xref: /aosp_15_r20/frameworks/rs/rsApiDevice.cpp (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #include "rsDevice.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h"
19*e1eccf28SAndroid Build Coastguard Worker #include "rsThreadIO.h"
20*e1eccf28SAndroid Build Coastguard Worker #include "rsgApiStructs.h"
21*e1eccf28SAndroid Build Coastguard Worker #include "rsgApiFuncDecl.h"
22*e1eccf28SAndroid Build Coastguard Worker #include "rsFifo.h"
23*e1eccf28SAndroid Build Coastguard Worker 
24*e1eccf28SAndroid Build Coastguard Worker namespace android {
25*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
26*e1eccf28SAndroid Build Coastguard Worker 
rsDeviceCreate()27*e1eccf28SAndroid Build Coastguard Worker extern "C" RsDevice rsDeviceCreate() {
28*e1eccf28SAndroid Build Coastguard Worker     Device * d = new Device();
29*e1eccf28SAndroid Build Coastguard Worker     return d;
30*e1eccf28SAndroid Build Coastguard Worker }
31*e1eccf28SAndroid Build Coastguard Worker 
rsDeviceDestroy(RsDevice dev)32*e1eccf28SAndroid Build Coastguard Worker extern "C" void rsDeviceDestroy(RsDevice dev) {
33*e1eccf28SAndroid Build Coastguard Worker     // A Device should be destroyed in the destructor of the associated Context.
34*e1eccf28SAndroid Build Coastguard Worker     // Keep this empty function here even after calls to nDeviceDestroy() in
35*e1eccf28SAndroid Build Coastguard Worker     // RenderScript.helpDestroy() have been removed. This is necessary to keep
36*e1eccf28SAndroid Build Coastguard Worker     // existing apps running.
37*e1eccf28SAndroid Build Coastguard Worker }
38*e1eccf28SAndroid Build Coastguard Worker 
rsDeviceSetConfig(RsDevice dev,RsDeviceParam p,int32_t value)39*e1eccf28SAndroid Build Coastguard Worker extern "C" void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) {
40*e1eccf28SAndroid Build Coastguard Worker     Device * d = static_cast<Device *>(dev);
41*e1eccf28SAndroid Build Coastguard Worker     if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) {
42*e1eccf28SAndroid Build Coastguard Worker         d->mForceSW = value != 0;
43*e1eccf28SAndroid Build Coastguard Worker         return;
44*e1eccf28SAndroid Build Coastguard Worker     }
45*e1eccf28SAndroid Build Coastguard Worker     rsAssert(0);
46*e1eccf28SAndroid Build Coastguard Worker }
47*e1eccf28SAndroid Build Coastguard Worker 
48*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
49*e1eccf28SAndroid Build Coastguard Worker } // namespace android
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