1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2016 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #define ATRACE_TAG ATRACE_TAG_GRAPHICS
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #include "layers_extensions.h"
20*38e8c45fSAndroid Build Coastguard Worker
21*38e8c45fSAndroid Build Coastguard Worker #include <alloca.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <dirent.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <dlfcn.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <string.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <sys/prctl.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <unistd.h>
27*38e8c45fSAndroid Build Coastguard Worker
28*38e8c45fSAndroid Build Coastguard Worker #include <mutex>
29*38e8c45fSAndroid Build Coastguard Worker #include <string>
30*38e8c45fSAndroid Build Coastguard Worker #include <vector>
31*38e8c45fSAndroid Build Coastguard Worker
32*38e8c45fSAndroid Build Coastguard Worker #include <android/dlext.h>
33*38e8c45fSAndroid Build Coastguard Worker #include <android-base/strings.h>
34*38e8c45fSAndroid Build Coastguard Worker #include <cutils/properties.h>
35*38e8c45fSAndroid Build Coastguard Worker #include <graphicsenv/GraphicsEnv.h>
36*38e8c45fSAndroid Build Coastguard Worker #include <log/log.h>
37*38e8c45fSAndroid Build Coastguard Worker #include <nativebridge/native_bridge.h>
38*38e8c45fSAndroid Build Coastguard Worker #include <nativeloader/native_loader.h>
39*38e8c45fSAndroid Build Coastguard Worker #include <utils/Trace.h>
40*38e8c45fSAndroid Build Coastguard Worker #include <ziparchive/zip_archive.h>
41*38e8c45fSAndroid Build Coastguard Worker
42*38e8c45fSAndroid Build Coastguard Worker // TODO(b/143296676): This file currently builds up global data structures as it
43*38e8c45fSAndroid Build Coastguard Worker // loads, and never cleans them up. This means we're doing heap allocations
44*38e8c45fSAndroid Build Coastguard Worker // without going through an app-provided allocator, but worse, we'll leak those
45*38e8c45fSAndroid Build Coastguard Worker // allocations if the loader is unloaded.
46*38e8c45fSAndroid Build Coastguard Worker //
47*38e8c45fSAndroid Build Coastguard Worker // We should allocate "enough" BSS space, and suballocate from there. Will
48*38e8c45fSAndroid Build Coastguard Worker // probably want to intern strings, etc., and will need some custom/manual data
49*38e8c45fSAndroid Build Coastguard Worker // structures.
50*38e8c45fSAndroid Build Coastguard Worker
51*38e8c45fSAndroid Build Coastguard Worker namespace vulkan {
52*38e8c45fSAndroid Build Coastguard Worker namespace api {
53*38e8c45fSAndroid Build Coastguard Worker
54*38e8c45fSAndroid Build Coastguard Worker struct Layer {
55*38e8c45fSAndroid Build Coastguard Worker VkLayerProperties properties;
56*38e8c45fSAndroid Build Coastguard Worker size_t library_idx;
57*38e8c45fSAndroid Build Coastguard Worker
58*38e8c45fSAndroid Build Coastguard Worker // true if the layer intercepts vkCreateDevice and device commands
59*38e8c45fSAndroid Build Coastguard Worker bool is_global;
60*38e8c45fSAndroid Build Coastguard Worker
61*38e8c45fSAndroid Build Coastguard Worker std::vector<VkExtensionProperties> instance_extensions;
62*38e8c45fSAndroid Build Coastguard Worker std::vector<VkExtensionProperties> device_extensions;
63*38e8c45fSAndroid Build Coastguard Worker };
64*38e8c45fSAndroid Build Coastguard Worker
65*38e8c45fSAndroid Build Coastguard Worker namespace {
66*38e8c45fSAndroid Build Coastguard Worker
67*38e8c45fSAndroid Build Coastguard Worker const char kSystemLayerLibraryDir[] = "/data/local/debug/vulkan";
68*38e8c45fSAndroid Build Coastguard Worker
69*38e8c45fSAndroid Build Coastguard Worker class LayerLibrary {
70*38e8c45fSAndroid Build Coastguard Worker public:
LayerLibrary(const std::string & path,const std::string & filename)71*38e8c45fSAndroid Build Coastguard Worker explicit LayerLibrary(const std::string& path,
72*38e8c45fSAndroid Build Coastguard Worker const std::string& filename)
73*38e8c45fSAndroid Build Coastguard Worker : path_(path),
74*38e8c45fSAndroid Build Coastguard Worker filename_(filename),
75*38e8c45fSAndroid Build Coastguard Worker dlhandle_(nullptr),
76*38e8c45fSAndroid Build Coastguard Worker native_bridge_(false),
77*38e8c45fSAndroid Build Coastguard Worker opened_with_native_loader_(false),
78*38e8c45fSAndroid Build Coastguard Worker refcount_(0) {}
79*38e8c45fSAndroid Build Coastguard Worker
LayerLibrary(LayerLibrary && other)80*38e8c45fSAndroid Build Coastguard Worker LayerLibrary(LayerLibrary&& other) noexcept
81*38e8c45fSAndroid Build Coastguard Worker : path_(std::move(other.path_)),
82*38e8c45fSAndroid Build Coastguard Worker filename_(std::move(other.filename_)),
83*38e8c45fSAndroid Build Coastguard Worker dlhandle_(other.dlhandle_),
84*38e8c45fSAndroid Build Coastguard Worker native_bridge_(other.native_bridge_),
85*38e8c45fSAndroid Build Coastguard Worker opened_with_native_loader_(other.opened_with_native_loader_),
86*38e8c45fSAndroid Build Coastguard Worker refcount_(other.refcount_) {
87*38e8c45fSAndroid Build Coastguard Worker other.dlhandle_ = nullptr;
88*38e8c45fSAndroid Build Coastguard Worker other.refcount_ = 0;
89*38e8c45fSAndroid Build Coastguard Worker }
90*38e8c45fSAndroid Build Coastguard Worker
91*38e8c45fSAndroid Build Coastguard Worker LayerLibrary(const LayerLibrary&) = delete;
92*38e8c45fSAndroid Build Coastguard Worker LayerLibrary& operator=(const LayerLibrary&) = delete;
93*38e8c45fSAndroid Build Coastguard Worker
94*38e8c45fSAndroid Build Coastguard Worker // these are thread-safe
95*38e8c45fSAndroid Build Coastguard Worker bool Open();
96*38e8c45fSAndroid Build Coastguard Worker void Close();
97*38e8c45fSAndroid Build Coastguard Worker
98*38e8c45fSAndroid Build Coastguard Worker bool EnumerateLayers(size_t library_idx,
99*38e8c45fSAndroid Build Coastguard Worker std::vector<Layer>& instance_layers) const;
100*38e8c45fSAndroid Build Coastguard Worker
101*38e8c45fSAndroid Build Coastguard Worker void* GetGPA(const Layer& layer, const std::string_view gpa_name) const;
102*38e8c45fSAndroid Build Coastguard Worker
GetFilename()103*38e8c45fSAndroid Build Coastguard Worker const std::string GetFilename() { return filename_; }
104*38e8c45fSAndroid Build Coastguard Worker
105*38e8c45fSAndroid Build Coastguard Worker private:
106*38e8c45fSAndroid Build Coastguard Worker // TODO(b/79940628): remove that adapter when we could use NativeBridgeGetTrampoline
107*38e8c45fSAndroid Build Coastguard Worker // for native libraries.
