xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/LayerProtoHelper.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2017 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker // TODO(b/129481165): remove the #pragma below and fix conversion issues
18*38e8c45fSAndroid Build Coastguard Worker #include "FrontEnd/LayerCreationArgs.h"
19*38e8c45fSAndroid Build Coastguard Worker #include "FrontEnd/LayerSnapshot.h"
20*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic push
21*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wconversion"
22*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic ignored "-Wextra"
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker #include "LayerProtoHelper.h"
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker namespace android {
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker using gui::WindowInfo;
29*38e8c45fSAndroid Build Coastguard Worker 
30*38e8c45fSAndroid Build Coastguard Worker namespace surfaceflinger {
31*38e8c45fSAndroid Build Coastguard Worker 
writePositionToProto(const float x,const float y,std::function<perfetto::protos::PositionProto * ()> getPositionProto)32*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writePositionToProto(
33*38e8c45fSAndroid Build Coastguard Worker         const float x, const float y,
34*38e8c45fSAndroid Build Coastguard Worker         std::function<perfetto::protos::PositionProto*()> getPositionProto) {
35*38e8c45fSAndroid Build Coastguard Worker     if (x != 0 || y != 0) {
36*38e8c45fSAndroid Build Coastguard Worker         // Use a lambda do avoid writing the object header when the object is empty
37*38e8c45fSAndroid Build Coastguard Worker         perfetto::protos::PositionProto* position = getPositionProto();
38*38e8c45fSAndroid Build Coastguard Worker         position->set_x(x);
39*38e8c45fSAndroid Build Coastguard Worker         position->set_y(y);
40*38e8c45fSAndroid Build Coastguard Worker     }
41*38e8c45fSAndroid Build Coastguard Worker }
42*38e8c45fSAndroid Build Coastguard Worker 
writeSizeToProto(const uint32_t w,const uint32_t h,std::function<perfetto::protos::SizeProto * ()> getSizeProto)43*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeSizeToProto(
44*38e8c45fSAndroid Build Coastguard Worker         const uint32_t w, const uint32_t h,
45*38e8c45fSAndroid Build Coastguard Worker         std::function<perfetto::protos::SizeProto*()> getSizeProto) {
46*38e8c45fSAndroid Build Coastguard Worker     if (w != 0 || h != 0) {
47*38e8c45fSAndroid Build Coastguard Worker         // Use a lambda do avoid writing the object header when the object is empty
48*38e8c45fSAndroid Build Coastguard Worker         perfetto::protos::SizeProto* size = getSizeProto();
49*38e8c45fSAndroid Build Coastguard Worker         size->set_w(w);
50*38e8c45fSAndroid Build Coastguard Worker         size->set_h(h);
51*38e8c45fSAndroid Build Coastguard Worker     }
52*38e8c45fSAndroid Build Coastguard Worker }
53*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const Region & region,std::function<perfetto::protos::RegionProto * ()> getRegionProto)54*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(
55*38e8c45fSAndroid Build Coastguard Worker         const Region& region, std::function<perfetto::protos::RegionProto*()> getRegionProto) {
56*38e8c45fSAndroid Build Coastguard Worker     if (region.isEmpty()) {
57*38e8c45fSAndroid Build Coastguard Worker         return;
58*38e8c45fSAndroid Build Coastguard Worker     }
59*38e8c45fSAndroid Build Coastguard Worker 
60*38e8c45fSAndroid Build Coastguard Worker     writeToProto(region, getRegionProto());
61*38e8c45fSAndroid Build Coastguard Worker }
62*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const Region & region,perfetto::protos::RegionProto * regionProto)63*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(const Region& region,
64*38e8c45fSAndroid Build Coastguard Worker                                     perfetto::protos::RegionProto* regionProto) {
65*38e8c45fSAndroid Build Coastguard Worker     if (region.isEmpty()) {
66*38e8c45fSAndroid Build Coastguard Worker         return;
67*38e8c45fSAndroid Build Coastguard Worker     }
68*38e8c45fSAndroid Build Coastguard Worker 
69*38e8c45fSAndroid Build Coastguard Worker     Region::const_iterator head = region.begin();
70*38e8c45fSAndroid Build Coastguard Worker     Region::const_iterator const tail = region.end();
71*38e8c45fSAndroid Build Coastguard Worker     // Use a lambda do avoid writing the object header when the object is empty
72*38e8c45fSAndroid Build Coastguard Worker     while (head != tail) {
73*38e8c45fSAndroid Build Coastguard Worker         writeToProto(*head, regionProto->add_rect());
74*38e8c45fSAndroid Build Coastguard Worker         head++;
75*38e8c45fSAndroid Build Coastguard Worker     }
76*38e8c45fSAndroid Build Coastguard Worker }
77*38e8c45fSAndroid Build Coastguard Worker 
readFromProto(const perfetto::protos::RegionProto & regionProto,Region & outRegion)78*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::readFromProto(const perfetto::protos::RegionProto& regionProto,
79*38e8c45fSAndroid Build Coastguard Worker                                      Region& outRegion) {
80*38e8c45fSAndroid Build Coastguard Worker     for (int i = 0; i < regionProto.rect_size(); i++) {
81*38e8c45fSAndroid Build Coastguard Worker         Rect rect;
82*38e8c45fSAndroid Build Coastguard Worker         readFromProto(regionProto.rect(i), rect);
83*38e8c45fSAndroid Build Coastguard Worker         outRegion.orSelf(rect);
84*38e8c45fSAndroid Build Coastguard Worker     }
85*38e8c45fSAndroid Build Coastguard Worker }
86*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const Rect & rect,std::function<perfetto::protos::RectProto * ()> getRectProto)87*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(const Rect& rect,
