1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2020 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #include <chrono>
20*38e8c45fSAndroid Build Coastguard Worker #include <deque>
21*38e8c45fSAndroid Build Coastguard Worker #include <optional>
22*38e8c45fSAndroid Build Coastguard Worker #include <string>
23*38e8c45fSAndroid Build Coastguard Worker #include <unordered_map>
24*38e8c45fSAndroid Build Coastguard Worker
25*38e8c45fSAndroid Build Coastguard Worker #include <ui/Transform.h>
26*38e8c45fSAndroid Build Coastguard Worker #include <utils/Timers.h>
27*38e8c45fSAndroid Build Coastguard Worker
28*38e8c45fSAndroid Build Coastguard Worker #include <scheduler/Fps.h>
29*38e8c45fSAndroid Build Coastguard Worker #include <scheduler/Seamlessness.h>
30*38e8c45fSAndroid Build Coastguard Worker
31*38e8c45fSAndroid Build Coastguard Worker #include "FrameRateCompatibility.h"
32*38e8c45fSAndroid Build Coastguard Worker #include "LayerHistory.h"
33*38e8c45fSAndroid Build Coastguard Worker #include "RefreshRateSelector.h"
34*38e8c45fSAndroid Build Coastguard Worker
35*38e8c45fSAndroid Build Coastguard Worker namespace android {
36*38e8c45fSAndroid Build Coastguard Worker
37*38e8c45fSAndroid Build Coastguard Worker class Layer;
38*38e8c45fSAndroid Build Coastguard Worker
39*38e8c45fSAndroid Build Coastguard Worker namespace scheduler {
40*38e8c45fSAndroid Build Coastguard Worker
41*38e8c45fSAndroid Build Coastguard Worker using namespace std::chrono_literals;
42*38e8c45fSAndroid Build Coastguard Worker struct LayerProps;
43*38e8c45fSAndroid Build Coastguard Worker // Maximum period between presents for a layer to be considered active.
44*38e8c45fSAndroid Build Coastguard Worker constexpr std::chrono::nanoseconds MAX_ACTIVE_LAYER_PERIOD_NS = 1200ms;
45*38e8c45fSAndroid Build Coastguard Worker
46*38e8c45fSAndroid Build Coastguard Worker // Earliest present time for a layer to be considered active.
getActiveLayerThreshold(nsecs_t now)47*38e8c45fSAndroid Build Coastguard Worker constexpr nsecs_t getActiveLayerThreshold(nsecs_t now) {
48*38e8c45fSAndroid Build Coastguard Worker return now - MAX_ACTIVE_LAYER_PERIOD_NS.count();
49*38e8c45fSAndroid Build Coastguard Worker }
50*38e8c45fSAndroid Build Coastguard Worker
51*38e8c45fSAndroid Build Coastguard Worker // Stores history of present times and refresh rates for a layer.
52*38e8c45fSAndroid Build Coastguard Worker class LayerInfo {
53*38e8c45fSAndroid Build Coastguard Worker using LayerUpdateType = LayerHistory::LayerUpdateType;
54*38e8c45fSAndroid Build Coastguard Worker
55*38e8c45fSAndroid Build Coastguard Worker // Layer is considered frequent if the earliest value in the window of most recent present times
56*38e8c45fSAndroid Build Coastguard Worker // is within a threshold. If a layer is infrequent, its average refresh rate is disregarded in
57*38e8c45fSAndroid Build Coastguard Worker // favor of a low refresh rate.