108*38e8c45fSAndroid Build Coastguard Worker template<typename Func = void*>
GetTrampoline(const char * name) const109*38e8c45fSAndroid Build Coastguard Worker Func GetTrampoline(const char* name) const {
110*38e8c45fSAndroid Build Coastguard Worker if (native_bridge_) {
111*38e8c45fSAndroid Build Coastguard Worker return reinterpret_cast<Func>(android::NativeBridgeGetTrampoline(
112*38e8c45fSAndroid Build Coastguard Worker dlhandle_, name, nullptr, 0));
113*38e8c45fSAndroid Build Coastguard Worker }
114*38e8c45fSAndroid Build Coastguard Worker return reinterpret_cast<Func>(dlsym(dlhandle_, name));
115*38e8c45fSAndroid Build Coastguard Worker }
116*38e8c45fSAndroid Build Coastguard Worker
117*38e8c45fSAndroid Build Coastguard Worker const std::string path_;
118*38e8c45fSAndroid Build Coastguard Worker
119*38e8c45fSAndroid Build Coastguard Worker // Track the filename alone so we can detect duplicates
120*38e8c45fSAndroid Build Coastguard Worker const std::string filename_;
121*38e8c45fSAndroid Build Coastguard Worker
122*38e8c45fSAndroid Build Coastguard Worker std::mutex mutex_;
123*38e8c45fSAndroid Build Coastguard Worker void* dlhandle_;
124*38e8c45fSAndroid Build Coastguard Worker bool native_bridge_;
125*38e8c45fSAndroid Build Coastguard Worker bool opened_with_native_loader_;
126*38e8c45fSAndroid Build Coastguard Worker size_t refcount_;
127*38e8c45fSAndroid Build Coastguard Worker };
128*38e8c45fSAndroid Build Coastguard Worker
Open()129*38e8c45fSAndroid Build Coastguard Worker bool LayerLibrary::Open() {
130*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mutex_);
131*38e8c45fSAndroid Build Coastguard Worker if (refcount_++ == 0) {
132*38e8c45fSAndroid Build Coastguard Worker ALOGV("opening layer library '%s'", path_.c_str());
133*38e8c45fSAndroid Build Coastguard Worker // Libraries in the system layer library dir can't be loaded into
134*38e8c45fSAndroid Build Coastguard Worker // the application namespace. That causes compatibility problems, since
135*38e8c45fSAndroid Build Coastguard Worker // any symbol dependencies will be resolved by system libraries. They
136*38e8c45fSAndroid Build Coastguard Worker // can't safely use libc++_shared, for example. Which is one reason
137*38e8c45fSAndroid Build Coastguard Worker // (among several) we only allow them in non-user builds.
138*38e8c45fSAndroid Build Coastguard Worker auto app_namespace = android::GraphicsEnv::getInstance().getAppNamespace();
139*38e8c45fSAndroid Build Coastguard Worker if (app_namespace &&
140*38e8c45fSAndroid Build Coastguard Worker !android::base::StartsWith(path_, kSystemLayerLibraryDir)) {
141*38e8c45fSAndroid Build Coastguard Worker char* error_msg = nullptr;
142*38e8c45fSAndroid Build Coastguard Worker dlhandle_ = android::OpenNativeLibraryInNamespace(
143*38e8c45fSAndroid Build Coastguard Worker app_namespace, path_.c_str(), &native_bridge_, &error_msg);
144*38e8c45fSAndroid Build Coastguard Worker if (!dlhandle_) {
145*38e8c45fSAndroid Build Coastguard Worker ALOGE("failed to load layer library '%s': %s", path_.c_str(), error_msg);
146*38e8c45fSAndroid Build Coastguard Worker android::NativeLoaderFreeErrorMessage(error_msg);
147*38e8c45fSAndroid Build Coastguard Worker refcount_ = 0;
148*38e8c45fSAndroid Build Coastguard Worker return false;
149*38e8c45fSAndroid Build Coastguard Worker }
150*38e8c45fSAndroid Build Coastguard Worker opened_with_native_loader_ = true;
151*38e8c45fSAndroid Build Coastguard Worker } else {
152*38e8c45fSAndroid Build Coastguard Worker dlhandle_ = dlopen(path_.c_str(), RTLD_NOW | RTLD_LOCAL);
153*38e8c45fSAndroid Build Coastguard Worker if (!dlhandle_) {
154*38e8c45fSAndroid Build Coastguard Worker ALOGE("failed to load layer library '%s': %s", path_.c_str(),
155*38e8c45fSAndroid Build Coastguard Worker dlerror());
156*38e8c45fSAndroid Build Coastguard Worker refcount_ = 0;
157*38e8c45fSAndroid Build Coastguard Worker return false;
158*38e8c45fSAndroid Build Coastguard Worker }
159*38e8c45fSAndroid Build Coastguard Worker opened_with_native_loader_ = false;
160*38e8c45fSAndroid Build Coastguard Worker }
161*38e8c45fSAndroid Build Coastguard Worker }
162*38e8c45fSAndroid Build Coastguard Worker return true;
163*38e8c45fSAndroid Build Coastguard Worker }
164*38e8c45fSAndroid Build Coastguard Worker
Close()165*38e8c45fSAndroid Build Coastguard Worker void LayerLibrary::Close() {
166*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(mutex_);
167*38e8c45fSAndroid Build Coastguard Worker if (--refcount_ == 0) {
168*38e8c45fSAndroid Build Coastguard Worker ALOGV("closing layer library '%s'", path_.c_str());
169*38e8c45fSAndroid Build Coastguard Worker // we close the .so same way as we opened. It's importain, because
170*38e8c45fSAndroid Build Coastguard Worker // android::CloseNativeLibrary lives in libnativeloader.so, which is
171*38e8c45fSAndroid Build Coastguard Worker // not accessible for early loaded services like SurfaceFlinger
