1*e1eccf28SAndroid Build Coastguard Worker /* 2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2013 The Android Open Source Project 3*e1eccf28SAndroid Build Coastguard Worker * 4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*e1eccf28SAndroid Build Coastguard Worker * 8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*e1eccf28SAndroid Build Coastguard Worker * 10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License. 15*e1eccf28SAndroid Build Coastguard Worker */ 16*e1eccf28SAndroid Build Coastguard Worker 17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_RS_GRALLOC_CONSUMER_H 18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_RS_GRALLOC_CONSUMER_H 19*e1eccf28SAndroid Build Coastguard Worker 20*e1eccf28SAndroid Build Coastguard Worker #include <media/NdkImage.h> 21*e1eccf28SAndroid Build Coastguard Worker #include <media/NdkImageReader.h> 22*e1eccf28SAndroid Build Coastguard Worker 23*e1eccf28SAndroid Build Coastguard Worker // --------------------------------------------------------------------------- 24*e1eccf28SAndroid Build Coastguard Worker namespace android { 25*e1eccf28SAndroid Build Coastguard Worker namespace renderscript { 26*e1eccf28SAndroid Build Coastguard Worker 27*e1eccf28SAndroid Build Coastguard Worker class Allocation; 28*e1eccf28SAndroid Build Coastguard Worker class Context; 29*e1eccf28SAndroid Build Coastguard Worker 30*e1eccf28SAndroid Build Coastguard Worker /** 31*e1eccf28SAndroid Build Coastguard Worker * CpuConsumer is a BufferQueue consumer endpoint that allows direct CPU 32*e1eccf28SAndroid Build Coastguard Worker * access to the underlying gralloc buffers provided by BufferQueue. Multiple 33*e1eccf28SAndroid Build Coastguard Worker * buffers may be acquired by it at once, to be used concurrently by the 34*e1eccf28SAndroid Build Coastguard Worker * CpuConsumer owner. Sets gralloc usage flags to be software-read-only. 35*e1eccf28SAndroid Build Coastguard Worker * This queue is synchronous by default. 36*e1eccf28SAndroid Build Coastguard Worker */ 37*e1eccf28SAndroid Build Coastguard Worker class GrallocConsumer 38*e1eccf28SAndroid Build Coastguard Worker { 39*e1eccf28SAndroid Build Coastguard Worker public: 40*e1eccf28SAndroid Build Coastguard Worker GrallocConsumer(const Context *, Allocation *, uint32_t numAlloc); 41*e1eccf28SAndroid Build Coastguard Worker 42*e1eccf28SAndroid Build Coastguard Worker virtual ~GrallocConsumer(); 43*e1eccf28SAndroid Build Coastguard Worker ANativeWindow* getNativeWindow(); 44*e1eccf28SAndroid Build Coastguard Worker media_status_t lockNextBuffer(uint32_t idx = 0); 45*e1eccf28SAndroid Build Coastguard Worker media_status_t unlockBuffer(uint32_t idx = 0); 46*e1eccf28SAndroid Build Coastguard Worker uint32_t getNextAvailableIdx(Allocation *a); 47*e1eccf28SAndroid Build Coastguard Worker bool releaseIdx(uint32_t idx); 48*e1eccf28SAndroid Build Coastguard Worker bool isActive(); 49*e1eccf28SAndroid Build Coastguard Worker uint32_t mNumAlloc; 50*e1eccf28SAndroid Build Coastguard Worker 51*e1eccf28SAndroid Build Coastguard Worker static void onFrameAvailable(void* obj, AImageReader* reader); 52*e1eccf28SAndroid Build Coastguard Worker 53*e1eccf28SAndroid Build Coastguard Worker private: 54*e1eccf28SAndroid Build Coastguard Worker media_status_t releaseAcquiredBufferLocked(uint32_t idx); 55*e1eccf28SAndroid Build Coastguard Worker // Boolean array to check if a position has been occupied or not. 56*e1eccf28SAndroid Build Coastguard Worker bool *isIdxUsed; 57*e1eccf28SAndroid Build Coastguard Worker Allocation **mAlloc; 58*e1eccf28SAndroid Build Coastguard Worker 59*e1eccf28SAndroid Build Coastguard Worker const Context *mCtx; 60*e1eccf28SAndroid Build Coastguard Worker AImageReader* mImgReader; 61*e1eccf28SAndroid Build Coastguard Worker ANativeWindow* mNativeWindow; 62*e1eccf28SAndroid Build Coastguard Worker AImageReader_ImageListener mReaderCb; 63*e1eccf28SAndroid Build Coastguard Worker // Tracking for buffers acquired by the user 64*e1eccf28SAndroid Build Coastguard Worker struct AcquiredBuffer { 65*e1eccf28SAndroid Build Coastguard Worker AImage *mImg; 66*e1eccf28SAndroid Build Coastguard Worker uint8_t *mBufferPointer; 67*e1eccf28SAndroid Build Coastguard Worker AcquiredBufferAcquiredBuffer68*e1eccf28SAndroid Build Coastguard Worker AcquiredBuffer() : 69*e1eccf28SAndroid Build Coastguard Worker mImg(nullptr), 70*e1eccf28SAndroid Build Coastguard Worker mBufferPointer(nullptr) { 71*e1eccf28SAndroid Build Coastguard Worker } 72*e1eccf28SAndroid Build Coastguard Worker }; 73*e1eccf28SAndroid Build Coastguard Worker AcquiredBuffer *mAcquiredBuffer; 74*e1eccf28SAndroid Build Coastguard Worker }; 75*e1eccf28SAndroid Build Coastguard Worker 76*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript 77*e1eccf28SAndroid Build Coastguard Worker } // namespace android 78*e1eccf28SAndroid Build Coastguard Worker 79*e1eccf28SAndroid Build Coastguard Worker #endif // ANDROID_RS_GRALLOC_CONSUMER_H 80