1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker // #define LOG_NDEBUG 0
17*38e8c45fSAndroid Build Coastguard Worker
18*38e8c45fSAndroid Build Coastguard Worker #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19*38e8c45fSAndroid Build Coastguard Worker #undef LOG_TAG
20*38e8c45fSAndroid Build Coastguard Worker #define LOG_TAG "SurfaceFlinger"
21*38e8c45fSAndroid Build Coastguard Worker
22*38e8c45fSAndroid Build Coastguard Worker #include <common/trace.h>
23*38e8c45fSAndroid Build Coastguard Worker #include <log/log.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <private/android_filesystem_config.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <sys/types.h>
26*38e8c45fSAndroid Build Coastguard Worker
27*38e8c45fSAndroid Build Coastguard Worker #include <scheduler/Fps.h>
28*38e8c45fSAndroid Build Coastguard Worker
29*38e8c45fSAndroid Build Coastguard Worker #include "Layer.h"
30*38e8c45fSAndroid Build Coastguard Worker #include "LayerCreationArgs.h"
31*38e8c45fSAndroid Build Coastguard Worker #include "LayerLog.h"
32*38e8c45fSAndroid Build Coastguard Worker #include "RequestedLayerState.h"
33*38e8c45fSAndroid Build Coastguard Worker
34*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger::frontend {
35*38e8c45fSAndroid Build Coastguard Worker using ftl::Flags;
36*38e8c45fSAndroid Build Coastguard Worker using namespace ftl::flag_operators;
37*38e8c45fSAndroid Build Coastguard Worker
38*38e8c45fSAndroid Build Coastguard Worker namespace {
layerIdsToString(const std::vector<uint32_t> & layerIds)39*38e8c45fSAndroid Build Coastguard Worker std::string layerIdsToString(const std::vector<uint32_t>& layerIds) {
40*38e8c45fSAndroid Build Coastguard Worker std::stringstream stream;
41*38e8c45fSAndroid Build Coastguard Worker stream << "{";
42*38e8c45fSAndroid Build Coastguard Worker for (auto layerId : layerIds) {
43*38e8c45fSAndroid Build Coastguard Worker stream << layerId << ",";
44*38e8c45fSAndroid Build Coastguard Worker }
45*38e8c45fSAndroid Build Coastguard Worker stream << "}";
46*38e8c45fSAndroid Build Coastguard Worker return stream.str();
47*38e8c45fSAndroid Build Coastguard Worker }
48*38e8c45fSAndroid Build Coastguard Worker
49*38e8c45fSAndroid Build Coastguard Worker } // namespace
50*38e8c45fSAndroid Build Coastguard Worker
RequestedLayerState(const LayerCreationArgs & args)51*38e8c45fSAndroid Build Coastguard Worker RequestedLayerState::RequestedLayerState(const LayerCreationArgs& args)
52*38e8c45fSAndroid Build Coastguard Worker : id(args.sequence),
53*38e8c45fSAndroid Build Coastguard Worker name(args.name + "#" + std::to_string(args.sequence)),
54*38e8c45fSAndroid Build Coastguard Worker canBeRoot(args.addToRoot),
55*38e8c45fSAndroid Build Coastguard Worker layerCreationFlags(args.flags),
56*38e8c45fSAndroid Build Coastguard Worker ownerUid(args.ownerUid),
57*38e8c45fSAndroid Build Coastguard Worker ownerPid(args.ownerPid),
58*38e8c45fSAndroid Build Coastguard Worker parentId(args.parentId),
59*38e8c45fSAndroid Build Coastguard Worker layerIdToMirror(args.layerIdToMirror),
60*38e8c45fSAndroid Build Coastguard Worker pendingBuffers(args.pendingBuffers) {
61*38e8c45fSAndroid Build Coastguard Worker layerId = static_cast<int32_t>(args.sequence);
62*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Created;
63*38e8c45fSAndroid Build Coastguard Worker metadata.merge(args.metadata);
64*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Metadata;
65*38e8c45fSAndroid Build Coastguard Worker handleAlive = true;
66*38e8c45fSAndroid Build Coastguard Worker // TODO: b/305254099 remove once we don't pass invisible windows to input
67*38e8c45fSAndroid Build Coastguard Worker windowInfoHandle = nullptr;
68*38e8c45fSAndroid Build Coastguard Worker if (parentId != UNASSIGNED_LAYER_ID) {
69*38e8c45fSAndroid Build Coastguard Worker canBeRoot = false;
70*38e8c45fSAndroid Build Coastguard Worker }
71*38e8c45fSAndroid Build Coastguard Worker if (layerIdToMirror != UNASSIGNED_LAYER_ID) {
72*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Mirror;
73*38e8c45fSAndroid Build Coastguard Worker } else if (args.layerStackToMirror != ui::INVALID_LAYER_STACK) {
74*38e8c45fSAndroid Build Coastguard Worker layerStackToMirror = args.layerStackToMirror;
75*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Mirror;
76*38e8c45fSAndroid Build Coastguard Worker }
77*38e8c45fSAndroid Build Coastguard Worker
78*38e8c45fSAndroid Build Coastguard Worker flags = 0;
79*38e8c45fSAndroid Build Coastguard Worker if (args.flags & ISurfaceComposerClient::eHidden) flags |= layer_state_t::eLayerHidden;
80*38e8c45fSAndroid Build Coastguard Worker if (args.flags & ISurfaceComposerClient::eOpaque) flags |= layer_state_t::eLayerOpaque;
81*38e8c45fSAndroid Build Coastguard Worker if (args.flags & ISurfaceComposerClient::eSecure) flags |= layer_state_t::eLayerSecure;
82*38e8c45fSAndroid Build Coastguard Worker if (args.flags & ISurfaceComposerClient::eSkipScreenshot) {
83*38e8c45fSAndroid Build Coastguard Worker flags |= layer_state_t::eLayerSkipScreenshot;
84*38e8c45fSAndroid Build Coastguard Worker }
85*38e8c45fSAndroid Build Coastguard Worker premultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied);
86*38e8c45fSAndroid Build Coastguard Worker potentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow;
87*38e8c45fSAndroid Build Coastguard Worker protectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp;
88*38e8c45fSAndroid Build Coastguard Worker if (args.flags & ISurfaceComposerClient::eNoColorFill) {
89*38e8c45fSAndroid Build Coastguard Worker // Set an invalid color so there is no color fill.
90*38e8c45fSAndroid Build Coastguard Worker // (b/259981098) use an explicit flag instead of relying on invalid values.