88*38e8c45fSAndroid Build Coastguard Worker                                     std::function<perfetto::protos::RectProto*()> getRectProto) {
89*38e8c45fSAndroid Build Coastguard Worker     if (rect.left != 0 || rect.right != 0 || rect.top != 0 || rect.bottom != 0) {
90*38e8c45fSAndroid Build Coastguard Worker         // Use a lambda do avoid writing the object header when the object is empty
91*38e8c45fSAndroid Build Coastguard Worker         writeToProto(rect, getRectProto());
92*38e8c45fSAndroid Build Coastguard Worker     }
93*38e8c45fSAndroid Build Coastguard Worker }
94*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const Rect & rect,perfetto::protos::RectProto * rectProto)95*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(const Rect& rect, perfetto::protos::RectProto* rectProto) {
96*38e8c45fSAndroid Build Coastguard Worker     rectProto->set_left(rect.left);
97*38e8c45fSAndroid Build Coastguard Worker     rectProto->set_top(rect.top);
98*38e8c45fSAndroid Build Coastguard Worker     rectProto->set_bottom(rect.bottom);
99*38e8c45fSAndroid Build Coastguard Worker     rectProto->set_right(rect.right);
100*38e8c45fSAndroid Build Coastguard Worker }
101*38e8c45fSAndroid Build Coastguard Worker 
readFromProto(const perfetto::protos::RectProto & proto,Rect & outRect)102*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::readFromProto(const perfetto::protos::RectProto& proto, Rect& outRect) {
103*38e8c45fSAndroid Build Coastguard Worker     outRect.left = proto.left();
104*38e8c45fSAndroid Build Coastguard Worker     outRect.top = proto.top();
105*38e8c45fSAndroid Build Coastguard Worker     outRect.bottom = proto.bottom();
106*38e8c45fSAndroid Build Coastguard Worker     outRect.right = proto.right();
107*38e8c45fSAndroid Build Coastguard Worker }
108*38e8c45fSAndroid Build Coastguard Worker 
readFromProto(const perfetto::protos::RectProto & proto,FloatRect & outRect)109*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::readFromProto(const perfetto::protos::RectProto& proto, FloatRect& outRect) {
110*38e8c45fSAndroid Build Coastguard Worker     outRect.left = proto.left();
111*38e8c45fSAndroid Build Coastguard Worker     outRect.top = proto.top();
112*38e8c45fSAndroid Build Coastguard Worker     outRect.bottom = proto.bottom();
113*38e8c45fSAndroid Build Coastguard Worker     outRect.right = proto.right();
114*38e8c45fSAndroid Build Coastguard Worker }
115*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const FloatRect & rect,std::function<perfetto::protos::FloatRectProto * ()> getFloatRectProto)116*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(
117*38e8c45fSAndroid Build Coastguard Worker         const FloatRect& rect,
118*38e8c45fSAndroid Build Coastguard Worker         std::function<perfetto::protos::FloatRectProto*()> getFloatRectProto) {
119*38e8c45fSAndroid Build Coastguard Worker     if (rect.left != 0 || rect.right != 0 || rect.top != 0 || rect.bottom != 0) {
120*38e8c45fSAndroid Build Coastguard Worker         // Use a lambda do avoid writing the object header when the object is empty
121*38e8c45fSAndroid Build Coastguard Worker         perfetto::protos::FloatRectProto* rectProto = getFloatRectProto();
122*38e8c45fSAndroid Build Coastguard Worker         rectProto->set_left(rect.left);
123*38e8c45fSAndroid Build Coastguard Worker         rectProto->set_top(rect.top);
124*38e8c45fSAndroid Build Coastguard Worker         rectProto->set_bottom(rect.bottom);
125*38e8c45fSAndroid Build Coastguard Worker         rectProto->set_right(rect.right);
126*38e8c45fSAndroid Build Coastguard Worker     }
127*38e8c45fSAndroid Build Coastguard Worker }
128*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const half4 color,std::function<perfetto::protos::ColorProto * ()> getColorProto)129*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(const half4 color,
130*38e8c45fSAndroid Build Coastguard Worker                                     std::function<perfetto::protos::ColorProto*()> getColorProto) {
131*38e8c45fSAndroid Build Coastguard Worker     if (color.r != 0 || color.g != 0 || color.b != 0 || color.a != 0) {
132*38e8c45fSAndroid Build Coastguard Worker         // Use a lambda do avoid writing the object header when the object is empty
133*38e8c45fSAndroid Build Coastguard Worker         perfetto::protos::ColorProto* colorProto = getColorProto();
134*38e8c45fSAndroid Build Coastguard Worker         colorProto->set_r(color.r);
135*38e8c45fSAndroid Build Coastguard Worker         colorProto->set_g(color.g);
136*38e8c45fSAndroid Build Coastguard Worker         colorProto->set_b(color.b);
137*38e8c45fSAndroid Build Coastguard Worker         colorProto->set_a(color.a);
138*38e8c45fSAndroid Build Coastguard Worker     }
139*38e8c45fSAndroid Build Coastguard Worker }
140*38e8c45fSAndroid Build Coastguard Worker 
writeToProtoDeprecated(const ui::Transform & transform,perfetto::protos::TransformProto * transformProto)141*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProtoDeprecated(const ui::Transform& transform,
142*38e8c45fSAndroid Build Coastguard Worker                                               perfetto::protos::TransformProto* transformProto) {
143*38e8c45fSAndroid Build Coastguard Worker     const uint32_t type = transform.getType() | (transform.getOrientation() << 8);
144*38e8c45fSAndroid Build Coastguard Worker     transformProto->set_type(type);
145*38e8c45fSAndroid Build Coastguard Worker 
146*38e8c45fSAndroid Build Coastguard Worker     // Rotations that are 90/180/270 have their own type so the transform matrix can be
147*38e8c45fSAndroid Build Coastguard Worker     // reconstructed later. All other rotation have the type UKNOWN so we need to save the transform
148*38e8c45fSAndroid Build Coastguard Worker     // values in that case.
