xref: /aosp_15_r20/frameworks/rs/rsFileA3D.h (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2009 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_RS_FILE_A3D_H
18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_RS_FILE_A3D_H
19*e1eccf28SAndroid Build Coastguard Worker 
20*e1eccf28SAndroid Build Coastguard Worker #include "rsMesh.h"
21*e1eccf28SAndroid Build Coastguard Worker 
22*e1eccf28SAndroid Build Coastguard Worker #include "rsStream.h"
23*e1eccf28SAndroid Build Coastguard Worker #include <stdio.h>
24*e1eccf28SAndroid Build Coastguard Worker #include <vector>
25*e1eccf28SAndroid Build Coastguard Worker 
26*e1eccf28SAndroid Build Coastguard Worker #define A3D_MAGIC_KEY "Android3D_ff"
27*e1eccf28SAndroid Build Coastguard Worker 
28*e1eccf28SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
29*e1eccf28SAndroid Build Coastguard Worker namespace android {
30*e1eccf28SAndroid Build Coastguard Worker     class Asset;
31*e1eccf28SAndroid Build Coastguard Worker 
32*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
33*e1eccf28SAndroid Build Coastguard Worker 
34*e1eccf28SAndroid Build Coastguard Worker class FileA3D : public ObjectBase {
35*e1eccf28SAndroid Build Coastguard Worker public:
36*e1eccf28SAndroid Build Coastguard Worker     explicit FileA3D(Context *rsc);
37*e1eccf28SAndroid Build Coastguard Worker     ~FileA3D();
38*e1eccf28SAndroid Build Coastguard Worker 
39*e1eccf28SAndroid Build Coastguard Worker     uint32_t mMajorVersion;
40*e1eccf28SAndroid Build Coastguard Worker     uint32_t mMinorVersion;
41*e1eccf28SAndroid Build Coastguard Worker     uint64_t mIndexOffset;
42*e1eccf28SAndroid Build Coastguard Worker     uint64_t mStringTableOffset;
43*e1eccf28SAndroid Build Coastguard Worker     bool mUse64BitOffsets;
44*e1eccf28SAndroid Build Coastguard Worker 
45*e1eccf28SAndroid Build Coastguard Worker     class A3DIndexEntry {
46*e1eccf28SAndroid Build Coastguard Worker         const char *mObjectName;
47*e1eccf28SAndroid Build Coastguard Worker         RsA3DClassID mType;
48*e1eccf28SAndroid Build Coastguard Worker         uint64_t mOffset;
49*e1eccf28SAndroid Build Coastguard Worker         uint64_t mLength;
50*e1eccf28SAndroid Build Coastguard Worker         ObjectBase *mRsObj;
51*e1eccf28SAndroid Build Coastguard Worker     public:
52*e1eccf28SAndroid Build Coastguard Worker         friend class FileA3D;
getObjectName()53*e1eccf28SAndroid Build Coastguard Worker         const char *getObjectName() const {
54*e1eccf28SAndroid Build Coastguard Worker             return mObjectName;
55*e1eccf28SAndroid Build Coastguard Worker         }
getType()56*e1eccf28SAndroid Build Coastguard Worker         RsA3DClassID getType() const {
57*e1eccf28SAndroid Build Coastguard Worker             return mType;
58*e1eccf28SAndroid Build Coastguard Worker         }
59*e1eccf28SAndroid Build Coastguard Worker 
60*e1eccf28SAndroid Build Coastguard Worker         ~A3DIndexEntry();
61*e1eccf28SAndroid Build Coastguard Worker     };
62*e1eccf28SAndroid Build Coastguard Worker 
63*e1eccf28SAndroid Build Coastguard Worker     bool load(FILE *f);
64*e1eccf28SAndroid Build Coastguard Worker     bool load(Asset *asset);
65*e1eccf28SAndroid Build Coastguard Worker     bool load(const void *data, size_t length);
66*e1eccf28SAndroid Build Coastguard Worker 
67*e1eccf28SAndroid Build Coastguard Worker     size_t getNumIndexEntries() const;
68*e1eccf28SAndroid Build Coastguard Worker     const A3DIndexEntry* getIndexEntry(size_t index) const;
69*e1eccf28SAndroid Build Coastguard Worker     ObjectBase *initializeFromEntry(size_t index);
70*e1eccf28SAndroid Build Coastguard Worker 
71*e1eccf28SAndroid Build Coastguard Worker     void appendToFile(Context *rsc, ObjectBase *obj);
72*e1eccf28SAndroid Build Coastguard Worker     bool writeFile(const char *filename);
73*e1eccf28SAndroid Build Coastguard Worker 
74*e1eccf28SAndroid Build Coastguard Worker     // Currently files do not get serialized,
75*e1eccf28SAndroid Build Coastguard Worker     // but we need to inherit from ObjectBase for ref tracking
serialize(Context * rsc,OStream * stream)76*e1eccf28SAndroid Build Coastguard Worker     virtual void serialize(Context *rsc, OStream *stream) const {
77*e1eccf28SAndroid Build Coastguard Worker     }
getClassId()78*e1eccf28SAndroid Build Coastguard Worker     virtual RsA3DClassID getClassId() const {
79*e1eccf28SAndroid Build Coastguard Worker         return RS_A3D_CLASS_ID_UNKNOWN;
80*e1eccf28SAndroid Build Coastguard Worker     }
81*e1eccf28SAndroid Build Coastguard Worker 
82*e1eccf28SAndroid Build Coastguard Worker protected:
83*e1eccf28SAndroid Build Coastguard Worker 
84*e1eccf28SAndroid Build Coastguard Worker     void parseHeader(IStream *headerStream);
85*e1eccf28SAndroid Build Coastguard Worker 
86*e1eccf28SAndroid Build Coastguard Worker     const uint8_t * mData;
87*e1eccf28SAndroid Build Coastguard Worker     void * mAlloc;
88*e1eccf28SAndroid Build Coastguard Worker     uint64_t mDataSize;
89*e1eccf28SAndroid Build Coastguard Worker 
90*e1eccf28SAndroid Build Coastguard Worker     OStream *mWriteStream;
91*e1eccf28SAndroid Build Coastguard Worker     std::vector<A3DIndexEntry*> mWriteIndex;
92*e1eccf28SAndroid Build Coastguard Worker 
93*e1eccf28SAndroid Build Coastguard Worker     IStream *mReadStream;
94*e1eccf28SAndroid Build Coastguard Worker     std::vector<A3DIndexEntry*> mIndex;
95*e1eccf28SAndroid Build Coastguard Worker };
96*e1eccf28SAndroid Build Coastguard Worker 
97*e1eccf28SAndroid Build Coastguard Worker 
98*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
99*e1eccf28SAndroid Build Coastguard Worker } // namespace android
100*e1eccf28SAndroid Build Coastguard Worker #endif //ANDROID_RS_FILE_A3D_H
101*e1eccf28SAndroid Build Coastguard Worker 
102*e1eccf28SAndroid Build Coastguard Worker 
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