1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2019 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #ifndef SURFACEFLINGERPROPERTIES_H_ 18*38e8c45fSAndroid Build Coastguard Worker #define SURFACEFLINGERPROPERTIES_H_ 19*38e8c45fSAndroid Build Coastguard Worker 20*38e8c45fSAndroid Build Coastguard Worker #include <SurfaceFlingerProperties.sysprop.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <android/hardware/graphics/common/1.2/types.h> 23*38e8c45fSAndroid Build Coastguard Worker #include <ui/ConfigStoreTypes.h> 24*38e8c45fSAndroid Build Coastguard Worker 25*38e8c45fSAndroid Build Coastguard Worker #include <cstdint> 26*38e8c45fSAndroid Build Coastguard Worker #include <optional> 27*38e8c45fSAndroid Build Coastguard Worker #include <vector> 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker namespace android { 30*38e8c45fSAndroid Build Coastguard Worker namespace sysprop { 31*38e8c45fSAndroid Build Coastguard Worker 32*38e8c45fSAndroid Build Coastguard Worker int64_t vsync_event_phase_offset_ns(int64_t defaultValue); 33*38e8c45fSAndroid Build Coastguard Worker 34*38e8c45fSAndroid Build Coastguard Worker int64_t vsync_sf_event_phase_offset_ns(int64_t defaultValue); 35*38e8c45fSAndroid Build Coastguard Worker 36*38e8c45fSAndroid Build Coastguard Worker bool use_context_priority(bool defaultValue); 37*38e8c45fSAndroid Build Coastguard Worker 38*38e8c45fSAndroid Build Coastguard Worker int64_t max_frame_buffer_acquired_buffers(int64_t defaultValue); 39*38e8c45fSAndroid Build Coastguard Worker 40*38e8c45fSAndroid Build Coastguard Worker int32_t max_graphics_width(int32_t defaultValue); 41*38e8c45fSAndroid Build Coastguard Worker int32_t max_graphics_height(int32_t defaultValue); 42*38e8c45fSAndroid Build Coastguard Worker 43*38e8c45fSAndroid Build Coastguard Worker bool has_wide_color_display(bool defaultValue); 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker bool running_without_sync_framework(bool defaultValue); 46*38e8c45fSAndroid Build Coastguard Worker 47*38e8c45fSAndroid Build Coastguard Worker bool has_HDR_display(bool defaultValue); 48*38e8c45fSAndroid Build Coastguard Worker 49*38e8c45fSAndroid Build Coastguard Worker int64_t present_time_offset_from_vsync_ns(int64_t defaultValue); 50*38e8c45fSAndroid Build Coastguard Worker 51*38e8c45fSAndroid Build Coastguard Worker bool force_hwc_copy_for_virtual_displays(bool defaultValue); 52*38e8c45fSAndroid Build Coastguard Worker 53*38e8c45fSAndroid Build Coastguard Worker int64_t max_virtual_display_dimension(int64_t defaultValue); 54*38e8c45fSAndroid Build Coastguard Worker 55*38e8c45fSAndroid Build Coastguard Worker bool use_vr_flinger(bool defaultValue); 56*38e8c45fSAndroid Build Coastguard Worker 57*38e8c45fSAndroid Build Coastguard Worker bool start_graphics_allocator_service(bool defaultValue); 58*38e8c45fSAndroid Build Coastguard Worker 59*38e8c45fSAndroid Build Coastguard Worker SurfaceFlingerProperties::primary_display_orientation_values primary_display_orientation( 60*38e8c45fSAndroid Build Coastguard Worker SurfaceFlingerProperties::primary_display_orientation_values defaultValue); 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker int64_t default_composition_dataspace( 63*38e8c45fSAndroid Build Coastguard Worker android::hardware::graphics::common::V1_2::Dataspace