1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker package com.example.testapp
18*e1eccf28SAndroid Build Coastguard Worker
19*e1eccf28SAndroid Build Coastguard Worker import android.graphics.Bitmap
20*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Allocation
21*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Element
22*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.RenderScript
23*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Script
24*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.ScriptIntrinsicBlur
25*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.Type
26*e1eccf28SAndroid Build Coastguard Worker import android.renderscript.toolkit.Range2d
27*e1eccf28SAndroid Build Coastguard Worker
28*e1eccf28SAndroid Build Coastguard Worker /**
29*e1eccf28SAndroid Build Coastguard Worker * Does a Blur operation using the RenderScript Intrinsics.
30*e1eccf28SAndroid Build Coastguard Worker */
intrinsicBlurnull31*e1eccf28SAndroid Build Coastguard Worker fun intrinsicBlur(
32*e1eccf28SAndroid Build Coastguard Worker context: RenderScript,
33*e1eccf28SAndroid Build Coastguard Worker inputArray: ByteArray,
34*e1eccf28SAndroid Build Coastguard Worker vectorSize: Int,
35*e1eccf28SAndroid Build Coastguard Worker sizeX: Int,
36*e1eccf28SAndroid Build Coastguard Worker sizeY: Int,
37*e1eccf28SAndroid Build Coastguard Worker radius: Int,
38*e1eccf28SAndroid Build Coastguard Worker restriction: Range2d?
39*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
40*e1eccf28SAndroid Build Coastguard Worker val scriptBlur = ScriptIntrinsicBlur.create(
41*e1eccf28SAndroid Build Coastguard Worker context,
42*e1eccf28SAndroid Build Coastguard Worker if (vectorSize == 4) Element.RGBA_8888(context) else Element.U8(context)
43*e1eccf28SAndroid Build Coastguard Worker )
44*e1eccf28SAndroid Build Coastguard Worker val builder =
45*e1eccf28SAndroid Build Coastguard Worker Type.Builder(
46*e1eccf28SAndroid Build Coastguard Worker context,
47*e1eccf28SAndroid Build Coastguard Worker renderScriptVectorElementForU8(context, vectorSize)
48*e1eccf28SAndroid Build Coastguard Worker )
49*e1eccf28SAndroid Build Coastguard Worker builder.setX(sizeX)
50*e1eccf28SAndroid Build Coastguard Worker builder.setY(sizeY)
51*e1eccf28SAndroid Build Coastguard Worker val arrayType = builder.create()
52*e1eccf28SAndroid Build Coastguard Worker val inputAllocation = Allocation.createTyped(context, arrayType)
53*e1eccf28SAndroid Build Coastguard Worker inputAllocation.copyFrom(inputArray)
54*e1eccf28SAndroid Build Coastguard Worker val outAllocation = Allocation.createTyped(context, arrayType)
55*e1eccf28SAndroid Build Coastguard Worker
56*e1eccf28SAndroid Build Coastguard Worker val intrinsicOutArray = ByteArray(sizeX * sizeY * vectorSize)
57*e1eccf28SAndroid Build Coastguard Worker scriptBlur.setRadius(radius.toFloat())
58*e1eccf28SAndroid Build Coastguard Worker scriptBlur.setInput(inputAllocation)
59*e1eccf28SAndroid Build Coastguard Worker
60*e1eccf28SAndroid Build Coastguard Worker if (restriction != null) {
61*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero
62*e1eccf28SAndroid Build Coastguard Worker val options = Script.LaunchOptions()
63*e1eccf28SAndroid Build Coastguard Worker options.setX(restriction.startX, restriction.endX)
64*e1eccf28SAndroid Build Coastguard Worker options.setY(restriction.startY, restriction.endY)
65*e1eccf28SAndroid Build Coastguard Worker scriptBlur.forEach(outAllocation, options)
66*e1eccf28SAndroid Build Coastguard Worker } else {
67*e1eccf28SAndroid Build Coastguard Worker scriptBlur.forEach(outAllocation)
68*e1eccf28SAndroid Build Coastguard Worker }
69*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyTo(intrinsicOutArray)
70*e1eccf28SAndroid Build Coastguard Worker inputAllocation.destroy()
71*e1eccf28SAndroid Build Coastguard Worker outAllocation.destroy()
72*e1eccf28SAndroid Build Coastguard Worker arrayType.destroy()
73*e1eccf28SAndroid Build Coastguard Worker scriptBlur.destroy()
74*e1eccf28SAndroid Build Coastguard Worker return intrinsicOutArray
75*e1eccf28SAndroid Build Coastguard Worker }
76*e1eccf28SAndroid Build Coastguard Worker
intrinsicBlurnull77*e1eccf28SAndroid Build Coastguard Worker fun intrinsicBlur(
78*e1eccf28SAndroid Build Coastguard Worker context: RenderScript,
79*e1eccf28SAndroid Build Coastguard Worker bitmap: Bitmap,
80*e1eccf28SAndroid Build Coastguard Worker radius: Int,
81*e1eccf28SAndroid Build Coastguard Worker restriction: Range2d?
82*e1eccf28SAndroid Build Coastguard Worker ): ByteArray {
83*e1eccf28SAndroid Build Coastguard Worker val baseElement = renderScriptElementForBitmap(context, bitmap)
84*e1eccf28SAndroid Build Coastguard Worker val scriptBlur = ScriptIntrinsicBlur.create(context, baseElement)
85*e1eccf28SAndroid Build Coastguard Worker val inputAllocation = Allocation.createFromBitmap(context, bitmap)
86*e1eccf28SAndroid Build Coastguard Worker inputAllocation.copyFrom(bitmap)
87*e1eccf28SAndroid Build Coastguard Worker val outAllocation = Allocation.createTyped(context, inputAllocation.type)
88*e1eccf28SAndroid Build Coastguard Worker val intrinsicOutArray = ByteArray(bitmap.byteCount)
89*e1eccf28SAndroid Build Coastguard Worker
90*e1eccf28SAndroid Build Coastguard Worker scriptBlur.setRadius(radius.toFloat())
91*e1eccf28SAndroid Build Coastguard Worker scriptBlur.setInput(inputAllocation)
92*e1eccf28SAndroid Build Coastguard Worker
93*e1eccf28SAndroid Build Coastguard Worker if (restriction != null) {
94*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero
95*e1eccf28SAndroid Build Coastguard Worker val options = Script.LaunchOptions()
96*e1eccf28SAndroid Build Coastguard Worker options.setX(restriction.startX, restriction.endX)
97*e1eccf28SAndroid Build Coastguard Worker options.setY(restriction.startY, restriction.endY)
98*e1eccf28SAndroid Build Coastguard Worker scriptBlur.forEach(outAllocation, options)
99*e1eccf28SAndroid Build Coastguard Worker } else {
100*e1eccf28SAndroid Build Coastguard Worker scriptBlur.forEach(outAllocation)
101*e1eccf28SAndroid Build Coastguard Worker }
102*e1eccf28SAndroid Build Coastguard Worker outAllocation.copyTo(intrinsicOutArray)
103*e1eccf28SAndroid Build Coastguard Worker
104*e1eccf28SAndroid Build Coastguard Worker inputAllocation.destroy()
105*e1eccf28SAndroid Build Coastguard Worker outAllocation.destroy()
106*e1eccf28SAndroid Build Coastguard Worker scriptBlur.destroy()
107*e1eccf28SAndroid Build Coastguard Worker return intrinsicOutArray
108*e1eccf28SAndroid Build Coastguard Worker }
109