91*38e8c45fSAndroid Build Coastguard Worker color.r = -1.0_hf;
92*38e8c45fSAndroid Build Coastguard Worker color.g = -1.0_hf;
93*38e8c45fSAndroid Build Coastguard Worker color.b = -1.0_hf;
94*38e8c45fSAndroid Build Coastguard Worker } else {
95*38e8c45fSAndroid Build Coastguard Worker color.rgb = {0.0_hf, 0.0_hf, 0.0_hf};
96*38e8c45fSAndroid Build Coastguard Worker }
97*38e8c45fSAndroid Build Coastguard Worker LLOGV(layerId, "Created %s flags=%d", getDebugString().c_str(), flags);
98*38e8c45fSAndroid Build Coastguard Worker color.a = 1.0f;
99*38e8c45fSAndroid Build Coastguard Worker
100*38e8c45fSAndroid Build Coastguard Worker crop = {0, 0, -1, -1};
101*38e8c45fSAndroid Build Coastguard Worker z = 0;
102*38e8c45fSAndroid Build Coastguard Worker layerStack = ui::DEFAULT_LAYER_STACK;
103*38e8c45fSAndroid Build Coastguard Worker transformToDisplayInverse = false;
104*38e8c45fSAndroid Build Coastguard Worker desiredHdrSdrRatio = -1.f;
105*38e8c45fSAndroid Build Coastguard Worker currentHdrSdrRatio = 1.f;
106*38e8c45fSAndroid Build Coastguard Worker dataspaceRequested = false;
107*38e8c45fSAndroid Build Coastguard Worker hdrMetadata.validTypes = 0;
108*38e8c45fSAndroid Build Coastguard Worker surfaceDamageRegion = Region::INVALID_REGION;
109*38e8c45fSAndroid Build Coastguard Worker cornerRadius = 0.0f;
110*38e8c45fSAndroid Build Coastguard Worker backgroundBlurRadius = 0;
111*38e8c45fSAndroid Build Coastguard Worker api = -1;
112*38e8c45fSAndroid Build Coastguard Worker hasColorTransform = false;
113*38e8c45fSAndroid Build Coastguard Worker bufferTransform = 0;
114*38e8c45fSAndroid Build Coastguard Worker requestedTransform.reset();
115*38e8c45fSAndroid Build Coastguard Worker bufferData = std::make_shared<BufferData>();
116*38e8c45fSAndroid Build Coastguard Worker bufferData->frameNumber = 0;
117*38e8c45fSAndroid Build Coastguard Worker bufferData->acquireFence = sp<Fence>::make(-1);
118*38e8c45fSAndroid Build Coastguard Worker acquireFenceTime = std::make_shared<FenceTime>(bufferData->acquireFence);
119*38e8c45fSAndroid Build Coastguard Worker colorSpaceAgnostic = false;
120*38e8c45fSAndroid Build Coastguard Worker frameRateSelectionPriority = Layer::PRIORITY_UNSET;
121*38e8c45fSAndroid Build Coastguard Worker shadowRadius = 0.f;
122*38e8c45fSAndroid Build Coastguard Worker fixedTransformHint = ui::Transform::ROT_INVALID;
123*38e8c45fSAndroid Build Coastguard Worker destinationFrame.makeInvalid();
124*38e8c45fSAndroid Build Coastguard Worker trustedOverlay = gui::TrustedOverlay::UNSET;
125*38e8c45fSAndroid Build Coastguard Worker dropInputMode = gui::DropInputMode::NONE;
126*38e8c45fSAndroid Build Coastguard Worker dimmingEnabled = true;
127*38e8c45fSAndroid Build Coastguard Worker defaultFrameRateCompatibility = static_cast<int8_t>(scheduler::FrameRateCompatibility::Default);
128*38e8c45fSAndroid Build Coastguard Worker frameRateCategory = static_cast<int8_t>(FrameRateCategory::Default);
129*38e8c45fSAndroid Build Coastguard Worker frameRateCategorySmoothSwitchOnly = false;
130*38e8c45fSAndroid Build Coastguard Worker frameRateSelectionStrategy =
131*38e8c45fSAndroid Build Coastguard Worker static_cast<int8_t>(scheduler::LayerInfo::FrameRateSelectionStrategy::Propagate);
132*38e8c45fSAndroid Build Coastguard Worker dataspace = ui::Dataspace::V0_SRGB;
133*38e8c45fSAndroid Build Coastguard Worker gameMode = gui::GameMode::Unsupported;
134*38e8c45fSAndroid Build Coastguard Worker requestedFrameRate = {};
135*38e8c45fSAndroid Build Coastguard Worker cachingHint = gui::CachingHint::Enabled;
136*38e8c45fSAndroid Build Coastguard Worker
137*38e8c45fSAndroid Build Coastguard Worker if (name.length() > 77) {
138*38e8c45fSAndroid Build Coastguard Worker std::string shortened;
139*38e8c45fSAndroid Build Coastguard Worker shortened.append(name, 0, 36);
140*38e8c45fSAndroid Build Coastguard Worker shortened.append("[...]");
141*38e8c45fSAndroid Build Coastguard Worker shortened.append(name, name.length() - 36);
142*38e8c45fSAndroid Build Coastguard Worker debugName = std::move(shortened);
143*38e8c45fSAndroid Build Coastguard Worker } else {
144*38e8c45fSAndroid Build Coastguard Worker debugName = name;
145*38e8c45fSAndroid Build Coastguard Worker }
146*38e8c45fSAndroid Build Coastguard Worker }
147*38e8c45fSAndroid Build Coastguard Worker
merge(const ResolvedComposerState & resolvedComposerState)148*38e8c45fSAndroid Build Coastguard Worker void RequestedLayerState::merge(const ResolvedComposerState& resolvedComposerState) {
149*38e8c45fSAndroid Build Coastguard Worker const uint32_t oldFlags = flags;
150*38e8c45fSAndroid Build Coastguard Worker const half oldAlpha = color.a;
151*38e8c45fSAndroid Build Coastguard Worker const bool hadBuffer = externalTexture != nullptr;
152*38e8c45fSAndroid Build Coastguard Worker uint64_t oldFramenumber = hadBuffer ? bufferData->frameNumber : 0;
153*38e8c45fSAndroid Build Coastguard Worker const ui::Size oldBufferSize = hadBuffer
154*38e8c45fSAndroid Build Coastguard Worker ? ui::Size(externalTexture->getWidth(), externalTexture->getHeight())
155*38e8c45fSAndroid Build Coastguard Worker : ui::Size();
156*38e8c45fSAndroid Build Coastguard Worker const uint64_t oldUsageFlags = hadBuffer ? externalTexture->getUsage() : 0;
157*38e8c45fSAndroid Build Coastguard Worker const bool oldBufferFormatOpaque = LayerSnapshot::isOpaqueFormat(
158*38e8c45fSAndroid Build Coastguard Worker externalTexture ? externalTexture->getPixelFormat() : PIXEL_FORMAT_NONE);
159*38e8c45fSAndroid Build Coastguard Worker
160*38e8c45fSAndroid Build Coastguard Worker const bool hadSideStream = sidebandStream != nullptr;
161*38e8c45fSAndroid Build Coastguard Worker const layer_state_t& clientState = resolvedComposerState.state;
162*38e8c45fSAndroid Build Coastguard Worker const bool hadSomethingToDraw = hasSomethingToDraw();
163*38e8c45fSAndroid Build Coastguard Worker uint64_t clientChanges = what | layer_state_t::diff(clientState);
164*38e8c45fSAndroid Build Coastguard Worker layer_state_t::merge(clientState);
165*38e8c45fSAndroid Build Coastguard Worker what = clientChanges;
166*38e8c45fSAndroid Build Coastguard Worker LLOGV(layerId, "requested=%" PRIu64 " flags=%" PRIu64 " ", clientState.what, clientChanges);
167*38e8c45fSAndroid Build Coastguard Worker
168*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eFlagsChanged) {
169*38e8c45fSAndroid Build Coastguard Worker if ((oldFlags ^ flags) &
170*38e8c45fSAndroid Build Coastguard Worker (layer_state_t::eLayerHidden | layer_state_t::eLayerOpaque |
171*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eLayerSecure)) {
172*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Visibility |
173*38e8c45fSAndroid Build Coastguard Worker RequestedLayerState::Changes::VisibleRegion;
174*38e8c45fSAndroid Build Coastguard Worker }
175*38e8c45fSAndroid Build Coastguard Worker if ((oldFlags ^ flags) & layer_state_t::eIgnoreDestinationFrame) {
176*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Geometry;
177*38e8c45fSAndroid Build Coastguard Worker }
178*38e8c45fSAndroid Build Coastguard Worker if ((oldFlags ^ flags) & layer_state_t::eCanOccludePresentation) {
179*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Input;
180*38e8c45fSAndroid Build Coastguard Worker }
181*38e8c45fSAndroid Build Coastguard Worker }
182*38e8c45fSAndroid Build Coastguard Worker
183*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eBufferChanged) {
184*38e8c45fSAndroid Build Coastguard Worker externalTexture = resolvedComposerState.externalTexture;
185*38e8c45fSAndroid Build Coastguard Worker const bool hasBuffer = externalTexture != nullptr;
186*38e8c45fSAndroid Build Coastguard Worker if (hasBuffer || hasBuffer != hadBuffer) {
