1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2018 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <cinttypes> 20*38e8c45fSAndroid Build Coastguard Worker #include <functional> 21*38e8c45fSAndroid Build Coastguard Worker #include <memory> 22*38e8c45fSAndroid Build Coastguard Worker #include <string> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker #include <cutils/compiler.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <utils/StrongPointer.h> 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker #include <scheduler/Fps.h> 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker namespace android { 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker typedef int32_t PixelFormat; 32*38e8c45fSAndroid Build Coastguard Worker 33*38e8c45fSAndroid Build Coastguard Worker class BufferLayerConsumer; 34*38e8c45fSAndroid Build Coastguard Worker class DisplayDevice; 35*38e8c45fSAndroid Build Coastguard Worker class FrameTracer; 36*38e8c45fSAndroid Build Coastguard Worker class GraphicBuffer; 37*38e8c45fSAndroid Build Coastguard Worker class HWComposer; 38*38e8c45fSAndroid Build Coastguard Worker class IGraphicBufferConsumer; 39*38e8c45fSAndroid Build Coastguard Worker class IGraphicBufferProducer; 40*38e8c45fSAndroid Build Coastguard Worker class Layer; 41*38e8c45fSAndroid Build Coastguard Worker class LayerFE; 42*38e8c45fSAndroid Build Coastguard Worker class SurfaceFlinger; 43*38e8c45fSAndroid Build Coastguard Worker class TimeStats; 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker struct DisplayDeviceCreationArgs; 46*38e8c45fSAndroid Build Coastguard Worker 47*38e8c45fSAndroid Build Coastguard Worker namespace compositionengine { 48*38e8c45fSAndroid Build Coastguard Worker class CompositionEngine; 49*38e8c45fSAndroid Build Coastguard Worker } // namespace compositionengine 50*38e8c45fSAndroid Build Coastguard Worker 51*38e8c45fSAndroid Build Coastguard Worker namespace scheduler { 52*38e8c45fSAndroid Build Coastguard Worker class VsyncConfiguration; 53*38e8c45fSAndroid Build Coastguard Worker class VsyncController; 54*38e8c45fSAndroid Build Coastguard Worker } // namespace scheduler 55*38e8c45fSAndroid Build Coastguard Worker 56*38e8c45fSAndroid Build Coastguard Worker namespace frametimeline { 57*38e8c45fSAndroid Build Coastguard Worker class FrameTimeline; 58*38e8c45fSAndroid Build Coastguard Worker } // namespace frametimeline 59*38e8c45fSAndroid Build Coastguard Worker 60*38e8c45fSAndroid Build Coastguard Worker namespace surfaceflinger { 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker struct LayerCreationArgs; 63*38e8c45fSAndroid Build Coastguard Worker class NativeWindowSurface; 64*38e8c45fSAndroid Build Coastguard Worker 65*38e8c45fSAndroid Build Coastguard Worker // The interface that SurfaceFlinger uses to create all of the implementations 66*38e8c45fSAndroid Build Coastguard Worker // of each interface. 67*38e8c45fSAndroid Build Coastguard Worker class Factory { 68*38e8c45fSAndroid Build Coastguard Worker public: 69*38e8c45fSAndroid Build Coastguard Worker virtual std::unique_ptr<HWComposer> createHWComposer(const std::string& serviceName) = 0; 70*38e8c45fSAndroid Build Coastguard Worker virtual std::unique_ptr<scheduler::VsyncConfiguration> createVsyncConfiguration( 71*38e8c45fSAndroid Build Coastguard Worker Fps currentRefreshRate) = 0; 72*38e8c45fSAndroid Build Coastguard Worker 73*38e8c45fSAndroid Build Coastguard Worker virtual sp<DisplayDevice> createDisplayDevice(DisplayDeviceCreationArgs&) = 0; 74*38e8c45fSAndroid Build Coastguard Worker virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t width, uint32_t height, 75*38e8c45fSAndroid Build Coastguard Worker PixelFormat format, uint32_t layerCount, 76*38e8c45fSAndroid Build Coastguard Worker uint64_t usage, std::string requestorName) = 0; 77*38e8c45fSAndroid Build Coastguard Worker virtual void createBufferQueue(sp<IGraphicBufferProducer>* outProducer, 78*38e8c45fSAndroid Build Coastguard Worker sp<IGraphicBufferConsumer>* outConsumer, 79*38e8c45fSAndroid Build Coastguard Worker bool consumerIsSurfaceFlinger) = 0; 80*38e8c45fSAndroid Build Coastguard Worker 81*38e8c45fSAndroid Build Coastguard Worker virtual std::unique_ptr<surfaceflinger::NativeWindowSurface> createNativeWindowSurface( 82*38e8c45fSAndroid Build Coastguard Worker const sp<IGraphicBufferProducer>&) = 0; 83*38e8c45fSAndroid Build Coastguard Worker 84*38e8c45fSAndroid Build Coastguard Worker virtual std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() = 0; 85*38e8c45fSAndroid Build Coastguard Worker 86*38e8c45fSAndroid Build Coastguard Worker virtual sp<Layer> createBufferStateLayer(const LayerCreationArgs& args) = 0; 87*38e8c45fSAndroid Build Coastguard Worker virtual sp<Layer> createEffectLayer(const LayerCreationArgs& args) = 0; 88*38e8c45fSAndroid Build Coastguard Worker virtual sp<LayerFE> createLayerFE(const std::string& layerName, const Layer* owner) = 0; 89*38e8c45fSAndroid Build Coastguard Worker virtual std::unique_ptr<FrameTracer> createFrameTracer() = 0; 90*38e8c45fSAndroid Build Coastguard Worker virtual std::unique_ptr<frametimeline::FrameTimeline> createFrameTimeline( 91*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<TimeStats> timeStats, pid_t surfaceFlingerPid) = 0; 92*38e8c45fSAndroid Build Coastguard Worker 93*38e8c45fSAndroid Build Coastguard Worker protected: 94*38e8c45fSAndroid Build Coastguard Worker ~Factory() = default; 95*38e8c45fSAndroid Build Coastguard Worker }; 96*38e8c45fSAndroid Build Coastguard Worker 97*38e8c45fSAndroid Build Coastguard Worker ANDROID_API sp<SurfaceFlinger> createSurfaceFlinger(); 98*38e8c45fSAndroid Build Coastguard Worker 99*38e8c45fSAndroid Build Coastguard Worker } // namespace surfaceflinger 100*38e8c45fSAndroid Build Coastguard Worker } // namespace android 101