149*38e8c45fSAndroid Build Coastguard Worker     if (type & (ui::Transform::SCALE | ui::Transform::UNKNOWN)) {
150*38e8c45fSAndroid Build Coastguard Worker         transformProto->set_dsdx(transform[0][0]);
151*38e8c45fSAndroid Build Coastguard Worker         transformProto->set_dtdx(transform[0][1]);
152*38e8c45fSAndroid Build Coastguard Worker         transformProto->set_dsdy(transform[1][0]);
153*38e8c45fSAndroid Build Coastguard Worker         transformProto->set_dtdy(transform[1][1]);
154*38e8c45fSAndroid Build Coastguard Worker     }
155*38e8c45fSAndroid Build Coastguard Worker }
156*38e8c45fSAndroid Build Coastguard Worker 
writeTransformToProto(const ui::Transform & transform,perfetto::protos::TransformProto * transformProto)157*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeTransformToProto(const ui::Transform& transform,
158*38e8c45fSAndroid Build Coastguard Worker                                              perfetto::protos::TransformProto* transformProto) {
159*38e8c45fSAndroid Build Coastguard Worker     const uint32_t type = transform.getType() | (transform.getOrientation() << 8);
160*38e8c45fSAndroid Build Coastguard Worker     transformProto->set_type(type);
161*38e8c45fSAndroid Build Coastguard Worker 
162*38e8c45fSAndroid Build Coastguard Worker     // Rotations that are 90/180/270 have their own type so the transform matrix can be
163*38e8c45fSAndroid Build Coastguard Worker     // reconstructed later. All other rotation have the type UNKNOWN so we need to save the
164*38e8c45fSAndroid Build Coastguard Worker     // transform values in that case.
165*38e8c45fSAndroid Build Coastguard Worker     if (type & (ui::Transform::SCALE | ui::Transform::UNKNOWN)) {
166*38e8c45fSAndroid Build Coastguard Worker         transformProto->set_dsdx(transform.dsdx());
167*38e8c45fSAndroid Build Coastguard Worker         transformProto->set_dtdx(transform.dtdx());
168*38e8c45fSAndroid Build Coastguard Worker         transformProto->set_dtdy(transform.dtdy());
169*38e8c45fSAndroid Build Coastguard Worker         transformProto->set_dsdy(transform.dsdy());
170*38e8c45fSAndroid Build Coastguard Worker     }
171*38e8c45fSAndroid Build Coastguard Worker }
172*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const renderengine::ExternalTexture & buffer,std::function<perfetto::protos::ActiveBufferProto * ()> getActiveBufferProto)173*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(
174*38e8c45fSAndroid Build Coastguard Worker         const renderengine::ExternalTexture& buffer,
175*38e8c45fSAndroid Build Coastguard Worker         std::function<perfetto::protos::ActiveBufferProto*()> getActiveBufferProto) {
176*38e8c45fSAndroid Build Coastguard Worker     if (buffer.getWidth() != 0 || buffer.getHeight() != 0 || buffer.getUsage() != 0 ||
177*38e8c45fSAndroid Build Coastguard Worker         buffer.getPixelFormat() != 0) {
178*38e8c45fSAndroid Build Coastguard Worker         // Use a lambda do avoid writing the object header when the object is empty
179*38e8c45fSAndroid Build Coastguard Worker         auto* activeBufferProto = getActiveBufferProto();
180*38e8c45fSAndroid Build Coastguard Worker         activeBufferProto->set_width(buffer.getWidth());
181*38e8c45fSAndroid Build Coastguard Worker         activeBufferProto->set_height(buffer.getHeight());
182*38e8c45fSAndroid Build Coastguard Worker         activeBufferProto->set_stride(buffer.getUsage());
183*38e8c45fSAndroid Build Coastguard Worker         activeBufferProto->set_format(buffer.getPixelFormat());
184*38e8c45fSAndroid Build Coastguard Worker     }
185*38e8c45fSAndroid Build Coastguard Worker }
186*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const WindowInfo & inputInfo,std::function<perfetto::protos::InputWindowInfoProto * ()> getInputWindowInfoProto)187*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(
188*38e8c45fSAndroid Build Coastguard Worker         const WindowInfo& inputInfo,
189*38e8c45fSAndroid Build Coastguard Worker         std::function<perfetto::protos::InputWindowInfoProto*()> getInputWindowInfoProto) {
190*38e8c45fSAndroid Build Coastguard Worker     perfetto::protos::InputWindowInfoProto* proto = getInputWindowInfoProto();
191*38e8c45fSAndroid Build Coastguard Worker     proto->set_layout_params_flags(inputInfo.layoutParamsFlags.get());
192*38e8c45fSAndroid Build Coastguard Worker     proto->set_input_config(inputInfo.inputConfig.get());
193*38e8c45fSAndroid Build Coastguard Worker     using U = std::underlying_type_t<WindowInfo::Type>;
194*38e8c45fSAndroid Build Coastguard Worker     // TODO(b/129481165): This static assert can be safely removed once conversion warnings
195*38e8c45fSAndroid Build Coastguard Worker     // are re-enabled.