187*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Buffer;
188*38e8c45fSAndroid Build Coastguard Worker const ui::Size newBufferSize = hasBuffer
189*38e8c45fSAndroid Build Coastguard Worker ? ui::Size(externalTexture->getWidth(), externalTexture->getHeight())
190*38e8c45fSAndroid Build Coastguard Worker : ui::Size();
191*38e8c45fSAndroid Build Coastguard Worker if (oldBufferSize != newBufferSize) {
192*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::BufferSize;
193*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Geometry;
194*38e8c45fSAndroid Build Coastguard Worker }
195*38e8c45fSAndroid Build Coastguard Worker const uint64_t usageFlags = hasBuffer ? externalTexture->getUsage() : 0;
196*38e8c45fSAndroid Build Coastguard Worker if (oldUsageFlags != usageFlags) {
197*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::BufferUsageFlags;
198*38e8c45fSAndroid Build Coastguard Worker }
199*38e8c45fSAndroid Build Coastguard Worker }
200*38e8c45fSAndroid Build Coastguard Worker
201*38e8c45fSAndroid Build Coastguard Worker if (hasBuffer != hadBuffer) {
202*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Geometry |
203*38e8c45fSAndroid Build Coastguard Worker RequestedLayerState::Changes::VisibleRegion |
204*38e8c45fSAndroid Build Coastguard Worker RequestedLayerState::Changes::Visibility | RequestedLayerState::Changes::Input;
205*38e8c45fSAndroid Build Coastguard Worker }
206*38e8c45fSAndroid Build Coastguard Worker
207*38e8c45fSAndroid Build Coastguard Worker if (hasBuffer) {
208*38e8c45fSAndroid Build Coastguard Worker const bool frameNumberChanged =
209*38e8c45fSAndroid Build Coastguard Worker bufferData->flags.test(BufferData::BufferDataChange::frameNumberChanged);
210*38e8c45fSAndroid Build Coastguard Worker const uint64_t frameNumber =
211*38e8c45fSAndroid Build Coastguard Worker frameNumberChanged ? bufferData->frameNumber : oldFramenumber + 1;
212*38e8c45fSAndroid Build Coastguard Worker bufferData->frameNumber = frameNumber;
213*38e8c45fSAndroid Build Coastguard Worker
214*38e8c45fSAndroid Build Coastguard Worker if ((barrierProducerId > bufferData->producerId) ||
215*38e8c45fSAndroid Build Coastguard Worker ((barrierProducerId == bufferData->producerId) &&
216*38e8c45fSAndroid Build Coastguard Worker (barrierFrameNumber > bufferData->frameNumber))) {
217*38e8c45fSAndroid Build Coastguard Worker ALOGE("Out of order buffers detected for %s producedId=%d frameNumber=%" PRIu64
218*38e8c45fSAndroid Build Coastguard Worker " -> producedId=%d frameNumber=%" PRIu64,
219*38e8c45fSAndroid Build Coastguard Worker getDebugString().c_str(), barrierProducerId, barrierFrameNumber,
220*38e8c45fSAndroid Build Coastguard Worker bufferData->producerId, frameNumber);
221*38e8c45fSAndroid Build Coastguard Worker TransactionTraceWriter::getInstance().invoke("out_of_order_buffers_",
222*38e8c45fSAndroid Build Coastguard Worker /*overwrite=*/false);
223*38e8c45fSAndroid Build Coastguard Worker }
224*38e8c45fSAndroid Build Coastguard Worker
225*38e8c45fSAndroid Build Coastguard Worker barrierProducerId = std::max(bufferData->producerId, barrierProducerId);
226*38e8c45fSAndroid Build Coastguard Worker barrierFrameNumber = std::max(bufferData->frameNumber, barrierFrameNumber);
227*38e8c45fSAndroid Build Coastguard Worker }
228*38e8c45fSAndroid Build Coastguard Worker
229*38e8c45fSAndroid Build Coastguard Worker const bool newBufferFormatOpaque = LayerSnapshot::isOpaqueFormat(
230*38e8c45fSAndroid Build Coastguard Worker externalTexture ? externalTexture->getPixelFormat() : PIXEL_FORMAT_NONE);
231*38e8c45fSAndroid Build Coastguard Worker if (newBufferFormatOpaque != oldBufferFormatOpaque) {
232*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Visibility |
233*38e8c45fSAndroid Build Coastguard Worker RequestedLayerState::Changes::VisibleRegion;
234*38e8c45fSAndroid Build Coastguard Worker }
235*38e8c45fSAndroid Build Coastguard Worker }
236*38e8c45fSAndroid Build Coastguard Worker
237*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eSidebandStreamChanged) {
238*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::SidebandStream;
239*38e8c45fSAndroid Build Coastguard Worker const bool hasSideStream = sidebandStream != nullptr;
240*38e8c45fSAndroid Build Coastguard Worker if (hasSideStream != hadSideStream) {
241*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Geometry |
242*38e8c45fSAndroid Build Coastguard Worker RequestedLayerState::Changes::VisibleRegion |
243*38e8c45fSAndroid Build Coastguard Worker RequestedLayerState::Changes::Visibility | RequestedLayerState::Changes::Input;
244*38e8c45fSAndroid Build Coastguard Worker }
245*38e8c45fSAndroid Build Coastguard Worker }
246*38e8c45fSAndroid Build Coastguard Worker if (what & (layer_state_t::eAlphaChanged)) {
247*38e8c45fSAndroid Build Coastguard Worker if (oldAlpha == 0 || color.a == 0) {
248*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Visibility;
249*38e8c45fSAndroid Build Coastguard Worker }
250*38e8c45fSAndroid Build Coastguard Worker }
251*38e8c45fSAndroid Build Coastguard Worker
252*38e8c45fSAndroid Build Coastguard Worker if (hadSomethingToDraw != hasSomethingToDraw()) {
253*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Visibility |
254*38e8c45fSAndroid Build Coastguard Worker RequestedLayerState::Changes::VisibleRegion;
255*38e8c45fSAndroid Build Coastguard Worker }
256*38e8c45fSAndroid Build Coastguard Worker if (clientChanges & layer_state_t::HIERARCHY_CHANGES)
257*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Hierarchy;
258*38e8c45fSAndroid Build Coastguard Worker if (clientChanges & layer_state_t::CONTENT_CHANGES)
259*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Content;
260*38e8c45fSAndroid Build Coastguard Worker if (clientChanges & layer_state_t::GEOMETRY_CHANGES)
261*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Geometry;
262*38e8c45fSAndroid Build Coastguard Worker if (clientChanges & layer_state_t::AFFECTS_CHILDREN)
263*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::AffectsChildren;
264*38e8c45fSAndroid Build Coastguard Worker if (clientChanges & layer_state_t::INPUT_CHANGES)
265*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Input;
266*38e8c45fSAndroid Build Coastguard Worker if (clientChanges & layer_state_t::VISIBLE_REGION_CHANGES)
267*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::VisibleRegion;
268*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eColorTransformChanged) {
269*38e8c45fSAndroid Build Coastguard Worker static const mat4 identityMatrix = mat4();
270*38e8c45fSAndroid Build Coastguard Worker hasColorTransform = colorTransform != identityMatrix;
271*38e8c45fSAndroid Build Coastguard Worker }
272*38e8c45fSAndroid Build Coastguard Worker if (clientState.what &
273*38e8c45fSAndroid Build Coastguard Worker (layer_state_t::eLayerChanged | layer_state_t::eRelativeLayerChanged |
274*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eLayerStackChanged)) {
275*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Z;
276*38e8c45fSAndroid Build Coastguard Worker }
277*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eReparent) {
278*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Parent;
279*38e8c45fSAndroid Build Coastguard Worker parentId = resolvedComposerState.parentId;
280*38e8c45fSAndroid Build Coastguard Worker parentSurfaceControlForChild = nullptr;
281*38e8c45fSAndroid Build Coastguard Worker // Once a layer has be reparented, it cannot be placed at the root. It sounds odd
282*38e8c45fSAndroid Build Coastguard Worker // but thats the existing logic and until we make this behavior more explicit, we need
283*38e8c45fSAndroid Build Coastguard Worker // to maintain this logic.