58*38e8c45fSAndroid Build Coastguard Worker static constexpr size_t kFrequentLayerWindowSize = 4;
59*38e8c45fSAndroid Build Coastguard Worker static constexpr Fps kMinFpsForFrequentLayer = 10_Hz;
60*38e8c45fSAndroid Build Coastguard Worker static constexpr auto kMaxPeriodForFrequentLayerNs =
61*38e8c45fSAndroid Build Coastguard Worker std::chrono::nanoseconds(kMinFpsForFrequentLayer.getPeriodNsecs()) + 1ms;
62*38e8c45fSAndroid Build Coastguard Worker static constexpr size_t kNumSmallDirtyThreshold = 2;
63*38e8c45fSAndroid Build Coastguard Worker
64*38e8c45fSAndroid Build Coastguard Worker friend class LayerHistoryTest;
65*38e8c45fSAndroid Build Coastguard Worker friend class LayerHistoryIntegrationTest;
66*38e8c45fSAndroid Build Coastguard Worker friend class LayerInfoTest;
67*38e8c45fSAndroid Build Coastguard Worker
68*38e8c45fSAndroid Build Coastguard Worker public:
69*38e8c45fSAndroid Build Coastguard Worker // Holds information about the layer vote
70*38e8c45fSAndroid Build Coastguard Worker struct LayerVote {
71*38e8c45fSAndroid Build Coastguard Worker LayerHistory::LayerVoteType type = LayerHistory::LayerVoteType::Heuristic;
72*38e8c45fSAndroid Build Coastguard Worker Fps fps;
73*38e8c45fSAndroid Build Coastguard Worker Seamlessness seamlessness = Seamlessness::Default;
74*38e8c45fSAndroid Build Coastguard Worker FrameRateCategory category = FrameRateCategory::Default;
75*38e8c45fSAndroid Build Coastguard Worker bool categorySmoothSwitchOnly = false;
76*38e8c45fSAndroid Build Coastguard Worker
77*38e8c45fSAndroid Build Coastguard Worker // Returns true if the layer explicitly should contribute to frame rate scoring.
isNoVoteLayerVote78*38e8c45fSAndroid Build Coastguard Worker bool isNoVote() const { return RefreshRateSelector::isNoVote(type); }
79*38e8c45fSAndroid Build Coastguard Worker };
80*38e8c45fSAndroid Build Coastguard Worker
81*38e8c45fSAndroid Build Coastguard Worker using RefreshRateVotes = ftl::SmallVector<LayerInfo::LayerVote, 2>;
82*38e8c45fSAndroid Build Coastguard Worker
83*38e8c45fSAndroid Build Coastguard Worker enum class FrameRateSelectionStrategy {
84*38e8c45fSAndroid Build Coastguard Worker Propagate,
85*38e8c45fSAndroid Build Coastguard Worker OverrideChildren,
86*38e8c45fSAndroid Build Coastguard Worker Self,
87*38e8c45fSAndroid Build Coastguard Worker
88*38e8c45fSAndroid Build Coastguard Worker ftl_last = Self
89*38e8c45fSAndroid Build Coastguard Worker };
90*38e8c45fSAndroid Build Coastguard Worker
91*38e8c45fSAndroid Build Coastguard Worker // Encapsulates the frame rate specifications of the layer. This information will be used
92*38e8c45fSAndroid Build Coastguard Worker // when the display refresh rate is determined.
93*38e8c45fSAndroid Build Coastguard Worker struct FrameRate {
94*38e8c45fSAndroid Build Coastguard Worker using Seamlessness = scheduler::Seamlessness;
95*38e8c45fSAndroid Build Coastguard Worker
96*38e8c45fSAndroid Build Coastguard Worker // Information related to a specific desired frame rate vote.
97*38e8c45fSAndroid Build Coastguard Worker struct FrameRateVote {
98*38e8c45fSAndroid Build Coastguard Worker Fps rate;
99*38e8c45fSAndroid Build Coastguard Worker FrameRateCompatibility type = FrameRateCompatibility::Default;
100*38e8c45fSAndroid Build Coastguard Worker Seamlessness seamlessness = Seamlessness::Default;
101*38e8c45fSAndroid Build Coastguard Worker
102*38e8c45fSAndroid Build Coastguard Worker bool operator==(const FrameRateVote& other) const {
103*38e8c45fSAndroid Build Coastguard Worker return isApproxEqual(rate, other.rate) && type == other.type &&
104*38e8c45fSAndroid Build Coastguard Worker seamlessness == other.seamlessness;
105*38e8c45fSAndroid Build Coastguard Worker }
106*38e8c45fSAndroid Build Coastguard Worker
107*38e8c45fSAndroid Build Coastguard Worker FrameRateVote() = default;
108*38e8c45fSAndroid Build Coastguard Worker
