xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/Jank/JankTracker.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2024 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <cstdint>
20*38e8c45fSAndroid Build Coastguard Worker #include <mutex>
21*38e8c45fSAndroid Build Coastguard Worker #include <unordered_map>
22*38e8c45fSAndroid Build Coastguard Worker 
23*38e8c45fSAndroid Build Coastguard Worker #include <android/gui/JankData.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <binder/IBinder.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <utils/Mutex.h>
26*38e8c45fSAndroid Build Coastguard Worker 
27*38e8c45fSAndroid Build Coastguard Worker namespace android {
28*38e8c45fSAndroid Build Coastguard Worker namespace frametimeline {
29*38e8c45fSAndroid Build Coastguard Worker class FrameTimelineTest;
30*38e8c45fSAndroid Build Coastguard Worker }
31*38e8c45fSAndroid Build Coastguard Worker 
32*38e8c45fSAndroid Build Coastguard Worker /**
33*38e8c45fSAndroid Build Coastguard Worker  * JankTracker maintains a backlog of frame jank classification and manages and notififies any
34*38e8c45fSAndroid Build Coastguard Worker  * registered jank data listeners.
35*38e8c45fSAndroid Build Coastguard Worker  */
36*38e8c45fSAndroid Build Coastguard Worker class JankTracker {
37*38e8c45fSAndroid Build Coastguard Worker public:
38*38e8c45fSAndroid Build Coastguard Worker     ~JankTracker();
39*38e8c45fSAndroid Build Coastguard Worker 
40*38e8c45fSAndroid Build Coastguard Worker     static void addJankListener(int32_t layerId, sp<IBinder> listener);
41*38e8c45fSAndroid Build Coastguard Worker     static void flushJankData(int32_t layerId);
42*38e8c45fSAndroid Build Coastguard Worker     static void removeJankListener(int32_t layerId, sp<IBinder> listener, int64_t afterVysnc);
43*38e8c45fSAndroid Build Coastguard Worker 
44*38e8c45fSAndroid Build Coastguard Worker     static void onJankData(int32_t layerId, gui::JankData data);
45*38e8c45fSAndroid Build Coastguard Worker 
46*38e8c45fSAndroid Build Coastguard Worker protected:
47*38e8c45fSAndroid Build Coastguard Worker     // The following methods can be used to force the tracker to collect all jank data and not
48*38e8c45fSAndroid Build Coastguard Worker     // flush it for a short time period and should *only* be used for testing. Every call to
49*38e8c45fSAndroid Build Coastguard Worker     // clearAndStartCollectingAllJankDataForTesting needs to be followed by a call to
50*38e8c45fSAndroid Build Coastguard Worker     // clearAndStopCollectingAllJankDataForTesting.
51*38e8c45fSAndroid Build Coastguard Worker     static void clearAndStartCollectingAllJankDataForTesting();
52*38e8c45fSAndroid Build Coastguard Worker     static std::vector<gui::JankData> getCollectedJankDataForTesting(int32_t layerId);
53*38e8c45fSAndroid Build Coastguard Worker     static void clearAndStopCollectingAllJankDataForTesting();
54*38e8c45fSAndroid Build Coastguard Worker 
55*38e8c45fSAndroid Build Coastguard Worker     friend class frametimeline::FrameTimelineTest;
56*38e8c45fSAndroid Build Coastguard Worker 
57*38e8c45fSAndroid Build Coastguard Worker private:
JankTracker()58*38e8c45fSAndroid Build Coastguard Worker     JankTracker() {}
59*38e8c45fSAndroid Build Coastguard Worker     JankTracker(const JankTracker&) = delete;
60*38e8c45fSAndroid Build Coastguard Worker     JankTracker(JankTracker&&) = delete;
61*38e8c45fSAndroid Build Coastguard Worker 
62*38e8c45fSAndroid Build Coastguard Worker     JankTracker& operator=(const JankTracker&) = delete;
63*38e8c45fSAndroid Build Coastguard Worker     JankTracker& operator=(JankTracker&&) = delete;
64*38e8c45fSAndroid Build Coastguard Worker 
getInstance()65*38e8c45fSAndroid Build Coastguard Worker     static JankTracker& getInstance() {
66*38e8c45fSAndroid Build Coastguard Worker         static JankTracker instance;
67*38e8c45fSAndroid Build Coastguard Worker         return instance;
68*38e8c45fSAndroid Build Coastguard Worker     }
69*38e8c45fSAndroid Build Coastguard Worker 
70*38e8c45fSAndroid Build Coastguard Worker     void addJankListenerLocked(int32_t layerId, sp<IBinder> listener) REQUIRES(mLock);
71*38e8c45fSAndroid Build Coastguard Worker     void doFlushJankData(int32_t layerId);
72*38e8c45fSAndroid Build Coastguard Worker     void markJankListenerForRemovalLocked(int32_t layerId, sp<IBinder> listener, int64_t afterVysnc)
73*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
74*38e8c45fSAndroid Build Coastguard Worker 
75*38e8c45fSAndroid Build Coastguard Worker     int64_t transferAvailableJankData(int32_t layerId, std::vector<gui::JankData>& jankData);
76*38e8c45fSAndroid Build Coastguard Worker     void dropJankListener(int32_t layerId, sp<IBinder> listener);
77*38e8c45fSAndroid Build Coastguard Worker 
78*38e8c45fSAndroid Build Coastguard Worker     struct Listener {
79*38e8c45fSAndroid Build Coastguard Worker         sp<IBinder> mListener;
80*38e8c45fSAndroid Build Coastguard Worker         int64_t mRemoveAfter;
81*38e8c45fSAndroid Build Coastguard Worker 
ListenerListener82*38e8c45fSAndroid Build Coastguard Worker         Listener(sp<IBinder>&& listener) : mListener(listener), mRemoveAfter(-1) {}
83*38e8c45fSAndroid Build Coastguard Worker     };
84*38e8c45fSAndroid Build Coastguard Worker 
85*38e8c45fSAndroid Build Coastguard Worker     // We keep track of the current listener count, so that the onJankData call, which is on the
86*38e8c45fSAndroid Build Coastguard Worker     // main thread, can short-curcuit the scheduling on the background thread (which involves
87*38e8c45fSAndroid Build Coastguard Worker     // locking) if there are no listeners registered, which is the most common case.
88*38e8c45fSAndroid Build Coastguard Worker     static std::atomic<size_t> sListenerCount;
89*38e8c45fSAndroid Build Coastguard Worker     static std::atomic<bool> sCollectAllJankDataForTesting;
90*38e8c45fSAndroid Build Coastguard Worker 
91*38e8c45fSAndroid Build Coastguard Worker     std::mutex mLock;
92*38e8c45fSAndroid Build Coastguard Worker     std::unordered_multimap<int32_t, Listener> mJankListeners GUARDED_BY(mLock);
93*38e8c45fSAndroid Build Coastguard Worker     std::mutex mJankDataLock;
94*38e8c45fSAndroid Build Coastguard Worker     std::unordered_multimap<int32_t, gui::JankData> mJankData GUARDED_BY(mJankDataLock);
95*38e8c45fSAndroid Build Coastguard Worker 
96*38e8c45fSAndroid Build Coastguard Worker     friend class JankTrackerTest;
97*38e8c45fSAndroid Build Coastguard Worker };
98*38e8c45fSAndroid Build Coastguard Worker 
99*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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