284*38e8c45fSAndroid Build Coastguard Worker canBeRoot = false;
285*38e8c45fSAndroid Build Coastguard Worker }
286*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eRelativeLayerChanged) {
287*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::RelativeParent;
288*38e8c45fSAndroid Build Coastguard Worker relativeParentId = resolvedComposerState.relativeParentId;
289*38e8c45fSAndroid Build Coastguard Worker isRelativeOf = true;
290*38e8c45fSAndroid Build Coastguard Worker relativeLayerSurfaceControl = nullptr;
291*38e8c45fSAndroid Build Coastguard Worker }
292*38e8c45fSAndroid Build Coastguard Worker if ((clientState.what & layer_state_t::eLayerChanged ||
293*38e8c45fSAndroid Build Coastguard Worker (clientState.what & layer_state_t::eReparent && parentId == UNASSIGNED_LAYER_ID)) &&
294*38e8c45fSAndroid Build Coastguard Worker isRelativeOf) {
295*38e8c45fSAndroid Build Coastguard Worker // clear out relz data
296*38e8c45fSAndroid Build Coastguard Worker relativeParentId = UNASSIGNED_LAYER_ID;
297*38e8c45fSAndroid Build Coastguard Worker isRelativeOf = false;
298*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::RelativeParent;
299*38e8c45fSAndroid Build Coastguard Worker }
300*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eReparent && parentId == relativeParentId) {
301*38e8c45fSAndroid Build Coastguard Worker // provide a hint that we are are now a direct child and not a relative child.
302*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::RelativeParent;
303*38e8c45fSAndroid Build Coastguard Worker }
304*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eInputInfoChanged) {
305*38e8c45fSAndroid Build Coastguard Worker touchCropId = resolvedComposerState.touchCropId;
306*38e8c45fSAndroid Build Coastguard Worker windowInfoHandle->editInfo()->touchableRegionCropHandle.clear();
307*38e8c45fSAndroid Build Coastguard Worker }
308*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eStretchChanged) {
309*38e8c45fSAndroid Build Coastguard Worker stretchEffect.sanitize();
310*38e8c45fSAndroid Build Coastguard Worker }
311*38e8c45fSAndroid Build Coastguard Worker
312*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eHasListenerCallbacksChanged) {
313*38e8c45fSAndroid Build Coastguard Worker // TODO(b/238781169) handle callbacks
314*38e8c45fSAndroid Build Coastguard Worker }
315*38e8c45fSAndroid Build Coastguard Worker
316*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::ePositionChanged) {
317*38e8c45fSAndroid Build Coastguard Worker requestedTransform.set(x, y);
318*38e8c45fSAndroid Build Coastguard Worker }
319*38e8c45fSAndroid Build Coastguard Worker
320*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eMatrixChanged) {
321*38e8c45fSAndroid Build Coastguard Worker requestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy);
322*38e8c45fSAndroid Build Coastguard Worker }
323*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eMetadataChanged) {
324*38e8c45fSAndroid Build Coastguard Worker const int32_t requestedGameMode =
325*38e8c45fSAndroid Build Coastguard Worker clientState.metadata.getInt32(gui::METADATA_GAME_MODE, -1);
326*38e8c45fSAndroid Build Coastguard Worker if (requestedGameMode != -1) {
327*38e8c45fSAndroid Build Coastguard Worker // The transaction will be received on the Task layer and needs to be applied to all
328*38e8c45fSAndroid Build Coastguard Worker // child layers.
329*38e8c45fSAndroid Build Coastguard Worker if (static_cast<int32_t>(gameMode) != requestedGameMode) {
330*38e8c45fSAndroid Build Coastguard Worker gameMode = static_cast<gui::GameMode>(requestedGameMode);
331*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::GameMode;
332*38e8c45fSAndroid Build Coastguard Worker }
333*38e8c45fSAndroid Build Coastguard Worker }
334*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::Metadata;
335*38e8c45fSAndroid Build Coastguard Worker }
336*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eFrameRateChanged) {
337*38e8c45fSAndroid Build Coastguard Worker const auto compatibility =
338*38e8c45fSAndroid Build Coastguard Worker Layer::FrameRate::convertCompatibility(clientState.frameRateCompatibility);
339*38e8c45fSAndroid Build Coastguard Worker const auto strategy = Layer::FrameRate::convertChangeFrameRateStrategy(
340*38e8c45fSAndroid Build Coastguard Worker clientState.changeFrameRateStrategy);
341*38e8c45fSAndroid Build Coastguard Worker requestedFrameRate.vote =
342*38e8c45fSAndroid Build Coastguard Worker Layer::FrameRate::FrameRateVote(Fps::fromValue(clientState.frameRate),
343*38e8c45fSAndroid Build Coastguard Worker compatibility, strategy);
344*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::FrameRate;
345*38e8c45fSAndroid Build Coastguard Worker }
346*38e8c45fSAndroid Build Coastguard Worker if (clientState.what & layer_state_t::eFrameRateCategoryChanged) {
347*38e8c45fSAndroid Build Coastguard Worker const auto category = Layer::FrameRate::convertCategory(clientState.frameRateCategory);
348*38e8c45fSAndroid Build Coastguard Worker requestedFrameRate.category = category;
349*38e8c45fSAndroid Build Coastguard Worker changes |= RequestedLayerState::Changes::FrameRate;
350*38e8c45fSAndroid Build Coastguard Worker }
351*38e8c45fSAndroid Build Coastguard Worker }
352*38e8c45fSAndroid Build Coastguard Worker
getUnrotatedBufferSize(uint32_t displayRotationFlags) const353*38e8c45fSAndroid Build Coastguard Worker ui::Size RequestedLayerState::getUnrotatedBufferSize(uint32_t displayRotationFlags) const {
354*38e8c45fSAndroid Build Coastguard Worker uint32_t bufferWidth = externalTexture->getWidth();
355*38e8c45fSAndroid Build Coastguard Worker uint32_t bufferHeight = externalTexture->getHeight();
356*38e8c45fSAndroid Build Coastguard Worker // Undo any transformations on the buffer.