109*38e8c45fSAndroid Build Coastguard Worker FrameRateVote(Fps rate, FrameRateCompatibility type,
110*38e8c45fSAndroid Build Coastguard Worker Seamlessness seamlessness = Seamlessness::OnlySeamless)
rateFrameRate::FrameRateVote111*38e8c45fSAndroid Build Coastguard Worker : rate(rate), type(type), seamlessness(getSeamlessness(rate, seamlessness)) {}
112*38e8c45fSAndroid Build Coastguard Worker } vote;
113*38e8c45fSAndroid Build Coastguard Worker
114*38e8c45fSAndroid Build Coastguard Worker FrameRateCategory category = FrameRateCategory::Default;
115*38e8c45fSAndroid Build Coastguard Worker bool categorySmoothSwitchOnly = false;
116*38e8c45fSAndroid Build Coastguard Worker
117*38e8c45fSAndroid Build Coastguard Worker FrameRate() = default;
118*38e8c45fSAndroid Build Coastguard Worker
119*38e8c45fSAndroid Build Coastguard Worker FrameRate(Fps rate, FrameRateCompatibility type,
120*38e8c45fSAndroid Build Coastguard Worker Seamlessness seamlessness = Seamlessness::OnlySeamless,
121*38e8c45fSAndroid Build Coastguard Worker FrameRateCategory category = FrameRateCategory::Default)
voteFrameRate122*38e8c45fSAndroid Build Coastguard Worker : vote(FrameRateVote(rate, type, seamlessness)), category(category) {}
123*38e8c45fSAndroid Build Coastguard Worker
124*38e8c45fSAndroid Build Coastguard Worker bool operator==(const FrameRate& other) const {
125*38e8c45fSAndroid Build Coastguard Worker return vote == other.vote && category == other.category;
126*38e8c45fSAndroid Build Coastguard Worker }
127*38e8c45fSAndroid Build Coastguard Worker
128*38e8c45fSAndroid Build Coastguard Worker bool operator!=(const FrameRate& other) const { return !(*this == other); }
129*38e8c45fSAndroid Build Coastguard Worker
130*38e8c45fSAndroid Build Coastguard Worker // Convert an ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_* value to a
131*38e8c45fSAndroid Build Coastguard Worker // Layer::FrameRateCompatibility. Logs fatal if the compatibility value is invalid.
132*38e8c45fSAndroid Build Coastguard Worker static FrameRateCompatibility convertCompatibility(int8_t compatibility);
133*38e8c45fSAndroid Build Coastguard Worker
134*38e8c45fSAndroid Build Coastguard Worker // Convert an ANATIVEWINDOW_CHANGE_FRAME_RATE_* value to a scheduler::Seamlessness.
135*38e8c45fSAndroid Build Coastguard Worker // Logs fatal if the strategy value is invalid.
136*38e8c45fSAndroid Build Coastguard Worker static scheduler::Seamlessness convertChangeFrameRateStrategy(int8_t strategy);
137*38e8c45fSAndroid Build Coastguard Worker
138*38e8c45fSAndroid Build Coastguard Worker // Convert an ANATIVEWINDOW_FRAME_RATE_CATEGORY_* value to a FrameRateCategory.
139*38e8c45fSAndroid Build Coastguard Worker // Logs fatal if the category value is invalid.
140*38e8c45fSAndroid Build Coastguard Worker static FrameRateCategory convertCategory(int8_t category);
141*38e8c45fSAndroid Build Coastguard Worker
142*38e8c45fSAndroid Build Coastguard Worker // True if the FrameRate has explicit frame rate specifications.
143*38e8c45fSAndroid Build Coastguard Worker bool isValid() const;
144*38e8c45fSAndroid Build Coastguard Worker
145*38e8c45fSAndroid Build Coastguard Worker // Returns true if the FrameRate explicitly instructs to not contribute to frame rate
146*38e8c45fSAndroid Build Coastguard Worker // selection.
147*38e8c45fSAndroid Build Coastguard Worker bool isNoVote() const;
148*38e8c45fSAndroid Build Coastguard Worker
149*38e8c45fSAndroid Build Coastguard Worker // Returns true if the FrameRate has a valid valueless (0 Hz) frame rate type.
150*38e8c45fSAndroid Build Coastguard Worker bool isValuelessType() const;
151*38e8c45fSAndroid Build Coastguard Worker
152*38e8c45fSAndroid Build Coastguard Worker // Checks whether the given FrameRate's vote specifications is valid for MRR devices
153*38e8c45fSAndroid Build Coastguard Worker // given the current flagging.