196*38e8c45fSAndroid Build Coastguard Worker     static_assert(std::is_same_v<U, int32_t>);
197*38e8c45fSAndroid Build Coastguard Worker     proto->set_layout_params_type(static_cast<U>(inputInfo.layoutParamsType));
198*38e8c45fSAndroid Build Coastguard Worker 
199*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto({inputInfo.frame.left, inputInfo.frame.top,
200*38e8c45fSAndroid Build Coastguard Worker                                     inputInfo.frame.right, inputInfo.frame.bottom},
201*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return proto->mutable_frame(); });
202*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(inputInfo.touchableRegion,
203*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return proto->mutable_touchable_region(); });
204*38e8c45fSAndroid Build Coastguard Worker 
205*38e8c45fSAndroid Build Coastguard Worker     proto->set_surface_inset(inputInfo.surfaceInset);
206*38e8c45fSAndroid Build Coastguard Worker     using InputConfig = gui::WindowInfo::InputConfig;
207*38e8c45fSAndroid Build Coastguard Worker     proto->set_visible(!inputInfo.inputConfig.test(InputConfig::NOT_VISIBLE));
208*38e8c45fSAndroid Build Coastguard Worker     proto->set_focusable(!inputInfo.inputConfig.test(InputConfig::NOT_FOCUSABLE));
209*38e8c45fSAndroid Build Coastguard Worker     proto->set_has_wallpaper(inputInfo.inputConfig.test(InputConfig::DUPLICATE_TOUCH_TO_WALLPAPER));
210*38e8c45fSAndroid Build Coastguard Worker 
211*38e8c45fSAndroid Build Coastguard Worker     proto->set_global_scale_factor(inputInfo.globalScaleFactor);
212*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProtoDeprecated(inputInfo.transform, proto->mutable_transform());
213*38e8c45fSAndroid Build Coastguard Worker     proto->set_replace_touchable_region_with_crop(inputInfo.replaceTouchableRegionWithCrop);
214*38e8c45fSAndroid Build Coastguard Worker }
215*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const mat4 matrix,perfetto::protos::ColorTransformProto * colorTransformProto)216*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(const mat4 matrix,
217*38e8c45fSAndroid Build Coastguard Worker                                     perfetto::protos::ColorTransformProto* colorTransformProto) {
218*38e8c45fSAndroid Build Coastguard Worker     for (int i = 0; i < mat4::ROW_SIZE; i++) {
219*38e8c45fSAndroid Build Coastguard Worker         for (int j = 0; j < mat4::COL_SIZE; j++) {
220*38e8c45fSAndroid Build Coastguard Worker             colorTransformProto->add_val(matrix[i][j]);
221*38e8c45fSAndroid Build Coastguard Worker         }
222*38e8c45fSAndroid Build Coastguard Worker     }
223*38e8c45fSAndroid Build Coastguard Worker }
224*38e8c45fSAndroid Build Coastguard Worker 
readFromProto(const perfetto::protos::ColorTransformProto & colorTransformProto,mat4 & matrix)225*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::readFromProto(
226*38e8c45fSAndroid Build Coastguard Worker         const perfetto::protos::ColorTransformProto& colorTransformProto, mat4& matrix) {
227*38e8c45fSAndroid Build Coastguard Worker     for (int i = 0; i < mat4::ROW_SIZE; i++) {
228*38e8c45fSAndroid Build Coastguard Worker         for (int j = 0; j < mat4::COL_SIZE; j++) {
229*38e8c45fSAndroid Build Coastguard Worker             matrix[i][j] = colorTransformProto.val(i * mat4::COL_SIZE + j);
230*38e8c45fSAndroid Build Coastguard Worker         }
231*38e8c45fSAndroid Build Coastguard Worker     }
232*38e8c45fSAndroid Build Coastguard Worker }
233*38e8c45fSAndroid Build Coastguard Worker 
writeToProto(const android::BlurRegion region,perfetto::protos::BlurRegion * proto)234*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeToProto(const android::BlurRegion region,
235*38e8c45fSAndroid Build Coastguard Worker                                     perfetto::protos::BlurRegion* proto) {
236*38e8c45fSAndroid Build Coastguard Worker     proto->set_blur_radius(region.blurRadius);
237*38e8c45fSAndroid Build Coastguard Worker     proto->set_corner_radius_tl(region.cornerRadiusTL);
238*38e8c45fSAndroid Build Coastguard Worker     proto->set_corner_radius_tr(region.cornerRadiusTR);
239*38e8c45fSAndroid Build Coastguard Worker     proto->set_corner_radius_bl(region.cornerRadiusBL);
240*38e8c45fSAndroid Build Coastguard Worker     proto->set_corner_radius_br(region.cornerRadiusBR);
241*38e8c45fSAndroid Build Coastguard Worker     proto->set_alpha(region.alpha);
242*38e8c45fSAndroid Build Coastguard Worker     proto->set_left(region.left);
243*38e8c45fSAndroid Build Coastguard Worker     proto->set_top(region.top);
244*38e8c45fSAndroid Build Coastguard Worker     proto->set_right(region.right);
245*38e8c45fSAndroid Build Coastguard Worker     proto->set_bottom(region.bottom);
246*38e8c45fSAndroid Build Coastguard Worker }
247*38e8c45fSAndroid Build Coastguard Worker 
readFromProto(const perfetto::protos::BlurRegion & proto,android::BlurRegion & outRegion)248*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::readFromProto(const perfetto::protos::BlurRegion& proto,
249*38e8c45fSAndroid Build Coastguard Worker                                      android::BlurRegion& outRegion) {
250*38e8c45fSAndroid Build Coastguard Worker     outRegion.blurRadius = proto.blur_radius();
