xref: /aosp_15_r20/frameworks/rs/rsProgramFragment.h (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2009 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_RS_PROGRAM_FRAGMENT_H
18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_RS_PROGRAM_FRAGMENT_H
19*e1eccf28SAndroid Build Coastguard Worker 
20*e1eccf28SAndroid Build Coastguard Worker #include "rsProgram.h"
21*e1eccf28SAndroid Build Coastguard Worker 
22*e1eccf28SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
23*e1eccf28SAndroid Build Coastguard Worker namespace android {
24*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
25*e1eccf28SAndroid Build Coastguard Worker 
26*e1eccf28SAndroid Build Coastguard Worker class ProgramFragmentState;
27*e1eccf28SAndroid Build Coastguard Worker 
28*e1eccf28SAndroid Build Coastguard Worker class ProgramFragment : public Program {
29*e1eccf28SAndroid Build Coastguard Worker public:
30*e1eccf28SAndroid Build Coastguard Worker     ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength,
31*e1eccf28SAndroid Build Coastguard Worker                     const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
32*e1eccf28SAndroid Build Coastguard Worker                     const uintptr_t * params, size_t paramLength);
33*e1eccf28SAndroid Build Coastguard Worker     virtual ~ProgramFragment();
34*e1eccf28SAndroid Build Coastguard Worker 
35*e1eccf28SAndroid Build Coastguard Worker     virtual void setup(Context *, ProgramFragmentState *);
36*e1eccf28SAndroid Build Coastguard Worker 
37*e1eccf28SAndroid Build Coastguard Worker     virtual void serialize(Context *rsc, OStream *stream) const;
getClassId()38*e1eccf28SAndroid Build Coastguard Worker     virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_FRAGMENT; }
39*e1eccf28SAndroid Build Coastguard Worker     static ProgramFragment *createFromStream(Context *rsc, IStream *stream);
40*e1eccf28SAndroid Build Coastguard Worker 
41*e1eccf28SAndroid Build Coastguard Worker     void setConstantColor(Context *, float, float, float, float);
42*e1eccf28SAndroid Build Coastguard Worker 
43*e1eccf28SAndroid Build Coastguard Worker protected:
44*e1eccf28SAndroid Build Coastguard Worker     float mConstantColor[4];
45*e1eccf28SAndroid Build Coastguard Worker     int32_t mTextureUniformIndexStart;
46*e1eccf28SAndroid Build Coastguard Worker };
47*e1eccf28SAndroid Build Coastguard Worker 
48*e1eccf28SAndroid Build Coastguard Worker class ProgramFragmentState {
49*e1eccf28SAndroid Build Coastguard Worker public:
50*e1eccf28SAndroid Build Coastguard Worker     ProgramFragmentState();
51*e1eccf28SAndroid Build Coastguard Worker     ~ProgramFragmentState();
52*e1eccf28SAndroid Build Coastguard Worker 
53*e1eccf28SAndroid Build Coastguard Worker     ProgramFragment *mPF;
54*e1eccf28SAndroid Build Coastguard Worker     void init(Context *rsc);
55*e1eccf28SAndroid Build Coastguard Worker     void deinit(Context *rsc);
56*e1eccf28SAndroid Build Coastguard Worker 
57*e1eccf28SAndroid Build Coastguard Worker     ObjectBaseRef<ProgramFragment> mDefault;
58*e1eccf28SAndroid Build Coastguard Worker     std::vector<ProgramFragment *> mPrograms;
59*e1eccf28SAndroid Build Coastguard Worker 
60*e1eccf28SAndroid Build Coastguard Worker     ObjectBaseRef<ProgramFragment> mLast;
61*e1eccf28SAndroid Build Coastguard Worker };
62*e1eccf28SAndroid Build Coastguard Worker 
63*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
64*e1eccf28SAndroid Build Coastguard Worker } // namespace android
65*e1eccf28SAndroid Build Coastguard Worker #endif
66*e1eccf28SAndroid Build Coastguard Worker 
67*e1eccf28SAndroid Build Coastguard Worker 
68*e1eccf28SAndroid Build Coastguard Worker 
69*e1eccf28SAndroid Build Coastguard Worker 
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