1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker package com.example.testapp
18*e1eccf28SAndroid Build Coastguard Worker
19*e1eccf28SAndroid Build Coastguard Worker import android.graphics.Bitmap
20*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Allocation
21*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Element
22*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.RenderScript
23*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Script
24*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.ScriptIntrinsicConvolve3x3
25*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.ScriptIntrinsicConvolve5x5
26*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Type
27*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.toolkit.Range2d
28*e1eccf28SAndroid Build Coastguard Worker
29*e1eccf28SAndroid Build Coastguard Worker /**
30*e1eccf28SAndroid Build Coastguard Worker * Does a Convolve operation using the RenderScript Intrinsics.
31*e1eccf28SAndroid Build Coastguard Worker */
intrinsicConvolvenull32*e1eccf28SAndroid Build Coastguard Worker fun intrinsicConvolve(
33*e1eccf28SAndroid Build Coastguard Worker context: RenderScript,
34*e1eccf28SAndroid Build Coastguard Worker inputArray: ByteArray,
35*e1eccf28SAndroid Build Coastguard Worker vectorSize: Int,
36*e1eccf28SAndroid Build Coastguard Worker sizeX: Int,
37*e1eccf28SAndroid Build Coastguard Worker sizeY: Int,
38*e1eccf28SAndroid Build Coastguard Worker coefficients: FloatArray,
39*e1eccf28SAndroid Build Coastguard Worker restriction: Range2d?
40*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
41*e1eccf28SAndroid Build Coastguard Worker val baseElement = renderScriptVectorElementForU8(context, vectorSize)
42*e1eccf28SAndroid Build Coastguard Worker val builder = Type.Builder(context, baseElement)
43*e1eccf28SAndroid Build Coastguard Worker builder.setX(sizeX)
44*e1eccf28SAndroid Build Coastguard Worker builder.setY(sizeY)
45*e1eccf28SAndroid Build Coastguard Worker val arrayType = builder.create()
46*e1eccf28SAndroid Build Coastguard Worker val inputAllocation = Allocation.createTyped(context, arrayType)
47*e1eccf28SAndroid Build Coastguard Worker val outAllocation = Allocation.createTyped(context, arrayType)
48*e1eccf28SAndroid Build Coastguard Worker inputAllocation.copyFrom(inputArray)
49*e1eccf28SAndroid Build Coastguard Worker val intrinsicOutArray = ByteArray(sizeX * sizeY * paddedSize(vectorSize))
50*e1eccf28SAndroid Build Coastguard Worker if (restriction != null) {
51*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero
52*e1eccf28SAndroid Build Coastguard Worker }
53*e1eccf28SAndroid Build Coastguard Worker invokeConvolveKernel(
54*e1eccf28SAndroid Build Coastguard Worker coefficients,
55*e1eccf28SAndroid Build Coastguard Worker context,
56*e1eccf28SAndroid Build Coastguard Worker baseElement,
57*e1eccf28SAndroid Build Coastguard Worker inputAllocation,
58*e1eccf28SAndroid Build Coastguard Worker restriction,
59*e1eccf28SAndroid Build Coastguard Worker outAllocation
60*e1eccf28SAndroid Build Coastguard Worker )
61*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyTo(intrinsicOutArray)
62*e1eccf28SAndroid Build Coastguard Worker inputAllocation.destroy()
63*e1eccf28SAndroid Build Coastguard Worker outAllocation.destroy()
64*e1eccf28SAndroid Build Coastguard Worker arrayType.destroy()
65*e1eccf28SAndroid Build Coastguard Worker return intrinsicOutArray
66*e1eccf28SAndroid Build Coastguard Worker }
67*e1eccf28SAndroid Build Coastguard Worker
intrinsicConvolvenull68*e1eccf28SAndroid Build Coastguard Worker fun intrinsicConvolve(
69*e1eccf28SAndroid Build Coastguard Worker context: RenderScript,
70*e1eccf28SAndroid Build Coastguard Worker bitmap: Bitmap,
71*e1eccf28SAndroid Build Coastguard Worker coefficients: FloatArray,
72*e1eccf28SAndroid Build Coastguard Worker restriction: Range2d?
