1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2009 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsProgramFragment.h"
19*e1eccf28SAndroid Build Coastguard Worker
20*e1eccf28SAndroid Build Coastguard Worker #include <inttypes.h>
21*e1eccf28SAndroid Build Coastguard Worker
22*e1eccf28SAndroid Build Coastguard Worker namespace android {
23*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
24*e1eccf28SAndroid Build Coastguard Worker
ProgramFragment(Context * rsc,const char * shaderText,size_t shaderLength,const char ** textureNames,size_t textureNamesCount,const size_t * textureNamesLength,const uintptr_t * params,size_t paramLength)25*e1eccf28SAndroid Build Coastguard Worker ProgramFragment::ProgramFragment(Context *rsc, const char * shaderText, size_t shaderLength,
26*e1eccf28SAndroid Build Coastguard Worker const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength,
27*e1eccf28SAndroid Build Coastguard Worker const uintptr_t * params, size_t paramLength)
28*e1eccf28SAndroid Build Coastguard Worker : Program(rsc, shaderText, shaderLength, params, paramLength) {
29*e1eccf28SAndroid Build Coastguard Worker mConstantColor[0] = 1.f;
30*e1eccf28SAndroid Build Coastguard Worker mConstantColor[1] = 1.f;
31*e1eccf28SAndroid Build Coastguard Worker mConstantColor[2] = 1.f;
32*e1eccf28SAndroid Build Coastguard Worker mConstantColor[3] = 1.f;
33*e1eccf28SAndroid Build Coastguard Worker
34*e1eccf28SAndroid Build Coastguard Worker mRSC->mHal.funcs.fragment.init(mRSC, this, mUserShader, mUserShaderLen,
35*e1eccf28SAndroid Build Coastguard Worker textureNames, textureNamesCount, textureNamesLength);
36*e1eccf28SAndroid Build Coastguard Worker }
37*e1eccf28SAndroid Build Coastguard Worker
~ProgramFragment()38*e1eccf28SAndroid Build Coastguard Worker ProgramFragment::~ProgramFragment() {
39*e1eccf28SAndroid Build Coastguard Worker mRSC->mHal.funcs.fragment.destroy(mRSC, this);
40*e1eccf28SAndroid Build Coastguard Worker }
41*e1eccf28SAndroid Build Coastguard Worker
setConstantColor(Context * rsc,float r,float g,float b,float a)42*e1eccf28SAndroid Build Coastguard Worker void ProgramFragment::setConstantColor(Context *rsc, float r, float g, float b, float a) {
43*e1eccf28SAndroid Build Coastguard Worker if (isUserProgram()) {
44*e1eccf28SAndroid Build Coastguard Worker ALOGE("Attempting to set fixed function emulation color on user program");
45*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_BAD_SHADER, "Cannot set fixed function emulation color on user program");
46*e1eccf28SAndroid Build Coastguard Worker return;
47*e1eccf28SAndroid Build Coastguard Worker }
48*e1eccf28SAndroid Build Coastguard Worker if (mHal.state.constants[0] == nullptr) {
49*e1eccf28SAndroid Build Coastguard Worker ALOGE("Unable to set fixed function emulation color because allocation is missing");
50*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_BAD_SHADER, "Unable to set fixed function emulation color because allocation is missing");
51*e1eccf28SAndroid Build Coastguard Worker return;
52*e1eccf28SAndroid Build Coastguard Worker }
53*e1eccf28SAndroid Build Coastguard Worker mConstantColor[0] = r;
54*e1eccf28SAndroid Build Coastguard Worker mConstantColor[1] = g;
55*e1eccf28SAndroid Build Coastguard Worker mConstantColor[2] = b;
56*e1eccf28SAndroid Build Coastguard Worker mConstantColor[3] = a;
57*e1eccf28SAndroid Build Coastguard Worker void *p = rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]);