172*38e8c45fSAndroid Build Coastguard Worker if (opened_with_native_loader_) {
173*38e8c45fSAndroid Build Coastguard Worker char* error_msg = nullptr;
174*38e8c45fSAndroid Build Coastguard Worker if (!android::CloseNativeLibrary(dlhandle_, native_bridge_, &error_msg)) {
175*38e8c45fSAndroid Build Coastguard Worker ALOGE("failed to unload library '%s': %s", path_.c_str(), error_msg);
176*38e8c45fSAndroid Build Coastguard Worker android::NativeLoaderFreeErrorMessage(error_msg);
177*38e8c45fSAndroid Build Coastguard Worker refcount_++;
178*38e8c45fSAndroid Build Coastguard Worker return;
179*38e8c45fSAndroid Build Coastguard Worker }
180*38e8c45fSAndroid Build Coastguard Worker } else {
181*38e8c45fSAndroid Build Coastguard Worker if (dlclose(dlhandle_) != 0) {
182*38e8c45fSAndroid Build Coastguard Worker ALOGE("failed to unload library '%s': %s", path_.c_str(), dlerror());
183*38e8c45fSAndroid Build Coastguard Worker refcount_++;
184*38e8c45fSAndroid Build Coastguard Worker return;
185*38e8c45fSAndroid Build Coastguard Worker }
186*38e8c45fSAndroid Build Coastguard Worker }
187*38e8c45fSAndroid Build Coastguard Worker dlhandle_ = nullptr;
188*38e8c45fSAndroid Build Coastguard Worker }
189*38e8c45fSAndroid Build Coastguard Worker }
190*38e8c45fSAndroid Build Coastguard Worker
EnumerateLayers(size_t library_idx,std::vector<Layer> & instance_layers) const191*38e8c45fSAndroid Build Coastguard Worker bool LayerLibrary::EnumerateLayers(size_t library_idx,
192*38e8c45fSAndroid Build Coastguard Worker std::vector<Layer>& instance_layers) const {
193*38e8c45fSAndroid Build Coastguard Worker PFN_vkEnumerateInstanceLayerProperties enumerate_instance_layers =
194*38e8c45fSAndroid Build Coastguard Worker GetTrampoline<PFN_vkEnumerateInstanceLayerProperties>(
195*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateInstanceLayerProperties");
196*38e8c45fSAndroid Build Coastguard Worker PFN_vkEnumerateInstanceExtensionProperties enumerate_instance_extensions =
197*38e8c45fSAndroid Build Coastguard Worker GetTrampoline<PFN_vkEnumerateInstanceExtensionProperties>(
198*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateInstanceExtensionProperties");
199*38e8c45fSAndroid Build Coastguard Worker if (!enumerate_instance_layers || !enumerate_instance_extensions) {
200*38e8c45fSAndroid Build Coastguard Worker ALOGE("layer library '%s' missing some instance enumeration functions",
201*38e8c45fSAndroid Build Coastguard Worker path_.c_str());
202*38e8c45fSAndroid Build Coastguard Worker return false;
203*38e8c45fSAndroid Build Coastguard Worker }
204*38e8c45fSAndroid Build Coastguard Worker
205*38e8c45fSAndroid Build Coastguard Worker // device functions are optional
206*38e8c45fSAndroid Build Coastguard Worker PFN_vkEnumerateDeviceLayerProperties enumerate_device_layers =
207*38e8c45fSAndroid Build Coastguard Worker GetTrampoline<PFN_vkEnumerateDeviceLayerProperties>(
208*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateDeviceLayerProperties");
209*38e8c45fSAndroid Build Coastguard Worker PFN_vkEnumerateDeviceExtensionProperties enumerate_device_extensions =
210*38e8c45fSAndroid Build Coastguard Worker GetTrampoline<PFN_vkEnumerateDeviceExtensionProperties>(
211*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateDeviceExtensionProperties");
212*38e8c45fSAndroid Build Coastguard Worker
213*38e8c45fSAndroid Build Coastguard Worker // get layer counts
214*38e8c45fSAndroid Build Coastguard Worker uint32_t num_instance_layers = 0;
215*38e8c45fSAndroid Build Coastguard Worker uint32_t num_device_layers = 0;
216*38e8c45fSAndroid Build Coastguard Worker VkResult result = enumerate_instance_layers(&num_instance_layers, nullptr);
217*38e8c45fSAndroid Build Coastguard Worker if (result != VK_SUCCESS || !num_instance_layers) {
218*38e8c45fSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
219*38e8c45fSAndroid Build Coastguard Worker ALOGE(
220*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateInstanceLayerProperties failed for library '%s': "
221*38e8c45fSAndroid Build Coastguard Worker "%d",
222*38e8c45fSAndroid Build Coastguard Worker path_.c_str(), result);
223*38e8c45fSAndroid Build Coastguard Worker }
224*38e8c45fSAndroid Build Coastguard Worker return false;
225*38e8c45fSAndroid Build Coastguard Worker }
226*38e8c45fSAndroid Build Coastguard Worker if (enumerate_device_layers) {
227*38e8c45fSAndroid Build Coastguard Worker result = enumerate_device_layers(VK_NULL_HANDLE, &num_device_layers,
228*38e8c45fSAndroid Build Coastguard Worker nullptr);
229*38e8c45fSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
230*38e8c45fSAndroid Build Coastguard Worker ALOGE(
231*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateDeviceLayerProperties failed for library '%s': %d",
232*38e8c45fSAndroid Build Coastguard Worker path_.c_str(), result);
233*38e8c45fSAndroid Build Coastguard Worker return false;
234*38e8c45fSAndroid Build Coastguard Worker }
235*38e8c45fSAndroid Build Coastguard Worker }
236*38e8c45fSAndroid Build Coastguard Worker
