1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #include <common/FlagManager.h>
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #include <SurfaceFlingerProperties.sysprop.h>
20*38e8c45fSAndroid Build Coastguard Worker #include <android-base/parsebool.h>
21*38e8c45fSAndroid Build Coastguard Worker #include <android-base/parseint.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <android-base/properties.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <android-base/stringprintf.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <log/log.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <renderengine/RenderEngine.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <server_configurable_flags/get_flags.h>
27*38e8c45fSAndroid Build Coastguard Worker #include <cinttypes>
28*38e8c45fSAndroid Build Coastguard Worker
29*38e8c45fSAndroid Build Coastguard Worker #include <android_os.h>
30*38e8c45fSAndroid Build Coastguard Worker #include <android_hardware_flags.h>
31*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_libgui_flags.h>
32*38e8c45fSAndroid Build Coastguard Worker #include <com_android_graphics_surfaceflinger_flags.h>
33*38e8c45fSAndroid Build Coastguard Worker #include <com_android_server_display_feature_flags.h>
34*38e8c45fSAndroid Build Coastguard Worker
35*38e8c45fSAndroid Build Coastguard Worker namespace android {
36*38e8c45fSAndroid Build Coastguard Worker using namespace com::android::graphics::surfaceflinger;
37*38e8c45fSAndroid Build Coastguard Worker
38*38e8c45fSAndroid Build Coastguard Worker static constexpr const char* kExperimentNamespace = "surface_flinger_native_boot";
39*38e8c45fSAndroid Build Coastguard Worker
40*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<FlagManager> FlagManager::mInstance;
41*38e8c45fSAndroid Build Coastguard Worker std::once_flag FlagManager::mOnce;
42*38e8c45fSAndroid Build Coastguard Worker
FlagManager(ConstructorTag)43*38e8c45fSAndroid Build Coastguard Worker FlagManager::FlagManager(ConstructorTag) {}
44*38e8c45fSAndroid Build Coastguard Worker FlagManager::~FlagManager() = default;
45*38e8c45fSAndroid Build Coastguard Worker
46*38e8c45fSAndroid Build Coastguard Worker namespace {
parseBool(const char * str)47*38e8c45fSAndroid Build Coastguard Worker std::optional<bool> parseBool(const char* str) {
48*38e8c45fSAndroid Build Coastguard Worker base::ParseBoolResult parseResult = base::ParseBool(str);
49*38e8c45fSAndroid Build Coastguard Worker switch (parseResult) {
50*38e8c45fSAndroid Build Coastguard Worker case base::ParseBoolResult::kTrue:
51*38e8c45fSAndroid Build Coastguard Worker return std::make_optional(true);
52*38e8c45fSAndroid Build Coastguard Worker case base::ParseBoolResult::kFalse:
53*38e8c45fSAndroid Build Coastguard Worker return std::make_optional(false);
54*38e8c45fSAndroid Build Coastguard Worker case base::ParseBoolResult::kError:
55*38e8c45fSAndroid Build Coastguard Worker return std::nullopt;
56*38e8c45fSAndroid Build Coastguard Worker }
57*38e8c45fSAndroid Build Coastguard Worker }
58*38e8c45fSAndroid Build Coastguard Worker
getFlagValue(std::function<bool ()> getter,std::optional<bool> overrideValue)59*38e8c45fSAndroid Build Coastguard Worker bool getFlagValue(std::function<bool()> getter, std::optional<bool> overrideValue) {
60*38e8c45fSAndroid Build Coastguard Worker if (overrideValue.has_value()) {
61*38e8c45fSAndroid Build Coastguard Worker return *overrideValue;
62*38e8c45fSAndroid Build Coastguard Worker }
63*38e8c45fSAndroid Build Coastguard Worker
64*38e8c45fSAndroid Build Coastguard Worker return getter();
65*38e8c45fSAndroid Build Coastguard Worker }
66*38e8c45fSAndroid Build Coastguard Worker
67*38e8c45fSAndroid Build Coastguard Worker } // namespace
68*38e8c45fSAndroid Build Coastguard Worker
getInstance()69*38e8c45fSAndroid Build Coastguard Worker const FlagManager& FlagManager::getInstance() {
70*38e8c45fSAndroid Build Coastguard Worker return getMutableInstance();
71*38e8c45fSAndroid Build Coastguard Worker }
72*38e8c45fSAndroid Build Coastguard Worker
getMutableInstance()73*38e8c45fSAndroid Build Coastguard Worker FlagManager& FlagManager::getMutableInstance() {
74*38e8c45fSAndroid Build Coastguard Worker std::call_once(mOnce, [&] {
75*38e8c45fSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(mInstance, "Instance already created");
76*38e8c45fSAndroid Build Coastguard Worker mInstance = std::make_unique<FlagManager>(ConstructorTag{});
77*38e8c45fSAndroid Build Coastguard Worker });
