1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsProgramVertex.h"
19*e1eccf28SAndroid Build Coastguard Worker #include "rsMatrix4x4.h"
20*e1eccf28SAndroid Build Coastguard Worker
21*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::ProgramVertex;
22*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::ProgramVertexState;
23*e1eccf28SAndroid Build Coastguard Worker
ProgramVertex(Context * rsc,const char * shaderText,size_t shaderLength,const char ** textureNames,size_t textureNamesCount,const size_t * textureNamesLength,const uintptr_t * params,size_t paramLength)24*e1eccf28SAndroid Build Coastguard Worker ProgramVertex::ProgramVertex(Context *rsc, const char * shaderText, size_t shaderLength,
25*e1eccf28SAndroid Build Coastguard Worker const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
26*e1eccf28SAndroid Build Coastguard Worker
27*e1eccf28SAndroid Build Coastguard Worker const uintptr_t * params, size_t paramLength)
28*e1eccf28SAndroid Build Coastguard Worker : Program(rsc, shaderText, shaderLength, params, paramLength) {
29*e1eccf28SAndroid Build Coastguard Worker mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
30*e1eccf28SAndroid Build Coastguard Worker textureNames, textureNamesCount, textureNamesLength);
31*e1eccf28SAndroid Build Coastguard Worker }
32*e1eccf28SAndroid Build Coastguard Worker
~ProgramVertex()33*e1eccf28SAndroid Build Coastguard Worker ProgramVertex::~ProgramVertex() {
34*e1eccf28SAndroid Build Coastguard Worker mRSC->mHal.funcs.vertex.destroy(mRSC, this);
35*e1eccf28SAndroid Build Coastguard Worker }
36*e1eccf28SAndroid Build Coastguard Worker
setup(Context * rsc,ProgramVertexState * state)37*e1eccf28SAndroid Build Coastguard Worker void ProgramVertex::setup(Context *rsc, ProgramVertexState *state) {
38*e1eccf28SAndroid Build Coastguard Worker if ((state->mLast.get() == this) && !mDirty) {
39*e1eccf28SAndroid Build Coastguard Worker return;
40*e1eccf28SAndroid Build Coastguard Worker }
41*e1eccf28SAndroid Build Coastguard Worker
42*e1eccf28SAndroid Build Coastguard Worker if (!isUserProgram()) {
43*e1eccf28SAndroid Build Coastguard Worker if (mHal.state.constants[0] == nullptr) {
44*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_FATAL_UNKNOWN,
45*e1eccf28SAndroid Build Coastguard Worker "Unable to set fixed function emulation matrices because allocation is missing");
46*e1eccf28SAndroid Build Coastguard Worker return;
47*e1eccf28SAndroid Build Coastguard Worker }
48*e1eccf28SAndroid Build Coastguard Worker float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
49*e1eccf28SAndroid Build Coastguard Worker rsc, mHal.state.constants[0]));
50*e1eccf28SAndroid Build Coastguard Worker Matrix4x4 mvp;
51*e1eccf28SAndroid Build Coastguard Worker mvp.load(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
52*e1eccf28SAndroid Build Coastguard Worker Matrix4x4 t;
53*e1eccf28SAndroid Build Coastguard Worker t.load(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET]);
54*e1eccf28SAndroid Build Coastguard Worker mvp.multiply(&t);
55*e1eccf28SAndroid Build Coastguard Worker for (uint32_t i = 0; i < 16; i ++) {
56*e1eccf28SAndroid Build Coastguard Worker f[RS_PROGRAM_VERTEX_MVP_OFFSET + i] = mvp.m[i];
57*e1eccf28SAndroid Build Coastguard Worker }
58*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
59*e1eccf28SAndroid Build Coastguard Worker }
60*e1eccf28SAndroid Build Coastguard Worker
61*e1eccf28SAndroid Build Coastguard Worker state->mLast.set(this);
62*e1eccf28SAndroid Build Coastguard Worker
63*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.vertex.setActive(rsc, this);
64*e1eccf28SAndroid Build Coastguard Worker }
65*e1eccf28SAndroid Build Coastguard Worker