237*38e8c45fSAndroid Build Coastguard Worker // get layer properties
238*38e8c45fSAndroid Build Coastguard Worker std::vector<VkLayerProperties> properties(num_instance_layers + num_device_layers);
239*38e8c45fSAndroid Build Coastguard Worker result = enumerate_instance_layers(&num_instance_layers, properties.data());
240*38e8c45fSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
241*38e8c45fSAndroid Build Coastguard Worker ALOGE("vkEnumerateInstanceLayerProperties failed for library '%s': %d",
242*38e8c45fSAndroid Build Coastguard Worker path_.c_str(), result);
243*38e8c45fSAndroid Build Coastguard Worker return false;
244*38e8c45fSAndroid Build Coastguard Worker }
245*38e8c45fSAndroid Build Coastguard Worker if (num_device_layers > 0) {
246*38e8c45fSAndroid Build Coastguard Worker result = enumerate_device_layers(VK_NULL_HANDLE, &num_device_layers,
247*38e8c45fSAndroid Build Coastguard Worker &properties[num_instance_layers]);
248*38e8c45fSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
249*38e8c45fSAndroid Build Coastguard Worker ALOGE(
250*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateDeviceLayerProperties failed for library '%s': %d",
251*38e8c45fSAndroid Build Coastguard Worker path_.c_str(), result);
252*38e8c45fSAndroid Build Coastguard Worker return false;
253*38e8c45fSAndroid Build Coastguard Worker }
254*38e8c45fSAndroid Build Coastguard Worker }
255*38e8c45fSAndroid Build Coastguard Worker
256*38e8c45fSAndroid Build Coastguard Worker // append layers to instance_layers
257*38e8c45fSAndroid Build Coastguard Worker size_t prev_num_instance_layers = instance_layers.size();
258*38e8c45fSAndroid Build Coastguard Worker instance_layers.reserve(prev_num_instance_layers + num_instance_layers);
259*38e8c45fSAndroid Build Coastguard Worker for (size_t i = 0; i < num_instance_layers; i++) {
260*38e8c45fSAndroid Build Coastguard Worker const VkLayerProperties& props = properties[i];
261*38e8c45fSAndroid Build Coastguard Worker
262*38e8c45fSAndroid Build Coastguard Worker Layer layer;
263*38e8c45fSAndroid Build Coastguard Worker layer.properties = props;
264*38e8c45fSAndroid Build Coastguard Worker layer.library_idx = library_idx;
265*38e8c45fSAndroid Build Coastguard Worker layer.is_global = false;
266*38e8c45fSAndroid Build Coastguard Worker
267*38e8c45fSAndroid Build Coastguard Worker uint32_t count = 0;
268*38e8c45fSAndroid Build Coastguard Worker result =
269*38e8c45fSAndroid Build Coastguard Worker enumerate_instance_extensions(props.layerName, &count, nullptr);
270*38e8c45fSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
271*38e8c45fSAndroid Build Coastguard Worker ALOGE(
272*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateInstanceExtensionProperties(\"%s\") failed for "
273*38e8c45fSAndroid Build Coastguard Worker "library '%s': %d",
274*38e8c45fSAndroid Build Coastguard Worker props.layerName, path_.c_str(), result);
275*38e8c45fSAndroid Build Coastguard Worker instance_layers.resize(prev_num_instance_layers);
276*38e8c45fSAndroid Build Coastguard Worker return false;
277*38e8c45fSAndroid Build Coastguard Worker }
278*38e8c45fSAndroid Build Coastguard Worker layer.instance_extensions.resize(count);
279*38e8c45fSAndroid Build Coastguard Worker result = enumerate_instance_extensions(
280*38e8c45fSAndroid Build Coastguard Worker props.layerName, &count, layer.instance_extensions.data());
281*38e8c45fSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
282*38e8c45fSAndroid Build Coastguard Worker ALOGE(
283*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateInstanceExtensionProperties(\"%s\") failed for "
284*38e8c45fSAndroid Build Coastguard Worker "library '%s': %d",
285*38e8c45fSAndroid Build Coastguard Worker props.layerName, path_.c_str(), result);
286*38e8c45fSAndroid Build Coastguard Worker instance_layers.resize(prev_num_instance_layers);
287*38e8c45fSAndroid Build Coastguard Worker return false;
288*38e8c45fSAndroid Build Coastguard Worker }
289*38e8c45fSAndroid Build Coastguard Worker
290*38e8c45fSAndroid Build Coastguard Worker for (size_t j = 0; j < num_device_layers; j++) {
291*38e8c45fSAndroid Build Coastguard Worker const auto& dev_props = properties[num_instance_layers + j];
292*38e8c45fSAndroid Build Coastguard Worker if (memcmp(&props, &dev_props, sizeof(props)) == 0) {
293*38e8c45fSAndroid Build Coastguard Worker layer.is_global = true;
294*38e8c45fSAndroid Build Coastguard Worker break;
295*38e8c45fSAndroid Build Coastguard Worker }
296*38e8c45fSAndroid Build Coastguard Worker }
297*38e8c45fSAndroid Build Coastguard Worker
298*38e8c45fSAndroid Build Coastguard Worker if (layer.is_global && enumerate_device_extensions) {
299*38e8c45fSAndroid Build Coastguard Worker result = enumerate_device_extensions(
300*38e8c45fSAndroid Build Coastguard Worker VK_NULL_HANDLE, props.layerName, &count, nullptr);
301*38e8c45fSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
302*38e8c45fSAndroid Build Coastguard Worker ALOGE(