73*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
74*e1eccf28SAndroid Build Coastguard Worker val baseElement = renderScriptElementForBitmap(context, bitmap)
75*e1eccf28SAndroid Build Coastguard Worker
76*e1eccf28SAndroid Build Coastguard Worker val inputAllocation = Allocation.createFromBitmap(context, bitmap)
77*e1eccf28SAndroid Build Coastguard Worker val outAllocation = Allocation.createTyped(context, inputAllocation.type)
78*e1eccf28SAndroid Build Coastguard Worker val intrinsicOutArray = ByteArray(bitmap.byteCount)
79*e1eccf28SAndroid Build Coastguard Worker inputAllocation.copyFrom(bitmap)
80*e1eccf28SAndroid Build Coastguard Worker if (restriction != null) {
81*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero
82*e1eccf28SAndroid Build Coastguard Worker }
83*e1eccf28SAndroid Build Coastguard Worker invokeConvolveKernel(
84*e1eccf28SAndroid Build Coastguard Worker coefficients,
85*e1eccf28SAndroid Build Coastguard Worker context,
86*e1eccf28SAndroid Build Coastguard Worker baseElement,
87*e1eccf28SAndroid Build Coastguard Worker inputAllocation,
88*e1eccf28SAndroid Build Coastguard Worker restriction,
89*e1eccf28SAndroid Build Coastguard Worker outAllocation
90*e1eccf28SAndroid Build Coastguard Worker )
91*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyTo(intrinsicOutArray)
92*e1eccf28SAndroid Build Coastguard Worker inputAllocation.destroy()
93*e1eccf28SAndroid Build Coastguard Worker outAllocation.destroy()
94*e1eccf28SAndroid Build Coastguard Worker return intrinsicOutArray
95*e1eccf28SAndroid Build Coastguard Worker }
96*e1eccf28SAndroid Build Coastguard Worker
invokeConvolveKernelnull97*e1eccf28SAndroid Build Coastguard Worker private fun invokeConvolveKernel(
98*e1eccf28SAndroid Build Coastguard Worker coefficients: FloatArray,
99*e1eccf28SAndroid Build Coastguard Worker context: RenderScript,
100*e1eccf28SAndroid Build Coastguard Worker baseElement: Element,
101*e1eccf28SAndroid Build Coastguard Worker inputAllocation: Allocation?,
102*e1eccf28SAndroid Build Coastguard Worker restriction: Range2d?,
103*e1eccf28SAndroid Build Coastguard Worker outAllocation: Allocation?
104*e1eccf28SAndroid Build Coastguard Worker ) {
105*e1eccf28SAndroid Build Coastguard Worker when (coefficients.size) {
106*e1eccf28SAndroid Build Coastguard Worker 9 -> {
107*e1eccf28SAndroid Build Coastguard Worker val scriptConvolve3x3 =
108*e1eccf28SAndroid Build Coastguard Worker ScriptIntrinsicConvolve3x3.create(context, baseElement)
109*e1eccf28SAndroid Build Coastguard Worker scriptConvolve3x3.setCoefficients(coefficients)
110*e1eccf28SAndroid Build Coastguard Worker scriptConvolve3x3.setInput(inputAllocation)
111*e1eccf28SAndroid Build Coastguard Worker if (restriction != null) {
112*e1eccf28SAndroid Build Coastguard Worker val options = Script.LaunchOptions()
113*e1eccf28SAndroid Build Coastguard Worker options.setX(restriction.startX, restriction.endX)
114*e1eccf28SAndroid Build Coastguard Worker options.setY(restriction.startY, restriction.endY)
115*e1eccf28SAndroid Build Coastguard Worker scriptConvolve3x3.forEach(outAllocation, options)
116*e1eccf28SAndroid Build Coastguard Worker } else {
117*e1eccf28SAndroid Build Coastguard Worker scriptConvolve3x3.forEach(outAllocation)
118*e1eccf28SAndroid Build Coastguard Worker }
119*e1eccf28SAndroid Build Coastguard Worker scriptConvolve3x3.destroy()
120*e1eccf28SAndroid Build Coastguard Worker }
121*e1eccf28SAndroid Build Coastguard Worker 25 -> {
122*e1eccf28SAndroid Build Coastguard Worker val scriptConvolve5x5 =
123*e1eccf28SAndroid Build Coastguard Worker ScriptIntrinsicConvolve5x5.create(context, baseElement)
124*e1eccf28SAndroid Build Coastguard Worker scriptConvolve5x5.setCoefficients(coefficients)
125*e1eccf28SAndroid Build Coastguard Worker scriptConvolve5x5.setInput(inputAllocation)
126*e1eccf28SAndroid Build Coastguard Worker if (restriction != null) {
127*e1eccf28SAndroid Build Coastguard Worker val options = Script.LaunchOptions()
128*e1eccf28SAndroid Build Coastguard Worker options.setX(restriction.startX, restriction.endX)
129*e1eccf28SAndroid Build Coastguard Worker options.setY(restriction.startY, restriction.endY)
130*e1eccf28SAndroid Build Coastguard Worker scriptConvolve5x5.forEach(outAllocation, options)
131*e1eccf28SAndroid Build Coastguard Worker } else {
132*e1eccf28SAndroid Build Coastguard Worker scriptConvolve5x5.forEach(outAllocation)
133*e1eccf28SAndroid Build Coastguard Worker }
134*e1eccf28SAndroid Build Coastguard Worker scriptConvolve5x5.destroy()
135*e1eccf28SAndroid Build Coastguard Worker }
136*e1eccf28SAndroid Build Coastguard Worker else -> {
137*e1eccf28SAndroid Build Coastguard Worker throw IllegalArgumentException("RenderScriptToolkit tests. Only 3x3 and 5x5 convolutions are supported. ${coefficients.size} coefficients provided.")
138*e1eccf28SAndroid Build Coastguard Worker }
139*e1eccf28SAndroid Build Coastguard Worker }
140*e1eccf28SAndroid Build Coastguard Worker }
141