setProjectionMatrix(Context * rsc,const rsc_Matrix * m) const66*e1eccf28SAndroid Build Coastguard Worker void ProgramVertex::setProjectionMatrix(Context *rsc, const rsc_Matrix *m) const {
67*e1eccf28SAndroid Build Coastguard Worker if (isUserProgram()) {
68*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_FATAL_UNKNOWN,
69*e1eccf28SAndroid Build Coastguard Worker "Attempting to set fixed function emulation matrix projection on user program");
70*e1eccf28SAndroid Build Coastguard Worker return;
71*e1eccf28SAndroid Build Coastguard Worker }
72*e1eccf28SAndroid Build Coastguard Worker if (mHal.state.constants[0] == nullptr) {
73*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_FATAL_UNKNOWN,
74*e1eccf28SAndroid Build Coastguard Worker "Unable to set fixed function emulation matrix projection because allocation is missing");
75*e1eccf28SAndroid Build Coastguard Worker return;
76*e1eccf28SAndroid Build Coastguard Worker }
77*e1eccf28SAndroid Build Coastguard Worker float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
78*e1eccf28SAndroid Build Coastguard Worker rsc, mHal.state.constants[0]));
79*e1eccf28SAndroid Build Coastguard Worker memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m, sizeof(rsc_Matrix));
80*e1eccf28SAndroid Build Coastguard Worker mDirty = true;
81*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
82*e1eccf28SAndroid Build Coastguard Worker }
83*e1eccf28SAndroid Build Coastguard Worker
setModelviewMatrix(Context * rsc,const rsc_Matrix * m) const84*e1eccf28SAndroid Build Coastguard Worker void ProgramVertex::setModelviewMatrix(Context *rsc, const rsc_Matrix *m) const {
85*e1eccf28SAndroid Build Coastguard Worker if (isUserProgram()) {
86*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_FATAL_UNKNOWN,
87*e1eccf28SAndroid Build Coastguard Worker "Attempting to set fixed function emulation matrix modelview on user program");
88*e1eccf28SAndroid Build Coastguard Worker return;
89*e1eccf28SAndroid Build Coastguard Worker }
90*e1eccf28SAndroid Build Coastguard Worker if (mHal.state.constants[0] == nullptr) {
91*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_FATAL_UNKNOWN,
92*e1eccf28SAndroid Build Coastguard Worker "Unable to set fixed function emulation matrix modelview because allocation is missing");
93*e1eccf28SAndroid Build Coastguard Worker return;
94*e1eccf28SAndroid Build Coastguard Worker }
95*e1eccf28SAndroid Build Coastguard Worker float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
96*e1eccf28SAndroid Build Coastguard Worker rsc, mHal.state.constants[0]));
97*e1eccf28SAndroid Build Coastguard Worker memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m, sizeof(rsc_Matrix));
98*e1eccf28SAndroid Build Coastguard Worker mDirty = true;
99*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
100*e1eccf28SAndroid Build Coastguard Worker }
101*e1eccf28SAndroid Build Coastguard Worker
setTextureMatrix(Context * rsc,const rsc_Matrix * m) const102*e1eccf28SAndroid Build Coastguard Worker void ProgramVertex::setTextureMatrix(Context *rsc, const rsc_Matrix *m) const {
103*e1eccf28SAndroid Build Coastguard Worker if (isUserProgram()) {
104*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_FATAL_UNKNOWN,
105*e1eccf28SAndroid Build Coastguard Worker "Attempting to set fixed function emulation matrix texture on user program");
106*e1eccf28SAndroid Build Coastguard Worker return;
107*e1eccf28SAndroid Build Coastguard Worker }
108*e1eccf28SAndroid Build Coastguard Worker if (mHal.state.constants[0] == nullptr) {
109*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_FATAL_UNKNOWN,
110*e1eccf28SAndroid Build Coastguard Worker "Unable to set fixed function emulation matrix texture because allocation is missing");
111*e1eccf28SAndroid Build Coastguard Worker return;
112*e1eccf28SAndroid Build Coastguard Worker }