357*38e8c45fSAndroid Build Coastguard Worker if (bufferTransform & ui::Transform::ROT_90) {
358*38e8c45fSAndroid Build Coastguard Worker std::swap(bufferWidth, bufferHeight);
359*38e8c45fSAndroid Build Coastguard Worker }
360*38e8c45fSAndroid Build Coastguard Worker if (transformToDisplayInverse) {
361*38e8c45fSAndroid Build Coastguard Worker if (displayRotationFlags & ui::Transform::ROT_90) {
362*38e8c45fSAndroid Build Coastguard Worker std::swap(bufferWidth, bufferHeight);
363*38e8c45fSAndroid Build Coastguard Worker }
364*38e8c45fSAndroid Build Coastguard Worker }
365*38e8c45fSAndroid Build Coastguard Worker return {bufferWidth, bufferHeight};
366*38e8c45fSAndroid Build Coastguard Worker }
367*38e8c45fSAndroid Build Coastguard Worker
getTransform(uint32_t displayRotationFlags) const368*38e8c45fSAndroid Build Coastguard Worker ui::Transform RequestedLayerState::getTransform(uint32_t displayRotationFlags) const {
369*38e8c45fSAndroid Build Coastguard Worker if ((flags & layer_state_t::eIgnoreDestinationFrame) || destinationFrame.isEmpty()) {
370*38e8c45fSAndroid Build Coastguard Worker // If destination frame is not set, use the requested transform set via
371*38e8c45fSAndroid Build Coastguard Worker // Transaction::setPosition and Transaction::setMatrix.
372*38e8c45fSAndroid Build Coastguard Worker return requestedTransform;
373*38e8c45fSAndroid Build Coastguard Worker }
374*38e8c45fSAndroid Build Coastguard Worker
375*38e8c45fSAndroid Build Coastguard Worker Rect destRect = destinationFrame;
376*38e8c45fSAndroid Build Coastguard Worker int32_t destW = destRect.width();
377*38e8c45fSAndroid Build Coastguard Worker int32_t destH = destRect.height();
378*38e8c45fSAndroid Build Coastguard Worker if (destRect.left < 0) {
379*38e8c45fSAndroid Build Coastguard Worker destRect.left = 0;
380*38e8c45fSAndroid Build Coastguard Worker destRect.right = destW;
381*38e8c45fSAndroid Build Coastguard Worker }
382*38e8c45fSAndroid Build Coastguard Worker if (destRect.top < 0) {
383*38e8c45fSAndroid Build Coastguard Worker destRect.top = 0;
384*38e8c45fSAndroid Build Coastguard Worker destRect.bottom = destH;
385*38e8c45fSAndroid Build Coastguard Worker }
386*38e8c45fSAndroid Build Coastguard Worker
387*38e8c45fSAndroid Build Coastguard Worker if (!externalTexture) {
388*38e8c45fSAndroid Build Coastguard Worker ui::Transform transform;
389*38e8c45fSAndroid Build Coastguard Worker transform.set(static_cast<float>(destRect.left), static_cast<float>(destRect.top));
390*38e8c45fSAndroid Build Coastguard Worker return transform;
391*38e8c45fSAndroid Build Coastguard Worker }
392*38e8c45fSAndroid Build Coastguard Worker
393*38e8c45fSAndroid Build Coastguard Worker ui::Size bufferSize = getUnrotatedBufferSize(displayRotationFlags);
394*38e8c45fSAndroid Build Coastguard Worker
395*38e8c45fSAndroid Build Coastguard Worker float sx = static_cast<float>(destW) / static_cast<float>(bufferSize.width);
396*38e8c45fSAndroid Build Coastguard Worker float sy = static_cast<float>(destH) / static_cast<float>(bufferSize.height);
397*38e8c45fSAndroid Build Coastguard Worker ui::Transform transform;
398*38e8c45fSAndroid Build Coastguard Worker transform.set(sx, 0, 0, sy);
399*38e8c45fSAndroid Build Coastguard Worker transform.set(static_cast<float>(destRect.left), static_cast<float>(destRect.top));
400*38e8c45fSAndroid Build Coastguard Worker return transform;
401*38e8c45fSAndroid Build Coastguard Worker }
402*38e8c45fSAndroid Build Coastguard Worker
getDebugString() const403*38e8c45fSAndroid Build Coastguard Worker std::string RequestedLayerState::getDebugString() const {
404*38e8c45fSAndroid Build Coastguard Worker std::stringstream debug;
405*38e8c45fSAndroid Build Coastguard Worker debug << "RequestedLayerState{" << name;
406*38e8c45fSAndroid Build Coastguard Worker if (parentId != UNASSIGNED_LAYER_ID) debug << " parentId=" << parentId;
407*38e8c45fSAndroid Build Coastguard Worker if (relativeParentId != UNASSIGNED_LAYER_ID) debug << " relativeParentId=" << relativeParentId;
408*38e8c45fSAndroid Build Coastguard Worker if (!mirrorIds.empty()) debug << " mirrorId=" << layerIdsToString(mirrorIds);
409*38e8c45fSAndroid Build Coastguard Worker if (!handleAlive) debug << " !handle";
410*38e8c45fSAndroid Build Coastguard Worker if (z != 0) debug << " z=" << z;
411*38e8c45fSAndroid Build Coastguard Worker if (layerStack.id != 0) debug << " layerStack=" << layerStack.id;
412*38e8c45fSAndroid Build Coastguard Worker debug << "}";
413*38e8c45fSAndroid Build Coastguard Worker return debug.str();
414*38e8c45fSAndroid Build Coastguard Worker }
415*38e8c45fSAndroid Build Coastguard Worker
operator <<(std::ostream & out,const scheduler::LayerInfo::FrameRate & obj)416*38e8c45fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& out, const scheduler::LayerInfo::FrameRate& obj) {
417*38e8c45fSAndroid Build Coastguard Worker out << obj.vote.rate;
418*38e8c45fSAndroid Build Coastguard Worker out << " " << ftl::enum_string_full(obj.vote.type);
419*38e8c45fSAndroid Build Coastguard Worker out << " " << ftl::enum_string_full(obj.category);
420*38e8c45fSAndroid Build Coastguard Worker return out;
421*38e8c45fSAndroid Build Coastguard Worker }
422*38e8c45fSAndroid Build Coastguard Worker
operator <<(std::ostream & out,const RequestedLayerState & obj)423*38e8c45fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& out, const RequestedLayerState& obj) {
424*38e8c45fSAndroid Build Coastguard Worker out << obj.debugName;