154*38e8c45fSAndroid Build Coastguard Worker bool isVoteValidForMrr(bool isVrrDevice) const;
155*38e8c45fSAndroid Build Coastguard Worker
156*38e8c45fSAndroid Build Coastguard Worker private:
getSeamlessnessFrameRate157*38e8c45fSAndroid Build Coastguard Worker static Seamlessness getSeamlessness(Fps rate, Seamlessness seamlessness) {
158*38e8c45fSAndroid Build Coastguard Worker if (!rate.isValid()) {
159*38e8c45fSAndroid Build Coastguard Worker // Refresh rate of 0 is a special value which should reset the vote to
160*38e8c45fSAndroid Build Coastguard Worker // its default value.
161*38e8c45fSAndroid Build Coastguard Worker return Seamlessness::Default;
162*38e8c45fSAndroid Build Coastguard Worker }
163*38e8c45fSAndroid Build Coastguard Worker return seamlessness;
164*38e8c45fSAndroid Build Coastguard Worker }
165*38e8c45fSAndroid Build Coastguard Worker };
166*38e8c45fSAndroid Build Coastguard Worker
167*38e8c45fSAndroid Build Coastguard Worker // Convert an ANATIVEWINDOW_FRAME_RATE_SELECTION_STRATEGY_* value to FrameRateSelectionStrategy.
168*38e8c45fSAndroid Build Coastguard Worker // Logs fatal if the strategy value is invalid.
169*38e8c45fSAndroid Build Coastguard Worker static FrameRateSelectionStrategy convertFrameRateSelectionStrategy(int8_t strategy);
170*38e8c45fSAndroid Build Coastguard Worker
setTraceEnabled(bool enabled)171*38e8c45fSAndroid Build Coastguard Worker static void setTraceEnabled(bool enabled) { sTraceEnabled = enabled; }
172*38e8c45fSAndroid Build Coastguard Worker
173*38e8c45fSAndroid Build Coastguard Worker LayerInfo(const std::string& name, uid_t ownerUid, LayerHistory::LayerVoteType defaultVote);
174*38e8c45fSAndroid Build Coastguard Worker
175*38e8c45fSAndroid Build Coastguard Worker LayerInfo(const LayerInfo&) = delete;
176*38e8c45fSAndroid Build Coastguard Worker LayerInfo& operator=(const LayerInfo&) = delete;
177*38e8c45fSAndroid Build Coastguard Worker
178*38e8c45fSAndroid Build Coastguard Worker // Records the last requested present time. It also stores information about when
179*38e8c45fSAndroid Build Coastguard Worker // the layer was last updated. If the present time is farther in the future than the
180*38e8c45fSAndroid Build Coastguard Worker // updated time, the updated time is the present time.
181*38e8c45fSAndroid Build Coastguard Worker void setLastPresentTime(nsecs_t lastPresentTime, nsecs_t now, LayerUpdateType updateType,
182*38e8c45fSAndroid Build Coastguard Worker bool pendingModeChange, const LayerProps& props);
183*38e8c45fSAndroid Build Coastguard Worker
184*38e8c45fSAndroid Build Coastguard Worker // Sets an explicit layer vote. This usually comes directly from the application via
185*38e8c45fSAndroid Build Coastguard Worker // ANativeWindow_setFrameRate API. This is also used by Game Default Frame Rate and
186*38e8c45fSAndroid Build Coastguard Worker // Game Mode Intervention Frame Rate.
setLayerVote(LayerVote vote)187*38e8c45fSAndroid Build Coastguard Worker void setLayerVote(LayerVote vote) { mLayerVote = vote; }
188*38e8c45fSAndroid Build Coastguard Worker
189*38e8c45fSAndroid Build Coastguard Worker // Sets the default layer vote. This will be the layer vote after calling to resetLayerVote().
190*38e8c45fSAndroid Build Coastguard Worker // This is used for layers that called to setLayerVote() and then removed the vote, so that the
191*38e8c45fSAndroid Build Coastguard Worker // layer can go back to whatever vote it had before the app voted for it.
setDefaultLayerVote(LayerHistory::LayerVoteType type)192*38e8c45fSAndroid Build Coastguard Worker void setDefaultLayerVote(LayerHistory::LayerVoteType type) { mDefaultVote = type; }
193*38e8c45fSAndroid Build Coastguard Worker
194*38e8c45fSAndroid Build Coastguard Worker void setProperties(const LayerProps&);
195*38e8c45fSAndroid Build Coastguard Worker
196*38e8c45fSAndroid Build Coastguard Worker // Resets the layer vote to its default.