113*e1eccf28SAndroid Build Coastguard Worker float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
114*e1eccf28SAndroid Build Coastguard Worker rsc, mHal.state.constants[0]));
115*e1eccf28SAndroid Build Coastguard Worker memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m, sizeof(rsc_Matrix));
116*e1eccf28SAndroid Build Coastguard Worker mDirty = true;
117*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
118*e1eccf28SAndroid Build Coastguard Worker }
119*e1eccf28SAndroid Build Coastguard Worker
getProjectionMatrix(Context * rsc,rsc_Matrix * m) const120*e1eccf28SAndroid Build Coastguard Worker void ProgramVertex::getProjectionMatrix(Context *rsc, rsc_Matrix *m) const {
121*e1eccf28SAndroid Build Coastguard Worker if (isUserProgram()) {
122*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_FATAL_UNKNOWN,
123*e1eccf28SAndroid Build Coastguard Worker "Attempting to get fixed function emulation matrix projection on user program");
124*e1eccf28SAndroid Build Coastguard Worker return;
125*e1eccf28SAndroid Build Coastguard Worker }
126*e1eccf28SAndroid Build Coastguard Worker if (mHal.state.constants[0] == nullptr) {
127*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_FATAL_UNKNOWN,
128*e1eccf28SAndroid Build Coastguard Worker "Unable to get fixed function emulation matrix projection because allocation is missing");
129*e1eccf28SAndroid Build Coastguard Worker return;
130*e1eccf28SAndroid Build Coastguard Worker }
131*e1eccf28SAndroid Build Coastguard Worker float *f = static_cast<float *>(
132*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
133*e1eccf28SAndroid Build Coastguard Worker memcpy(m, &f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], sizeof(rsc_Matrix));
134*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
135*e1eccf28SAndroid Build Coastguard Worker }
136*e1eccf28SAndroid Build Coastguard Worker
transformToScreen(Context * rsc,float * v4out,const float * v3in) const137*e1eccf28SAndroid Build Coastguard Worker void ProgramVertex::transformToScreen(Context *rsc, float *v4out, const float *v3in) const {
138*e1eccf28SAndroid Build Coastguard Worker if (isUserProgram()) {
139*e1eccf28SAndroid Build Coastguard Worker return;
140*e1eccf28SAndroid Build Coastguard Worker }
141*e1eccf28SAndroid Build Coastguard Worker float *f = static_cast<float *>(
142*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
143*e1eccf28SAndroid Build Coastguard Worker Matrix4x4 mvp;
144*e1eccf28SAndroid Build Coastguard Worker mvp.loadMultiply((Matrix4x4 *)&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET],
145*e1eccf28SAndroid Build Coastguard Worker (Matrix4x4 *)&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET]);
146*e1eccf28SAndroid Build Coastguard Worker mvp.vectorMultiply(v4out, v3in);
147*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
148*e1eccf28SAndroid Build Coastguard Worker }
149*e1eccf28SAndroid Build Coastguard Worker
serialize(Context * rsc,OStream * stream) const150*e1eccf28SAndroid Build Coastguard Worker void ProgramVertex::serialize(Context *rsc, OStream *stream) const {
151*e1eccf28SAndroid Build Coastguard Worker }
152*e1eccf28SAndroid Build Coastguard Worker
createFromStream(Context * rsc,IStream * stream)153*e1eccf28SAndroid Build Coastguard Worker ProgramVertex *ProgramVertex::createFromStream(Context *rsc, IStream *stream) {
154*e1eccf28SAndroid Build Coastguard Worker return nullptr;
155*e1eccf28SAndroid Build Coastguard Worker }
156*e1eccf28SAndroid Build Coastguard Worker
157*e1eccf28SAndroid Build Coastguard Worker
158*e1eccf28SAndroid Build Coastguard Worker ///////////////////////////////////////////////////////////////////////
159*e1eccf28SAndroid Build Coastguard Worker
ProgramVertexState()160*e1eccf28SAndroid Build Coastguard Worker ProgramVertexState::ProgramVertexState() {