425*38e8c45fSAndroid Build Coastguard Worker if (obj.relativeParentId != UNASSIGNED_LAYER_ID) out << " parent=" << obj.parentId;
426*38e8c45fSAndroid Build Coastguard Worker if (!obj.handleAlive) out << " handleNotAlive";
427*38e8c45fSAndroid Build Coastguard Worker if (obj.requestedFrameRate.isValid())
428*38e8c45fSAndroid Build Coastguard Worker out << " requestedFrameRate: {" << obj.requestedFrameRate << "}";
429*38e8c45fSAndroid Build Coastguard Worker if (obj.dropInputMode != gui::DropInputMode::NONE)
430*38e8c45fSAndroid Build Coastguard Worker out << " dropInputMode=" << static_cast<uint32_t>(obj.dropInputMode);
431*38e8c45fSAndroid Build Coastguard Worker return out;
432*38e8c45fSAndroid Build Coastguard Worker }
433*38e8c45fSAndroid Build Coastguard Worker
getDebugStringShort() const434*38e8c45fSAndroid Build Coastguard Worker std::string RequestedLayerState::getDebugStringShort() const {
435*38e8c45fSAndroid Build Coastguard Worker return "[" + std::to_string(id) + "]" + name;
436*38e8c45fSAndroid Build Coastguard Worker }
437*38e8c45fSAndroid Build Coastguard Worker
canBeDestroyed() const438*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::canBeDestroyed() const {
439*38e8c45fSAndroid Build Coastguard Worker return !handleAlive && parentId == UNASSIGNED_LAYER_ID;
440*38e8c45fSAndroid Build Coastguard Worker }
isRoot() const441*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::isRoot() const {
442*38e8c45fSAndroid Build Coastguard Worker return canBeRoot && parentId == UNASSIGNED_LAYER_ID;
443*38e8c45fSAndroid Build Coastguard Worker }
isHiddenByPolicy() const444*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::isHiddenByPolicy() const {
445*38e8c45fSAndroid Build Coastguard Worker return (flags & layer_state_t::eLayerHidden) == layer_state_t::eLayerHidden;
446*38e8c45fSAndroid Build Coastguard Worker };
getColor() const447*38e8c45fSAndroid Build Coastguard Worker half4 RequestedLayerState::getColor() const {
448*38e8c45fSAndroid Build Coastguard Worker if (sidebandStream || externalTexture) {
449*38e8c45fSAndroid Build Coastguard Worker return {0._hf, 0._hf, 0._hf, color.a};
450*38e8c45fSAndroid Build Coastguard Worker }
451*38e8c45fSAndroid Build Coastguard Worker return color;
452*38e8c45fSAndroid Build Coastguard Worker }
getBufferSize(uint32_t displayRotationFlags) const453*38e8c45fSAndroid Build Coastguard Worker Rect RequestedLayerState::getBufferSize(uint32_t displayRotationFlags) const {
454*38e8c45fSAndroid Build Coastguard Worker // for buffer state layers we use the display frame size as the buffer size.
455*38e8c45fSAndroid Build Coastguard Worker if (!externalTexture) {
456*38e8c45fSAndroid Build Coastguard Worker return Rect::INVALID_RECT;
457*38e8c45fSAndroid Build Coastguard Worker }
458*38e8c45fSAndroid Build Coastguard Worker
459*38e8c45fSAndroid Build Coastguard Worker uint32_t bufWidth = externalTexture->getWidth();
460*38e8c45fSAndroid Build Coastguard Worker uint32_t bufHeight = externalTexture->getHeight();
461*38e8c45fSAndroid Build Coastguard Worker
462*38e8c45fSAndroid Build Coastguard Worker // Undo any transformations on the buffer and return the result.
463*38e8c45fSAndroid Build Coastguard Worker if (bufferTransform & ui::Transform::ROT_90) {
464*38e8c45fSAndroid Build Coastguard Worker std::swap(bufWidth, bufHeight);
465*38e8c45fSAndroid Build Coastguard Worker }
466*38e8c45fSAndroid Build Coastguard Worker
467*38e8c45fSAndroid Build Coastguard Worker if (transformToDisplayInverse) {
468*38e8c45fSAndroid Build Coastguard Worker uint32_t invTransform = displayRotationFlags;
469*38e8c45fSAndroid Build Coastguard Worker if (invTransform & ui::Transform::ROT_90) {
470*38e8c45fSAndroid Build Coastguard Worker std::swap(bufWidth, bufHeight);
471*38e8c45fSAndroid Build Coastguard Worker }
472*38e8c45fSAndroid Build Coastguard Worker }
473*38e8c45fSAndroid Build Coastguard Worker
474*38e8c45fSAndroid Build Coastguard Worker return Rect(0, 0, static_cast<int32_t>(bufWidth), static_cast<int32_t>(bufHeight));
475*38e8c45fSAndroid Build Coastguard Worker }
476*38e8c45fSAndroid Build Coastguard Worker
getCroppedBufferSize(const Rect & bufferSize) const477*38e8c45fSAndroid Build Coastguard Worker FloatRect RequestedLayerState::getCroppedBufferSize(const Rect& bufferSize) const {
478*38e8c45fSAndroid Build Coastguard Worker FloatRect size = bufferSize.toFloatRect();
479*38e8c45fSAndroid Build Coastguard Worker if (!crop.isEmpty() && size.isValid()) {
480*38e8c45fSAndroid Build Coastguard Worker size = size.intersect(crop);
481*38e8c45fSAndroid Build Coastguard Worker } else if (!crop.isEmpty()) {
482*38e8c45fSAndroid Build Coastguard Worker size = crop;
483*38e8c45fSAndroid Build Coastguard Worker }
484*38e8c45fSAndroid Build Coastguard Worker return size;
485*38e8c45fSAndroid Build Coastguard Worker }
486*38e8c45fSAndroid Build Coastguard Worker
getBufferCrop() const487*38e8c45fSAndroid Build Coastguard Worker Rect RequestedLayerState::getBufferCrop() const {
488*38e8c45fSAndroid Build Coastguard Worker // this is the crop rectangle that applies to the buffer
489*38e8c45fSAndroid Build Coastguard Worker // itself (as opposed to the window)
490*38e8c45fSAndroid Build Coastguard Worker if (!bufferCrop.isEmpty() && externalTexture != nullptr) {
491*38e8c45fSAndroid Build Coastguard Worker // if the buffer crop is defined and there's a valid buffer, intersect buffer size and crop
492*38e8c45fSAndroid Build Coastguard Worker // since the crop should never exceed the size of the buffer.
