xref: /aosp_15_r20/frameworks/rs/rsApiContext.cpp (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2016 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #include "rsDevice.h"
18*e1eccf28SAndroid Build Coastguard Worker #include "rsContext.h"
19*e1eccf28SAndroid Build Coastguard Worker #include "rsThreadIO.h"
20*e1eccf28SAndroid Build Coastguard Worker #include "rsgApiStructs.h"
21*e1eccf28SAndroid Build Coastguard Worker #include "rsgApiFuncDecl.h"
22*e1eccf28SAndroid Build Coastguard Worker #include "rsFifo.h"
23*e1eccf28SAndroid Build Coastguard Worker 
24*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::Context;
25*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::Device;
26*e1eccf28SAndroid Build Coastguard Worker using android::renderscript::ObjectBase;
27*e1eccf28SAndroid Build Coastguard Worker 
rsContextCreateVendor(RsDevice vdev,uint32_t version,uint32_t sdkVersion,RsContextType ct,uint32_t flags,const char * vendorDriverName)28*e1eccf28SAndroid Build Coastguard Worker extern "C" RsContext rsContextCreateVendor(RsDevice vdev, uint32_t version, uint32_t sdkVersion,
29*e1eccf28SAndroid Build Coastguard Worker                                            RsContextType ct, uint32_t flags,
30*e1eccf28SAndroid Build Coastguard Worker                                            const char* vendorDriverName) {
31*e1eccf28SAndroid Build Coastguard Worker     Device * dev = static_cast<Device *>(vdev);
32*e1eccf28SAndroid Build Coastguard Worker     Context *rsc = Context::createContext(dev, nullptr, ct, flags, vendorDriverName);
33*e1eccf28SAndroid Build Coastguard Worker     if (rsc) {
34*e1eccf28SAndroid Build Coastguard Worker         rsc->setTargetSdkVersion(sdkVersion);
35*e1eccf28SAndroid Build Coastguard Worker     }
36*e1eccf28SAndroid Build Coastguard Worker     return rsc;
37*e1eccf28SAndroid Build Coastguard Worker }
38*e1eccf28SAndroid Build Coastguard Worker 
rsContextCreate(RsDevice vdev,uint32_t version,uint32_t sdkVersion,RsContextType ct,uint32_t flags)39*e1eccf28SAndroid Build Coastguard Worker extern "C" RsContext rsContextCreate(RsDevice vdev, uint32_t version, uint32_t sdkVersion,
40*e1eccf28SAndroid Build Coastguard Worker                                       RsContextType ct, uint32_t flags) {
41*e1eccf28SAndroid Build Coastguard Worker     return rsContextCreateVendor(vdev, version, sdkVersion, ct, flags, nullptr);
42*e1eccf28SAndroid Build Coastguard Worker }
43*e1eccf28SAndroid Build Coastguard Worker 
rsaContextSetNativeLibDir(RsContext con,char * libDir,size_t length)44*e1eccf28SAndroid Build Coastguard Worker extern "C" void rsaContextSetNativeLibDir(RsContext con, char *libDir, size_t length) {
45*e1eccf28SAndroid Build Coastguard Worker #ifdef RS_COMPATIBILITY_LIB
46*e1eccf28SAndroid Build Coastguard Worker     Context *rsc = static_cast<Context *>(con);
47*e1eccf28SAndroid Build Coastguard Worker     rsc->setNativeLibDir(libDir, length);
48*e1eccf28SAndroid Build Coastguard Worker #endif
49*e1eccf28SAndroid Build Coastguard Worker }
50*e1eccf28SAndroid Build Coastguard Worker 
51*e1eccf28SAndroid Build Coastguard Worker // TODO: Figure out better naming schemes for all the rs* functions.
52*e1eccf28SAndroid Build Coastguard Worker // Currently they share the same names as the NDK counterparts, and that is
53*e1eccf28SAndroid Build Coastguard Worker // causing lots of confusion.
54*e1eccf28SAndroid Build Coastguard Worker #if !defined(RS_VENDOR_LIB) && !defined(RS_COMPATIBILITY_LIB)
rsContextCreateGL(RsDevice vdev,uint32_t version,uint32_t sdkVersion,RsSurfaceConfig sc,uint32_t dpi)55*e1eccf28SAndroid Build Coastguard Worker extern "C" RsContext rsContextCreateGL(RsDevice vdev, uint32_t version,
56*e1eccf28SAndroid Build Coastguard Worker                                        uint32_t sdkVersion, RsSurfaceConfig sc,
57*e1eccf28SAndroid Build Coastguard Worker                                        uint32_t dpi) {
58*e1eccf28SAndroid Build Coastguard Worker     //ALOGV("rsContextCreateGL dev=%p", vdev);
59*e1eccf28SAndroid Build Coastguard Worker     Device * dev = static_cast<Device *>(vdev);
60*e1eccf28SAndroid Build Coastguard Worker     Context *rsc = Context::createContext(dev, &sc);
61*e1eccf28SAndroid Build Coastguard Worker     if (rsc) {
62*e1eccf28SAndroid Build Coastguard Worker         rsc->setTargetSdkVersion(sdkVersion);
63*e1eccf28SAndroid Build Coastguard Worker         rsc->setDPI(dpi);
64*e1eccf28SAndroid Build Coastguard Worker     }
65*e1eccf28SAndroid Build Coastguard Worker     //ALOGV("%p rsContextCreateGL ret", rsc);
66*e1eccf28SAndroid Build Coastguard Worker     return rsc;
67*e1eccf28SAndroid Build Coastguard Worker }
68*e1eccf28SAndroid Build Coastguard Worker #endif
69*e1eccf28SAndroid Build Coastguard Worker 
70*e1eccf28SAndroid Build Coastguard Worker // Only to be called at a3d load time, before object is visible to user
71*e1eccf28SAndroid Build Coastguard Worker // not thread safe
rsaGetName(RsContext con,void * obj,const char ** name)72*e1eccf28SAndroid Build Coastguard Worker extern "C" void rsaGetName(RsContext con, void * obj, const char **name) {
73*e1eccf28SAndroid Build Coastguard Worker     ObjectBase *ob = static_cast<ObjectBase *>(obj);
74*e1eccf28SAndroid Build Coastguard Worker     (*name) = ob->getName();
75*e1eccf28SAndroid Build Coastguard Worker }
76