303*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateDeviceExtensionProperties(\"%s\") failed for "
304*38e8c45fSAndroid Build Coastguard Worker "library '%s': %d",
305*38e8c45fSAndroid Build Coastguard Worker props.layerName, path_.c_str(), result);
306*38e8c45fSAndroid Build Coastguard Worker instance_layers.resize(prev_num_instance_layers);
307*38e8c45fSAndroid Build Coastguard Worker return false;
308*38e8c45fSAndroid Build Coastguard Worker }
309*38e8c45fSAndroid Build Coastguard Worker layer.device_extensions.resize(count);
310*38e8c45fSAndroid Build Coastguard Worker result = enumerate_device_extensions(
311*38e8c45fSAndroid Build Coastguard Worker VK_NULL_HANDLE, props.layerName, &count,
312*38e8c45fSAndroid Build Coastguard Worker layer.device_extensions.data());
313*38e8c45fSAndroid Build Coastguard Worker if (result != VK_SUCCESS) {
314*38e8c45fSAndroid Build Coastguard Worker ALOGE(
315*38e8c45fSAndroid Build Coastguard Worker "vkEnumerateDeviceExtensionProperties(\"%s\") failed for "
316*38e8c45fSAndroid Build Coastguard Worker "library '%s': %d",
317*38e8c45fSAndroid Build Coastguard Worker props.layerName, path_.c_str(), result);
318*38e8c45fSAndroid Build Coastguard Worker instance_layers.resize(prev_num_instance_layers);
319*38e8c45fSAndroid Build Coastguard Worker return false;
320*38e8c45fSAndroid Build Coastguard Worker }
321*38e8c45fSAndroid Build Coastguard Worker }
322*38e8c45fSAndroid Build Coastguard Worker
323*38e8c45fSAndroid Build Coastguard Worker instance_layers.push_back(layer);
324*38e8c45fSAndroid Build Coastguard Worker ALOGD("added %s layer '%s' from library '%s'",
325*38e8c45fSAndroid Build Coastguard Worker (layer.is_global) ? "global" : "instance", props.layerName,
326*38e8c45fSAndroid Build Coastguard Worker path_.c_str());
327*38e8c45fSAndroid Build Coastguard Worker }
328*38e8c45fSAndroid Build Coastguard Worker
329*38e8c45fSAndroid Build Coastguard Worker return true;
330*38e8c45fSAndroid Build Coastguard Worker }
331*38e8c45fSAndroid Build Coastguard Worker
GetGPA(const Layer & layer,const std::string_view gpa_name) const332*38e8c45fSAndroid Build Coastguard Worker void* LayerLibrary::GetGPA(const Layer& layer, const std::string_view gpa_name) const {
333*38e8c45fSAndroid Build Coastguard Worker std::string layer_name { layer.properties.layerName };
334*38e8c45fSAndroid Build Coastguard Worker if (void* gpa = GetTrampoline((layer_name.append(gpa_name).c_str())))
335*38e8c45fSAndroid Build Coastguard Worker return gpa;
336*38e8c45fSAndroid Build Coastguard Worker return GetTrampoline((std::string {"vk"}.append(gpa_name)).c_str());
337*38e8c45fSAndroid Build Coastguard Worker }
338*38e8c45fSAndroid Build Coastguard Worker
339*38e8c45fSAndroid Build Coastguard Worker // ----------------------------------------------------------------------------
340*38e8c45fSAndroid Build Coastguard Worker
341*38e8c45fSAndroid Build Coastguard Worker std::vector<LayerLibrary> g_layer_libraries;
342*38e8c45fSAndroid Build Coastguard Worker std::vector<Layer> g_instance_layers;
343*38e8c45fSAndroid Build Coastguard Worker
AddLayerLibrary(const std::string & path,const std::string & filename)344*38e8c45fSAndroid Build Coastguard Worker void AddLayerLibrary(const std::string& path, const std::string& filename) {
345*38e8c45fSAndroid Build Coastguard Worker LayerLibrary library(path + "/" + filename, filename);
346*38e8c45fSAndroid Build Coastguard Worker if (!library.Open())
347*38e8c45fSAndroid Build Coastguard Worker return;
348*38e8c45fSAndroid Build Coastguard Worker
349*38e8c45fSAndroid Build Coastguard Worker if (!library.EnumerateLayers(g_layer_libraries.size(), g_instance_layers)) {
350*38e8c45fSAndroid Build Coastguard Worker library.Close();
351*38e8c45fSAndroid Build Coastguard Worker return;
352*38e8c45fSAndroid Build Coastguard Worker }
353*38e8c45fSAndroid Build Coastguard Worker
354*38e8c45fSAndroid Build Coastguard Worker library.Close();
355*38e8c45fSAndroid Build Coastguard Worker
356*38e8c45fSAndroid Build Coastguard Worker g_layer_libraries.emplace_back(std::move(library));
357*38e8c45fSAndroid Build Coastguard Worker }
358*38e8c45fSAndroid Build Coastguard Worker
359*38e8c45fSAndroid Build Coastguard Worker template <typename Functor>
ForEachFileInDir(const std::string & dirname,Functor functor)360*38e8c45fSAndroid Build Coastguard Worker void ForEachFileInDir(const std::string& dirname, Functor functor) {
361*38e8c45fSAndroid Build Coastguard Worker auto dir_deleter = [](DIR* handle) { closedir(handle); };
362*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<DIR, decltype(dir_deleter)> dir(opendir(dirname.c_str()),
363*38e8c45fSAndroid Build Coastguard Worker dir_deleter);
364*38e8c45fSAndroid Build Coastguard Worker if (!dir) {
365*38e8c45fSAndroid Build Coastguard Worker // It's normal for some search directories to not exist, especially
366*38e8c45fSAndroid Build Coastguard Worker // /data/local/debug/vulkan.
