xref: /aosp_15_r20/frameworks/rs/toolkit/RenderScriptToolkit.cpp (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2021 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #include "RenderScriptToolkit.h"
18*e1eccf28SAndroid Build Coastguard Worker 
19*e1eccf28SAndroid Build Coastguard Worker #include "TaskProcessor.h"
20*e1eccf28SAndroid Build Coastguard Worker 
21*e1eccf28SAndroid Build Coastguard Worker #define LOG_TAG "renderscript.toolkit.RenderScriptToolkit"
22*e1eccf28SAndroid Build Coastguard Worker 
23*e1eccf28SAndroid Build Coastguard Worker namespace android {
24*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
25*e1eccf28SAndroid Build Coastguard Worker 
26*e1eccf28SAndroid Build Coastguard Worker // You will find the implementation of the various transformations in the correspondingly
27*e1eccf28SAndroid Build Coastguard Worker // named source file. E.g. RenderScriptToolkit::blur() is found in Blur.cpp.
28*e1eccf28SAndroid Build Coastguard Worker 
RenderScriptToolkit(int numberOfThreads)29*e1eccf28SAndroid Build Coastguard Worker RenderScriptToolkit::RenderScriptToolkit(int numberOfThreads)
30*e1eccf28SAndroid Build Coastguard Worker     : processor{new TaskProcessor(numberOfThreads)} {}
31*e1eccf28SAndroid Build Coastguard Worker 
~RenderScriptToolkit()32*e1eccf28SAndroid Build Coastguard Worker RenderScriptToolkit::~RenderScriptToolkit() {
33*e1eccf28SAndroid Build Coastguard Worker     // By defining the destructor here, we don't need to include TaskProcessor.h
34*e1eccf28SAndroid Build Coastguard Worker     // in RenderScriptToolkit.h.
35*e1eccf28SAndroid Build Coastguard Worker }
36*e1eccf28SAndroid Build Coastguard Worker 
37*e1eccf28SAndroid Build Coastguard Worker }  // namespace renderscript
38*e1eccf28SAndroid Build Coastguard Worker }  // namespace android
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