xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/FrontEnd/LayerLifecycleManager.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2022 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include "RequestedLayerState.h"
20*38e8c45fSAndroid Build Coastguard Worker #include "TransactionState.h"
21*38e8c45fSAndroid Build Coastguard Worker 
22*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger::frontend {
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker // Owns a collection of RequestedLayerStates and manages their lifecycle
25*38e8c45fSAndroid Build Coastguard Worker // and state changes.
26*38e8c45fSAndroid Build Coastguard Worker //
27*38e8c45fSAndroid Build Coastguard Worker // RequestedLayerStates are tracked and destroyed if they have no parent and
28*38e8c45fSAndroid Build Coastguard Worker // no handle left to keep them alive. The handle does not keep a reference to
29*38e8c45fSAndroid Build Coastguard Worker // the RequestedLayerState but a layer id associated with the RequestedLayerState.
30*38e8c45fSAndroid Build Coastguard Worker // If the handle is destroyed and the RequestedLayerState does not have a parent,
31*38e8c45fSAndroid Build Coastguard Worker // the LayerLifecycleManager destroys the RequestedLayerState.
32*38e8c45fSAndroid Build Coastguard Worker //
33*38e8c45fSAndroid Build Coastguard Worker // Threading: This class is not thread safe, it requires external synchronization.
34*38e8c45fSAndroid Build Coastguard Worker //
35*38e8c45fSAndroid Build Coastguard Worker // Typical usage: Input states (new layers, transactions, destroyed layer handles)
36*38e8c45fSAndroid Build Coastguard Worker // are collected in the background passed into the LayerLifecycleManager to update
37*38e8c45fSAndroid Build Coastguard Worker // layer lifecycle and layer state at start of composition.
38*38e8c45fSAndroid Build Coastguard Worker class LayerLifecycleManager {
39*38e8c45fSAndroid Build Coastguard Worker public:
40*38e8c45fSAndroid Build Coastguard Worker     // External state changes should be updated in the following order:
41*38e8c45fSAndroid Build Coastguard Worker     void addLayers(std::vector<std::unique_ptr<RequestedLayerState>>);
42*38e8c45fSAndroid Build Coastguard Worker     // Ignore unknown layers when interoping with legacy front end. In legacy we destroy
43*38e8c45fSAndroid Build Coastguard Worker     // the layers it is unreachable. When using the LayerLifecycleManager for layer trace
44*38e8c45fSAndroid Build Coastguard Worker     // generation we may encounter layers which are known because we don't have an explicit
45*38e8c45fSAndroid Build Coastguard Worker     // lifecycle. Ignore these errors while we have to interop with legacy.
46*38e8c45fSAndroid Build Coastguard Worker     void applyTransactions(const std::vector<TransactionState>&, bool ignoreUnknownLayers = false);
47*38e8c45fSAndroid Build Coastguard Worker     // Ignore unknown handles when iteroping with legacy front end. In the old world, we
48*38e8c45fSAndroid Build Coastguard Worker     // would create child layers which are not necessary with the new front end. This means
49*38e8c45fSAndroid Build Coastguard Worker     // we will get notified for handle changes that don't exist in the new front end.
50*38e8c45fSAndroid Build Coastguard Worker     void onHandlesDestroyed(const std::vector<std::pair<uint32_t, std::string /* debugName */>>&,
51*38e8c45fSAndroid Build Coastguard Worker                             bool ignoreUnknownHandles = false);
52*38e8c45fSAndroid Build Coastguard Worker 
53*38e8c45fSAndroid Build Coastguard Worker     // Detaches the layer from its relative parent to prevent a loop in the
54*38e8c45fSAndroid Build Coastguard Worker     // layer hierarchy. This overrides the RequestedLayerState and leaves
55*38e8c45fSAndroid Build Coastguard Worker     // the system in an invalid state. This is always a client error that
56*38e8c45fSAndroid Build Coastguard Worker     // needs to be fixed but overriding the state allows us to fail gracefully.
57*38e8c45fSAndroid Build Coastguard Worker     void fixRelativeZLoop(uint32_t relativeRootId);
58*38e8c45fSAndroid Build Coastguard Worker 
59*38e8c45fSAndroid Build Coastguard Worker     // Destroys RequestedLayerStates that are marked to be destroyed. Invokes all
60*38e8c45fSAndroid Build Coastguard Worker     // ILifecycleListener callbacks and clears any change flags from previous state
61*38e8c45fSAndroid Build Coastguard Worker     // updates. This function should be called outside the hot path since it's not
62*38e8c45fSAndroid Build Coastguard Worker     // critical to composition.
63*38e8c45fSAndroid Build Coastguard Worker     void commitChanges();
64*38e8c45fSAndroid Build Coastguard Worker 
65*38e8c45fSAndroid Build Coastguard Worker     class ILifecycleListener {
66*38e8c45fSAndroid Build Coastguard Worker     public:
67*38e8c45fSAndroid Build Coastguard Worker         virtual ~ILifecycleListener() = default;
68*38e8c45fSAndroid Build Coastguard Worker         // Called on commitChanges when a layer is added. The callback includes
69*38e8c45fSAndroid Build Coastguard Worker         // the layer state the client was created with as well as any state updates
70*38e8c45fSAndroid Build Coastguard Worker         // until changes were committed.
71*38e8c45fSAndroid Build Coastguard Worker         virtual void onLayerAdded(const RequestedLayerState&) = 0;
72*38e8c45fSAndroid Build Coastguard Worker         // Called on commitChanges when a layer has been destroyed. The callback
73*38e8c45fSAndroid Build Coastguard Worker         // includes the final state before the layer was destroyed.
