1*e1eccf28SAndroid Build Coastguard Worker /* 2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2009 The Android Open Source Project 3*e1eccf28SAndroid Build Coastguard Worker * 4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*e1eccf28SAndroid Build Coastguard Worker * 8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*e1eccf28SAndroid Build Coastguard Worker * 10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License. 15*e1eccf28SAndroid Build Coastguard Worker */ 16*e1eccf28SAndroid Build Coastguard Worker 17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_RS_SAMPLER_H 18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_RS_SAMPLER_H 19*e1eccf28SAndroid Build Coastguard Worker 20*e1eccf28SAndroid Build Coastguard Worker #include "rsAllocation.h" 21*e1eccf28SAndroid Build Coastguard Worker 22*e1eccf28SAndroid Build Coastguard Worker #include <vector> 23*e1eccf28SAndroid Build Coastguard Worker 24*e1eccf28SAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 25*e1eccf28SAndroid Build Coastguard Worker namespace android { 26*e1eccf28SAndroid Build Coastguard Worker namespace renderscript { 27*e1eccf28SAndroid Build Coastguard Worker 28*e1eccf28SAndroid Build Coastguard Worker const static uint32_t RS_MAX_SAMPLER_SLOT = 16; 29*e1eccf28SAndroid Build Coastguard Worker 30*e1eccf28SAndroid Build Coastguard Worker class SamplerState; 31*e1eccf28SAndroid Build Coastguard Worker /***************************************************************************** 32*e1eccf28SAndroid Build Coastguard Worker * CAUTION 33*e1eccf28SAndroid Build Coastguard Worker * 34*e1eccf28SAndroid Build Coastguard Worker * Any layout changes for this class may require a corresponding change to be 35*e1eccf28SAndroid Build Coastguard Worker * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains 36*e1eccf28SAndroid Build Coastguard Worker * a partial copy of the information below. 37*e1eccf28SAndroid Build Coastguard Worker * 38*e1eccf28SAndroid Build Coastguard Worker *****************************************************************************/ 39*e1eccf28SAndroid Build Coastguard Worker class Sampler : public ObjectBase { 40*e1eccf28SAndroid Build Coastguard Worker public: 41*e1eccf28SAndroid Build Coastguard Worker struct Hal { 42*e1eccf28SAndroid Build Coastguard Worker mutable void *drv; 43*e1eccf28SAndroid Build Coastguard Worker 44*e1eccf28SAndroid Build Coastguard Worker struct State { 45*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue magFilter; 46*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue minFilter; 47*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue wrapS; 48*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue wrapT; 49*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue wrapR; 50*e1eccf28SAndroid Build Coastguard Worker float aniso; 51*e1eccf28SAndroid Build Coastguard Worker }; 52*e1eccf28SAndroid Build Coastguard Worker State state; 53*e1eccf28SAndroid Build Coastguard Worker }; 54*e1eccf28SAndroid Build Coastguard Worker Hal mHal; 55*e1eccf28SAndroid Build Coastguard Worker 56*e1eccf28SAndroid Build Coastguard Worker void operator delete(void* ptr); 57*e1eccf28SAndroid Build Coastguard Worker 58*e1eccf28SAndroid Build Coastguard Worker static ObjectBaseRef<Sampler> getSampler(Context *, 59*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue magFilter, 60*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue minFilter, 61*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue wrapS, 62*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue wrapT, 63*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue wrapR, 64*e1eccf28SAndroid Build Coastguard Worker float aniso = 1.0f); 65*e1eccf28SAndroid Build Coastguard Worker void bindToContext(SamplerState *, uint32_t slot); 66*e1eccf28SAndroid Build Coastguard Worker void unbindFromContext(SamplerState *); 67*e1eccf28SAndroid Build Coastguard Worker 68*e1eccf28SAndroid Build Coastguard Worker virtual void serialize(Context *rsc, OStream *stream) const; getClassId()69*e1eccf28SAndroid Build Coastguard Worker virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_SAMPLER; } 70*e1eccf28SAndroid Build Coastguard Worker static Sampler *createFromStream(Context *rsc, IStream *stream); 71*e1eccf28SAndroid Build Coastguard Worker 72*e1eccf28SAndroid Build Coastguard Worker protected: 73*e1eccf28SAndroid Build Coastguard Worker int32_t mBoundSlot; 74*e1eccf28SAndroid Build Coastguard Worker 75*e1eccf28SAndroid Build Coastguard Worker virtual void preDestroy() const; 76*e1eccf28SAndroid Build Coastguard Worker virtual ~Sampler(); 77*e1eccf28SAndroid Build Coastguard Worker 78*e1eccf28SAndroid Build Coastguard Worker private: 79*e1eccf28SAndroid Build Coastguard Worker explicit Sampler(Context *); 80*e1eccf28SAndroid Build Coastguard Worker Sampler(Context *, 81*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue magFilter, 82*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue minFilter, 83*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue wrapS, 84*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue wrapT, 85*e1eccf28SAndroid Build Coastguard Worker RsSamplerValue wrapR, 86*e1eccf28SAndroid Build Coastguard Worker float aniso = 1.0f); 87*e1eccf28SAndroid Build Coastguard Worker }; 88*e1eccf28SAndroid Build Coastguard Worker 89*e1eccf28SAndroid Build Coastguard Worker 90*e1eccf28SAndroid Build Coastguard Worker class SamplerState { 91*e1eccf28SAndroid Build Coastguard Worker public: 92*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Sampler> mSamplers[RS_MAX_SAMPLER_SLOT]; init(Context * rsc)93*e1eccf28SAndroid Build Coastguard Worker void init(Context *rsc) { 94*e1eccf28SAndroid Build Coastguard Worker } deinit(Context * rsc)95*e1eccf28SAndroid Build Coastguard Worker void deinit(Context *rsc) { 96*e1eccf28SAndroid Build Coastguard Worker for (uint32_t i = 0; i < RS_MAX_SAMPLER_SLOT; i ++) { 97*e1eccf28SAndroid Build Coastguard Worker mSamplers[i].clear(); 98*e1eccf28SAndroid Build Coastguard Worker } 99*e1eccf28SAndroid Build Coastguard Worker } 100*e1eccf28SAndroid Build Coastguard Worker // Cache of all existing raster programs. 101*e1eccf28SAndroid Build Coastguard Worker std::vector<Sampler *> mAllSamplers; 102*e1eccf28SAndroid Build Coastguard Worker }; 103*e1eccf28SAndroid Build Coastguard Worker 104*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript 105*e1eccf28SAndroid Build Coastguard Worker } // namespace android 106*e1eccf28SAndroid Build Coastguard Worker #endif //ANDROID_RS_SAMPLER_H 107*e1eccf28SAndroid Build Coastguard Worker 108*e1eccf28SAndroid Build Coastguard Worker 109*e1eccf28SAndroid Build Coastguard Worker 110