xref: /aosp_15_r20/frameworks/rs/rsGrallocConsumer.h (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2013 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_RS_GRALLOC_CONSUMER_H
18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_RS_GRALLOC_CONSUMER_H
19*e1eccf28SAndroid Build Coastguard Worker 
20*e1eccf28SAndroid Build Coastguard Worker #include <media/NdkImage.h>
21*e1eccf28SAndroid Build Coastguard Worker #include <media/NdkImageReader.h>
22*e1eccf28SAndroid Build Coastguard Worker 
23*e1eccf28SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
24*e1eccf28SAndroid Build Coastguard Worker namespace android {
25*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
26*e1eccf28SAndroid Build Coastguard Worker 
27*e1eccf28SAndroid Build Coastguard Worker class Allocation;
28*e1eccf28SAndroid Build Coastguard Worker class Context;
29*e1eccf28SAndroid Build Coastguard Worker 
30*e1eccf28SAndroid Build Coastguard Worker /**
31*e1eccf28SAndroid Build Coastguard Worker  * CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU
32*e1eccf28SAndroid Build Coastguard Worker  * access to the underlying gralloc buffers provided by BufferQueue. Multiple
33*e1eccf28SAndroid Build Coastguard Worker  * buffers may be acquired by it at once, to be used concurrently by the
34*e1eccf28SAndroid Build Coastguard Worker  * CpuConsumer owner. Sets gralloc usage flags to be software-read-only.
35*e1eccf28SAndroid Build Coastguard Worker  * This queue is synchronous by default.
36*e1eccf28SAndroid Build Coastguard Worker  */
37*e1eccf28SAndroid Build Coastguard Worker class GrallocConsumer
38*e1eccf28SAndroid Build Coastguard Worker {
39*e1eccf28SAndroid Build Coastguard Worker   public:
40*e1eccf28SAndroid Build Coastguard Worker     GrallocConsumer(const Context *, Allocation *, uint32_t numAlloc);
41*e1eccf28SAndroid Build Coastguard Worker 
42*e1eccf28SAndroid Build Coastguard Worker     virtual ~GrallocConsumer();
43*e1eccf28SAndroid Build Coastguard Worker     ANativeWindow* getNativeWindow();
44*e1eccf28SAndroid Build Coastguard Worker     media_status_t lockNextBuffer(uint32_t idx = 0);
45*e1eccf28SAndroid Build Coastguard Worker     media_status_t unlockBuffer(uint32_t idx = 0);
46*e1eccf28SAndroid Build Coastguard Worker     uint32_t getNextAvailableIdx(Allocation *a);
47*e1eccf28SAndroid Build Coastguard Worker     bool releaseIdx(uint32_t idx);
48*e1eccf28SAndroid Build Coastguard Worker     bool isActive();
49*e1eccf28SAndroid Build Coastguard Worker     uint32_t mNumAlloc;
50*e1eccf28SAndroid Build Coastguard Worker 
51*e1eccf28SAndroid Build Coastguard Worker     static void onFrameAvailable(void* obj, AImageReader* reader);
52*e1eccf28SAndroid Build Coastguard Worker 
53*e1eccf28SAndroid Build Coastguard Worker   private:
54*e1eccf28SAndroid Build Coastguard Worker     media_status_t releaseAcquiredBufferLocked(uint32_t idx);
55*e1eccf28SAndroid Build Coastguard Worker     // Boolean array to check if a position has been occupied or not.
56*e1eccf28SAndroid Build Coastguard Worker     bool *isIdxUsed;
57*e1eccf28SAndroid Build Coastguard Worker     Allocation **mAlloc;
58*e1eccf28SAndroid Build Coastguard Worker 
59*e1eccf28SAndroid Build Coastguard Worker     const Context *mCtx;
60*e1eccf28SAndroid Build Coastguard Worker     AImageReader* mImgReader;
61*e1eccf28SAndroid Build Coastguard Worker     ANativeWindow* mNativeWindow;
62*e1eccf28SAndroid Build Coastguard Worker     AImageReader_ImageListener mReaderCb;
63*e1eccf28SAndroid Build Coastguard Worker     // Tracking for buffers acquired by the user
64*e1eccf28SAndroid Build Coastguard Worker     struct AcquiredBuffer {
65*e1eccf28SAndroid Build Coastguard Worker         AImage *mImg;
66*e1eccf28SAndroid Build Coastguard Worker         uint8_t *mBufferPointer;
67*e1eccf28SAndroid Build Coastguard Worker 
AcquiredBufferAcquiredBuffer68*e1eccf28SAndroid Build Coastguard Worker         AcquiredBuffer() :
69*e1eccf28SAndroid Build Coastguard Worker                 mImg(nullptr),
70*e1eccf28SAndroid Build Coastguard Worker                 mBufferPointer(nullptr) {
71*e1eccf28SAndroid Build Coastguard Worker         }
72*e1eccf28SAndroid Build Coastguard Worker     };
73*e1eccf28SAndroid Build Coastguard Worker     AcquiredBuffer *mAcquiredBuffer;
74*e1eccf28SAndroid Build Coastguard Worker };
75*e1eccf28SAndroid Build Coastguard Worker 
76*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
77*e1eccf28SAndroid Build Coastguard Worker } // namespace android
78*e1eccf28SAndroid Build Coastguard Worker 
79*e1eccf28SAndroid Build Coastguard Worker #endif // ANDROID_RS_GRALLOC_CONSUMER_H
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