defaultValue); 64*38e8c45fSAndroid Build Coastguard Worker 65*38e8c45fSAndroid Build Coastguard Worker int32_t default_composition_pixel_format( 66*38e8c45fSAndroid Build Coastguard Worker android::hardware::graphics::common::V1_2::PixelFormat defaultValue); 67*38e8c45fSAndroid Build Coastguard Worker 68*38e8c45fSAndroid Build Coastguard Worker int64_t wcg_composition_dataspace( 69*38e8c45fSAndroid Build Coastguard Worker android::hardware::graphics::common::V1_2::Dataspace defaultValue); 70*38e8c45fSAndroid Build Coastguard Worker 71*38e8c45fSAndroid Build Coastguard Worker int32_t wcg_composition_pixel_format( 72*38e8c45fSAndroid Build Coastguard Worker android::hardware::graphics::common::V1_2::PixelFormat defaultValue); 73*38e8c45fSAndroid Build Coastguard Worker 74*38e8c45fSAndroid Build Coastguard Worker bool refresh_rate_switching(bool defaultValue); 75*38e8c45fSAndroid Build Coastguard Worker 76*38e8c45fSAndroid Build Coastguard Worker int32_t set_idle_timer_ms(int32_t defaultValue); 77*38e8c45fSAndroid Build Coastguard Worker 78*38e8c45fSAndroid Build Coastguard Worker int32_t set_touch_timer_ms(int32_t defaultValue); 79*38e8c45fSAndroid Build Coastguard Worker 80*38e8c45fSAndroid Build Coastguard Worker int32_t set_display_power_timer_ms(int32_t defaultValue); 81*38e8c45fSAndroid Build Coastguard Worker 82*38e8c45fSAndroid Build Coastguard Worker bool use_content_detection_for_refresh_rate(bool defaultValue); 83*38e8c45fSAndroid Build Coastguard Worker 84*38e8c45fSAndroid Build Coastguard Worker bool enable_protected_contents(bool defaultValue); 85*38e8c45fSAndroid Build Coastguard Worker 86*38e8c45fSAndroid Build Coastguard Worker bool support_kernel_idle_timer(bool defaultValue); 87*38e8c45fSAndroid Build Coastguard Worker 88*38e8c45fSAndroid Build Coastguard Worker int32_t display_update_imminent_timeout_ms(int32_t defaultValue); 89*38e8c45fSAndroid Build Coastguard Worker 90*38e8c45fSAndroid Build Coastguard Worker android::ui::DisplayPrimaries getDisplayNativePrimaries(); 91*38e8c45fSAndroid Build Coastguard Worker 92*38e8c45fSAndroid Build Coastguard Worker bool update_device_product_info_on_hotplug_reconnect(bool defaultValue); 93*38e8c45fSAndroid Build Coastguard Worker 94*38e8c45fSAndroid Build Coastguard Worker bool enable_frame_rate_override(bool defaultValue); 95*38e8c45fSAndroid Build Coastguard Worker 96*38e8c45fSAndroid Build Coastguard Worker bool enable_layer_caching(bool defaultValue); 97*38e8c45fSAndroid Build Coastguard Worker 98*38e8c45fSAndroid Build Coastguard Worker bool enable_sdr_dimming(bool defaultValue); 99*38e8c45fSAndroid Build Coastguard Worker 100*38e8c45fSAndroid Build Coastguard Worker bool ignore_hdr_camera_layers(bool defaultValue); 101*38e8c45fSAndroid Build Coastguard Worker 102*38e8c45fSAndroid Build Coastguard Worker bool clear_slots_with_set_layer_buffer(bool defaultValue); 103*38e8c45fSAndroid Build Coastguard Worker 104*38e8c45fSAndroid Build Coastguard Worker int32_t game_default_frame_rate_override(int32_t defaultValue); 105*38e8c45fSAndroid Build Coastguard Worker 106*38e8c45fSAndroid Build Coastguard Worker } // namespace sysprop 107*38e8c45fSAndroid Build Coastguard Worker } // namespace android 108*38e8c45fSAndroid Build Coastguard Worker #endif // SURFACEFLINGERPROPERTIES_H_ 109