1*e1eccf28SAndroid Build Coastguard Workertarget datalayout = "e-m:e-i64:64-i128:128-n32:64-S128" 2*e1eccf28SAndroid Build Coastguard Workertarget triple = "aarch64-linux-android" 3*e1eccf28SAndroid Build Coastguard Worker 4*e1eccf28SAndroid Build Coastguard Workerdeclare float @llvm.sqrt.f32(float) 5*e1eccf28SAndroid Build Coastguard Workerdeclare float @llvm.pow.f32(float, float) 6*e1eccf28SAndroid Build Coastguard Workerdeclare float @llvm.fabs.f32(float) 7*e1eccf28SAndroid Build Coastguard Workerdeclare <2 x float> @llvm.fabs.v2f32(<2 x float>) 8*e1eccf28SAndroid Build Coastguard Workerdeclare <3 x float> @llvm.fabs.v3f32(<3 x float>) 9*e1eccf28SAndroid Build Coastguard Workerdeclare <4 x float> @llvm.fabs.v4f32(<4 x float>) 10*e1eccf28SAndroid Build Coastguard Worker 11*e1eccf28SAndroid Build Coastguard Workerdefine float @_Z4sqrtf(float %v) nounwind readnone alwaysinline { 12*e1eccf28SAndroid Build Coastguard Worker %1 = tail call float @llvm.sqrt.f32(float %v) 13*e1eccf28SAndroid Build Coastguard Worker ret float %1 14*e1eccf28SAndroid Build Coastguard Worker} 15*e1eccf28SAndroid Build Coastguard Worker 16*e1eccf28SAndroid Build Coastguard Workerdefine float @_Z3powff(float %v1, float %v2) nounwind readnone alwaysinline { 17*e1eccf28SAndroid Build Coastguard Worker %1 = tail call float @llvm.pow.f32(float %v1, float %v2) 18*e1eccf28SAndroid Build Coastguard Worker ret float %1 19*e1eccf28SAndroid Build Coastguard Worker} 20