74*38e8c45fSAndroid Build Coastguard Worker         virtual void onLayerDestroyed(const RequestedLayerState&) = 0;
75*38e8c45fSAndroid Build Coastguard Worker     };
76*38e8c45fSAndroid Build Coastguard Worker     void addLifecycleListener(std::shared_ptr<ILifecycleListener>);
77*38e8c45fSAndroid Build Coastguard Worker     void removeLifecycleListener(std::shared_ptr<ILifecycleListener>);
78*38e8c45fSAndroid Build Coastguard Worker     const std::vector<std::unique_ptr<RequestedLayerState>>& getLayers() const;
79*38e8c45fSAndroid Build Coastguard Worker     const std::vector<std::unique_ptr<RequestedLayerState>>& getDestroyedLayers() const;
80*38e8c45fSAndroid Build Coastguard Worker     const std::vector<RequestedLayerState*>& getChangedLayers() const;
81*38e8c45fSAndroid Build Coastguard Worker     const ftl::Flags<RequestedLayerState::Changes> getGlobalChanges() const;
82*38e8c45fSAndroid Build Coastguard Worker     const RequestedLayerState* getLayerFromId(uint32_t) const;
83*38e8c45fSAndroid Build Coastguard Worker     bool isLayerSecure(uint32_t) const;
84*38e8c45fSAndroid Build Coastguard Worker 
85*38e8c45fSAndroid Build Coastguard Worker private:
86*38e8c45fSAndroid Build Coastguard Worker     friend class LayerLifecycleManagerTest;
87*38e8c45fSAndroid Build Coastguard Worker     friend class HierarchyBuilderTest;
88*38e8c45fSAndroid Build Coastguard Worker     friend class android::SurfaceFlinger;
89*38e8c45fSAndroid Build Coastguard Worker 
90*38e8c45fSAndroid Build Coastguard Worker     RequestedLayerState* getLayerFromId(uint32_t);
91*38e8c45fSAndroid Build Coastguard Worker     std::vector<uint32_t>* getLinkedLayersFromId(uint32_t);
92*38e8c45fSAndroid Build Coastguard Worker     uint32_t linkLayer(uint32_t layerId, uint32_t layerToLink);
93*38e8c45fSAndroid Build Coastguard Worker     uint32_t unlinkLayer(uint32_t layerId, uint32_t linkedLayer);
94*38e8c45fSAndroid Build Coastguard Worker     std::vector<uint32_t> unlinkLayers(const std::vector<uint32_t>& layerIds, uint32_t linkedLayer);
95*38e8c45fSAndroid Build Coastguard Worker 
96*38e8c45fSAndroid Build Coastguard Worker     void updateDisplayMirrorLayers(RequestedLayerState& rootLayer);
97*38e8c45fSAndroid Build Coastguard Worker 
98*38e8c45fSAndroid Build Coastguard Worker     struct References {
99*38e8c45fSAndroid Build Coastguard Worker         // Lifetime tied to mLayers
100*38e8c45fSAndroid Build Coastguard Worker         RequestedLayerState& owner;
101*38e8c45fSAndroid Build Coastguard Worker         std::vector<uint32_t> references;
102*38e8c45fSAndroid Build Coastguard Worker         std::string getDebugString() const;
103*38e8c45fSAndroid Build Coastguard Worker     };
104*38e8c45fSAndroid Build Coastguard Worker     std::unordered_map<uint32_t, References> mIdToLayer;
105*38e8c45fSAndroid Build Coastguard Worker     // Listeners are invoked once changes are committed.
106*38e8c45fSAndroid Build Coastguard Worker     std::vector<std::shared_ptr<ILifecycleListener>> mListeners;
107*38e8c45fSAndroid Build Coastguard Worker     // Layers that mirror a display stack (see updateDisplayMirrorLayers)
108*38e8c45fSAndroid Build Coastguard Worker     std::vector<uint32_t> mDisplayMirroringLayers;
109*38e8c45fSAndroid Build Coastguard Worker 
110*38e8c45fSAndroid Build Coastguard Worker     // Aggregation of changes since last commit.
111*38e8c45fSAndroid Build Coastguard Worker     ftl::Flags<RequestedLayerState::Changes> mGlobalChanges;
112*38e8c45fSAndroid Build Coastguard Worker     std::vector<std::unique_ptr<RequestedLayerState>> mLayers;
113*38e8c45fSAndroid Build Coastguard Worker     // Layers pending destruction. Layers will be destroyed once changes are committed.
114*38e8c45fSAndroid Build Coastguard Worker     std::vector<std::unique_ptr<RequestedLayerState>> mDestroyedLayers;
115*38e8c45fSAndroid Build Coastguard Worker     // Keeps track of all the layers that were added in order. Changes will be cleared once
116*38e8c45fSAndroid Build Coastguard Worker     // committed.
117*38e8c45fSAndroid Build Coastguard Worker     std::vector<RequestedLayerState*> mAddedLayers;
118*38e8c45fSAndroid Build Coastguard Worker     // Keeps track of new and layers with states changes since last commit.
119*38e8c45fSAndroid Build Coastguard Worker     std::vector<RequestedLayerState*> mChangedLayers;
120*38e8c45fSAndroid Build Coastguard Worker };
121*38e8c45fSAndroid Build Coastguard Worker 
122*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger::frontend
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