251*38e8c45fSAndroid Build Coastguard Worker     outRegion.cornerRadiusTL = proto.corner_radius_tl();
252*38e8c45fSAndroid Build Coastguard Worker     outRegion.cornerRadiusTR = proto.corner_radius_tr();
253*38e8c45fSAndroid Build Coastguard Worker     outRegion.cornerRadiusBL = proto.corner_radius_bl();
254*38e8c45fSAndroid Build Coastguard Worker     outRegion.cornerRadiusBR = proto.corner_radius_br();
255*38e8c45fSAndroid Build Coastguard Worker     outRegion.alpha = proto.alpha();
256*38e8c45fSAndroid Build Coastguard Worker     outRegion.left = proto.left();
257*38e8c45fSAndroid Build Coastguard Worker     outRegion.top = proto.top();
258*38e8c45fSAndroid Build Coastguard Worker     outRegion.right = proto.right();
259*38e8c45fSAndroid Build Coastguard Worker     outRegion.bottom = proto.bottom();
260*38e8c45fSAndroid Build Coastguard Worker }
261*38e8c45fSAndroid Build Coastguard Worker 
with(const frontend::LayerHierarchy & root)262*38e8c45fSAndroid Build Coastguard Worker LayerProtoFromSnapshotGenerator& LayerProtoFromSnapshotGenerator::with(
263*38e8c45fSAndroid Build Coastguard Worker         const frontend::LayerHierarchy& root) {
264*38e8c45fSAndroid Build Coastguard Worker     mLayersProto.clear_layers();
265*38e8c45fSAndroid Build Coastguard Worker     mVisitedLayers.clear();
266*38e8c45fSAndroid Build Coastguard Worker     std::unordered_set<uint64_t> stackIdsToSkip;
267*38e8c45fSAndroid Build Coastguard Worker     if ((mTraceFlags & LayerTracing::TRACE_VIRTUAL_DISPLAYS) == 0) {
268*38e8c45fSAndroid Build Coastguard Worker         for (const auto& [layerStack, displayInfo] : mDisplayInfos) {
269*38e8c45fSAndroid Build Coastguard Worker             if (displayInfo.isVirtual) {
270*38e8c45fSAndroid Build Coastguard Worker                 stackIdsToSkip.insert(layerStack.id);
271*38e8c45fSAndroid Build Coastguard Worker             }
272*38e8c45fSAndroid Build Coastguard Worker         }
273*38e8c45fSAndroid Build Coastguard Worker     }
274*38e8c45fSAndroid Build Coastguard Worker 
275*38e8c45fSAndroid Build Coastguard Worker     frontend::LayerHierarchy::TraversalPath path = frontend::LayerHierarchy::TraversalPath::ROOT;
276*38e8c45fSAndroid Build Coastguard Worker     for (auto& [child, variant] : root.mChildren) {
277*38e8c45fSAndroid Build Coastguard Worker         if (variant != frontend::LayerHierarchy::Variant::Attached ||
278*38e8c45fSAndroid Build Coastguard Worker             stackIdsToSkip.find(child->getLayer()->layerStack.id) != stackIdsToSkip.end()) {
279*38e8c45fSAndroid Build Coastguard Worker             continue;
280*38e8c45fSAndroid Build Coastguard Worker         }
281*38e8c45fSAndroid Build Coastguard Worker         frontend::LayerHierarchy::ScopedAddToTraversalPath addChildToPath(path,
282*38e8c45fSAndroid Build Coastguard Worker                                                                           child->getLayer()->id,
283*38e8c45fSAndroid Build Coastguard Worker                                                                           variant);
284*38e8c45fSAndroid Build Coastguard Worker         LayerProtoFromSnapshotGenerator::writeHierarchyToProto(*child, path);
285*38e8c45fSAndroid Build Coastguard Worker     }
286*38e8c45fSAndroid Build Coastguard Worker 
287*38e8c45fSAndroid Build Coastguard Worker     // fill in relative and parent info
288*38e8c45fSAndroid Build Coastguard Worker     for (int i = 0; i < mLayersProto.layers_size(); i++) {
289*38e8c45fSAndroid Build Coastguard Worker         auto layerProto = mLayersProto.mutable_layers()->Mutable(i);
290*38e8c45fSAndroid Build Coastguard Worker         auto it = mChildToRelativeParent.find(layerProto->id());
291*38e8c45fSAndroid Build Coastguard Worker         if (it == mChildToRelativeParent.end()) {
292*38e8c45fSAndroid Build Coastguard Worker             layerProto->set_z_order_relative_of(-1);
293*38e8c45fSAndroid Build Coastguard Worker         } else {
294*38e8c45fSAndroid Build Coastguard Worker             layerProto->set_z_order_relative_of(it->second);
295*38e8c45fSAndroid Build Coastguard Worker         }
296*38e8c45fSAndroid Build Coastguard Worker         it = mChildToParent.find(layerProto->id());
297*38e8c45fSAndroid Build Coastguard Worker         if (it == mChildToParent.end()) {
298*38e8c45fSAndroid Build Coastguard Worker             layerProto->set_parent(-1);
299*38e8c45fSAndroid Build Coastguard Worker         } else {
300*38e8c45fSAndroid Build Coastguard Worker             layerProto->set_parent(it->second);
301*38e8c45fSAndroid Build Coastguard Worker         }
302*38e8c45fSAndroid Build Coastguard Worker     }
303*38e8c45fSAndroid Build Coastguard Worker 
304*38e8c45fSAndroid Build Coastguard Worker     return *this;
305*38e8c45fSAndroid Build Coastguard Worker }
306*38e8c45fSAndroid Build Coastguard Worker 
withOffscreenLayers(const frontend::LayerHierarchy & offscreenRoot)307*38e8c45fSAndroid Build Coastguard Worker LayerProtoFromSnapshotGenerator& LayerProtoFromSnapshotGenerator::withOffscreenLayers(
308*38e8c45fSAndroid Build Coastguard Worker         const frontend::LayerHierarchy& offscreenRoot) {
309*38e8c45fSAndroid Build Coastguard Worker     // Add a fake invisible root layer to the proto output and parent all the offscreen layers to
310*38e8c45fSAndroid Build Coastguard Worker     // it.
