1*e1eccf28SAndroid Build Coastguard Worker /* 2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project 3*e1eccf28SAndroid Build Coastguard Worker * 4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*e1eccf28SAndroid Build Coastguard Worker * 8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*e1eccf28SAndroid Build Coastguard Worker * 10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License. 15*e1eccf28SAndroid Build Coastguard Worker */ 16*e1eccf28SAndroid Build Coastguard Worker 17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_RS_PROGRAM_H 18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_RS_PROGRAM_H 19*e1eccf28SAndroid Build Coastguard Worker 20*e1eccf28SAndroid Build Coastguard Worker #include "rsProgramBase.h" 21*e1eccf28SAndroid Build Coastguard Worker #include "rsElement.h" 22*e1eccf28SAndroid Build Coastguard Worker 23*e1eccf28SAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 24*e1eccf28SAndroid Build Coastguard Worker namespace android { 25*e1eccf28SAndroid Build Coastguard Worker namespace renderscript { 26*e1eccf28SAndroid Build Coastguard Worker 27*e1eccf28SAndroid Build Coastguard Worker #define RS_SHADER_INTERNAL "//rs_shader_internal\n" 28*e1eccf28SAndroid Build Coastguard Worker #define RS_SHADER_ATTR "ATTRIB_" 29*e1eccf28SAndroid Build Coastguard Worker #define RS_SHADER_UNI "UNI_" 30*e1eccf28SAndroid Build Coastguard Worker 31*e1eccf28SAndroid Build Coastguard Worker class Program : public ProgramBase { 32*e1eccf28SAndroid Build Coastguard Worker public: 33*e1eccf28SAndroid Build Coastguard Worker struct Hal { 34*e1eccf28SAndroid Build Coastguard Worker mutable void *drv; 35*e1eccf28SAndroid Build Coastguard Worker 36*e1eccf28SAndroid Build Coastguard Worker struct State { 37*e1eccf28SAndroid Build Coastguard Worker // The difference between Textures and Constants is how they are accessed 38*e1eccf28SAndroid Build Coastguard Worker // Texture lookups go though a sampler which in effect converts normalized 39*e1eccf28SAndroid Build Coastguard Worker // coordinates into type specific. Multiple samples may also be taken 40*e1eccf28SAndroid Build Coastguard Worker // and filtered. 41*e1eccf28SAndroid Build Coastguard Worker // 42*e1eccf28SAndroid Build Coastguard Worker // Constants are strictly accessed by the shader code 43*e1eccf28SAndroid Build Coastguard Worker Allocation **textures; 44*e1eccf28SAndroid Build Coastguard Worker RsTextureTarget *textureTargets; 45*e1eccf28SAndroid Build Coastguard Worker uint32_t texturesCount; 46*e1eccf28SAndroid Build Coastguard Worker 47*e1eccf28SAndroid Build Coastguard Worker Sampler **samplers; 48*e1eccf28SAndroid Build Coastguard Worker uint32_t samplersCount; 49*e1eccf28SAndroid Build Coastguard Worker 50*e1eccf28SAndroid Build Coastguard Worker Allocation **constants; 51*e1eccf28SAndroid Build Coastguard Worker Type **constantTypes; 52*e1eccf28SAndroid Build Coastguard Worker uint32_t constantsCount; 53*e1eccf28SAndroid Build Coastguard Worker 54*e1eccf28SAndroid Build Coastguard Worker Element **inputElements; 55*e1eccf28SAndroid Build Coastguard Worker uint32_t inputElementsCount; 56*e1eccf28SAndroid Build Coastguard Worker }; 57*e1eccf28SAndroid Build Coastguard Worker State state; 58*e1eccf28SAndroid Build Coastguard Worker }; 59*e1eccf28SAndroid Build Coastguard Worker Hal mHal; 60*e1eccf28SAndroid Build Coastguard Worker 61*e1eccf28SAndroid Build Coastguard Worker Program(Context *, const char * shaderText, size_t shaderLength, 62*e1eccf28SAndroid Build Coastguard Worker const uintptr_t * params, size_t paramLength); 63*e1eccf28SAndroid Build Coastguard Worker virtual ~Program(); 64*e1eccf28SAndroid Build Coastguard Worker virtual bool freeChildren(); 65*e1eccf28SAndroid Build Coastguard Worker 66*e1eccf28SAndroid Build Coastguard Worker void bindAllocation(Context *, Allocation *, uint32_t slot); 67*e1eccf28SAndroid Build Coastguard Worker isUserProgram()68*e1eccf28SAndroid Build Coastguard Worker bool isUserProgram() const {return !mIsInternal;} 69*e1eccf28SAndroid Build Coastguard Worker 70*e1eccf28SAndroid Build Coastguard Worker void bindTexture(Context *, uint32_t slot, Allocation *); 71*e1eccf28SAndroid Build Coastguard Worker void bindSampler(Context *, uint32_t slot, Sampler *); 72*e1eccf28SAndroid Build Coastguard Worker 73*e1eccf28SAndroid Build Coastguard Worker protected: 74*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Allocation> *mTextures; 75*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Sampler> *mSamplers; 76*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Allocation> *mConstants; 77*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Type> *mConstantTypes; 78*e1eccf28SAndroid Build Coastguard Worker ObjectBaseRef<Element> *mInputElements; 79*e1eccf28SAndroid Build Coastguard Worker 80*e1eccf28SAndroid Build Coastguard Worker bool mIsInternal; 81*e1eccf28SAndroid Build Coastguard Worker const char *mUserShader; 82*e1eccf28SAndroid Build Coastguard Worker size_t mUserShaderLen; 83*e1eccf28SAndroid Build Coastguard Worker void initMemberVars(); 84*e1eccf28SAndroid Build Coastguard Worker }; 85*e1eccf28SAndroid Build Coastguard Worker 86*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript 87*e1eccf28SAndroid Build Coastguard Worker } // namespace android 88*e1eccf28SAndroid Build Coastguard Worker #endif // ANDROID_RS_PROGRAM_H 89*e1eccf28SAndroid Build Coastguard Worker 90*e1eccf28SAndroid Build Coastguard Worker 91*e1eccf28SAndroid Build Coastguard Worker 92