367*38e8c45fSAndroid Build Coastguard Worker int err = errno;
368*38e8c45fSAndroid Build Coastguard Worker ALOGW_IF(err != ENOENT, "failed to open layer directory '%s': %s",
369*38e8c45fSAndroid Build Coastguard Worker dirname.c_str(), strerror(err));
370*38e8c45fSAndroid Build Coastguard Worker return;
371*38e8c45fSAndroid Build Coastguard Worker }
372*38e8c45fSAndroid Build Coastguard Worker ALOGD("searching for layers in '%s'", dirname.c_str());
373*38e8c45fSAndroid Build Coastguard Worker dirent* entry;
374*38e8c45fSAndroid Build Coastguard Worker while ((entry = readdir(dir.get())) != nullptr)
375*38e8c45fSAndroid Build Coastguard Worker functor(entry->d_name);
376*38e8c45fSAndroid Build Coastguard Worker }
377*38e8c45fSAndroid Build Coastguard Worker
378*38e8c45fSAndroid Build Coastguard Worker template <typename Functor>
ForEachFileInZip(const std::string & zipname,const std::string & dir_in_zip,Functor functor)379*38e8c45fSAndroid Build Coastguard Worker void ForEachFileInZip(const std::string& zipname,
380*38e8c45fSAndroid Build Coastguard Worker const std::string& dir_in_zip,
381*38e8c45fSAndroid Build Coastguard Worker Functor functor) {
382*38e8c45fSAndroid Build Coastguard Worker static const size_t kPageSize = getpagesize();
383*38e8c45fSAndroid Build Coastguard Worker int32_t err;
384*38e8c45fSAndroid Build Coastguard Worker ZipArchiveHandle zip = nullptr;
385*38e8c45fSAndroid Build Coastguard Worker if ((err = OpenArchive(zipname.c_str(), &zip)) != 0) {
386*38e8c45fSAndroid Build Coastguard Worker ALOGE("failed to open apk '%s': %d", zipname.c_str(), err);
387*38e8c45fSAndroid Build Coastguard Worker return;
388*38e8c45fSAndroid Build Coastguard Worker }
389*38e8c45fSAndroid Build Coastguard Worker std::string prefix(dir_in_zip + "/");
390*38e8c45fSAndroid Build Coastguard Worker void* iter_cookie = nullptr;
391*38e8c45fSAndroid Build Coastguard Worker if ((err = StartIteration(zip, &iter_cookie, prefix, "")) != 0) {
392*38e8c45fSAndroid Build Coastguard Worker ALOGE("failed to iterate entries in apk '%s': %d", zipname.c_str(),
393*38e8c45fSAndroid Build Coastguard Worker err);
394*38e8c45fSAndroid Build Coastguard Worker CloseArchive(zip);
395*38e8c45fSAndroid Build Coastguard Worker return;
396*38e8c45fSAndroid Build Coastguard Worker }
397*38e8c45fSAndroid Build Coastguard Worker ALOGD("searching for layers in '%s!/%s'", zipname.c_str(),
398*38e8c45fSAndroid Build Coastguard Worker dir_in_zip.c_str());
399*38e8c45fSAndroid Build Coastguard Worker ZipEntry entry;
400*38e8c45fSAndroid Build Coastguard Worker std::string name;
401*38e8c45fSAndroid Build Coastguard Worker while (Next(iter_cookie, &entry, &name) == 0) {
402*38e8c45fSAndroid Build Coastguard Worker std::string filename(name.substr(prefix.length()));
403*38e8c45fSAndroid Build Coastguard Worker // only enumerate direct entries of the directory, not subdirectories
404*38e8c45fSAndroid Build Coastguard Worker if (filename.find('/') != filename.npos)
405*38e8c45fSAndroid Build Coastguard Worker continue;
406*38e8c45fSAndroid Build Coastguard Worker // Check whether it *may* be possible to load the library directly from
407*38e8c45fSAndroid Build Coastguard Worker // the APK. Loading still may fail for other reasons, but this at least
408*38e8c45fSAndroid Build Coastguard Worker // lets us avoid failed-to-load log messages in the typical case of
409*38e8c45fSAndroid Build Coastguard Worker // compressed and/or unaligned libraries.
410*38e8c45fSAndroid Build Coastguard Worker if (entry.method != kCompressStored || entry.offset % kPageSize != 0)
411*38e8c45fSAndroid Build Coastguard Worker continue;
412*38e8c45fSAndroid Build Coastguard Worker functor(filename);
413*38e8c45fSAndroid Build Coastguard Worker }
414*38e8c45fSAndroid Build Coastguard Worker EndIteration(iter_cookie);
415*38e8c45fSAndroid Build Coastguard Worker CloseArchive(zip);
416*38e8c45fSAndroid Build Coastguard Worker }
417*38e8c45fSAndroid Build Coastguard Worker
418*38e8c45fSAndroid Build Coastguard Worker template <typename Functor>
ForEachFileInPath(const std::string & path,Functor functor)419*38e8c45fSAndroid Build Coastguard Worker void ForEachFileInPath(const std::string& path, Functor functor) {
420*38e8c45fSAndroid Build Coastguard Worker size_t zip_pos = path.find("!/");
421*38e8c45fSAndroid Build Coastguard Worker if (zip_pos == std::string::npos) {
422*38e8c45fSAndroid Build Coastguard Worker ForEachFileInDir(path, functor);
423*38e8c45fSAndroid Build Coastguard Worker } else {
424*38e8c45fSAndroid Build Coastguard Worker ForEachFileInZip(path.substr(0, zip_pos), path.substr(zip_pos + 2),
425*38e8c45fSAndroid Build Coastguard Worker functor);
426*38e8c45fSAndroid Build Coastguard Worker }
427*38e8c45fSAndroid Build Coastguard Worker }
428*38e8c45fSAndroid Build Coastguard Worker
DiscoverLayersInPathList(const std::string & pathstr)429*38e8c45fSAndroid Build Coastguard Worker void DiscoverLayersInPathList(const std::string& pathstr) {
430*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
431*38e8c45fSAndroid Build Coastguard Worker
432*38e8c45fSAndroid Build Coastguard Worker std::vector<std::string> paths = android::base::Split(pathstr, ":");