311*38e8c45fSAndroid Build Coastguard Worker     perfetto::protos::LayerProto* rootProto = mLayersProto.add_layers();
312*38e8c45fSAndroid Build Coastguard Worker     const int32_t offscreenRootLayerId = INT32_MAX - 2;
313*38e8c45fSAndroid Build Coastguard Worker     rootProto->set_id(offscreenRootLayerId);
314*38e8c45fSAndroid Build Coastguard Worker     rootProto->set_name("Offscreen Root");
315*38e8c45fSAndroid Build Coastguard Worker     rootProto->set_parent(-1);
316*38e8c45fSAndroid Build Coastguard Worker 
317*38e8c45fSAndroid Build Coastguard Worker     perfetto::protos::LayersProto offscreenLayers =
318*38e8c45fSAndroid Build Coastguard Worker             LayerProtoFromSnapshotGenerator(mSnapshotBuilder, mDisplayInfos, mLegacyLayers,
319*38e8c45fSAndroid Build Coastguard Worker                                             mTraceFlags)
320*38e8c45fSAndroid Build Coastguard Worker                     .with(offscreenRoot)
321*38e8c45fSAndroid Build Coastguard Worker                     .generate();
322*38e8c45fSAndroid Build Coastguard Worker 
323*38e8c45fSAndroid Build Coastguard Worker     for (int i = 0; i < offscreenLayers.layers_size(); i++) {
324*38e8c45fSAndroid Build Coastguard Worker         perfetto::protos::LayerProto* layerProto = offscreenLayers.mutable_layers()->Mutable(i);
325*38e8c45fSAndroid Build Coastguard Worker         if (layerProto->parent() == -1) {
326*38e8c45fSAndroid Build Coastguard Worker             layerProto->set_parent(offscreenRootLayerId);
327*38e8c45fSAndroid Build Coastguard Worker             // Add layer as child of the fake root
328*38e8c45fSAndroid Build Coastguard Worker             rootProto->add_children(layerProto->id());
329*38e8c45fSAndroid Build Coastguard Worker         }
330*38e8c45fSAndroid Build Coastguard Worker     }
331*38e8c45fSAndroid Build Coastguard Worker 
332*38e8c45fSAndroid Build Coastguard Worker     mLayersProto.mutable_layers()->Reserve(mLayersProto.layers_size() +
333*38e8c45fSAndroid Build Coastguard Worker                                            offscreenLayers.layers_size());
334*38e8c45fSAndroid Build Coastguard Worker     std::copy(offscreenLayers.layers().begin(), offscreenLayers.layers().end(),
335*38e8c45fSAndroid Build Coastguard Worker               RepeatedFieldBackInserter(mLayersProto.mutable_layers()));
336*38e8c45fSAndroid Build Coastguard Worker 
337*38e8c45fSAndroid Build Coastguard Worker     return *this;
338*38e8c45fSAndroid Build Coastguard Worker }
339*38e8c45fSAndroid Build Coastguard Worker 
getSnapshot(frontend::LayerHierarchy::TraversalPath & path,const frontend::RequestedLayerState & layer)340*38e8c45fSAndroid Build Coastguard Worker frontend::LayerSnapshot* LayerProtoFromSnapshotGenerator::getSnapshot(
341*38e8c45fSAndroid Build Coastguard Worker         frontend::LayerHierarchy::TraversalPath& path, const frontend::RequestedLayerState& layer) {
342*38e8c45fSAndroid Build Coastguard Worker     frontend::LayerSnapshot* snapshot = mSnapshotBuilder.getSnapshot(path);
343*38e8c45fSAndroid Build Coastguard Worker     if (snapshot) {
344*38e8c45fSAndroid Build Coastguard Worker         return snapshot;
345*38e8c45fSAndroid Build Coastguard Worker     } else {
346*38e8c45fSAndroid Build Coastguard Worker         mDefaultSnapshots[path] = frontend::LayerSnapshot(layer, path);
347*38e8c45fSAndroid Build Coastguard Worker         return &mDefaultSnapshots[path];
348*38e8c45fSAndroid Build Coastguard Worker     }
349*38e8c45fSAndroid Build Coastguard Worker }
350*38e8c45fSAndroid Build Coastguard Worker 
writeHierarchyToProto(const frontend::LayerHierarchy & root,frontend::LayerHierarchy::TraversalPath & path)351*38e8c45fSAndroid Build Coastguard Worker void LayerProtoFromSnapshotGenerator::writeHierarchyToProto(
352*38e8c45fSAndroid Build Coastguard Worker         const frontend::LayerHierarchy& root, frontend::LayerHierarchy::TraversalPath& path) {
353*38e8c45fSAndroid Build Coastguard Worker     using Variant = frontend::LayerHierarchy::Variant;
354*38e8c45fSAndroid Build Coastguard Worker     perfetto::protos::LayerProto* layerProto = mLayersProto.add_layers();
355*38e8c45fSAndroid Build Coastguard Worker     const frontend::RequestedLayerState& layer = *root.getLayer();
356*38e8c45fSAndroid Build Coastguard Worker     frontend::LayerSnapshot* snapshot = getSnapshot(path, layer);
357*38e8c45fSAndroid Build Coastguard Worker     if (mVisitedLayers.find(snapshot->uniqueSequence) != mVisitedLayers.end()) {
358*38e8c45fSAndroid Build Coastguard Worker         TransactionTraceWriter::getInstance().invoke("DuplicateLayer", /* overwrite= */ false);
359*38e8c45fSAndroid Build Coastguard Worker         return;
360*38e8c45fSAndroid Build Coastguard Worker     }
361*38e8c45fSAndroid Build Coastguard Worker     mVisitedLayers.insert(snapshot->uniqueSequence);
362*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeSnapshotToProto(layerProto, layer, *snapshot, mTraceFlags);
363*38e8c45fSAndroid Build Coastguard Worker 
364*38e8c45fSAndroid Build Coastguard Worker     for (const auto& [child, variant] : root.mChildren) {
365*38e8c45fSAndroid Build Coastguard Worker         frontend::LayerHierarchy::ScopedAddToTraversalPath addChildToPath(path,
366*38e8c45fSAndroid Build Coastguard Worker                                                                           child->getLayer()->id,
367*38e8c45fSAndroid Build Coastguard Worker                                                                           variant);
368*38e8c45fSAndroid Build Coastguard Worker         frontend::LayerSnapshot* childSnapshot = getSnapshot(path, layer);
369*38e8c45fSAndroid Build Coastguard Worker         if (variant == Variant::Attached || variant == Variant::Detached ||
370*38e8c45fSAndroid Build Coastguard Worker             frontend::LayerHierarchy::isMirror(variant)) {
371*38e8c45fSAndroid Build Coastguard Worker             mChildToParent[childSnapshot->uniqueSequence] = snapshot->uniqueSequence;
372*38e8c45fSAndroid Build Coastguard Worker             layerProto->add_children(childSnapshot->uniqueSequence);
373*38e8c45fSAndroid Build Coastguard Worker         } else if (variant == Variant::Relative) {
374*38e8c45fSAndroid Build Coastguard Worker             mChildToRelativeParent[childSnapshot->uniqueSequence] = snapshot->uniqueSequence;
375*38e8c45fSAndroid Build Coastguard Worker             layerProto->add_relatives(childSnapshot->uniqueSequence);
