1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2024 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <cstdint> 20*38e8c45fSAndroid Build Coastguard Worker #include <mutex> 21*38e8c45fSAndroid Build Coastguard Worker #include <unordered_map> 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker #include <android/gui/JankData.h> 24*38e8c45fSAndroid Build Coastguard Worker #include <binder/IBinder.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <utils/Mutex.h> 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker namespace android { 28*38e8c45fSAndroid Build Coastguard Worker namespace frametimeline { 29*38e8c45fSAndroid Build Coastguard Worker class FrameTimelineTest; 30*38e8c45fSAndroid Build Coastguard Worker } 31*38e8c45fSAndroid Build Coastguard Worker 32*38e8c45fSAndroid Build Coastguard Worker /** 33*38e8c45fSAndroid Build Coastguard Worker * JankTracker maintains a backlog of frame jank classification and manages and notififies any 34*38e8c45fSAndroid Build Coastguard Worker * registered jank data listeners. 35*38e8c45fSAndroid Build Coastguard Worker */ 36*38e8c45fSAndroid Build Coastguard Worker class JankTracker { 37*38e8c45fSAndroid Build Coastguard Worker public: 38*38e8c45fSAndroid Build Coastguard Worker ~JankTracker(); 39*38e8c45fSAndroid Build Coastguard Worker 40*38e8c45fSAndroid Build Coastguard Worker static void addJankListener(int32_t layerId, sp<IBinder> listener); 41*38e8c45fSAndroid Build Coastguard Worker static void flushJankData(int32_t layerId); 42*38e8c45fSAndroid Build Coastguard Worker static void removeJankListener(int32_t layerId, sp<IBinder> listener, int64_t afterVysnc); 43*38e8c45fSAndroid Build Coastguard Worker 44*38e8c45fSAndroid Build Coastguard Worker static void onJankData(int32_t layerId, gui::JankData data); 45*38e8c45fSAndroid Build Coastguard Worker 46*38e8c45fSAndroid Build Coastguard Worker protected: 47*38e8c45fSAndroid Build Coastguard Worker // The following methods can be used to force the tracker to collect all jank data and not 48*38e8c45fSAndroid Build Coastguard Worker // flush it for a short time period and should *only* be used for testing. Every call to 49*38e8c45fSAndroid Build Coastguard Worker // clearAndStartCollectingAllJankDataForTesting needs to be followed by a call to 50*38e8c45fSAndroid Build Coastguard Worker // clearAndStopCollectingAllJankDataForTesting. 51*38e8c45fSAndroid Build Coastguard Worker static void clearAndStartCollectingAllJankDataForTesting(); 52*38e8c45fSAndroid Build Coastguard Worker static std::vector<gui::JankData> getCollectedJankDataForTesting(int32_t layerId); 53*38e8c45fSAndroid Build Coastguard Worker static void clearAndStopCollectingAllJankDataForTesting(); 54*38e8c45fSAndroid Build Coastguard Worker 55*38e8c45fSAndroid Build Coastguard Worker friend class frametimeline::FrameTimelineTest; 56*38e8c45fSAndroid Build Coastguard Worker 57*38e8c45fSAndroid Build Coastguard Worker private: JankTracker()58*38e8c45fSAndroid Build Coastguard Worker JankTracker() {} 59*38e8c45fSAndroid Build Coastguard Worker JankTracker(const JankTracker&) = delete; 60*38e8c45fSAndroid Build Coastguard Worker JankTracker(JankTracker&&) = delete; 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker JankTracker& operator=(const JankTracker&) = delete; 63*38e8c45fSAndroid Build Coastguard Worker JankTracker& operator=(JankTracker&&) = delete; 64*38e8c45fSAndroid Build Coastguard Worker getInstance()65*38e8c45fSAndroid Build Coastguard Worker static JankTracker& getInstance() { 66*38e8c45fSAndroid Build Coastguard Worker static JankTracker instance; 67*38e8c45fSAndroid Build Coastguard Worker return instance; 68*38e8c45fSAndroid Build Coastguard Worker } 69*38e8c45fSAndroid Build Coastguard Worker 70*38e8c45fSAndroid Build Coastguard Worker void addJankListenerLocked(int32_t layerId, sp<IBinder> listener) REQUIRES(mLock); 71*38e8c45fSAndroid Build Coastguard Worker void doFlushJankData(int32_t layerId); 72*38e8c45fSAndroid Build Coastguard Worker void markJankListenerForRemovalLocked(int32_t layerId, sp<IBinder> listener, int64_t afterVysnc) 73*38e8c45fSAndroid Build Coastguard Worker REQUIRES(mLock); 74*38e8c45fSAndroid Build Coastguard Worker 75*38e8c45fSAndroid Build Coastguard Worker int64_t transferAvailableJankData(int32_t layerId, std::vector<gui::JankData>& jankData); 76*38e8c45fSAndroid Build Coastguard Worker void dropJankListener(int32_t layerId, sp<IBinder> listener); 77*38e8c45fSAndroid Build Coastguard Worker 78*38e8c45fSAndroid Build Coastguard Worker struct Listener { 79*38e8c45fSAndroid Build Coastguard Worker sp<IBinder> mListener; 80*38e8c45fSAndroid Build Coastguard Worker int64_t mRemoveAfter; 81*38e8c45fSAndroid Build Coastguard Worker ListenerListener82*38e8c45fSAndroid Build Coastguard Worker Listener(sp<IBinder>&& listener) : mListener(listener), mRemoveAfter(-1) {} 83*38e8c45fSAndroid Build Coastguard Worker }; 84*38e8c45fSAndroid Build Coastguard Worker 85*38e8c45fSAndroid Build Coastguard Worker // We keep track of the current listener count, so that the onJankData call, which is on the 86*38e8c45fSAndroid Build Coastguard Worker // main thread, can short-curcuit the scheduling on the background thread (which involves 87*38e8c45fSAndroid Build Coastguard Worker // locking) if there are no listeners registered, which is the most common case. 88*38e8c45fSAndroid Build Coastguard Worker static std::atomic<size_t> sListenerCount; 89*38e8c45fSAndroid Build Coastguard Worker static std::atomic<bool> sCollectAllJankDataForTesting; 90*38e8c45fSAndroid Build Coastguard Worker 91*38e8c45fSAndroid Build Coastguard Worker std::mutex mLock; 92*38e8c45fSAndroid Build Coastguard Worker std::unordered_multimap<int32_t, Listener> mJankListeners GUARDED_BY(mLock); 93*38e8c45fSAndroid Build Coastguard Worker std::mutex mJankDataLock; 94*38e8c45fSAndroid Build Coastguard Worker std::unordered_multimap<int32_t, gui::JankData> mJankData GUARDED_BY(mJankDataLock); 95*38e8c45fSAndroid Build Coastguard Worker 96*38e8c45fSAndroid Build Coastguard Worker friend class JankTrackerTest; 97*38e8c45fSAndroid Build Coastguard Worker }; 98*38e8c45fSAndroid Build Coastguard Worker 99*38e8c45fSAndroid Build Coastguard Worker } // namespace android 100