1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2021 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker #pragma once 17*38e8c45fSAndroid Build Coastguard Worker 18*38e8c45fSAndroid Build Coastguard Worker #include <gui/fake/BufferData.h> 19*38e8c45fSAndroid Build Coastguard Worker #include <layerproto/TransactionProto.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <utils/RefBase.h> 21*38e8c45fSAndroid Build Coastguard Worker 22*38e8c45fSAndroid Build Coastguard Worker #include "FrontEnd/DisplayInfo.h" 23*38e8c45fSAndroid Build Coastguard Worker #include "FrontEnd/LayerCreationArgs.h" 24*38e8c45fSAndroid Build Coastguard Worker #include "TransactionState.h" 25*38e8c45fSAndroid Build Coastguard Worker 26*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger { 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker struct TracingLayerState : ResolvedComposerState { 29*38e8c45fSAndroid Build Coastguard Worker bool hasSidebandStream; 30*38e8c45fSAndroid Build Coastguard Worker LayerCreationArgs args; 31*38e8c45fSAndroid Build Coastguard Worker }; 32*38e8c45fSAndroid Build Coastguard Worker 33*38e8c45fSAndroid Build Coastguard Worker class TransactionProtoParser { 34*38e8c45fSAndroid Build Coastguard Worker public: 35*38e8c45fSAndroid Build Coastguard Worker // Utility class to map handles to ids and buffers to buffer properties without pulling 36*38e8c45fSAndroid Build Coastguard Worker // in SurfaceFlinger dependencies. 37*38e8c45fSAndroid Build Coastguard Worker class FlingerDataMapper { 38*38e8c45fSAndroid Build Coastguard Worker public: 39*38e8c45fSAndroid Build Coastguard Worker virtual ~FlingerDataMapper() = default; getDisplayHandle(int32_t)40*38e8c45fSAndroid Build Coastguard Worker virtual sp<IBinder> getDisplayHandle(int32_t /* displayId */) const { return nullptr; } getDisplayId(const sp<IBinder> &)41*38e8c45fSAndroid Build Coastguard Worker virtual int32_t getDisplayId(const sp<IBinder>& /* displayHandle */) const { return -1; } 42*38e8c45fSAndroid Build Coastguard Worker }; 43*38e8c45fSAndroid Build Coastguard Worker TransactionProtoParser(std::unique_ptr<FlingerDataMapper> provider)44*38e8c45fSAndroid Build Coastguard Worker TransactionProtoParser(std::unique_ptr<FlingerDataMapper> provider) 45*38e8c45fSAndroid Build Coastguard Worker : mMapper(std::move(provider)) {} 46*38e8c45fSAndroid Build Coastguard Worker 47*38e8c45fSAndroid Build Coastguard Worker perfetto::protos::TransactionState toProto(const TransactionState&); 48*38e8c45fSAndroid Build Coastguard Worker perfetto::protos::TransactionState toProto( 49*38e8c45fSAndroid Build Coastguard Worker const std::map<uint32_t /* layerId */, TracingLayerState>&); 50*38e8c45fSAndroid Build Coastguard Worker perfetto::protos::LayerCreationArgs toProto(const LayerCreationArgs& args); 51*38e8c45fSAndroid Build Coastguard Worker perfetto::protos::LayerState toProto(const ResolvedComposerState&); 52*38e8c45fSAndroid Build Coastguard Worker static perfetto::protos::DisplayInfo toProto(const frontend::DisplayInfo&, uint32_t layerStack); 53*38e8c45fSAndroid Build Coastguard Worker 54*38e8c45fSAndroid Build Coastguard Worker TransactionState fromProto(const perfetto::protos::TransactionState&); 55*38e8c45fSAndroid Build Coastguard Worker void mergeFromProto(const perfetto::protos::LayerState&, TracingLayerState& outState); 56*38e8c45fSAndroid Build Coastguard Worker void fromProto(const perfetto::protos::LayerCreationArgs&, LayerCreationArgs& outArgs); 57*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<FlingerDataMapper> mMapper; 58*38e8c45fSAndroid Build Coastguard Worker static frontend::DisplayInfo fromProto(const perfetto::protos::DisplayInfo&); 59*38e8c45fSAndroid Build Coastguard Worker static void fromProto(const google::protobuf::RepeatedPtrField<perfetto::protos::DisplayInfo>&, 60*38e8c45fSAndroid Build Coastguard Worker frontend::DisplayInfos& outDisplayInfos); 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker private: 63*38e8c45fSAndroid Build Coastguard Worker perfetto::protos::DisplayState toProto(const DisplayState&); 64*38e8c45fSAndroid Build Coastguard Worker void fromProto(const perfetto::protos::LayerState&, ResolvedComposerState& out); 65*38e8c45fSAndroid Build Coastguard Worker DisplayState fromProto(const perfetto::protos::DisplayState&); 66*38e8c45fSAndroid Build Coastguard Worker }; 67*38e8c45fSAndroid Build Coastguard Worker 68*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger 69