376*38e8c45fSAndroid Build Coastguard Worker         }
377*38e8c45fSAndroid Build Coastguard Worker     }
378*38e8c45fSAndroid Build Coastguard Worker 
379*38e8c45fSAndroid Build Coastguard Worker     if (mTraceFlags & LayerTracing::TRACE_COMPOSITION) {
380*38e8c45fSAndroid Build Coastguard Worker         auto it = mLegacyLayers.find(layer.id);
381*38e8c45fSAndroid Build Coastguard Worker         if (it != mLegacyLayers.end()) {
382*38e8c45fSAndroid Build Coastguard Worker             it->second->writeCompositionStateToProto(layerProto, snapshot->outputFilter.layerStack);
383*38e8c45fSAndroid Build Coastguard Worker         }
384*38e8c45fSAndroid Build Coastguard Worker     }
385*38e8c45fSAndroid Build Coastguard Worker 
386*38e8c45fSAndroid Build Coastguard Worker     for (const auto& [child, variant] : root.mChildren) {
387*38e8c45fSAndroid Build Coastguard Worker         // avoid visiting relative layers twice
388*38e8c45fSAndroid Build Coastguard Worker         if (variant == Variant::Detached) {
389*38e8c45fSAndroid Build Coastguard Worker             continue;
390*38e8c45fSAndroid Build Coastguard Worker         }
391*38e8c45fSAndroid Build Coastguard Worker         frontend::LayerHierarchy::ScopedAddToTraversalPath addChildToPath(path,
392*38e8c45fSAndroid Build Coastguard Worker                                                                           child->getLayer()->id,
393*38e8c45fSAndroid Build Coastguard Worker                                                                           variant);
394*38e8c45fSAndroid Build Coastguard Worker         writeHierarchyToProto(*child, path);
395*38e8c45fSAndroid Build Coastguard Worker     }
396*38e8c45fSAndroid Build Coastguard Worker }
397*38e8c45fSAndroid Build Coastguard Worker 
writeSnapshotToProto(perfetto::protos::LayerProto * layerInfo,const frontend::RequestedLayerState & requestedState,const frontend::LayerSnapshot & snapshot,uint32_t traceFlags)398*38e8c45fSAndroid Build Coastguard Worker void LayerProtoHelper::writeSnapshotToProto(perfetto::protos::LayerProto* layerInfo,
399*38e8c45fSAndroid Build Coastguard Worker                                             const frontend::RequestedLayerState& requestedState,
400*38e8c45fSAndroid Build Coastguard Worker                                             const frontend::LayerSnapshot& snapshot,
401*38e8c45fSAndroid Build Coastguard Worker                                             uint32_t traceFlags) {
402*38e8c45fSAndroid Build Coastguard Worker     const ui::Transform transform = snapshot.geomLayerTransform;
403*38e8c45fSAndroid Build Coastguard Worker     auto buffer = requestedState.externalTexture;
404*38e8c45fSAndroid Build Coastguard Worker     if (buffer != nullptr) {
405*38e8c45fSAndroid Build Coastguard Worker         LayerProtoHelper::writeToProto(*buffer,
406*38e8c45fSAndroid Build Coastguard Worker                                        [&]() { return layerInfo->mutable_active_buffer(); });
407*38e8c45fSAndroid Build Coastguard Worker         LayerProtoHelper::writeToProtoDeprecated(ui::Transform(requestedState.bufferTransform),
408*38e8c45fSAndroid Build Coastguard Worker                                                  layerInfo->mutable_buffer_transform());
409*38e8c45fSAndroid Build Coastguard Worker     }
410*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_invalidate(snapshot.contentDirty);
411*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_is_protected(snapshot.hasProtectedContent);
412*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(snapshot.dataspace)));
413*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_curr_frame(requestedState.bufferData->frameNumber);
414*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_requested_corner_radius(requestedState.cornerRadius);
415*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_corner_radius(
416*38e8c45fSAndroid Build Coastguard Worker             (snapshot.roundedCorner.radius.x + snapshot.roundedCorner.radius.y) / 2.0);
417*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_background_blur_radius(snapshot.backgroundBlurRadius);
418*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_is_trusted_overlay(snapshot.trustedOverlay == gui::TrustedOverlay::ENABLED);
419*38e8c45fSAndroid Build Coastguard Worker     // TODO(b/339701674) update protos
420*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProtoDeprecated(transform, layerInfo->mutable_transform());
421*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(),
422*38e8c45fSAndroid Build Coastguard Worker                                            [&]() { return layerInfo->mutable_position(); });
423*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(snapshot.geomLayerBounds,
424*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return layerInfo->mutable_bounds(); });
425*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(snapshot.surfaceDamage,
426*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return layerInfo->mutable_damage_region(); });
427*38e8c45fSAndroid Build Coastguard Worker 
428*38e8c45fSAndroid Build Coastguard Worker     if (requestedState.hasColorTransform) {
429*38e8c45fSAndroid Build Coastguard Worker         LayerProtoHelper::writeToProto(snapshot.colorTransform,
430*38e8c45fSAndroid Build Coastguard Worker                                        layerInfo->mutable_color_transform());
431*38e8c45fSAndroid Build Coastguard Worker     }
432*38e8c45fSAndroid Build Coastguard Worker 
433*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(snapshot.croppedBufferSize,
434*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return layerInfo->mutable_source_bounds(); });
435*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(snapshot.transformedBounds,
436*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return layerInfo->mutable_screen_bounds(); });
437*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(snapshot.roundedCorner.cropRect,
438*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return layerInfo->mutable_corner_radius_crop(); });
439*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_shadow_radius(snapshot.shadowSettings.length);
440*38e8c45fSAndroid Build Coastguard Worker 
441*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_id(snapshot.uniqueSequence);
442*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_original_id(snapshot.sequence);
