1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker
19*38e8c45fSAndroid Build Coastguard Worker #include <vector>
20*38e8c45fSAndroid Build Coastguard Worker
21*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger::frontend {
22*38e8c45fSAndroid Build Coastguard Worker // Erases the first element in vec that matches value. This is a more optimal way to
23*38e8c45fSAndroid Build Coastguard Worker // remove an element from a vector that avoids relocating all the elements after the one
24*38e8c45fSAndroid Build Coastguard Worker // that is erased.
25*38e8c45fSAndroid Build Coastguard Worker template <typename T>
swapErase(std::vector<T> & vec,const T & value)26*38e8c45fSAndroid Build Coastguard Worker bool swapErase(std::vector<T>& vec, const T& value) {
27*38e8c45fSAndroid Build Coastguard Worker bool found = false;
28*38e8c45fSAndroid Build Coastguard Worker auto it = std::find(vec.begin(), vec.end(), value);
29*38e8c45fSAndroid Build Coastguard Worker if (it != vec.end()) {
30*38e8c45fSAndroid Build Coastguard Worker std::iter_swap(it, vec.end() - 1);
31*38e8c45fSAndroid Build Coastguard Worker vec.erase(vec.end() - 1);
32*38e8c45fSAndroid Build Coastguard Worker found = true;
33*38e8c45fSAndroid Build Coastguard Worker }
34*38e8c45fSAndroid Build Coastguard Worker return found;
35*38e8c45fSAndroid Build Coastguard Worker }
36*38e8c45fSAndroid Build Coastguard Worker
37*38e8c45fSAndroid Build Coastguard Worker // Similar to swapErase(std::vector<T>& vec, const T& value) but erases the first element
38*38e8c45fSAndroid Build Coastguard Worker // that returns true for predicate.
39*38e8c45fSAndroid Build Coastguard Worker template <typename T, class P>
swapErase(std::vector<T> & vec,P predicate)40*38e8c45fSAndroid Build Coastguard Worker void swapErase(std::vector<T>& vec, P predicate) {
41*38e8c45fSAndroid Build Coastguard Worker auto it = std::find_if(vec.begin(), vec.end(), predicate);
42*38e8c45fSAndroid Build Coastguard Worker if (it != vec.end()) {
43*38e8c45fSAndroid Build Coastguard Worker std::iter_swap(it, vec.end() - 1);
44*38e8c45fSAndroid Build Coastguard Worker vec.erase(vec.end() - 1);
45*38e8c45fSAndroid Build Coastguard Worker }
46*38e8c45fSAndroid Build Coastguard Worker }
47*38e8c45fSAndroid Build Coastguard Worker
48*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger::frontend
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