1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2012 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsScriptIntrinsic.h"
19*e1eccf28SAndroid Build Coastguard Worker #include <time.h>
20*e1eccf28SAndroid Build Coastguard Worker
21*e1eccf28SAndroid Build Coastguard Worker namespace android {
22*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
23*e1eccf28SAndroid Build Coastguard Worker
ScriptIntrinsic(Context * rsc)24*e1eccf28SAndroid Build Coastguard Worker ScriptIntrinsic::ScriptIntrinsic(Context *rsc) : Script(rsc) {
25*e1eccf28SAndroid Build Coastguard Worker mIntrinsicID = 0;
26*e1eccf28SAndroid Build Coastguard Worker }
27*e1eccf28SAndroid Build Coastguard Worker
~ScriptIntrinsic()28*e1eccf28SAndroid Build Coastguard Worker ScriptIntrinsic::~ScriptIntrinsic() {
29*e1eccf28SAndroid Build Coastguard Worker if (mIntrinsicID != 0) {
30*e1eccf28SAndroid Build Coastguard Worker mRSC->mHal.funcs.script.destroy(mRSC, this);
31*e1eccf28SAndroid Build Coastguard Worker }
32*e1eccf28SAndroid Build Coastguard Worker }
33*e1eccf28SAndroid Build Coastguard Worker
init(Context * rsc,RsScriptIntrinsicID iid,Element * e)34*e1eccf28SAndroid Build Coastguard Worker bool ScriptIntrinsic::init(Context *rsc, RsScriptIntrinsicID iid, Element *e) {
35*e1eccf28SAndroid Build Coastguard Worker mIntrinsicID = iid;
36*e1eccf28SAndroid Build Coastguard Worker mElement.set(e);
37*e1eccf28SAndroid Build Coastguard Worker mSlots = new ObjectBaseRef<Allocation>[2];
38*e1eccf28SAndroid Build Coastguard Worker mTypes = new ObjectBaseRef<const Type>[2];
39*e1eccf28SAndroid Build Coastguard Worker
40*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.script.initIntrinsic(rsc, this, iid, e);
41*e1eccf28SAndroid Build Coastguard Worker
42*e1eccf28SAndroid Build Coastguard Worker
43*e1eccf28SAndroid Build Coastguard Worker return true;
44*e1eccf28SAndroid Build Coastguard Worker }
45*e1eccf28SAndroid Build Coastguard Worker
freeChildren()46*e1eccf28SAndroid Build Coastguard Worker bool ScriptIntrinsic::freeChildren() {
47*e1eccf28SAndroid Build Coastguard Worker return false;
48*e1eccf28SAndroid Build Coastguard Worker }
49*e1eccf28SAndroid Build Coastguard Worker
setupScript(Context * rsc)50*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::setupScript(Context *rsc) {
51*e1eccf28SAndroid Build Coastguard Worker }
52*e1eccf28SAndroid Build Coastguard Worker
run(Context * rsc)53*e1eccf28SAndroid Build Coastguard Worker uint32_t ScriptIntrinsic::run(Context *rsc) {
54*e1eccf28SAndroid Build Coastguard Worker rsAssert(!"ScriptIntrinsic::run - should not happen");
55*e1eccf28SAndroid Build Coastguard Worker return 0;
56*e1eccf28SAndroid Build Coastguard Worker }
57*e1eccf28SAndroid Build Coastguard Worker
runForEach(Context * rsc,uint32_t slot,const Allocation ** ains,size_t inLen,Allocation * aout,const void * usr,size_t usrBytes,const RsScriptCall * sc)58*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::runForEach(Context* rsc,
59*e1eccf28SAndroid Build Coastguard Worker uint32_t slot,
60*e1eccf28SAndroid Build Coastguard Worker const Allocation** ains,
61*e1eccf28SAndroid Build Coastguard Worker size_t inLen,
62*e1eccf28SAndroid Build Coastguard Worker Allocation* aout,
63*e1eccf28SAndroid Build Coastguard Worker const void* usr,
64*e1eccf28SAndroid Build Coastguard Worker size_t usrBytes,
65*e1eccf28SAndroid Build Coastguard Worker const RsScriptCall* sc) {
66*e1eccf28SAndroid Build Coastguard Worker
67*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.script.invokeForEachMulti(rsc, this, slot, ains, inLen,
68*e1eccf28SAndroid Build Coastguard Worker aout, usr, usrBytes, sc);
69*e1eccf28SAndroid Build Coastguard Worker }
70*e1eccf28SAndroid Build Coastguard Worker
runReduce(Context * rsc,uint32_t slot,const Allocation ** ains,size_t inLen,Allocation * aout,const RsScriptCall * sc)71*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::runReduce(Context *rsc, uint32_t slot,
72*e1eccf28SAndroid Build Coastguard Worker const Allocation ** ains, size_t inLen,
73*e1eccf28SAndroid Build Coastguard Worker Allocation *aout, const RsScriptCall *sc) {
74*e1eccf28SAndroid Build Coastguard Worker }
75*e1eccf28SAndroid Build Coastguard Worker
Invoke(Context * rsc,uint32_t slot,const void * data,size_t len)76*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::Invoke(Context *rsc, uint32_t slot, const void *data, size_t len) {
77*e1eccf28SAndroid Build Coastguard Worker }
78*e1eccf28SAndroid Build Coastguard Worker
serialize(Context * rsc,OStream * stream) const79*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::serialize(Context *rsc, OStream *stream) const {
80*e1eccf28SAndroid Build Coastguard Worker }
81*e1eccf28SAndroid Build Coastguard Worker
getClassId() const82*e1eccf28SAndroid Build Coastguard Worker RsA3DClassID ScriptIntrinsic::getClassId() const {
83*e1eccf28SAndroid Build Coastguard Worker return (RsA3DClassID)0;
84*e1eccf28SAndroid Build Coastguard Worker }
85*e1eccf28SAndroid Build Coastguard Worker
rsi_ScriptIntrinsicCreate(Context * rsc,uint32_t id,RsElement ve)86*e1eccf28SAndroid Build Coastguard Worker RsScript rsi_ScriptIntrinsicCreate(Context *rsc, uint32_t id, RsElement ve) {
87*e1eccf28SAndroid Build Coastguard Worker ScriptIntrinsic *si = new ScriptIntrinsic(rsc);
88*e1eccf28SAndroid Build Coastguard Worker if (!si->init(rsc, (RsScriptIntrinsicID)id, (Element *)ve)) {
89*e1eccf28SAndroid Build Coastguard Worker delete si;
90*e1eccf28SAndroid Build Coastguard Worker return nullptr;
91*e1eccf28SAndroid Build Coastguard Worker }
92*e1eccf28SAndroid Build Coastguard Worker si->incUserRef();
93*e1eccf28SAndroid Build Coastguard Worker return si;
94*e1eccf28SAndroid Build Coastguard Worker }
95*e1eccf28SAndroid Build Coastguard Worker
96*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
97*e1eccf28SAndroid Build Coastguard Worker } // namespace android
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