1*e1eccf28SAndroid Build Coastguard Worker /* 2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project 3*e1eccf28SAndroid Build Coastguard Worker * 4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*e1eccf28SAndroid Build Coastguard Worker * 8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*e1eccf28SAndroid Build Coastguard Worker * 10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License. 15*e1eccf28SAndroid Build Coastguard Worker */ 16*e1eccf28SAndroid Build Coastguard Worker 17*e1eccf28SAndroid Build Coastguard Worker #include "RenderScriptToolkit.h" 18*e1eccf28SAndroid Build Coastguard Worker 19*e1eccf28SAndroid Build Coastguard Worker #include "TaskProcessor.h" 20*e1eccf28SAndroid Build Coastguard Worker 21*e1eccf28SAndroid Build Coastguard Worker #define LOG_TAG "renderscript.toolkit.RenderScriptToolkit" 22*e1eccf28SAndroid Build Coastguard Worker 23*e1eccf28SAndroid Build Coastguard Worker namespace android { 24*e1eccf28SAndroid Build Coastguard Worker namespace renderscript { 25*e1eccf28SAndroid Build Coastguard Worker 26*e1eccf28SAndroid Build Coastguard Worker // You will find the implementation of the various transformations in the correspondingly 27*e1eccf28SAndroid Build Coastguard Worker // named source file. E.g. RenderScriptToolkit::blur() is found in Blur.cpp. 28*e1eccf28SAndroid Build Coastguard Worker RenderScriptToolkit(int numberOfThreads)29*e1eccf28SAndroid Build Coastguard WorkerRenderScriptToolkit::RenderScriptToolkit(int numberOfThreads) 30*e1eccf28SAndroid Build Coastguard Worker : processor{new TaskProcessor(numberOfThreads)} {} 31*e1eccf28SAndroid Build Coastguard Worker ~RenderScriptToolkit()32*e1eccf28SAndroid Build Coastguard WorkerRenderScriptToolkit::~RenderScriptToolkit() { 33*e1eccf28SAndroid Build Coastguard Worker // By defining the destructor here, we don't need to include TaskProcessor.h 34*e1eccf28SAndroid Build Coastguard Worker // in RenderScriptToolkit.h. 35*e1eccf28SAndroid Build Coastguard Worker } 36*e1eccf28SAndroid Build Coastguard Worker 37*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript 38*e1eccf28SAndroid Build Coastguard Worker } // namespace android 39