resetLayerVote()197*38e8c45fSAndroid Build Coastguard Worker void resetLayerVote() {
198*38e8c45fSAndroid Build Coastguard Worker mLayerVote = {mDefaultVote, Fps(), Seamlessness::Default, FrameRateCategory::Default};
199*38e8c45fSAndroid Build Coastguard Worker }
200*38e8c45fSAndroid Build Coastguard Worker
getName()201*38e8c45fSAndroid Build Coastguard Worker std::string getName() const { return mName; }
202*38e8c45fSAndroid Build Coastguard Worker
getOwnerUid()203*38e8c45fSAndroid Build Coastguard Worker uid_t getOwnerUid() const { return mOwnerUid; }
204*38e8c45fSAndroid Build Coastguard Worker
205*38e8c45fSAndroid Build Coastguard Worker RefreshRateVotes getRefreshRateVote(const RefreshRateSelector&, nsecs_t now);
206*38e8c45fSAndroid Build Coastguard Worker
207*38e8c45fSAndroid Build Coastguard Worker // Return the last updated time. If the present time is farther in the future than the
208*38e8c45fSAndroid Build Coastguard Worker // updated time, the updated time is the present time.
getLastUpdatedTime()209*38e8c45fSAndroid Build Coastguard Worker nsecs_t getLastUpdatedTime() const { return mLastUpdatedTime; }
210*38e8c45fSAndroid Build Coastguard Worker
211*38e8c45fSAndroid Build Coastguard Worker FrameRate getSetFrameRateVote() const;
212*38e8c45fSAndroid Build Coastguard Worker bool isVisible() const;
213*38e8c45fSAndroid Build Coastguard Worker int32_t getFrameRateSelectionPriority() const;
214*38e8c45fSAndroid Build Coastguard Worker bool isFrontBuffered() const;
215*38e8c45fSAndroid Build Coastguard Worker FloatRect getBounds() const;
216*38e8c45fSAndroid Build Coastguard Worker ui::Transform getTransform() const;
217*38e8c45fSAndroid Build Coastguard Worker
218*38e8c45fSAndroid Build Coastguard Worker // Returns a C string for tracing a vote
219*38e8c45fSAndroid Build Coastguard Worker const char* getTraceTag(LayerHistory::LayerVoteType type) const;
220*38e8c45fSAndroid Build Coastguard Worker
221*38e8c45fSAndroid Build Coastguard Worker // Return the framerate of this layer.
222*38e8c45fSAndroid Build Coastguard Worker Fps getFps(nsecs_t now) const;
223*38e8c45fSAndroid Build Coastguard Worker
onLayerInactive(nsecs_t now)224*38e8c45fSAndroid Build Coastguard Worker void onLayerInactive(nsecs_t now) {
225*38e8c45fSAndroid Build Coastguard Worker // Mark mFrameTimeValidSince to now to ignore all previous frame times.
226*38e8c45fSAndroid Build Coastguard Worker // We are not deleting the old frame to keep track of whether we should treat the first
227*38e8c45fSAndroid Build Coastguard Worker // buffer as Max as we don't know anything about this layer or Min as this layer is
228*38e8c45fSAndroid Build Coastguard Worker // posting infrequent updates.
