1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2011 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker *
4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker *
8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker *
10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker */
16*e1eccf28SAndroid Build Coastguard Worker
17*e1eccf28SAndroid Build Coastguard Worker #include "rsFBOCache.h"
18*e1eccf28SAndroid Build Coastguard Worker
19*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h"
20*e1eccf28SAndroid Build Coastguard Worker #include "rsAllocation.h"
21*e1eccf28SAndroid Build Coastguard Worker
22*e1eccf28SAndroid Build Coastguard Worker namespace android {
23*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
24*e1eccf28SAndroid Build Coastguard Worker
FBOCache()25*e1eccf28SAndroid Build Coastguard Worker FBOCache::FBOCache() {
26*e1eccf28SAndroid Build Coastguard Worker mDirty = true;
27*e1eccf28SAndroid Build Coastguard Worker mHal.state.colorTargetsCount = 1;
28*e1eccf28SAndroid Build Coastguard Worker mHal.state.colorTargets = new Allocation*[mHal.state.colorTargetsCount];
29*e1eccf28SAndroid Build Coastguard Worker mColorTargets = new ObjectBaseRef<Allocation>[mHal.state.colorTargetsCount];
30*e1eccf28SAndroid Build Coastguard Worker resetAll(nullptr);
31*e1eccf28SAndroid Build Coastguard Worker }
32*e1eccf28SAndroid Build Coastguard Worker
~FBOCache()33*e1eccf28SAndroid Build Coastguard Worker FBOCache::~FBOCache() {
34*e1eccf28SAndroid Build Coastguard Worker delete[] mHal.state.colorTargets;
35*e1eccf28SAndroid Build Coastguard Worker delete[] mColorTargets;
36*e1eccf28SAndroid Build Coastguard Worker }
37*e1eccf28SAndroid Build Coastguard Worker
init(Context * rsc)38*e1eccf28SAndroid Build Coastguard Worker void FBOCache::init(Context *rsc) {
39*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.framebuffer.init(rsc, this);
40*e1eccf28SAndroid Build Coastguard Worker }
41*e1eccf28SAndroid Build Coastguard Worker
deinit(Context * rsc)42*e1eccf28SAndroid Build Coastguard Worker void FBOCache::deinit(Context *rsc) {
43*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.framebuffer.destroy(rsc, this);
44*e1eccf28SAndroid Build Coastguard Worker }
45*e1eccf28SAndroid Build Coastguard Worker
bindColorTarget(Context * rsc,Allocation * a,uint32_t slot)46*e1eccf28SAndroid Build Coastguard Worker void FBOCache::bindColorTarget(Context *rsc, Allocation *a, uint32_t slot) {
47*e1eccf28SAndroid Build Coastguard Worker if (slot >= mHal.state.colorTargetsCount) {
48*e1eccf28SAndroid Build Coastguard Worker ALOGE("Invalid render target index");
49*e1eccf28SAndroid Build Coastguard Worker return;
50*e1eccf28SAndroid Build Coastguard Worker }
51*e1eccf28SAndroid Build Coastguard Worker if (a != nullptr) {
52*e1eccf28SAndroid Build Coastguard Worker if (!(a->getIsTexture() || (a->mHal.state.usageFlags & RS_ALLOCATION_USAGE_IO_OUTPUT))) {
53*e1eccf28SAndroid Build Coastguard Worker ALOGE("Invalid Color Target");
54*e1eccf28SAndroid Build Coastguard Worker return;
55*e1eccf28SAndroid Build Coastguard Worker }
56*e1eccf28SAndroid Build Coastguard Worker }
57*e1eccf28SAndroid Build Coastguard Worker mColorTargets[slot].set(a);
58*e1eccf28SAndroid Build Coastguard Worker mHal.state.colorTargets[slot] = a;
59*e1eccf28SAndroid Build Coastguard Worker mDirty = true;
60*e1eccf28SAndroid Build Coastguard Worker }
61*e1eccf28SAndroid Build Coastguard Worker
bindDepthTarget(Context * rsc,Allocation * a)62*e1eccf28SAndroid Build Coastguard Worker void FBOCache::bindDepthTarget(Context *rsc, Allocation *a) {
63*e1eccf28SAndroid Build Coastguard Worker if (a != nullptr) {
64*e1eccf28SAndroid Build Coastguard Worker if (!a->getIsRenderTarget()) {
65*e1eccf28SAndroid Build Coastguard Worker ALOGE("Invalid Depth Target");
66*e1eccf28SAndroid Build Coastguard Worker return;
67*e1eccf28SAndroid Build Coastguard Worker }
68*e1eccf28SAndroid Build Coastguard Worker }
69*e1eccf28SAndroid Build Coastguard Worker mDepthTarget.set(a);
70*e1eccf28SAndroid Build Coastguard Worker mHal.state.depthTarget = a;
71*e1eccf28SAndroid Build Coastguard Worker mDirty = true;
72*e1eccf28SAndroid Build Coastguard Worker }
73*e1eccf28SAndroid Build Coastguard Worker
resetAll(Context *)74*e1eccf28SAndroid Build Coastguard Worker void FBOCache::resetAll(Context *) {
75*e1eccf28SAndroid Build Coastguard Worker for (uint32_t i = 0; i < mHal.state.colorTargetsCount; i ++) {
76*e1eccf28SAndroid Build Coastguard Worker mColorTargets[i].set(nullptr);
77*e1eccf28SAndroid Build Coastguard Worker mHal.state.colorTargets[i] = nullptr;
78*e1eccf28SAndroid Build Coastguard Worker }
79*e1eccf28SAndroid Build Coastguard Worker mDepthTarget.set(nullptr);
80*e1eccf28SAndroid Build Coastguard Worker mHal.state.depthTarget = nullptr;
81*e1eccf28SAndroid Build Coastguard Worker mDirty = true;
82*e1eccf28SAndroid Build Coastguard Worker }
83*e1eccf28SAndroid Build Coastguard Worker
setup(Context * rsc)84*e1eccf28SAndroid Build Coastguard Worker void FBOCache::setup(Context *rsc) {
85*e1eccf28SAndroid Build Coastguard Worker if (!mDirty) {
86*e1eccf28SAndroid Build Coastguard Worker return;
87*e1eccf28SAndroid Build Coastguard Worker }
88*e1eccf28SAndroid Build Coastguard Worker
89*e1eccf28SAndroid Build Coastguard Worker rsc->mHal.funcs.framebuffer.setActive(rsc, this);
90*e1eccf28SAndroid Build Coastguard Worker
91*e1eccf28SAndroid Build Coastguard Worker mDirty = false;
92*e1eccf28SAndroid Build Coastguard Worker }
93*e1eccf28SAndroid Build Coastguard Worker
94*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
95*e1eccf28SAndroid Build Coastguard Worker } // namespace android
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