433*38e8c45fSAndroid Build Coastguard Worker for (const auto& path : paths) {
434*38e8c45fSAndroid Build Coastguard Worker ForEachFileInPath(path, [&](const std::string& filename) {
435*38e8c45fSAndroid Build Coastguard Worker if (android::base::StartsWith(filename, "libVkLayer") &&
436*38e8c45fSAndroid Build Coastguard Worker android::base::EndsWith(filename, ".so")) {
437*38e8c45fSAndroid Build Coastguard Worker
438*38e8c45fSAndroid Build Coastguard Worker // Check to ensure we haven't seen this layer already
439*38e8c45fSAndroid Build Coastguard Worker // Let the first instance of the shared object be enumerated
440*38e8c45fSAndroid Build Coastguard Worker // We're searching for layers in following order:
441*38e8c45fSAndroid Build Coastguard Worker // 1. system path
442*38e8c45fSAndroid Build Coastguard Worker // 2. libraryPermittedPath (if enabled)
443*38e8c45fSAndroid Build Coastguard Worker // 3. libraryPath
444*38e8c45fSAndroid Build Coastguard Worker
445*38e8c45fSAndroid Build Coastguard Worker bool duplicate = false;
446*38e8c45fSAndroid Build Coastguard Worker for (auto& layer : g_layer_libraries) {
447*38e8c45fSAndroid Build Coastguard Worker if (layer.GetFilename() == filename) {
448*38e8c45fSAndroid Build Coastguard Worker ALOGV("Skipping duplicate layer %s in %s",
449*38e8c45fSAndroid Build Coastguard Worker filename.c_str(), path.c_str());
450*38e8c45fSAndroid Build Coastguard Worker duplicate = true;
451*38e8c45fSAndroid Build Coastguard Worker }
452*38e8c45fSAndroid Build Coastguard Worker }
453*38e8c45fSAndroid Build Coastguard Worker
454*38e8c45fSAndroid Build Coastguard Worker if (!duplicate)
455*38e8c45fSAndroid Build Coastguard Worker AddLayerLibrary(path, filename);
456*38e8c45fSAndroid Build Coastguard Worker }
457*38e8c45fSAndroid Build Coastguard Worker });
458*38e8c45fSAndroid Build Coastguard Worker }
459*38e8c45fSAndroid Build Coastguard Worker }
460*38e8c45fSAndroid Build Coastguard Worker
FindExtension(const std::vector<VkExtensionProperties> & extensions,const char * name)461*38e8c45fSAndroid Build Coastguard Worker const VkExtensionProperties* FindExtension(
462*38e8c45fSAndroid Build Coastguard Worker const std::vector<VkExtensionProperties>& extensions,
463*38e8c45fSAndroid Build Coastguard Worker const char* name) {
464*38e8c45fSAndroid Build Coastguard Worker auto it = std::find_if(extensions.cbegin(), extensions.cend(),
465*38e8c45fSAndroid Build Coastguard Worker [=](const VkExtensionProperties& ext) {
466*38e8c45fSAndroid Build Coastguard Worker return (strcmp(ext.extensionName, name) == 0);
467*38e8c45fSAndroid Build Coastguard Worker });
468*38e8c45fSAndroid Build Coastguard Worker return (it != extensions.cend()) ? &*it : nullptr;
469*38e8c45fSAndroid Build Coastguard Worker }
470*38e8c45fSAndroid Build Coastguard Worker
GetLayerGetProcAddr(const Layer & layer,const std::string_view gpa_name)471*38e8c45fSAndroid Build Coastguard Worker void* GetLayerGetProcAddr(const Layer& layer,
472*38e8c45fSAndroid Build Coastguard Worker const std::string_view gpa_name) {
473*38e8c45fSAndroid Build Coastguard Worker const LayerLibrary& library = g_layer_libraries[layer.library_idx];
474*38e8c45fSAndroid Build Coastguard Worker return library.GetGPA(layer, gpa_name);
475*38e8c45fSAndroid Build Coastguard Worker }
476*38e8c45fSAndroid Build Coastguard Worker
477*38e8c45fSAndroid Build Coastguard Worker } // anonymous namespace
478*38e8c45fSAndroid Build Coastguard Worker
DiscoverLayers()479*38e8c45fSAndroid Build Coastguard Worker void DiscoverLayers() {
480*38e8c45fSAndroid Build Coastguard Worker ATRACE_CALL();
481*38e8c45fSAndroid Build Coastguard Worker
482*38e8c45fSAndroid Build Coastguard Worker if (android::GraphicsEnv::getInstance().isDebuggable()) {
483*38e8c45fSAndroid Build Coastguard Worker DiscoverLayersInPathList(kSystemLayerLibraryDir);
484*38e8c45fSAndroid Build Coastguard Worker }
485*38e8c45fSAndroid Build Coastguard Worker if (!android::GraphicsEnv::getInstance().getLayerPaths().empty())
486*38e8c45fSAndroid Build Coastguard Worker DiscoverLayersInPathList(android::GraphicsEnv::getInstance().getLayerPaths());
487*38e8c45fSAndroid Build Coastguard Worker }
488*38e8c45fSAndroid Build Coastguard Worker
GetLayerCount()489*38e8c45fSAndroid Build Coastguard Worker uint32_t GetLayerCount() {
490*38e8c45fSAndroid Build Coastguard Worker return static_cast<uint32_t>(g_instance_layers.size());
491*38e8c45fSAndroid Build Coastguard Worker }
492*38e8c45fSAndroid Build Coastguard Worker
GetLayer(uint32_t index)493*38e8c45fSAndroid Build Coastguard Worker const Layer& GetLayer(uint32_t index) {
494*38e8c45fSAndroid Build Coastguard Worker return g_instance_layers[index];
495*38e8c45fSAndroid Build Coastguard Worker }
496*38e8c45fSAndroid Build Coastguard Worker
FindLayer(const char * name)497*38e8c45fSAndroid Build Coastguard Worker const Layer* FindLayer(const char* name) {
498*38e8c45fSAndroid Build Coastguard Worker auto layer =
499*38e8c45fSAndroid Build Coastguard Worker std::find_if(g_instance_layers.cbegin(), g_instance_layers.cend(),
500*38e8c45fSAndroid Build Coastguard Worker [=](const Layer& entry) {
501*38e8c45fSAndroid Build Coastguard Worker return strcmp(entry.properties.layerName, name) == 0;