493*38e8c45fSAndroid Build Coastguard Worker Rect sizeAndCrop;
494*38e8c45fSAndroid Build Coastguard Worker externalTexture->getBounds().intersect(bufferCrop, &sizeAndCrop);
495*38e8c45fSAndroid Build Coastguard Worker return sizeAndCrop;
496*38e8c45fSAndroid Build Coastguard Worker } else if (externalTexture != nullptr) {
497*38e8c45fSAndroid Build Coastguard Worker // otherwise we use the whole buffer
498*38e8c45fSAndroid Build Coastguard Worker return externalTexture->getBounds();
499*38e8c45fSAndroid Build Coastguard Worker } else if (!bufferCrop.isEmpty()) {
500*38e8c45fSAndroid Build Coastguard Worker // if the buffer crop is defined, we use that
501*38e8c45fSAndroid Build Coastguard Worker return bufferCrop;
502*38e8c45fSAndroid Build Coastguard Worker } else {
503*38e8c45fSAndroid Build Coastguard Worker // if we don't have a buffer yet, we use an empty/invalid crop
504*38e8c45fSAndroid Build Coastguard Worker return Rect();
505*38e8c45fSAndroid Build Coastguard Worker }
506*38e8c45fSAndroid Build Coastguard Worker }
507*38e8c45fSAndroid Build Coastguard Worker
getCompositionType() const508*38e8c45fSAndroid Build Coastguard Worker aidl::android::hardware::graphics::composer3::Composition RequestedLayerState::getCompositionType()
509*38e8c45fSAndroid Build Coastguard Worker const {
510*38e8c45fSAndroid Build Coastguard Worker using aidl::android::hardware::graphics::composer3::Composition;
511*38e8c45fSAndroid Build Coastguard Worker // TODO(b/238781169) check about sidestream ready flag
512*38e8c45fSAndroid Build Coastguard Worker if (sidebandStream.get()) {
513*38e8c45fSAndroid Build Coastguard Worker return Composition::SIDEBAND;
514*38e8c45fSAndroid Build Coastguard Worker }
515*38e8c45fSAndroid Build Coastguard Worker if (!externalTexture) {
516*38e8c45fSAndroid Build Coastguard Worker return Composition::SOLID_COLOR;
517*38e8c45fSAndroid Build Coastguard Worker }
518*38e8c45fSAndroid Build Coastguard Worker if (flags & layer_state_t::eLayerIsDisplayDecoration) {
519*38e8c45fSAndroid Build Coastguard Worker return Composition::DISPLAY_DECORATION;
520*38e8c45fSAndroid Build Coastguard Worker }
521*38e8c45fSAndroid Build Coastguard Worker if (flags & layer_state_t::eLayerIsRefreshRateIndicator) {
522*38e8c45fSAndroid Build Coastguard Worker return Composition::REFRESH_RATE_INDICATOR;
523*38e8c45fSAndroid Build Coastguard Worker }
524*38e8c45fSAndroid Build Coastguard Worker if (potentialCursor) {
525*38e8c45fSAndroid Build Coastguard Worker return Composition::CURSOR;
526*38e8c45fSAndroid Build Coastguard Worker }
527*38e8c45fSAndroid Build Coastguard Worker return Composition::DEVICE;
528*38e8c45fSAndroid Build Coastguard Worker }
529*38e8c45fSAndroid Build Coastguard Worker
reduce(const Rect & win,const Region & exclude)530*38e8c45fSAndroid Build Coastguard Worker Rect RequestedLayerState::reduce(const Rect& win, const Region& exclude) {
531*38e8c45fSAndroid Build Coastguard Worker if (CC_LIKELY(exclude.isEmpty())) {
532*38e8c45fSAndroid Build Coastguard Worker return win;
533*38e8c45fSAndroid Build Coastguard Worker }
534*38e8c45fSAndroid Build Coastguard Worker if (exclude.isRect()) {
535*38e8c45fSAndroid Build Coastguard Worker return win.reduce(exclude.getBounds());
536*38e8c45fSAndroid Build Coastguard Worker }
537*38e8c45fSAndroid Build Coastguard Worker return Region(win).subtract(exclude).getBounds();
538*38e8c45fSAndroid Build Coastguard Worker }
539*38e8c45fSAndroid Build Coastguard Worker
540*38e8c45fSAndroid Build Coastguard Worker // Returns true if the layer has a relative parent that is not its own parent. This is an input
541*38e8c45fSAndroid Build Coastguard Worker // error from the client, and this check allows us to handle it gracefully. If both parentId and
542*38e8c45fSAndroid Build Coastguard Worker // relativeParentId is unassigned then the layer does not have a valid relative parent.
543*38e8c45fSAndroid Build Coastguard Worker // If the relative parentid is unassigned, the layer will be considered relative but won't be
544*38e8c45fSAndroid Build Coastguard Worker // reachable.
hasValidRelativeParent() const545*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::hasValidRelativeParent() const {
546*38e8c45fSAndroid Build Coastguard Worker return isRelativeOf &&
547*38e8c45fSAndroid Build Coastguard Worker (parentId != relativeParentId || relativeParentId == UNASSIGNED_LAYER_ID);
548*38e8c45fSAndroid Build Coastguard Worker }
549*38e8c45fSAndroid Build Coastguard Worker
hasInputInfo() const550*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::hasInputInfo() const {
551*38e8c45fSAndroid Build Coastguard Worker if (!windowInfoHandle) {
552*38e8c45fSAndroid Build Coastguard Worker return false;
553*38e8c45fSAndroid Build Coastguard Worker }
554*38e8c45fSAndroid Build Coastguard Worker const auto windowInfo = windowInfoHandle->getInfo();
555*38e8c45fSAndroid Build Coastguard Worker return windowInfo->token != nullptr ||
556*38e8c45fSAndroid Build Coastguard Worker windowInfo->inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL);
557*38e8c45fSAndroid Build Coastguard Worker }
558*38e8c45fSAndroid Build Coastguard Worker
needsInputInfo() const559*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::needsInputInfo() const {
560*38e8c45fSAndroid Build Coastguard Worker if (potentialCursor) {
561*38e8c45fSAndroid Build Coastguard Worker return false;
562*38e8c45fSAndroid Build Coastguard Worker }
563*38e8c45fSAndroid Build Coastguard Worker
564*38e8c45fSAndroid Build Coastguard Worker if ((sidebandStream != nullptr) || (externalTexture != nullptr)) {
565*38e8c45fSAndroid Build Coastguard Worker return true;
566*38e8c45fSAndroid Build Coastguard Worker }
567*38e8c45fSAndroid Build Coastguard Worker
568*38e8c45fSAndroid Build Coastguard Worker if (!windowInfoHandle) {
569*38e8c45fSAndroid Build Coastguard Worker return false;
570*38e8c45fSAndroid Build Coastguard Worker }
571*38e8c45fSAndroid Build Coastguard Worker
572*38e8c45fSAndroid Build Coastguard Worker const auto windowInfo = windowInfoHandle->getInfo();
573*38e8c45fSAndroid Build Coastguard Worker return windowInfo->token != nullptr ||
574*38e8c45fSAndroid Build Coastguard Worker windowInfo->inputConfig.test(gui::WindowInfo::InputConfig::NO_INPUT_CHANNEL);
575*38e8c45fSAndroid Build Coastguard Worker }
576*38e8c45fSAndroid Build Coastguard Worker
hasBlur() const577*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::hasBlur() const {
578*38e8c45fSAndroid Build Coastguard Worker return backgroundBlurRadius > 0 || blurRegions.size() > 0;
579*38e8c45fSAndroid Build Coastguard Worker }
580*38e8c45fSAndroid Build Coastguard Worker
hasFrameUpdate() const581*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::hasFrameUpdate() const {
582*38e8c45fSAndroid Build Coastguard Worker return what & layer_state_t::CONTENT_DIRTY &&
583*38e8c45fSAndroid Build Coastguard Worker (externalTexture || bgColorLayerId != UNASSIGNED_LAYER_ID);
584*38e8c45fSAndroid Build Coastguard Worker }
