xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/Scheduler/FrameRateCompatibility.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2023 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker namespace android::scheduler {
20*38e8c45fSAndroid Build Coastguard Worker // FrameRateCompatibility specifies how we should interpret the frame rate associated with
21*38e8c45fSAndroid Build Coastguard Worker // the layer.
22*38e8c45fSAndroid Build Coastguard Worker enum class FrameRateCompatibility {
23*38e8c45fSAndroid Build Coastguard Worker     Default, // Layer didn't specify any specific handling strategy
24*38e8c45fSAndroid Build Coastguard Worker 
25*38e8c45fSAndroid Build Coastguard Worker     Min, // Layer needs the minimum frame rate.
26*38e8c45fSAndroid Build Coastguard Worker 
27*38e8c45fSAndroid Build Coastguard Worker     Exact, // Layer needs the exact frame rate.
28*38e8c45fSAndroid Build Coastguard Worker 
29*38e8c45fSAndroid Build Coastguard Worker     ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the
30*38e8c45fSAndroid Build Coastguard Worker                      // content properly. Any other value will result in a pull down.
31*38e8c45fSAndroid Build Coastguard Worker 
32*38e8c45fSAndroid Build Coastguard Worker     Gte, // Layer needs greater than or equal to the frame rate.
33*38e8c45fSAndroid Build Coastguard Worker 
34*38e8c45fSAndroid Build Coastguard Worker     NoVote, // Layer doesn't have any requirements for the refresh rate and
35*38e8c45fSAndroid Build Coastguard Worker             // should not be considered when the display refresh rate is determined.
36*38e8c45fSAndroid Build Coastguard Worker 
37*38e8c45fSAndroid Build Coastguard Worker     ftl_last = NoVote
38*38e8c45fSAndroid Build Coastguard Worker };
39*38e8c45fSAndroid Build Coastguard Worker 
40*38e8c45fSAndroid Build Coastguard Worker } // namespace android::scheduler
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