1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <binder/Binder.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <utils/StrongPointer.h> 21*38e8c45fSAndroid Build Coastguard Worker 22*38e8c45fSAndroid Build Coastguard Worker namespace android { 23*38e8c45fSAndroid Build Coastguard Worker class SurfaceFlinger; 24*38e8c45fSAndroid Build Coastguard Worker class Layer; 25*38e8c45fSAndroid Build Coastguard Worker } // namespace android 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger { 28*38e8c45fSAndroid Build Coastguard Worker 29*38e8c45fSAndroid Build Coastguard Worker /* 30*38e8c45fSAndroid Build Coastguard Worker * The layer handle is just a BBinder object passed to the client 31*38e8c45fSAndroid Build Coastguard Worker * (remote process) -- we don't keep any reference on our side such that 32*38e8c45fSAndroid Build Coastguard Worker * the dtor is called when the remote side let go of its reference. 33*38e8c45fSAndroid Build Coastguard Worker * 34*38e8c45fSAndroid Build Coastguard Worker * ~LayerHandle ensures that mFlinger->onLayerDestroyed() is called for 35*38e8c45fSAndroid Build Coastguard Worker * this layer when the handle is destroyed. 36*38e8c45fSAndroid Build Coastguard Worker */ 37*38e8c45fSAndroid Build Coastguard Worker class LayerHandle : public BBinder { 38*38e8c45fSAndroid Build Coastguard Worker public: 39*38e8c45fSAndroid Build Coastguard Worker LayerHandle(const sp<android::SurfaceFlinger>& flinger, const sp<android::Layer>& layer); 40*38e8c45fSAndroid Build Coastguard Worker // for testing LayerHandle(uint32_t layerId)41*38e8c45fSAndroid Build Coastguard Worker LayerHandle(uint32_t layerId) : mFlinger(nullptr), mLayer(nullptr), mLayerId(layerId) {} 42*38e8c45fSAndroid Build Coastguard Worker ~LayerHandle(); 43*38e8c45fSAndroid Build Coastguard Worker 44*38e8c45fSAndroid Build Coastguard Worker // Static functions to access the layer and layer id safely from an incoming binder. 45*38e8c45fSAndroid Build Coastguard Worker static sp<LayerHandle> fromIBinder(const sp<IBinder>& handle); 46*38e8c45fSAndroid Build Coastguard Worker static sp<android::Layer> getLayer(const sp<IBinder>& handle); 47*38e8c45fSAndroid Build Coastguard Worker static uint32_t getLayerId(const sp<IBinder>& handle); 48*38e8c45fSAndroid Build Coastguard Worker static const String16 kDescriptor; 49*38e8c45fSAndroid Build Coastguard Worker getInterfaceDescriptor()50*38e8c45fSAndroid Build Coastguard Worker const String16& getInterfaceDescriptor() const override { return kDescriptor; } 51*38e8c45fSAndroid Build Coastguard Worker 52*38e8c45fSAndroid Build Coastguard Worker private: 53*38e8c45fSAndroid Build Coastguard Worker sp<android::SurfaceFlinger> mFlinger; 54*38e8c45fSAndroid Build Coastguard Worker sp<android::Layer> mLayer; 55*38e8c45fSAndroid Build Coastguard Worker const uint32_t mLayerId; 56*38e8c45fSAndroid Build Coastguard Worker }; 57*38e8c45fSAndroid Build Coastguard Worker 58*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger 59