1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2023 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker namespace android::scheduler { 20*38e8c45fSAndroid Build Coastguard Worker // FrameRateCompatibility specifies how we should interpret the frame rate associated with 21*38e8c45fSAndroid Build Coastguard Worker // the layer. 22*38e8c45fSAndroid Build Coastguard Worker enum class FrameRateCompatibility { 23*38e8c45fSAndroid Build Coastguard Worker Default, // Layer didn't specify any specific handling strategy 24*38e8c45fSAndroid Build Coastguard Worker 25*38e8c45fSAndroid Build Coastguard Worker Min, // Layer needs the minimum frame rate. 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker Exact, // Layer needs the exact frame rate. 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker ExactOrMultiple, // Layer needs the exact frame rate (or a multiple of it) to present the 30*38e8c45fSAndroid Build Coastguard Worker // content properly. Any other value will result in a pull down. 31*38e8c45fSAndroid Build Coastguard Worker 32*38e8c45fSAndroid Build Coastguard Worker Gte, // Layer needs greater than or equal to the frame rate. 33*38e8c45fSAndroid Build Coastguard Worker 34*38e8c45fSAndroid Build Coastguard Worker NoVote, // Layer doesn't have any requirements for the refresh rate and 35*38e8c45fSAndroid Build Coastguard Worker // should not be considered when the display refresh rate is determined. 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker ftl_last = NoVote 38*38e8c45fSAndroid Build Coastguard Worker }; 39*38e8c45fSAndroid Build Coastguard Worker 40*38e8c45fSAndroid Build Coastguard Worker } // namespace android::scheduler 41