xref: /aosp_15_r20/frameworks/rs/rsScriptIntrinsic.cpp (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2012 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsScriptIntrinsic.h"
19*e1eccf28SAndroid Build Coastguard Worker #include <time.h>
20*e1eccf28SAndroid Build Coastguard Worker 
21*e1eccf28SAndroid Build Coastguard Worker namespace android {
22*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
23*e1eccf28SAndroid Build Coastguard Worker 
ScriptIntrinsic(Context * rsc)24*e1eccf28SAndroid Build Coastguard Worker ScriptIntrinsic::ScriptIntrinsic(Context *rsc) : Script(rsc) {
25*e1eccf28SAndroid Build Coastguard Worker     mIntrinsicID = 0;
26*e1eccf28SAndroid Build Coastguard Worker }
27*e1eccf28SAndroid Build Coastguard Worker 
~ScriptIntrinsic()28*e1eccf28SAndroid Build Coastguard Worker ScriptIntrinsic::~ScriptIntrinsic() {
29*e1eccf28SAndroid Build Coastguard Worker     if (mIntrinsicID != 0) {
30*e1eccf28SAndroid Build Coastguard Worker         mRSC->mHal.funcs.script.destroy(mRSC, this);
31*e1eccf28SAndroid Build Coastguard Worker     }
32*e1eccf28SAndroid Build Coastguard Worker }
33*e1eccf28SAndroid Build Coastguard Worker 
init(Context * rsc,RsScriptIntrinsicID iid,Element * e)34*e1eccf28SAndroid Build Coastguard Worker bool ScriptIntrinsic::init(Context *rsc, RsScriptIntrinsicID iid, Element *e) {
35*e1eccf28SAndroid Build Coastguard Worker     mIntrinsicID = iid;
36*e1eccf28SAndroid Build Coastguard Worker     mElement.set(e);
37*e1eccf28SAndroid Build Coastguard Worker     mSlots = new ObjectBaseRef<Allocation>[2];
38*e1eccf28SAndroid Build Coastguard Worker     mTypes = new ObjectBaseRef<const Type>[2];
39*e1eccf28SAndroid Build Coastguard Worker 
40*e1eccf28SAndroid Build Coastguard Worker     rsc->mHal.funcs.script.initIntrinsic(rsc, this, iid, e);
41*e1eccf28SAndroid Build Coastguard Worker 
42*e1eccf28SAndroid Build Coastguard Worker 
43*e1eccf28SAndroid Build Coastguard Worker     return true;
44*e1eccf28SAndroid Build Coastguard Worker }
45*e1eccf28SAndroid Build Coastguard Worker 
freeChildren()46*e1eccf28SAndroid Build Coastguard Worker bool ScriptIntrinsic::freeChildren() {
47*e1eccf28SAndroid Build Coastguard Worker     return false;
48*e1eccf28SAndroid Build Coastguard Worker }
49*e1eccf28SAndroid Build Coastguard Worker 
setupScript(Context * rsc)50*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::setupScript(Context *rsc) {
51*e1eccf28SAndroid Build Coastguard Worker }
52*e1eccf28SAndroid Build Coastguard Worker 
run(Context * rsc)53*e1eccf28SAndroid Build Coastguard Worker uint32_t ScriptIntrinsic::run(Context *rsc) {
54*e1eccf28SAndroid Build Coastguard Worker     rsAssert(!"ScriptIntrinsic::run - should not happen");
55*e1eccf28SAndroid Build Coastguard Worker     return 0;
56*e1eccf28SAndroid Build Coastguard Worker }
57*e1eccf28SAndroid Build Coastguard Worker 
runForEach(Context * rsc,uint32_t slot,const Allocation ** ains,size_t inLen,Allocation * aout,const void * usr,size_t usrBytes,const RsScriptCall * sc)58*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::runForEach(Context* rsc,
59*e1eccf28SAndroid Build Coastguard Worker                          uint32_t slot,
60*e1eccf28SAndroid Build Coastguard Worker                          const Allocation** ains,
61*e1eccf28SAndroid Build Coastguard Worker                          size_t inLen,
62*e1eccf28SAndroid Build Coastguard Worker                          Allocation* aout,
63*e1eccf28SAndroid Build Coastguard Worker                          const void* usr,
64*e1eccf28SAndroid Build Coastguard Worker                          size_t usrBytes,
65*e1eccf28SAndroid Build Coastguard Worker                          const RsScriptCall* sc) {
66*e1eccf28SAndroid Build Coastguard Worker 
67*e1eccf28SAndroid Build Coastguard Worker     rsc->mHal.funcs.script.invokeForEachMulti(rsc, this, slot, ains, inLen,
68*e1eccf28SAndroid Build Coastguard Worker                                               aout, usr, usrBytes, sc);
69*e1eccf28SAndroid Build Coastguard Worker }
70*e1eccf28SAndroid Build Coastguard Worker 
runReduce(Context * rsc,uint32_t slot,const Allocation ** ains,size_t inLen,Allocation * aout,const RsScriptCall * sc)71*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::runReduce(Context *rsc, uint32_t slot,
72*e1eccf28SAndroid Build Coastguard Worker                                 const Allocation ** ains, size_t inLen,
73*e1eccf28SAndroid Build Coastguard Worker                                 Allocation *aout, const RsScriptCall *sc) {
74*e1eccf28SAndroid Build Coastguard Worker }
75*e1eccf28SAndroid Build Coastguard Worker 
Invoke(Context * rsc,uint32_t slot,const void * data,size_t len)76*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::Invoke(Context *rsc, uint32_t slot, const void *data, size_t len) {
77*e1eccf28SAndroid Build Coastguard Worker }
78*e1eccf28SAndroid Build Coastguard Worker 
serialize(Context * rsc,OStream * stream) const79*e1eccf28SAndroid Build Coastguard Worker void ScriptIntrinsic::serialize(Context *rsc, OStream *stream) const {
80*e1eccf28SAndroid Build Coastguard Worker }
81*e1eccf28SAndroid Build Coastguard Worker 
getClassId() const82*e1eccf28SAndroid Build Coastguard Worker RsA3DClassID ScriptIntrinsic::getClassId() const {
83*e1eccf28SAndroid Build Coastguard Worker     return (RsA3DClassID)0;
84*e1eccf28SAndroid Build Coastguard Worker }
85*e1eccf28SAndroid Build Coastguard Worker 
rsi_ScriptIntrinsicCreate(Context * rsc,uint32_t id,RsElement ve)86*e1eccf28SAndroid Build Coastguard Worker RsScript rsi_ScriptIntrinsicCreate(Context *rsc, uint32_t id, RsElement ve) {
87*e1eccf28SAndroid Build Coastguard Worker     ScriptIntrinsic *si = new ScriptIntrinsic(rsc);
88*e1eccf28SAndroid Build Coastguard Worker     if (!si->init(rsc, (RsScriptIntrinsicID)id, (Element *)ve)) {
89*e1eccf28SAndroid Build Coastguard Worker         delete si;
90*e1eccf28SAndroid Build Coastguard Worker         return nullptr;
91*e1eccf28SAndroid Build Coastguard Worker     }
92*e1eccf28SAndroid Build Coastguard Worker     si->incUserRef();
93*e1eccf28SAndroid Build Coastguard Worker     return si;
94*e1eccf28SAndroid Build Coastguard Worker }
95*e1eccf28SAndroid Build Coastguard Worker 
96*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
97*e1eccf28SAndroid Build Coastguard Worker } // namespace android
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