xref: /aosp_15_r20/frameworks/rs/driver/rsdMeshObj.h (revision e1eccf28f96817838ad6867f7f39d2351ec11f56)
1*e1eccf28SAndroid Build Coastguard Worker /*
2*e1eccf28SAndroid Build Coastguard Worker  * Copyright (C) 2011 The Android Open Source Project
3*e1eccf28SAndroid Build Coastguard Worker  *
4*e1eccf28SAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*e1eccf28SAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*e1eccf28SAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*e1eccf28SAndroid Build Coastguard Worker  *
8*e1eccf28SAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*e1eccf28SAndroid Build Coastguard Worker  *
10*e1eccf28SAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*e1eccf28SAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*e1eccf28SAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*e1eccf28SAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*e1eccf28SAndroid Build Coastguard Worker  * limitations under the License.
15*e1eccf28SAndroid Build Coastguard Worker  */
16*e1eccf28SAndroid Build Coastguard Worker 
17*e1eccf28SAndroid Build Coastguard Worker #ifndef ANDROID_RSD_MESH_OBJ_H
18*e1eccf28SAndroid Build Coastguard Worker #define ANDROID_RSD_MESH_OBJ_H
19*e1eccf28SAndroid Build Coastguard Worker 
20*e1eccf28SAndroid Build Coastguard Worker // ---------------------------------------------------------------------------
21*e1eccf28SAndroid Build Coastguard Worker namespace android {
22*e1eccf28SAndroid Build Coastguard Worker namespace renderscript {
23*e1eccf28SAndroid Build Coastguard Worker 
24*e1eccf28SAndroid Build Coastguard Worker     class Context;
25*e1eccf28SAndroid Build Coastguard Worker     class Mesh;
26*e1eccf28SAndroid Build Coastguard Worker     class Element;
27*e1eccf28SAndroid Build Coastguard Worker 
28*e1eccf28SAndroid Build Coastguard Worker } // namespace renderscript
29*e1eccf28SAndroid Build Coastguard Worker } // namespace android
30*e1eccf28SAndroid Build Coastguard Worker 
31*e1eccf28SAndroid Build Coastguard Worker #include "driver/rsdVertexArray.h"
32*e1eccf28SAndroid Build Coastguard Worker 
33*e1eccf28SAndroid Build Coastguard Worker // An element is a group of Components that occupies one cell in a structure.
34*e1eccf28SAndroid Build Coastguard Worker class RsdMeshObj {
35*e1eccf28SAndroid Build Coastguard Worker public:
36*e1eccf28SAndroid Build Coastguard Worker     RsdMeshObj(const android::renderscript::Context *,
37*e1eccf28SAndroid Build Coastguard Worker             const android::renderscript::Mesh *);
38*e1eccf28SAndroid Build Coastguard Worker     ~RsdMeshObj();
39*e1eccf28SAndroid Build Coastguard Worker 
40*e1eccf28SAndroid Build Coastguard Worker     void renderPrimitiveRange(const android::renderscript::Context *,
41*e1eccf28SAndroid Build Coastguard Worker                               uint32_t primIndex, size_t start, uint32_t len) const;
42*e1eccf28SAndroid Build Coastguard Worker 
43*e1eccf28SAndroid Build Coastguard Worker     bool init(const android::renderscript::Context *rsc);
44*e1eccf28SAndroid Build Coastguard Worker 
45*e1eccf28SAndroid Build Coastguard Worker protected:
46*e1eccf28SAndroid Build Coastguard Worker     const android::renderscript::Mesh *mRSMesh;
47*e1eccf28SAndroid Build Coastguard Worker 
48*e1eccf28SAndroid Build Coastguard Worker     uint32_t *mGLPrimitives;
49*e1eccf28SAndroid Build Coastguard Worker     void updateGLPrimitives(const android::renderscript::Context *rsc);
50*e1eccf28SAndroid Build Coastguard Worker 
51*e1eccf28SAndroid Build Coastguard Worker     bool isValidGLComponent(const android::renderscript::Element *elem, uint32_t fieldIdx);
52*e1eccf28SAndroid Build Coastguard Worker     // Attribues that allow us to map to GL
53*e1eccf28SAndroid Build Coastguard Worker     RsdVertexArray::Attrib *mAttribs;
54*e1eccf28SAndroid Build Coastguard Worker     // This allows us to figure out which allocation the attribute
55*e1eccf28SAndroid Build Coastguard Worker     // belongs to. In the event the allocation is uploaded to GL
56*e1eccf28SAndroid Build Coastguard Worker     // buffer, it lets us properly map it
57*e1eccf28SAndroid Build Coastguard Worker     uint32_t *mAttribAllocationIndex;
58*e1eccf28SAndroid Build Coastguard Worker     uint32_t mAttribCount;
59*e1eccf28SAndroid Build Coastguard Worker };
60*e1eccf28SAndroid Build Coastguard Worker 
61*e1eccf28SAndroid Build Coastguard Worker #endif //ANDROID_RSD_MESH_OBJ_H
62*e1eccf28SAndroid Build Coastguard Worker 
63*e1eccf28SAndroid Build Coastguard Worker 
64*e1eccf28SAndroid Build Coastguard Worker 
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