229*38e8c45fSAndroid Build Coastguard Worker const auto timePoint = std::chrono::nanoseconds(now);
230*38e8c45fSAndroid Build Coastguard Worker mFrameTimeValidSince = std::chrono::time_point<std::chrono::steady_clock>(timePoint);
231*38e8c45fSAndroid Build Coastguard Worker mLastRefreshRate = {};
232*38e8c45fSAndroid Build Coastguard Worker mRefreshRateHistory.clear();
233*38e8c45fSAndroid Build Coastguard Worker mIsFrequencyConclusive = true;
234*38e8c45fSAndroid Build Coastguard Worker }
235*38e8c45fSAndroid Build Coastguard Worker
clearHistory(nsecs_t now)236*38e8c45fSAndroid Build Coastguard Worker void clearHistory(nsecs_t now) {
237*38e8c45fSAndroid Build Coastguard Worker onLayerInactive(now);
238*38e8c45fSAndroid Build Coastguard Worker mFrameTimes.clear();
239*38e8c45fSAndroid Build Coastguard Worker }
240*38e8c45fSAndroid Build Coastguard Worker
241*38e8c45fSAndroid Build Coastguard Worker private:
242*38e8c45fSAndroid Build Coastguard Worker // Used to store the layer timestamps
243*38e8c45fSAndroid Build Coastguard Worker struct FrameTimeData {
244*38e8c45fSAndroid Build Coastguard Worker nsecs_t presentTime; // desiredPresentTime, if provided
245*38e8c45fSAndroid Build Coastguard Worker nsecs_t queueTime; // buffer queue time
246*38e8c45fSAndroid Build Coastguard Worker bool pendingModeChange;
247*38e8c45fSAndroid Build Coastguard Worker bool isSmallDirty;
248*38e8c45fSAndroid Build Coastguard Worker };
249*38e8c45fSAndroid Build Coastguard Worker
250*38e8c45fSAndroid Build Coastguard Worker // Holds information about the calculated and reported refresh rate
251*38e8c45fSAndroid Build Coastguard Worker struct RefreshRateHeuristicData {
252*38e8c45fSAndroid Build Coastguard Worker // Rate calculated on the layer
253*38e8c45fSAndroid Build Coastguard Worker Fps calculated;
254*38e8c45fSAndroid Build Coastguard Worker // Last reported rate for LayerInfo::getRefreshRate()
255*38e8c45fSAndroid Build Coastguard Worker Fps reported;
256*38e8c45fSAndroid Build Coastguard Worker // Whether the last reported rate for LayerInfo::getRefreshRate()
257*38e8c45fSAndroid Build Coastguard Worker // was due to animation or infrequent updates
258*38e8c45fSAndroid Build Coastguard Worker bool animating = false;
259*38e8c45fSAndroid Build Coastguard Worker // Whether the last reported rate for LayerInfo::getRefreshRate()
260*38e8c45fSAndroid Build Coastguard Worker // was due to infrequent updates
261*38e8c45fSAndroid Build Coastguard Worker bool infrequent = false;
262*38e8c45fSAndroid Build Coastguard Worker };
263*38e8c45fSAndroid Build Coastguard Worker
264*38e8c45fSAndroid Build Coastguard Worker // Class to store past calculated refresh rate and determine whether
265*38e8c45fSAndroid Build Coastguard Worker // the refresh rate calculated is consistent with past values
266*38e8c45fSAndroid Build Coastguard Worker class RefreshRateHistory {
267*38e8c45fSAndroid Build Coastguard Worker public:
268*38e8c45fSAndroid Build Coastguard Worker static constexpr auto HISTORY_SIZE = 90;
269*38e8c45fSAndroid Build Coastguard Worker static constexpr std::chrono::nanoseconds HISTORY_DURATION = 2s;
270*38e8c45fSAndroid Build Coastguard Worker
RefreshRateHistory(const std::string & name)271*38e8c45fSAndroid Build Coastguard Worker RefreshRateHistory(const std::string& name) : mName(name) {}
272*38e8c45fSAndroid Build Coastguard Worker
273*38e8c45fSAndroid Build Coastguard Worker // Clears History
274*38e8c45fSAndroid Build Coastguard Worker void clear();
275*38e8c45fSAndroid Build Coastguard Worker
276*38e8c45fSAndroid Build Coastguard Worker // Adds a new refresh rate and returns valid refresh rate if it is consistent enough
277*38e8c45fSAndroid Build Coastguard Worker Fps add(Fps refreshRate, nsecs_t now, const RefreshRateSelector&);
278*38e8c45fSAndroid Build Coastguard Worker
279*38e8c45fSAndroid Build Coastguard Worker private:
280*38e8c45fSAndroid Build Coastguard Worker friend class LayerHistoryTest;
281*38e8c45fSAndroid Build Coastguard Worker friend class LayerHistoryIntegrationTest;