161*e1eccf28SAndroid Build Coastguard Worker }
162*e1eccf28SAndroid Build Coastguard Worker
~ProgramVertexState()163*e1eccf28SAndroid Build Coastguard Worker ProgramVertexState::~ProgramVertexState() {
164*e1eccf28SAndroid Build Coastguard Worker }
165*e1eccf28SAndroid Build Coastguard Worker
init(Context * rsc)166*e1eccf28SAndroid Build Coastguard Worker void ProgramVertexState::init(Context *rsc) {
167*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<const Element> matrixElem = Element::createRef(rsc, RS_TYPE_MATRIX_4X4,
168*e1eccf28SAndroid Build Coastguard Worker RS_KIND_USER, false, 1);
169*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<const Element> f2Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
170*e1eccf28SAndroid Build Coastguard Worker RS_KIND_USER, false, 2);
171*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<const Element> f3Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
172*e1eccf28SAndroid Build Coastguard Worker RS_KIND_USER, false, 3);
173*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<const Element> f4Elem = Element::createRef(rsc, RS_TYPE_FLOAT_32,
174*e1eccf28SAndroid Build Coastguard Worker RS_KIND_USER, false, 4);
175*e1eccf28SAndroid Build Coastguard Worker
176*e1eccf28SAndroid Build Coastguard Worker const char *ebn1[] = { "MV", "P", "TexMatrix", "MVP" };
177*e1eccf28SAndroid Build Coastguard Worker const Element *ebe1[] = {matrixElem.get(), matrixElem.get(),
178*e1eccf28SAndroid Build Coastguard Worker matrixElem.get(), matrixElem.get()};
179*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<const Element> constInput = Element::create(rsc, 4, ebe1, ebn1);
180*e1eccf28SAndroid Build Coastguard Worker
181*e1eccf28SAndroid Build Coastguard Worker const char *ebn2[] = { "position", "color", "normal", "texture0" };
182*e1eccf28SAndroid Build Coastguard Worker const Element *ebe2[] = {f4Elem.get(), f4Elem.get(), f3Elem.get(), f2Elem.get()};
183*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<const Element> attrElem = Element::create(rsc, 4, ebe2, ebn2);
184*e1eccf28SAndroid Build Coastguard Worker
185*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1);
186*e1eccf28SAndroid Build Coastguard Worker
187*e1eccf28SAndroid Build Coastguard Worker const char *shaderString =
188*e1eccf28SAndroid Build Coastguard Worker RS_SHADER_INTERNAL
189*e1eccf28SAndroid Build Coastguard Worker "varying vec4 varColor;\n"
190*e1eccf28SAndroid Build Coastguard Worker "varying vec2 varTex0;\n"
191*e1eccf28SAndroid Build Coastguard Worker "void main() {\n"
192*e1eccf28SAndroid Build Coastguard Worker " gl_Position = UNI_MVP * ATTRIB_position;\n"
193*e1eccf28SAndroid Build Coastguard Worker " gl_PointSize = 1.0;\n"
194*e1eccf28SAndroid Build Coastguard Worker " varColor = ATTRIB_color;\n"
195*e1eccf28SAndroid Build Coastguard Worker " varTex0 = ATTRIB_texture0;\n"
196*e1eccf28SAndroid Build Coastguard Worker "}\n";
197*e1eccf28SAndroid Build Coastguard Worker
198*e1eccf28SAndroid Build Coastguard Worker uintptr_t tmp[4];
199*e1eccf28SAndroid Build Coastguard Worker tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
200*e1eccf28SAndroid Build Coastguard Worker tmp[1] = (uintptr_t)inputType.get();
201*e1eccf28SAndroid Build Coastguard Worker tmp[2] = RS_PROGRAM_PARAM_INPUT;
202*e1eccf28SAndroid Build Coastguard Worker tmp[3] = (uintptr_t)attrElem.get();
203*e1eccf28SAndroid Build Coastguard Worker
204*e1eccf28SAndroid Build Coastguard Worker ProgramVertex *pv = new ProgramVertex(rsc, shaderString, strlen(shaderString),
205*e1eccf28SAndroid Build Coastguard Worker nullptr, 0, nullptr, tmp, 4);
206*e1eccf28SAndroid Build Coastguard Worker Allocation *alloc = Allocation::createAllocation(rsc, inputType.get(),