78*38e8c45fSAndroid Build Coastguard Worker
79*38e8c45fSAndroid Build Coastguard Worker return *mInstance;
80*38e8c45fSAndroid Build Coastguard Worker }
81*38e8c45fSAndroid Build Coastguard Worker
markBootCompleted()82*38e8c45fSAndroid Build Coastguard Worker void FlagManager::markBootCompleted() {
83*38e8c45fSAndroid Build Coastguard Worker mBootCompleted = true;
84*38e8c45fSAndroid Build Coastguard Worker }
85*38e8c45fSAndroid Build Coastguard Worker
setUnitTestMode()86*38e8c45fSAndroid Build Coastguard Worker void FlagManager::setUnitTestMode() {
87*38e8c45fSAndroid Build Coastguard Worker mUnitTestMode = true;
88*38e8c45fSAndroid Build Coastguard Worker
89*38e8c45fSAndroid Build Coastguard Worker // Also set boot completed as we don't really care about it in unit testing
90*38e8c45fSAndroid Build Coastguard Worker mBootCompleted = true;
91*38e8c45fSAndroid Build Coastguard Worker }
92*38e8c45fSAndroid Build Coastguard Worker
dumpFlag(std::string & result,bool aconfig,const char * name,std::function<bool ()> getter) const93*38e8c45fSAndroid Build Coastguard Worker void FlagManager::dumpFlag(std::string& result, bool aconfig, const char* name,
94*38e8c45fSAndroid Build Coastguard Worker std::function<bool()> getter) const {
95*38e8c45fSAndroid Build Coastguard Worker if (aconfig || mBootCompleted) {
96*38e8c45fSAndroid Build Coastguard Worker base::StringAppendF(&result, "%s: %s\n", name, getter() ? "true" : "false");
97*38e8c45fSAndroid Build Coastguard Worker } else {
98*38e8c45fSAndroid Build Coastguard Worker base::StringAppendF(&result, "%s: in progress (still booting)\n", name);
99*38e8c45fSAndroid Build Coastguard Worker }
100*38e8c45fSAndroid Build Coastguard Worker }
101*38e8c45fSAndroid Build Coastguard Worker
dump(std::string & result) const102*38e8c45fSAndroid Build Coastguard Worker void FlagManager::dump(std::string& result) const {
103*38e8c45fSAndroid Build Coastguard Worker #define DUMP_FLAG_INTERNAL(name, aconfig) \
104*38e8c45fSAndroid Build Coastguard Worker dumpFlag(result, (aconfig), #name, std::bind(&FlagManager::name, this))
105*38e8c45fSAndroid Build Coastguard Worker #define DUMP_LEGACY_SERVER_FLAG(name) DUMP_FLAG_INTERNAL(name, false)
106*38e8c45fSAndroid Build Coastguard Worker #define DUMP_ACONFIG_FLAG(name) DUMP_FLAG_INTERNAL(name, true)
107*38e8c45fSAndroid Build Coastguard Worker
108*38e8c45fSAndroid Build Coastguard Worker base::StringAppendF(&result, "FlagManager values: \n");
109*38e8c45fSAndroid Build Coastguard Worker
110*38e8c45fSAndroid Build Coastguard Worker /// Legacy server flags ///
111*38e8c45fSAndroid Build Coastguard Worker DUMP_LEGACY_SERVER_FLAG(use_adpf_cpu_hint);
112*38e8c45fSAndroid Build Coastguard Worker DUMP_LEGACY_SERVER_FLAG(use_skia_tracing);
113*38e8c45fSAndroid Build Coastguard Worker
114*38e8c45fSAndroid Build Coastguard Worker /// Trunk stable server (R/W) flags ///
115*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(refresh_rate_overlay_on_external_display);
116*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(adpf_gpu_sf);
117*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(adpf_native_session_manager);
118*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(adpf_use_fmq_channel);
119*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(graphite_renderengine_preview_rollout);
120*38e8c45fSAndroid Build Coastguard Worker
121*38e8c45fSAndroid Build Coastguard Worker /// Trunk stable readonly flags ///
122*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(adpf_fmq_sf);
123*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(arr_setframerate_gte_enum);
124*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(connected_display);
125*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(enable_small_area_detection);
126*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(stable_edid_ids);
127*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(frame_rate_category_mrr);
128*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(misc1);
129*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(vrr_config);
130*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(hdcp_level_hal);
131*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(multithreaded_present);
132*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(add_sf_skipped_frames_to_trace);
133*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(use_known_refresh_rate_for_fps_consistency);
134*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(cache_when_source_crop_layer_only_moved);