58*e1eccf28SAndroid Build Coastguard Worker memcpy(p, mConstantColor, 4*sizeof(float));
59*e1eccf28SAndroid Build Coastguard Worker mDirty = true;
60*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
61*e1eccf28SAndroid Build Coastguard Worker }
62*e1eccf28SAndroid Build Coastguard Worker
setup(Context * rsc,ProgramFragmentState * state)63*e1eccf28SAndroid Build Coastguard Worker void ProgramFragment::setup(Context *rsc, ProgramFragmentState *state) {
64*e1eccf28SAndroid Build Coastguard Worker if ((state->mLast.get() == this) && !mDirty) {
65*e1eccf28SAndroid Build Coastguard Worker return;
66*e1eccf28SAndroid Build Coastguard Worker }
67*e1eccf28SAndroid Build Coastguard Worker state->mLast.set(this);
68*e1eccf28SAndroid Build Coastguard Worker
69*e1eccf28SAndroid Build Coastguard Worker for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
70*e1eccf28SAndroid Build Coastguard Worker if (!mHal.state.textures[ct]) {
71*e1eccf28SAndroid Build Coastguard Worker ALOGE("No texture bound for shader id %" PRIuPTR ", texture unit %u", (uintptr_t)this, ct);
72*e1eccf28SAndroid Build Coastguard Worker rsc->setError(RS_ERROR_BAD_SHADER, "No texture bound");
73*e1eccf28SAndroid Build Coastguard Worker continue;
74*e1eccf28SAndroid Build Coastguard Worker }
75*e1eccf28SAndroid Build Coastguard Worker }
76*e1eccf28SAndroid Build Coastguard Worker
77*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.fragment.setActive(rsc, this);
78*e1eccf28SAndroid Build Coastguard Worker }
79*e1eccf28SAndroid Build Coastguard Worker
serialize(Context * rsc,OStream * stream) const80*e1eccf28SAndroid Build Coastguard Worker void ProgramFragment::serialize(Context *rsc, OStream *stream) const {
81*e1eccf28SAndroid Build Coastguard Worker }
82*e1eccf28SAndroid Build Coastguard Worker
createFromStream(Context * rsc,IStream * stream)83*e1eccf28SAndroid Build Coastguard Worker ProgramFragment *ProgramFragment::createFromStream(Context *rsc, IStream *stream) {
84*e1eccf28SAndroid Build Coastguard Worker return nullptr;
85*e1eccf28SAndroid Build Coastguard Worker }
86*e1eccf28SAndroid Build Coastguard Worker
ProgramFragmentState()87*e1eccf28SAndroid Build Coastguard Worker ProgramFragmentState::ProgramFragmentState() {
88*e1eccf28SAndroid Build Coastguard Worker mPF = nullptr;
89*e1eccf28SAndroid Build Coastguard Worker }
90*e1eccf28SAndroid Build Coastguard Worker
~ProgramFragmentState()91*e1eccf28SAndroid Build Coastguard Worker ProgramFragmentState::~ProgramFragmentState() {
92*e1eccf28SAndroid Build Coastguard Worker ObjectBase::checkDelete(mPF);
93*e1eccf28SAndroid Build Coastguard Worker mPF = nullptr;
94*e1eccf28SAndroid Build Coastguard Worker }
95*e1eccf28SAndroid Build Coastguard Worker
init(Context * rsc)96*e1eccf28SAndroid Build Coastguard Worker void ProgramFragmentState::init(Context *rsc) {
97*e1eccf28SAndroid Build Coastguard Worker const char *shaderString =
98*e1eccf28SAndroid Build Coastguard Worker RS_SHADER_INTERNAL
99*e1eccf28SAndroid Build Coastguard Worker "varying lowp vec4 varColor;\n"
100*e1eccf28SAndroid Build Coastguard Worker "varying vec2 varTex0;\n"
101*e1eccf28SAndroid Build Coastguard Worker "void main() {\n"
102*e1eccf28SAndroid Build Coastguard Worker " lowp vec4 col = UNI_Color;\n"
103*e1eccf28SAndroid Build Coastguard Worker " gl_FragColor = col;\n"
104*e1eccf28SAndroid Build Coastguard Worker "}\n";
105*e1eccf28SAndroid Build Coastguard Worker
106*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<const Element> colorElem = Element::createRef(rsc, RS_TYPE_FLOAT_32, RS_KIND_USER, false, 4);
