Worker val cubeAllocation = Allocation.createTyped(context, cubeType)
104*e1eccf28SAndroid Build Coastguard Worker cubeAllocation.copyFrom(cubeArray)
105*e1eccf28SAndroid Build Coastguard Worker scriptLut3d.setLUT(cubeAllocation)
106*e1eccf28SAndroid Build Coastguard Worker if (restriction != null) {
107*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero
108*e1eccf28SAndroid Build Coastguard Worker val options = Script.LaunchOptions()
109*e1eccf28SAndroid Build Coastguard Worker options.setX(restriction.startX, restriction.endX)
110*e1eccf28SAndroid Build Coastguard Worker options.setY(restriction.startY, restriction.endY)
111*e1eccf28SAndroid Build Coastguard Worker scriptLut3d.forEach(inputAllocation, outAllocation, options)
112*e1eccf28SAndroid Build Coastguard Worker } else {
113*e1eccf28SAndroid Build Coastguard Worker scriptLut3d.forEach(inputAllocation, outAllocation)
114*e1eccf28SAndroid Build Coastguard Worker }
115*e1eccf28SAndroid Build Coastguard Worker
116*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyTo(intrinsicOutArray)
117*e1eccf28SAndroid Build Coastguard Worker inputAllocation.destroy()
118*e1eccf28SAndroid Build Coastguard Worker outAllocation.destroy()
119*e1eccf28SAndroid Build Coastguard Worker cubeAllocation.destroy()
120*e1eccf28SAndroid Build Coastguard Worker cubeType.destroy()
121*e1eccf28SAndroid Build Coastguard Worker scriptLut3d.destroy()
122*e1eccf28SAndroid Build Coastguard Worker return intrinsicOutArray
123*e1eccf28SAndroid Build Coastguard Worker }
124