135*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(enable_fro_dependent_features);
136*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(display_protected);
137*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(fp16_client_target);
138*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(game_default_frame_rate);
139*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(enable_layer_command_batching);
140*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(vulkan_renderengine);
141*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(renderable_buffer_usage);
142*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(vrr_bugfix_24q4);
143*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(vrr_bugfix_dropped_frame);
144*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(restore_blur_step);
145*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(dont_skip_on_early_ro);
146*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(no_vsyncs_on_screen_off);
147*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(protected_if_client);
148*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(idle_screen_refresh_rate_timeout);
149*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(graphite_renderengine);
150*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(filter_frames_before_trace_starts);
151*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(latch_unsignaled_with_auto_refresh_changed);
152*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(deprecate_vsync_sf);
153*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(allow_n_vsyncs_in_targeter);
154*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(detached_mirror);
155*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(commit_not_composited);
156*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(correct_dpi_with_display_size);
157*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(local_tonemap_screenshots);
158*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(override_trusted_overlay);
159*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(flush_buffer_slots_to_uncache);
160*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(force_compile_graphite_renderengine);
161*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(trace_frame_rate_override);
162*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(true_hdr_screenshots);
163*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(display_config_error_hal);
164*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(connected_display_hdr);
165*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(deprecate_frame_tracker);
166*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(skip_invisible_windows_in_input);
167*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(begone_bright_hlg);
168*38e8c45fSAndroid Build Coastguard Worker DUMP_ACONFIG_FLAG(window_blur_kawase2);
169*38e8c45fSAndroid Build Coastguard Worker
170*38e8c45fSAndroid Build Coastguard Worker #undef DUMP_ACONFIG_FLAG
171*38e8c45fSAndroid Build Coastguard Worker #undef DUMP_LEGACY_SERVER_FLAG
172*38e8c45fSAndroid Build Coastguard Worker #undef DUMP_FLAG_INTERVAL
173*38e8c45fSAndroid Build Coastguard Worker }
174*38e8c45fSAndroid Build Coastguard Worker
getBoolProperty(const char * property) const175*38e8c45fSAndroid Build Coastguard Worker std::optional<bool> FlagManager::getBoolProperty(const char* property) const {
176*38e8c45fSAndroid Build Coastguard Worker return parseBool(base::GetProperty(property, "").c_str());
177*38e8c45fSAndroid Build Coastguard Worker }
178*38e8c45fSAndroid Build Coastguard Worker
getServerConfigurableFlag(const char * experimentFlagName) const179*38e8c45fSAndroid Build Coastguard Worker bool FlagManager::getServerConfigurableFlag(const char* experimentFlagName) const {
180*38e8c45fSAndroid Build Coastguard Worker const auto value = server_configurable_flags::GetServerConfigurableFlag(kExperimentNamespace,
181*38e8c45fSAndroid Build Coastguard Worker experimentFlagName, "");
182*38e8c45fSAndroid Build Coastguard Worker const auto res = parseBool(value.c_str());
183*38e8c45fSAndroid Build Coastguard Worker return res.has_value() && res.value();
184*38e8c45fSAndroid Build Coastguard Worker }
185*38e8c45fSAndroid Build Coastguard Worker
186*38e8c45fSAndroid Build Coastguard Worker #define FLAG_MANAGER_LEGACY_SERVER_FLAG(name, syspropOverride, serverFlagName) \
187*38e8c45fSAndroid Build Coastguard Worker bool FlagManager::name() const { \
