1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <android/gui/CachingHint.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <gui/LayerMetadata.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <ui/LayerStack.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <ui/PictureProfileHandle.h> 23*38e8c45fSAndroid Build Coastguard Worker 24*38e8c45fSAndroid Build Coastguard Worker #include "FrontEnd/LayerSnapshot.h" 25*38e8c45fSAndroid Build Coastguard Worker #include "compositionengine/LayerFE.h" 26*38e8c45fSAndroid Build Coastguard Worker #include "compositionengine/LayerFECompositionState.h" 27*38e8c45fSAndroid Build Coastguard Worker #include "renderengine/LayerSettings.h" 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker #include <ftl/future.h> 30*38e8c45fSAndroid Build Coastguard Worker 31*38e8c45fSAndroid Build Coastguard Worker namespace android { 32*38e8c45fSAndroid Build Coastguard Worker 33*38e8c45fSAndroid Build Coastguard Worker struct CompositionResult { 34*38e8c45fSAndroid Build Coastguard Worker sp<Fence> lastClientCompositionFence = nullptr; 35*38e8c45fSAndroid Build Coastguard Worker bool wasPictureProfileCommitted = false; 36*38e8c45fSAndroid Build Coastguard Worker // TODO(b/337330263): Why does LayerFE coming from SF have a null composition state? 37*38e8c45fSAndroid Build Coastguard Worker // It would be better not to duplicate this information 38*38e8c45fSAndroid Build Coastguard Worker PictureProfileHandle pictureProfileHandle = PictureProfileHandle::NONE; 39*38e8c45fSAndroid Build Coastguard Worker }; 40*38e8c45fSAndroid Build Coastguard Worker 41*38e8c45fSAndroid Build Coastguard Worker class LayerFE : public virtual RefBase, public virtual compositionengine::LayerFE { 42*38e8c45fSAndroid Build Coastguard Worker public: 43*38e8c45fSAndroid Build Coastguard Worker LayerFE(const std::string& name); 44*38e8c45fSAndroid Build Coastguard Worker virtual ~LayerFE(); 45*38e8c45fSAndroid Build Coastguard Worker 46*38e8c45fSAndroid Build Coastguard Worker // compositionengine::LayerFE overrides 47*38e8c45fSAndroid Build Coastguard Worker const compositionengine::LayerFECompositionState* getCompositionState() const override; 48*38e8c45fSAndroid Build Coastguard Worker bool onPreComposition(bool updatingOutputGeometryThisFrame) override; 49*38e8c45fSAndroid Build Coastguard Worker const char* getDebugName() const override; 50*38e8c45fSAndroid Build Coastguard Worker int32_t getSequence() const override; 51*38e8c45fSAndroid Build Coastguard Worker bool hasRoundedCorners() const override; 52*38e8c45fSAndroid Build Coastguard Worker void setWasClientComposed(const sp<Fence>&) override; 53*38e8c45fSAndroid Build Coastguard Worker const gui::LayerMetadata* getMetadata() const override; 54*38e8c45fSAndroid Build Coastguard Worker const gui::LayerMetadata* getRelativeMetadata() const override; 55*38e8c45fSAndroid Build Coastguard Worker std::optional<compositionengine::LayerFE::LayerSettings> prepareClientComposition( 56*38e8c45fSAndroid Build Coastguard Worker compositionengine::LayerFE::ClientCompositionTargetSettings&) const; 57*38e8c45fSAndroid Build Coastguard Worker CompositionResult stealCompositionResult(); 58*38e8c45fSAndroid Build Coastguard Worker ftl::Future<FenceResult> createReleaseFenceFuture() override; 59*38e8c45fSAndroid Build Coastguard Worker void setReleaseFence(const FenceResult& releaseFence) override; 60*38e8c45fSAndroid Build Coastguard Worker LayerFE::ReleaseFencePromiseStatus getReleaseFencePromiseStatus() override; 61*38e8c45fSAndroid Build Coastguard Worker void onPictureProfileCommitted() override; 62*38e8c45fSAndroid Build Coastguard Worker 63*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<surfaceflinger::frontend::LayerSnapshot> mSnapshot; 64*38e8c45fSAndroid Build Coastguard Worker 65*38e8c45fSAndroid Build Coastguard Worker private: 66*38e8c45fSAndroid Build Coastguard Worker std::optional<compositionengine::LayerFE::LayerSettings> prepareClientCompositionInternal( 67*38e8c45fSAndroid Build Coastguard Worker compositionengine::LayerFE::ClientCompositionTargetSettings&) const; 68*38e8c45fSAndroid Build Coastguard Worker // Modifies the passed in layer settings to clear the contents. If the blackout flag is set, 69*38e8c45fSAndroid Build Coastguard Worker // the settings clears the content with a solid black fill. 70*38e8c45fSAndroid Build Coastguard Worker void prepareClearClientComposition(LayerFE::LayerSettings&, bool blackout) const; 71*38e8c45fSAndroid Build Coastguard Worker void prepareShadowClientComposition(LayerFE::LayerSettings& caster, 72*38e8c45fSAndroid Build Coastguard Worker const Rect& layerStackRect) const; 73*38e8c45fSAndroid Build Coastguard Worker void prepareBufferStateClientComposition( 74*38e8c45fSAndroid Build Coastguard Worker compositionengine::LayerFE::LayerSettings&, 75*38e8c45fSAndroid Build Coastguard Worker compositionengine::LayerFE::ClientCompositionTargetSettings&) const; 76*38e8c45fSAndroid Build Coastguard Worker void prepareEffectsClientComposition( 77*38e8c45fSAndroid Build Coastguard Worker compositionengine::LayerFE::LayerSettings&, 78*38e8c45fSAndroid Build Coastguard Worker compositionengine::LayerFE::ClientCompositionTargetSettings&) const; 79*38e8c45fSAndroid Build Coastguard Worker hasEffect()80*38e8c45fSAndroid Build Coastguard Worker bool hasEffect() const { return fillsColor() || drawShadows() || hasBlur(); } 81*38e8c45fSAndroid Build Coastguard Worker bool hasBufferOrSidebandStream() const; 82*38e8c45fSAndroid Build Coastguard Worker 83*38e8c45fSAndroid Build Coastguard Worker bool fillsColor() const; 84*38e8c45fSAndroid Build Coastguard Worker bool hasBlur() const; 85*38e8c45fSAndroid Build Coastguard Worker bool drawShadows() const; 86*38e8c45fSAndroid Build Coastguard Worker 87*38e8c45fSAndroid Build Coastguard Worker const sp<GraphicBuffer> getBuffer() const; 88*38e8c45fSAndroid Build Coastguard Worker 89*38e8c45fSAndroid Build Coastguard Worker CompositionResult mCompositionResult; 90*38e8c45fSAndroid Build Coastguard Worker std::string mName; 91*38e8c45fSAndroid Build Coastguard Worker std::promise<FenceResult> mReleaseFence; 92*38e8c45fSAndroid Build Coastguard Worker ReleaseFencePromiseStatus mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::UNINITIALIZED; 93*38e8c45fSAndroid Build Coastguard Worker }; 94*38e8c45fSAndroid Build Coastguard Worker 95*38e8c45fSAndroid Build Coastguard Worker } // namespace android 96