282*38e8c45fSAndroid Build Coastguard Worker
283*38e8c45fSAndroid Build Coastguard Worker // Holds the refresh rate when it was calculated
284*38e8c45fSAndroid Build Coastguard Worker struct RefreshRateData {
285*38e8c45fSAndroid Build Coastguard Worker Fps refreshRate;
286*38e8c45fSAndroid Build Coastguard Worker nsecs_t timestamp = 0;
287*38e8c45fSAndroid Build Coastguard Worker };
288*38e8c45fSAndroid Build Coastguard Worker
289*38e8c45fSAndroid Build Coastguard Worker // Holds tracing strings
290*38e8c45fSAndroid Build Coastguard Worker struct HeuristicTraceTagData {
291*38e8c45fSAndroid Build Coastguard Worker std::string min;
292*38e8c45fSAndroid Build Coastguard Worker std::string max;
293*38e8c45fSAndroid Build Coastguard Worker std::string consistent;
294*38e8c45fSAndroid Build Coastguard Worker std::string average;
295*38e8c45fSAndroid Build Coastguard Worker };
296*38e8c45fSAndroid Build Coastguard Worker
297*38e8c45fSAndroid Build Coastguard Worker Fps selectRefreshRate(const RefreshRateSelector&) const;
298*38e8c45fSAndroid Build Coastguard Worker HeuristicTraceTagData makeHeuristicTraceTagData() const;
299*38e8c45fSAndroid Build Coastguard Worker
300*38e8c45fSAndroid Build Coastguard Worker const std::string mName;
301*38e8c45fSAndroid Build Coastguard Worker mutable std::optional<HeuristicTraceTagData> mHeuristicTraceTagData;
302*38e8c45fSAndroid Build Coastguard Worker std::deque<RefreshRateData> mRefreshRates;
303*38e8c45fSAndroid Build Coastguard Worker static constexpr float MARGIN_CONSISTENT_FPS = 1.0;
304*38e8c45fSAndroid Build Coastguard Worker static constexpr float MARGIN_CONSISTENT_FPS_FOR_CLOSEST_REFRESH_RATE = 5.0;
305*38e8c45fSAndroid Build Coastguard Worker };
306*38e8c45fSAndroid Build Coastguard Worker
307*38e8c45fSAndroid Build Coastguard Worker // Represents whether we were able to determine either layer is frequent or infrequent
308*38e8c45fSAndroid Build Coastguard Worker bool mIsFrequencyConclusive = true;
309*38e8c45fSAndroid Build Coastguard Worker struct Frequent {
310*38e8c45fSAndroid Build Coastguard Worker bool isFrequent;
311*38e8c45fSAndroid Build Coastguard Worker bool clearHistory;
312*38e8c45fSAndroid Build Coastguard Worker // Represents whether we were able to determine isFrequent conclusively
313*38e8c45fSAndroid Build Coastguard Worker bool isConclusive;
314*38e8c45fSAndroid Build Coastguard Worker // Represents whether the latest frames are small dirty.
315*38e8c45fSAndroid Build Coastguard Worker bool isSmallDirty = false;
316*38e8c45fSAndroid Build Coastguard Worker };
317*38e8c45fSAndroid Build Coastguard Worker Frequent isFrequent(nsecs_t now) const;
318*38e8c45fSAndroid Build Coastguard Worker bool isAnimating(nsecs_t now) const;
319*38e8c45fSAndroid Build Coastguard Worker bool hasEnoughDataForHeuristic() const;
320*38e8c45fSAndroid Build Coastguard Worker std::optional<Fps> calculateRefreshRateIfPossible(const RefreshRateSelector&, nsecs_t now);
321*38e8c45fSAndroid Build Coastguard Worker std::optional<nsecs_t> calculateAverageFrameTime() const;
322*38e8c45fSAndroid Build Coastguard Worker bool isFrameTimeValid(const FrameTimeData&) const;
323*38e8c45fSAndroid Build Coastguard Worker
324*38e8c45fSAndroid Build Coastguard Worker const std::string mName;
325*38e8c45fSAndroid Build Coastguard Worker const uid_t mOwnerUid;
326*38e8c45fSAndroid Build Coastguard Worker
327*38e8c45fSAndroid Build Coastguard Worker // Used for sanitizing the heuristic data. If two frames are less than
328*38e8c45fSAndroid Build Coastguard Worker // this period apart from each other they'll be considered as duplicates.
329*38e8c45fSAndroid Build Coastguard Worker static constexpr nsecs_t kMinPeriodBetweenFrames = (240_Hz).getPeriodNsecs();
330*38e8c45fSAndroid Build Coastguard Worker // Used for sanitizing the heuristic data. If two frames are more than
331*38e8c45fSAndroid Build Coastguard Worker // this period apart from each other, the interval between them won't be
332*38e8c45fSAndroid Build Coastguard Worker // taken into account when calculating average frame rate.