188*38e8c45fSAndroid Build Coastguard Worker LOG_ALWAYS_FATAL_IF(!mBootCompleted, \
189*38e8c45fSAndroid Build Coastguard Worker "Can't read %s before boot completed as it is server writable", \
190*38e8c45fSAndroid Build Coastguard Worker __func__); \
191*38e8c45fSAndroid Build Coastguard Worker const auto debugOverride = getBoolProperty(syspropOverride); \
192*38e8c45fSAndroid Build Coastguard Worker if (debugOverride.has_value()) return debugOverride.value(); \
193*38e8c45fSAndroid Build Coastguard Worker return getServerConfigurableFlag(serverFlagName); \
194*38e8c45fSAndroid Build Coastguard Worker }
195*38e8c45fSAndroid Build Coastguard Worker
196*38e8c45fSAndroid Build Coastguard Worker #define FLAG_MANAGER_ACONFIG_INTERNAL(name, syspropOverride, owner) \
197*38e8c45fSAndroid Build Coastguard Worker bool FlagManager::name() const { \
198*38e8c45fSAndroid Build Coastguard Worker static const std::optional<bool> debugOverride = getBoolProperty(syspropOverride); \
199*38e8c45fSAndroid Build Coastguard Worker static const bool value = getFlagValue([] { return owner ::name(); }, debugOverride); \
200*38e8c45fSAndroid Build Coastguard Worker if (mUnitTestMode) { \
201*38e8c45fSAndroid Build Coastguard Worker /* \
202*38e8c45fSAndroid Build Coastguard Worker * When testing, we don't want to rely on the cached `value` or the debugOverride. \
203*38e8c45fSAndroid Build Coastguard Worker */ \
204*38e8c45fSAndroid Build Coastguard Worker return owner ::name(); \
205*38e8c45fSAndroid Build Coastguard Worker } \
206*38e8c45fSAndroid Build Coastguard Worker return value; \
207*38e8c45fSAndroid Build Coastguard Worker }
208*38e8c45fSAndroid Build Coastguard Worker
209*38e8c45fSAndroid Build Coastguard Worker #define FLAG_MANAGER_ACONFIG_FLAG(name, syspropOverride) \
210*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_INTERNAL(name, syspropOverride, flags)
211*38e8c45fSAndroid Build Coastguard Worker
212*38e8c45fSAndroid Build Coastguard Worker #define FLAG_MANAGER_ACONFIG_FLAG_IMPORTED(name, syspropOverride, owner) \
213*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_INTERNAL(name, syspropOverride, owner)
214*38e8c45fSAndroid Build Coastguard Worker
215*38e8c45fSAndroid Build Coastguard Worker /// Legacy server flags ///
216*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_LEGACY_SERVER_FLAG(test_flag, "", "")
217*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_LEGACY_SERVER_FLAG(use_adpf_cpu_hint, "debug.sf.enable_adpf_cpu_hint",
218*38e8c45fSAndroid Build Coastguard Worker "AdpfFeature__adpf_cpu_hint")
219*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_LEGACY_SERVER_FLAG(use_skia_tracing, PROPERTY_SKIA_ATRACE_ENABLED,
220*38e8c45fSAndroid Build Coastguard Worker "SkiaTracingFeature__use_skia_tracing")
221*38e8c45fSAndroid Build Coastguard Worker
222*38e8c45fSAndroid Build Coastguard Worker /// Trunk stable readonly flags ///
223*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(adpf_fmq_sf, "")
224*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(arr_setframerate_gte_enum, "debug.sf.arr_setframerate_gte_enum")
225*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(connected_display, "")
226*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(enable_small_area_detection, "")
227*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(stable_edid_ids, "debug.sf.stable_edid_ids")
228*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(frame_rate_category_mrr, "debug.sf.frame_rate_category_mrr")
229*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(misc1, "")
230*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(vrr_config, "debug.sf.enable_vrr_config")
231*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(hdcp_level_hal, "")
232*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(multithreaded_present, "debug.sf.multithreaded_present")
233*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(add_sf_skipped_frames_to_trace, "")
234*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(use_known_refresh_rate_for_fps_consistency, "")
235*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(cache_when_source_crop_layer_only_moved,
236*38e8c45fSAndroid Build Coastguard Worker "debug.sf.cache_source_crop_only_moved")
237*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(enable_fro_dependent_features, "")
238*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(display_protected, "")
239*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(fp16_client_target, "debug.sf.fp16_client_target")
