xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/HdrSdrRatioOverlay.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /**
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2023 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include "Utils/OverlayUtils.h"
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include <ui/Size.h>
22*38e8c45fSAndroid Build Coastguard Worker #include <utils/StrongPointer.h>
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker class SkCanvas;
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker namespace android {
27*38e8c45fSAndroid Build Coastguard Worker class HdrSdrRatioOverlay {
28*38e8c45fSAndroid Build Coastguard Worker private:
29*38e8c45fSAndroid Build Coastguard Worker     // Effectively making the constructor private, while keeping std::make_unique work
30*38e8c45fSAndroid Build Coastguard Worker     struct ConstructorTag {};
31*38e8c45fSAndroid Build Coastguard Worker 
32*38e8c45fSAndroid Build Coastguard Worker public:
33*38e8c45fSAndroid Build Coastguard Worker     static std::unique_ptr<HdrSdrRatioOverlay> create();
34*38e8c45fSAndroid Build Coastguard Worker 
35*38e8c45fSAndroid Build Coastguard Worker     void setLayerStack(ui::LayerStack);
36*38e8c45fSAndroid Build Coastguard Worker     void setViewport(ui::Size);
37*38e8c45fSAndroid Build Coastguard Worker     void animate();
38*38e8c45fSAndroid Build Coastguard Worker     void changeHdrSdrRatio(float currentRatio);
39*38e8c45fSAndroid Build Coastguard Worker 
40*38e8c45fSAndroid Build Coastguard Worker     HdrSdrRatioOverlay(ConstructorTag);
41*38e8c45fSAndroid Build Coastguard Worker 
42*38e8c45fSAndroid Build Coastguard Worker private:
43*38e8c45fSAndroid Build Coastguard Worker     bool initCheck() const;
44*38e8c45fSAndroid Build Coastguard Worker 
45*38e8c45fSAndroid Build Coastguard Worker     static sp<GraphicBuffer> draw(float currentHdrSdrRatio, SkColor, ui::Transform::RotationFlags,
46*38e8c45fSAndroid Build Coastguard Worker                                   sp<GraphicBuffer>& ringBufer);
47*38e8c45fSAndroid Build Coastguard Worker     static void drawNumber(float number, int left, SkColor, SkCanvas&);
48*38e8c45fSAndroid Build Coastguard Worker 
49*38e8c45fSAndroid Build Coastguard Worker     const sp<GraphicBuffer> getOrCreateBuffers(float currentHdrSdrRatio);
50*38e8c45fSAndroid Build Coastguard Worker 
51*38e8c45fSAndroid Build Coastguard Worker     float mCurrentHdrSdrRatio = 1.f;
52*38e8c45fSAndroid Build Coastguard Worker     const std::unique_ptr<SurfaceControlHolder> mSurfaceControl;
53*38e8c45fSAndroid Build Coastguard Worker 
54*38e8c45fSAndroid Build Coastguard Worker     size_t mIndex = 0;
55*38e8c45fSAndroid Build Coastguard Worker     std::array<sp<GraphicBuffer>, 2> mRingBuffer;
56*38e8c45fSAndroid Build Coastguard Worker 
57*38e8c45fSAndroid Build Coastguard Worker     SurfaceComposerClient::Transaction createTransaction() const;
58*38e8c45fSAndroid Build Coastguard Worker };
59*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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