585*38e8c45fSAndroid Build Coastguard Worker
hasReadyFrame() const586*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::hasReadyFrame() const {
587*38e8c45fSAndroid Build Coastguard Worker return hasFrameUpdate() || changes.test(Changes::SidebandStream) || autoRefresh;
588*38e8c45fSAndroid Build Coastguard Worker }
589*38e8c45fSAndroid Build Coastguard Worker
hasSidebandStreamFrame() const590*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::hasSidebandStreamFrame() const {
591*38e8c45fSAndroid Build Coastguard Worker return hasFrameUpdate() && sidebandStream.get();
592*38e8c45fSAndroid Build Coastguard Worker }
593*38e8c45fSAndroid Build Coastguard Worker
willReleaseBufferOnLatch() const594*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::willReleaseBufferOnLatch() const {
595*38e8c45fSAndroid Build Coastguard Worker return changes.test(Changes::Buffer) && !externalTexture;
596*38e8c45fSAndroid Build Coastguard Worker }
597*38e8c45fSAndroid Build Coastguard Worker
backpressureEnabled() const598*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::backpressureEnabled() const {
599*38e8c45fSAndroid Build Coastguard Worker return flags & layer_state_t::eEnableBackpressure;
600*38e8c45fSAndroid Build Coastguard Worker }
601*38e8c45fSAndroid Build Coastguard Worker
isSimpleBufferUpdate(const layer_state_t & s) const602*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::isSimpleBufferUpdate(const layer_state_t& s) const {
603*38e8c45fSAndroid Build Coastguard Worker static constexpr uint64_t requiredFlags = layer_state_t::eBufferChanged;
604*38e8c45fSAndroid Build Coastguard Worker if ((s.what & requiredFlags) != requiredFlags) {
605*38e8c45fSAndroid Build Coastguard Worker SFTRACE_FORMAT_INSTANT("%s: false [missing required flags 0x%" PRIx64 "]", __func__,
606*38e8c45fSAndroid Build Coastguard Worker (s.what | requiredFlags) & ~s.what);
607*38e8c45fSAndroid Build Coastguard Worker return false;
608*38e8c45fSAndroid Build Coastguard Worker }
609*38e8c45fSAndroid Build Coastguard Worker
610*38e8c45fSAndroid Build Coastguard Worker const uint64_t deniedFlags = layer_state_t::eProducerDisconnect | layer_state_t::eLayerChanged |
611*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eRelativeLayerChanged | layer_state_t::eTransparentRegionChanged |
612*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eBlurRegionsChanged | layer_state_t::eLayerStackChanged |
613*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eReparent |
614*38e8c45fSAndroid Build Coastguard Worker (FlagManager::getInstance().latch_unsignaled_with_auto_refresh_changed()
615*38e8c45fSAndroid Build Coastguard Worker ? 0
616*38e8c45fSAndroid Build Coastguard Worker : (layer_state_t::eAutoRefreshChanged | layer_state_t::eFlagsChanged));
617*38e8c45fSAndroid Build Coastguard Worker if (s.what & deniedFlags) {
618*38e8c45fSAndroid Build Coastguard Worker SFTRACE_FORMAT_INSTANT("%s: false [has denied flags 0x%" PRIx64 "]", __func__,
619*38e8c45fSAndroid Build Coastguard Worker s.what & deniedFlags);
620*38e8c45fSAndroid Build Coastguard Worker return false;
621*38e8c45fSAndroid Build Coastguard Worker }
622*38e8c45fSAndroid Build Coastguard Worker
623*38e8c45fSAndroid Build Coastguard Worker const uint64_t changedFlags = diff(s);
624*38e8c45fSAndroid Build Coastguard Worker const uint64_t deniedChanges = layer_state_t::ePositionChanged | layer_state_t::eAlphaChanged |
625*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eColorTransformChanged | layer_state_t::eBackgroundColorChanged |
626*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eMatrixChanged | layer_state_t::eCornerRadiusChanged |
627*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eBackgroundBlurRadiusChanged | layer_state_t::eBufferTransformChanged |
628*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eTransformToDisplayInverseChanged | layer_state_t::eCropChanged |
629*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eDataspaceChanged | layer_state_t::eHdrMetadataChanged |
630*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eSidebandStreamChanged | layer_state_t::eColorSpaceAgnosticChanged |
631*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eShadowRadiusChanged | layer_state_t::eFixedTransformHintChanged |
632*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eTrustedOverlayChanged | layer_state_t::eStretchChanged |
633*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eEdgeExtensionChanged | layer_state_t::eBufferCropChanged |
634*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eDestinationFrameChanged | layer_state_t::eDimmingEnabledChanged |
635*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eExtendedRangeBrightnessChanged |
636*38e8c45fSAndroid Build Coastguard Worker layer_state_t::eDesiredHdrHeadroomChanged | layer_state_t::eLutsChanged |
637*38e8c45fSAndroid Build Coastguard Worker (FlagManager::getInstance().latch_unsignaled_with_auto_refresh_changed()
638*38e8c45fSAndroid Build Coastguard Worker ? layer_state_t::eFlagsChanged
639*38e8c45fSAndroid Build Coastguard Worker : 0);
640*38e8c45fSAndroid Build Coastguard Worker if (changedFlags & deniedChanges) {
641*38e8c45fSAndroid Build Coastguard Worker SFTRACE_FORMAT_INSTANT("%s: false [has denied changes flags 0x%" PRIx64 "]", __func__,
642*38e8c45fSAndroid Build Coastguard Worker changedFlags & deniedChanges);
643*38e8c45fSAndroid Build Coastguard Worker return false;
644*38e8c45fSAndroid Build Coastguard Worker }
645*38e8c45fSAndroid Build Coastguard Worker
646*38e8c45fSAndroid Build Coastguard Worker return true;
647*38e8c45fSAndroid Build Coastguard Worker }
648*38e8c45fSAndroid Build Coastguard Worker
isProtected() const649*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::isProtected() const {
650*38e8c45fSAndroid Build Coastguard Worker return externalTexture && externalTexture->getUsage() & GRALLOC_USAGE_PROTECTED;
651*38e8c45fSAndroid Build Coastguard Worker }
652*38e8c45fSAndroid Build Coastguard Worker
hasSomethingToDraw() const653*38e8c45fSAndroid Build Coastguard Worker bool RequestedLayerState::hasSomethingToDraw() const {
654*38e8c45fSAndroid Build Coastguard Worker return externalTexture != nullptr || sidebandStream != nullptr || shadowRadius > 0.f ||
655*38e8c45fSAndroid Build Coastguard Worker backgroundBlurRadius > 0 || blurRegions.size() > 0 ||
656*38e8c45fSAndroid Build Coastguard Worker (color.r >= 0.0_hf && color.g >= 0.0_hf && color.b >= 0.0_hf);
657*38e8c45fSAndroid Build Coastguard Worker }
658*38e8c45fSAndroid Build Coastguard Worker
clearChanges()659*38e8c45fSAndroid Build Coastguard Worker void RequestedLayerState::clearChanges() {
660*38e8c45fSAndroid Build Coastguard Worker what = 0;
661*38e8c45fSAndroid Build Coastguard Worker changes.clear();
662*38e8c45fSAndroid Build Coastguard Worker }
663*38e8c45fSAndroid Build Coastguard Worker
664*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger::frontend
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