207*e1eccf28SAndroid Build Coastguard Worker RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
208*e1eccf28SAndroid Build Coastguard Worker pv->bindAllocation(rsc, alloc, 0);
209*e1eccf28SAndroid Build Coastguard Worker
210*e1eccf28SAndroid Build Coastguard Worker mDefaultAlloc.set(alloc);
211*e1eccf28SAndroid Build Coastguard Worker mDefault.set(pv);
212*e1eccf28SAndroid Build Coastguard Worker
213*e1eccf28SAndroid Build Coastguard Worker updateSize(rsc);
214*e1eccf28SAndroid Build Coastguard Worker }
215*e1eccf28SAndroid Build Coastguard Worker
updateSize(Context * rsc)216*e1eccf28SAndroid Build Coastguard Worker void ProgramVertexState::updateSize(Context *rsc) {
217*e1eccf28SAndroid Build Coastguard Worker float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get()));
218*e1eccf28SAndroid Build Coastguard Worker
219*e1eccf28SAndroid Build Coastguard Worker float surfaceWidth = (float)rsc->getCurrentSurfaceWidth();
220*e1eccf28SAndroid Build Coastguard Worker float surfaceHeight = (float)rsc->getCurrentSurfaceHeight();
221*e1eccf28SAndroid Build Coastguard Worker
222*e1eccf28SAndroid Build Coastguard Worker Matrix4x4 m;
223*e1eccf28SAndroid Build Coastguard Worker m.loadOrtho(0, surfaceWidth, surfaceHeight, 0, -1, 1);
224*e1eccf28SAndroid Build Coastguard Worker memcpy(&f[RS_PROGRAM_VERTEX_PROJECTION_OFFSET], m.m, sizeof(m));
225*e1eccf28SAndroid Build Coastguard Worker memcpy(&f[RS_PROGRAM_VERTEX_MVP_OFFSET], m.m, sizeof(m));
226*e1eccf28SAndroid Build Coastguard Worker
227*e1eccf28SAndroid Build Coastguard Worker m.loadIdentity();
228*e1eccf28SAndroid Build Coastguard Worker memcpy(&f[RS_PROGRAM_VERTEX_MODELVIEW_OFFSET], m.m, sizeof(m));
229*e1eccf28SAndroid Build Coastguard Worker memcpy(&f[RS_PROGRAM_VERTEX_TEXTURE_OFFSET], m.m, sizeof(m));
230*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get());
231*e1eccf28SAndroid Build Coastguard Worker }
232*e1eccf28SAndroid Build Coastguard Worker
deinit(Context * rsc)233*e1eccf28SAndroid Build Coastguard Worker void ProgramVertexState::deinit(Context *rsc) {
234*e1eccf28SAndroid Build Coastguard Worker mDefaultAlloc.clear();
235*e1eccf28SAndroid Build Coastguard Worker mDefault.clear();
236*e1eccf28SAndroid Build Coastguard Worker mLast.clear();
237*e1eccf28SAndroid Build Coastguard Worker }
238*e1eccf28SAndroid Build Coastguard Worker
239*e1eccf28SAndroid Build Coastguard Worker
240*e1eccf28SAndroid Build Coastguard Worker namespace android {
241*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
242*e1eccf28SAndroid Build Coastguard Worker
rsi_ProgramVertexCreate(Context * rsc,const char * shaderText,size_t shaderLength,const char ** textureNames,size_t textureNamesCount,const size_t * textureNamesLength,const uintptr_t * params,size_t paramLength)243*e1eccf28SAndroid Build Coastguard Worker RsProgramVertex rsi_ProgramVertexCreate(Context *rsc, const char * shaderText, size_t shaderLength,
244*e1eccf28SAndroid Build Coastguard Worker const char** textureNames, size_t textureNamesCount,
245*e1eccf28SAndroid Build Coastguard Worker const size_t *textureNamesLength,
246*e1eccf28SAndroid Build Coastguard Worker const uintptr_t * params, size_t paramLength) {
247*e1eccf28SAndroid Build Coastguard Worker ProgramVertex *pv = new ProgramVertex(rsc, shaderText, shaderLength,
248*e1eccf28SAndroid Build Coastguard Worker textureNames, textureNamesCount, textureNamesLength,
249*e1eccf28SAndroid Build Coastguard Worker params, paramLength);
250*e1eccf28SAndroid Build Coastguard Worker pv->incUserRef();
251*e1eccf28SAndroid Build Coastguard Worker return pv;
252*e1eccf28SAndroid Build Coastguard Worker }
253*e1eccf28SAndroid Build Coastguard Worker
254*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
255*e1eccf28SAndroid Build Coastguard Worker } // namespace android
256