240*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(game_default_frame_rate, "")
241*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(enable_layer_command_batching, "debug.sf.enable_layer_command_batching")
242*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(vulkan_renderengine, "debug.renderengine.vulkan")
243*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(renderable_buffer_usage, "")
244*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(restore_blur_step, "debug.renderengine.restore_blur_step")
245*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(dont_skip_on_early_ro, "")
246*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(no_vsyncs_on_screen_off, "debug.sf.no_vsyncs_on_screen_off")
247*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(protected_if_client, "")
248*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(vrr_bugfix_24q4, "");
249*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(vrr_bugfix_dropped_frame, "")
250*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(graphite_renderengine, "debug.renderengine.graphite")
251*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(filter_frames_before_trace_starts, "")
252*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(latch_unsignaled_with_auto_refresh_changed, "");
253*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(deprecate_vsync_sf, "");
254*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(allow_n_vsyncs_in_targeter, "");
255*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(detached_mirror, "");
256*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(commit_not_composited, "");
257*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(correct_dpi_with_display_size, "");
258*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(local_tonemap_screenshots, "debug.sf.local_tonemap_screenshots");
259*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(override_trusted_overlay, "");
260*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(flush_buffer_slots_to_uncache, "");
261*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(force_compile_graphite_renderengine, "");
262*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(true_hdr_screenshots, "debug.sf.true_hdr_screenshots");
263*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(display_config_error_hal, "");
264*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(connected_display_hdr, "debug.sf.connected_display_hdr");
265*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(deprecate_frame_tracker, "");
266*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(skip_invisible_windows_in_input, "");
267*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(begone_bright_hlg, "debug.sf.begone_bright_hlg");
268*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(window_blur_kawase2, "");
269*38e8c45fSAndroid Build Coastguard Worker
270*38e8c45fSAndroid Build Coastguard Worker /// Trunk stable server (R/W) flags ///
271*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(refresh_rate_overlay_on_external_display, "")
272*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(adpf_gpu_sf, "")
273*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(adpf_native_session_manager, "");
274*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG(graphite_renderengine_preview_rollout, "");
275*38e8c45fSAndroid Build Coastguard Worker
276*38e8c45fSAndroid Build Coastguard Worker /// Trunk stable server (R/W) flags from outside SurfaceFlinger ///
277*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG_IMPORTED(adpf_use_fmq_channel, "", android::os)
278*38e8c45fSAndroid Build Coastguard Worker
279*38e8c45fSAndroid Build Coastguard Worker /// Trunk stable readonly flags from outside SurfaceFlinger ///
280*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG_IMPORTED(idle_screen_refresh_rate_timeout, "",
281*38e8c45fSAndroid Build Coastguard Worker com::android::server::display::feature::flags)
282*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG_IMPORTED(adpf_use_fmq_channel_fixed, "", android::os)
283*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG_IMPORTED(trace_frame_rate_override, "",
284*38e8c45fSAndroid Build Coastguard Worker com::android::graphics::libgui::flags);
285*38e8c45fSAndroid Build Coastguard Worker FLAG_MANAGER_ACONFIG_FLAG_IMPORTED(luts_api, "",
286*38e8c45fSAndroid Build Coastguard Worker android::hardware::flags);
287*38e8c45fSAndroid Build Coastguard Worker } // namespace android
288