443*38e8c45fSAndroid Build Coastguard Worker     if (!snapshot.path.isClone()) {
444*38e8c45fSAndroid Build Coastguard Worker         layerInfo->set_name(requestedState.name);
445*38e8c45fSAndroid Build Coastguard Worker     } else {
446*38e8c45fSAndroid Build Coastguard Worker         layerInfo->set_name(requestedState.name + "(Mirror)");
447*38e8c45fSAndroid Build Coastguard Worker     }
448*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_type("Layer");
449*38e8c45fSAndroid Build Coastguard Worker 
450*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(requestedState.transparentRegion,
451*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return layerInfo->mutable_transparent_region(); });
452*38e8c45fSAndroid Build Coastguard Worker 
453*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_layer_stack(snapshot.outputFilter.layerStack.id);
454*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_z(requestedState.z);
455*38e8c45fSAndroid Build Coastguard Worker 
456*38e8c45fSAndroid Build Coastguard Worker     ui::Transform requestedTransform = requestedState.getTransform(0);
457*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), [&]() {
458*38e8c45fSAndroid Build Coastguard Worker         return layerInfo->mutable_requested_position();
459*38e8c45fSAndroid Build Coastguard Worker     });
460*38e8c45fSAndroid Build Coastguard Worker 
461*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(Rect(requestedState.crop),
462*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return layerInfo->mutable_crop(); });
463*38e8c45fSAndroid Build Coastguard Worker 
464*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_is_opaque(snapshot.contentOpaque);
465*38e8c45fSAndroid Build Coastguard Worker     if (requestedState.externalTexture)
466*38e8c45fSAndroid Build Coastguard Worker         layerInfo->set_pixel_format(
467*38e8c45fSAndroid Build Coastguard Worker                 decodePixelFormat(requestedState.externalTexture->getPixelFormat()));
468*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(snapshot.color, [&]() { return layerInfo->mutable_color(); });
469*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(requestedState.color,
470*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return layerInfo->mutable_requested_color(); });
471*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_flags(requestedState.flags);
472*38e8c45fSAndroid Build Coastguard Worker 
473*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProtoDeprecated(requestedTransform,
474*38e8c45fSAndroid Build Coastguard Worker                                              layerInfo->mutable_requested_transform());
475*38e8c45fSAndroid Build Coastguard Worker 
476*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_is_relative_of(requestedState.isRelativeOf);
477*38e8c45fSAndroid Build Coastguard Worker 
478*38e8c45fSAndroid Build Coastguard Worker     layerInfo->set_owner_uid(requestedState.ownerUid.val());
479*38e8c45fSAndroid Build Coastguard Worker 
480*38e8c45fSAndroid Build Coastguard Worker     if ((traceFlags & LayerTracing::TRACE_INPUT) && snapshot.hasInputInfo()) {
481*38e8c45fSAndroid Build Coastguard Worker         LayerProtoHelper::writeToProto(snapshot.inputInfo,
482*38e8c45fSAndroid Build Coastguard Worker                                        [&]() { return layerInfo->mutable_input_window_info(); });
483*38e8c45fSAndroid Build Coastguard Worker     }
484*38e8c45fSAndroid Build Coastguard Worker 
485*38e8c45fSAndroid Build Coastguard Worker     if (traceFlags & LayerTracing::TRACE_EXTRA) {
486*38e8c45fSAndroid Build Coastguard Worker         auto protoMap = layerInfo->mutable_metadata();
487*38e8c45fSAndroid Build Coastguard Worker         for (const auto& entry : requestedState.metadata.mMap) {
488*38e8c45fSAndroid Build Coastguard Worker             (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend());
489*38e8c45fSAndroid Build Coastguard Worker         }
490*38e8c45fSAndroid Build Coastguard Worker     }
491*38e8c45fSAndroid Build Coastguard Worker 
492*38e8c45fSAndroid Build Coastguard Worker     LayerProtoHelper::writeToProto(requestedState.destinationFrame,
493*38e8c45fSAndroid Build Coastguard Worker                                    [&]() { return layerInfo->mutable_destination_frame(); });
494*38e8c45fSAndroid Build Coastguard Worker }
495*38e8c45fSAndroid Build Coastguard Worker 
496*38e8c45fSAndroid Build Coastguard Worker google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto>
writeDisplayInfoToProto(const frontend::DisplayInfos & displayInfos)497*38e8c45fSAndroid Build Coastguard Worker LayerProtoHelper::writeDisplayInfoToProto(const frontend::DisplayInfos& displayInfos) {
498*38e8c45fSAndroid Build Coastguard Worker     google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> displays;
499*38e8c45fSAndroid Build Coastguard Worker     displays.Reserve(displayInfos.size());
500*38e8c45fSAndroid Build Coastguard Worker     for (const auto& [layerStack, displayInfo] : displayInfos) {
501*38e8c45fSAndroid Build Coastguard Worker         auto displayProto = displays.Add();
502*38e8c45fSAndroid Build Coastguard Worker         displayProto->set_id(displayInfo.info.displayId.val());
503*38e8c45fSAndroid Build Coastguard Worker         displayProto->set_layer_stack(layerStack.id);
504*38e8c45fSAndroid Build Coastguard Worker         displayProto->mutable_size()->set_w(displayInfo.info.logicalWidth);
505*38e8c45fSAndroid Build Coastguard Worker         displayProto->mutable_size()->set_h(displayInfo.info.logicalHeight);
506*38e8c45fSAndroid Build Coastguard Worker         writeTransformToProto(displayInfo.transform, displayProto->mutable_transform());
507*38e8c45fSAndroid Build Coastguard Worker         displayProto->set_is_virtual(displayInfo.isVirtual);
508*38e8c45fSAndroid Build Coastguard Worker     }
509*38e8c45fSAndroid Build Coastguard Worker     return displays;
510*38e8c45fSAndroid Build Coastguard Worker }
511*38e8c45fSAndroid Build Coastguard Worker 
512*38e8c45fSAndroid Build Coastguard Worker } // namespace surfaceflinger
513*38e8c45fSAndroid Build Coastguard Worker } // namespace android
514*38e8c45fSAndroid Build Coastguard Worker 
515*38e8c45fSAndroid Build Coastguard Worker // TODO(b/129481165): remove the #pragma below and fix conversion issues
516*38e8c45fSAndroid Build Coastguard Worker #pragma clang diagnostic pop // ignored "-Wconversion -Wextra"
517