107*e1eccf28SAndroid Build Coastguard Worker
108*e1eccf28SAndroid Build Coastguard Worker const char *enames[] = { "Color" };
109*e1eccf28SAndroid Build Coastguard Worker const Element *eins[] = {colorElem.get()};
110*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<const Element> constInput = Element::create(rsc, 1, eins, enames);
111*e1eccf28SAndroid Build Coastguard Worker
112*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Type> inputType = Type::getTypeRef(rsc, constInput.get(), 1);
113*e1eccf28SAndroid Build Coastguard Worker
114*e1eccf28SAndroid Build Coastguard Worker uintptr_t tmp[2];
115*e1eccf28SAndroid Build Coastguard Worker tmp[0] = RS_PROGRAM_PARAM_CONSTANT;
116*e1eccf28SAndroid Build Coastguard Worker tmp[1] = (uintptr_t)inputType.get();
117*e1eccf28SAndroid Build Coastguard Worker
118*e1eccf28SAndroid Build Coastguard Worker Allocation *constAlloc = Allocation::createAllocation(rsc, inputType.get(),
119*e1eccf28SAndroid Build Coastguard Worker RS_ALLOCATION_USAGE_SCRIPT | RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS);
120*e1eccf28SAndroid Build Coastguard Worker ProgramFragment *pf = new ProgramFragment(rsc, shaderString, strlen(shaderString),
121*e1eccf28SAndroid Build Coastguard Worker nullptr, 0, nullptr, tmp, 2);
122*e1eccf28SAndroid Build Coastguard Worker pf->bindAllocation(rsc, constAlloc, 0);
123*e1eccf28SAndroid Build Coastguard Worker pf->setConstantColor(rsc, 1.0f, 1.0f, 1.0f, 1.0f);
124*e1eccf28SAndroid Build Coastguard Worker
125*e1eccf28SAndroid Build Coastguard Worker mDefault.set(pf);
126*e1eccf28SAndroid Build Coastguard Worker }
127*e1eccf28SAndroid Build Coastguard Worker
deinit(Context * rsc)128*e1eccf28SAndroid Build Coastguard Worker void ProgramFragmentState::deinit(Context *rsc) {
129*e1eccf28SAndroid Build Coastguard Worker mDefault.clear();
130*e1eccf28SAndroid Build Coastguard Worker mLast.clear();
131*e1eccf28SAndroid Build Coastguard Worker }
132*e1eccf28SAndroid Build Coastguard Worker
rsi_ProgramFragmentCreate(Context * rsc,const char * shaderText,size_t shaderLength,const char ** textureNames,size_t textureNamesCount,const size_t * textureNamesLength,const uintptr_t * params,size_t paramLength)133*e1eccf28SAndroid Build Coastguard Worker RsProgramFragment rsi_ProgramFragmentCreate(Context *rsc, const char * shaderText,
134*e1eccf28SAndroid Build Coastguard Worker size_t shaderLength,
135*e1eccf28SAndroid Build Coastguard Worker const char** textureNames,
136*e1eccf28SAndroid Build Coastguard Worker size_t textureNamesCount,
137*e1eccf28SAndroid Build Coastguard Worker const size_t *textureNamesLength,
138*e1eccf28SAndroid Build Coastguard Worker const uintptr_t * params, size_t paramLength) {
139*e1eccf28SAndroid Build Coastguard Worker ProgramFragment *pf = new ProgramFragment(rsc, shaderText, shaderLength,
140*e1eccf28SAndroid Build Coastguard Worker textureNames, textureNamesCount, textureNamesLength,
141*e1eccf28SAndroid Build Coastguard Worker params, paramLength);
142*e1eccf28SAndroid Build Coastguard Worker pf->incUserRef();
143*e1eccf28SAndroid Build Coastguard Worker //ALOGE("rsi_ProgramFragmentCreate %p", pf);
144*e1eccf28SAndroid Build Coastguard Worker return pf;
145*e1eccf28SAndroid Build Coastguard Worker }
146*e1eccf28SAndroid Build Coastguard Worker
147*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
148*e1eccf28SAndroid Build Coastguard Worker } // namespace android
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