502*38e8c45fSAndroid Build Coastguard Worker });
503*38e8c45fSAndroid Build Coastguard Worker return (layer != g_instance_layers.cend()) ? &*layer : nullptr;
504*38e8c45fSAndroid Build Coastguard Worker }
505*38e8c45fSAndroid Build Coastguard Worker
GetLayerProperties(const Layer & layer)506*38e8c45fSAndroid Build Coastguard Worker const VkLayerProperties& GetLayerProperties(const Layer& layer) {
507*38e8c45fSAndroid Build Coastguard Worker return layer.properties;
508*38e8c45fSAndroid Build Coastguard Worker }
509*38e8c45fSAndroid Build Coastguard Worker
IsLayerGlobal(const Layer & layer)510*38e8c45fSAndroid Build Coastguard Worker bool IsLayerGlobal(const Layer& layer) {
511*38e8c45fSAndroid Build Coastguard Worker return layer.is_global;
512*38e8c45fSAndroid Build Coastguard Worker }
513*38e8c45fSAndroid Build Coastguard Worker
GetLayerInstanceExtensions(const Layer & layer,uint32_t & count)514*38e8c45fSAndroid Build Coastguard Worker const VkExtensionProperties* GetLayerInstanceExtensions(const Layer& layer,
515*38e8c45fSAndroid Build Coastguard Worker uint32_t& count) {
516*38e8c45fSAndroid Build Coastguard Worker count = static_cast<uint32_t>(layer.instance_extensions.size());
517*38e8c45fSAndroid Build Coastguard Worker return layer.instance_extensions.data();
518*38e8c45fSAndroid Build Coastguard Worker }
519*38e8c45fSAndroid Build Coastguard Worker
GetLayerDeviceExtensions(const Layer & layer,uint32_t & count)520*38e8c45fSAndroid Build Coastguard Worker const VkExtensionProperties* GetLayerDeviceExtensions(const Layer& layer,
521*38e8c45fSAndroid Build Coastguard Worker uint32_t& count) {
522*38e8c45fSAndroid Build Coastguard Worker count = static_cast<uint32_t>(layer.device_extensions.size());
523*38e8c45fSAndroid Build Coastguard Worker return layer.device_extensions.data();
524*38e8c45fSAndroid Build Coastguard Worker }
525*38e8c45fSAndroid Build Coastguard Worker
FindLayerInstanceExtension(const Layer & layer,const char * name)526*38e8c45fSAndroid Build Coastguard Worker const VkExtensionProperties* FindLayerInstanceExtension(const Layer& layer,
527*38e8c45fSAndroid Build Coastguard Worker const char* name) {
528*38e8c45fSAndroid Build Coastguard Worker return FindExtension(layer.instance_extensions, name);
529*38e8c45fSAndroid Build Coastguard Worker }
530*38e8c45fSAndroid Build Coastguard Worker
FindLayerDeviceExtension(const Layer & layer,const char * name)531*38e8c45fSAndroid Build Coastguard Worker const VkExtensionProperties* FindLayerDeviceExtension(const Layer& layer,
532*38e8c45fSAndroid Build Coastguard Worker const char* name) {
533*38e8c45fSAndroid Build Coastguard Worker return FindExtension(layer.device_extensions, name);
534*38e8c45fSAndroid Build Coastguard Worker }
535*38e8c45fSAndroid Build Coastguard Worker
GetLayerRef(const Layer & layer)536*38e8c45fSAndroid Build Coastguard Worker LayerRef GetLayerRef(const Layer& layer) {
537*38e8c45fSAndroid Build Coastguard Worker LayerLibrary& library = g_layer_libraries[layer.library_idx];
538*38e8c45fSAndroid Build Coastguard Worker return LayerRef((library.Open()) ? &layer : nullptr);
539*38e8c45fSAndroid Build Coastguard Worker }
540*38e8c45fSAndroid Build Coastguard Worker
LayerRef(const Layer * layer)541*38e8c45fSAndroid Build Coastguard Worker LayerRef::LayerRef(const Layer* layer) : layer_(layer) {}
542*38e8c45fSAndroid Build Coastguard Worker
~LayerRef()543*38e8c45fSAndroid Build Coastguard Worker LayerRef::~LayerRef() {
544*38e8c45fSAndroid Build Coastguard Worker if (layer_) {
545*38e8c45fSAndroid Build Coastguard Worker LayerLibrary& library = g_layer_libraries[layer_->library_idx];
546*38e8c45fSAndroid Build Coastguard Worker library.Close();
547*38e8c45fSAndroid Build Coastguard Worker }
548*38e8c45fSAndroid Build Coastguard Worker }
549*38e8c45fSAndroid Build Coastguard Worker
LayerRef(LayerRef && other)550*38e8c45fSAndroid Build Coastguard Worker LayerRef::LayerRef(LayerRef&& other) noexcept : layer_(other.layer_) {
551*38e8c45fSAndroid Build Coastguard Worker other.layer_ = nullptr;
552*38e8c45fSAndroid Build Coastguard Worker }
553*38e8c45fSAndroid Build Coastguard Worker
GetGetInstanceProcAddr() const554*38e8c45fSAndroid Build Coastguard Worker PFN_vkGetInstanceProcAddr LayerRef::GetGetInstanceProcAddr() const {
555*38e8c45fSAndroid Build Coastguard Worker return layer_ ? reinterpret_cast<PFN_vkGetInstanceProcAddr>(
556*38e8c45fSAndroid Build Coastguard Worker GetLayerGetProcAddr(*layer_, "GetInstanceProcAddr"))
557*38e8c45fSAndroid Build Coastguard Worker : nullptr;
558*38e8c45fSAndroid Build Coastguard Worker }
559*38e8c45fSAndroid Build Coastguard Worker
GetGetDeviceProcAddr() const560*38e8c45fSAndroid Build Coastguard Worker PFN_vkGetDeviceProcAddr LayerRef::GetGetDeviceProcAddr() const {
561*38e8c45fSAndroid Build Coastguard Worker return layer_ ? reinterpret_cast<PFN_vkGetDeviceProcAddr>(
562*38e8c45fSAndroid Build Coastguard Worker GetLayerGetProcAddr(*layer_, "GetDeviceProcAddr"))
563*38e8c45fSAndroid Build Coastguard Worker : nullptr;
564*38e8c45fSAndroid Build Coastguard Worker }
565*38e8c45fSAndroid Build Coastguard Worker
566*38e8c45fSAndroid Build Coastguard Worker } // namespace api
567*38e8c45fSAndroid Build Coastguard Worker } // namespace vulkan
568