1*e1eccf28SAndroid Build Coastguard Worker /* 2*e1eccf28SAndroid Build Coastguard Worker * Copyright (C) 2016 The Android Open Source Project 3*e1eccf28SAndroid Build Coastguard Worker * 4*e1eccf28SAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*e1eccf28SAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*e1eccf28SAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*e1eccf28SAndroid Build Coastguard Worker * 8*e1eccf28SAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*e1eccf28SAndroid Build Coastguard Worker * 10*e1eccf28SAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*e1eccf28SAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*e1eccf28SAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*e1eccf28SAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*e1eccf28SAndroid Build Coastguard Worker * limitations under the License. 15*e1eccf28SAndroid Build Coastguard Worker */ 16*e1eccf28SAndroid Build Coastguard Worker 17*e1eccf28SAndroid Build Coastguard Worker #include "rsDevice.h" 18*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h" 19*e1eccf28SAndroid Build Coastguard Worker #include "rsThreadIO.h" 20*e1eccf28SAndroid Build Coastguard Worker #include "rsgApiStructs.h" 21*e1eccf28SAndroid Build Coastguard Worker #include "rsgApiFuncDecl.h" 22*e1eccf28SAndroid Build Coastguard Worker #include "rsFifo.h" 23*e1eccf28SAndroid Build Coastguard Worker 24*e1eccf28SAndroid Build Coastguard Worker namespace android { 25*e1eccf28SAndroid Build Coastguard Worker namespace renderscript { 26*e1eccf28SAndroid Build Coastguard Worker rsDeviceCreate()27*e1eccf28SAndroid Build Coastguard Workerextern "C" RsDevice rsDeviceCreate() { 28*e1eccf28SAndroid Build Coastguard Worker Device * d = new Device(); 29*e1eccf28SAndroid Build Coastguard Worker return d; 30*e1eccf28SAndroid Build Coastguard Worker } 31*e1eccf28SAndroid Build Coastguard Worker rsDeviceDestroy(RsDevice dev)32*e1eccf28SAndroid Build Coastguard Workerextern "C" void rsDeviceDestroy(RsDevice dev) { 33*e1eccf28SAndroid Build Coastguard Worker // A Device should be destroyed in the destructor of the associated Context. 34*e1eccf28SAndroid Build Coastguard Worker // Keep this empty function here even after calls to nDeviceDestroy() in 35*e1eccf28SAndroid Build Coastguard Worker // RenderScript.helpDestroy() have been removed. This is necessary to keep 36*e1eccf28SAndroid Build Coastguard Worker // existing apps running. 37*e1eccf28SAndroid Build Coastguard Worker } 38*e1eccf28SAndroid Build Coastguard Worker rsDeviceSetConfig(RsDevice dev,RsDeviceParam p,int32_t value)39*e1eccf28SAndroid Build Coastguard Workerextern "C" void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) { 40*e1eccf28SAndroid Build Coastguard Worker Device * d = static_cast<Device *>(dev); 41*e1eccf28SAndroid Build Coastguard Worker if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) { 42*e1eccf28SAndroid Build Coastguard Worker d->mForceSW = value != 0; 43*e1eccf28SAndroid Build Coastguard Worker return; 44*e1eccf28SAndroid Build Coastguard Worker } 45*e1eccf28SAndroid Build Coastguard Worker rsAssert(0); 46*e1eccf28SAndroid Build Coastguard Worker } 47*e1eccf28SAndroid Build Coastguard Worker 48*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript 49*e1eccf28SAndroid Build Coastguard Worker } // namespace android 50