333*38e8c45fSAndroid Build Coastguard Worker static constexpr nsecs_t kMaxPeriodBetweenFrames = kMinFpsForFrequentLayer.getPeriodNsecs();
334*38e8c45fSAndroid Build Coastguard Worker // Used for sanitizing the heuristic data. If frames are small dirty updating and are less
335*38e8c45fSAndroid Build Coastguard Worker // than this period apart from each other, the interval between them won't be
336*38e8c45fSAndroid Build Coastguard Worker // taken into account when calculating average frame rate.
337*38e8c45fSAndroid Build Coastguard Worker static constexpr nsecs_t kMinPeriodBetweenSmallDirtyFrames = (60_Hz).getPeriodNsecs();
338*38e8c45fSAndroid Build Coastguard Worker
339*38e8c45fSAndroid Build Coastguard Worker LayerHistory::LayerVoteType mDefaultVote;
340*38e8c45fSAndroid Build Coastguard Worker
341*38e8c45fSAndroid Build Coastguard Worker LayerVote mLayerVote;
342*38e8c45fSAndroid Build Coastguard Worker
343*38e8c45fSAndroid Build Coastguard Worker nsecs_t mLastUpdatedTime = 0;
344*38e8c45fSAndroid Build Coastguard Worker
345*38e8c45fSAndroid Build Coastguard Worker nsecs_t mLastAnimationTime = 0;
346*38e8c45fSAndroid Build Coastguard Worker
347*38e8c45fSAndroid Build Coastguard Worker RefreshRateHeuristicData mLastRefreshRate;
348*38e8c45fSAndroid Build Coastguard Worker
349*38e8c45fSAndroid Build Coastguard Worker std::deque<FrameTimeData> mFrameTimes;
350*38e8c45fSAndroid Build Coastguard Worker std::chrono::time_point<std::chrono::steady_clock> mFrameTimeValidSince =
351*38e8c45fSAndroid Build Coastguard Worker std::chrono::steady_clock::now();
352*38e8c45fSAndroid Build Coastguard Worker static constexpr size_t HISTORY_SIZE = RefreshRateHistory::HISTORY_SIZE;
353*38e8c45fSAndroid Build Coastguard Worker static constexpr std::chrono::nanoseconds HISTORY_DURATION = LayerHistory::kMaxPeriodForHistory;
354*38e8c45fSAndroid Build Coastguard Worker
355*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<LayerProps> mLayerProps;
356*38e8c45fSAndroid Build Coastguard Worker
357*38e8c45fSAndroid Build Coastguard Worker RefreshRateHistory mRefreshRateHistory;
358*38e8c45fSAndroid Build Coastguard Worker
359*38e8c45fSAndroid Build Coastguard Worker // This will be accessed from only one thread when counting a layer is frequent or infrequent,
360*38e8c45fSAndroid Build Coastguard Worker // and to determine whether a layer is in small dirty updating.
361*38e8c45fSAndroid Build Coastguard Worker mutable int32_t mLastSmallDirtyCount = 0;
362*38e8c45fSAndroid Build Coastguard Worker
363*38e8c45fSAndroid Build Coastguard Worker mutable std::unordered_map<LayerHistory::LayerVoteType, std::string> mTraceTags;
364*38e8c45fSAndroid Build Coastguard Worker
365*38e8c45fSAndroid Build Coastguard Worker // Shared for all LayerInfo instances
366*38e8c45fSAndroid Build Coastguard Worker static bool sTraceEnabled;
367*38e8c45fSAndroid Build Coastguard Worker };
368*38e8c45fSAndroid Build Coastguard Worker
369*38e8c45fSAndroid Build Coastguard Worker struct LayerProps {
370*38e8c45fSAndroid Build Coastguard Worker bool visible = false;
371*38e8c45fSAndroid Build Coastguard Worker FloatRect bounds;
372*38e8c45fSAndroid Build Coastguard Worker ui::Transform transform;
373*38e8c45fSAndroid Build Coastguard Worker LayerInfo::FrameRate setFrameRateVote;
374*38e8c45fSAndroid Build Coastguard Worker int32_t frameRateSelectionPriority = -1;
375*38e8c45fSAndroid Build Coastguard Worker bool isSmallDirty = false;
376*38e8c45fSAndroid Build Coastguard Worker bool isFrontBuffered = false;
377*38e8c45fSAndroid Build Coastguard Worker };
378*38e8c45fSAndroid Build Coastguard Worker
379*38e8c45fSAndroid Build Coastguard Worker } // namespace scheduler
380*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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