1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2022 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <binder/Binder.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <gui/LayerMetadata.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <ui/LayerStack.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <utils/StrongPointer.h> 23*38e8c45fSAndroid Build Coastguard Worker #include <cstdint> 24*38e8c45fSAndroid Build Coastguard Worker #include <limits> 25*38e8c45fSAndroid Build Coastguard Worker #include <optional> 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker constexpr uint32_t UNASSIGNED_LAYER_ID = std::numeric_limits<uint32_t>::max(); 28*38e8c45fSAndroid Build Coastguard Worker constexpr uint32_t INTERNAL_LAYER_PREFIX = 1u << 31; 29*38e8c45fSAndroid Build Coastguard Worker 30*38e8c45fSAndroid Build Coastguard Worker namespace android { 31*38e8c45fSAndroid Build Coastguard Worker class SurfaceFlinger; 32*38e8c45fSAndroid Build Coastguard Worker class Client; 33*38e8c45fSAndroid Build Coastguard Worker } // namespace android 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker namespace android::surfaceflinger { 36*38e8c45fSAndroid Build Coastguard Worker 37*38e8c45fSAndroid Build Coastguard Worker struct LayerCreationArgs { 38*38e8c45fSAndroid Build Coastguard Worker static std::atomic<uint32_t> sSequence; 39*38e8c45fSAndroid Build Coastguard Worker static std::atomic<uint32_t> sInternalSequence; 40*38e8c45fSAndroid Build Coastguard Worker static uint32_t getInternalLayerId(uint32_t id); 41*38e8c45fSAndroid Build Coastguard Worker static LayerCreationArgs fromOtherArgs(const LayerCreationArgs& other); 42*38e8c45fSAndroid Build Coastguard Worker 43*38e8c45fSAndroid Build Coastguard Worker LayerCreationArgs(android::SurfaceFlinger*, sp<android::Client>, std::string name, 44*38e8c45fSAndroid Build Coastguard Worker uint32_t flags, gui::LayerMetadata, std::optional<uint32_t> id = std::nullopt, 45*38e8c45fSAndroid Build Coastguard Worker bool internalLayer = false); 46*38e8c45fSAndroid Build Coastguard Worker LayerCreationArgs(std::optional<uint32_t> id, bool internalLayer = false); 47*38e8c45fSAndroid Build Coastguard Worker LayerCreationArgs() = default; // for tracing 48*38e8c45fSAndroid Build Coastguard Worker std::string getDebugString() const; 49*38e8c45fSAndroid Build Coastguard Worker 50*38e8c45fSAndroid Build Coastguard Worker android::SurfaceFlinger* flinger; 51*38e8c45fSAndroid Build Coastguard Worker sp<android::Client> client; 52*38e8c45fSAndroid Build Coastguard Worker std::string name; 53*38e8c45fSAndroid Build Coastguard Worker uint32_t flags; // ISurfaceComposerClient flags 54*38e8c45fSAndroid Build Coastguard Worker gui::LayerMetadata metadata; 55*38e8c45fSAndroid Build Coastguard Worker pid_t ownerPid; 56*38e8c45fSAndroid Build Coastguard Worker uid_t ownerUid; 57*38e8c45fSAndroid Build Coastguard Worker uint32_t sequence; 58*38e8c45fSAndroid Build Coastguard Worker bool addToRoot = true; 59*38e8c45fSAndroid Build Coastguard Worker wp<IBinder> parentHandle = nullptr; 60*38e8c45fSAndroid Build Coastguard Worker wp<IBinder> mirrorLayerHandle = nullptr; 61*38e8c45fSAndroid Build Coastguard Worker ui::LayerStack layerStackToMirror = ui::INVALID_LAYER_STACK; 62*38e8c45fSAndroid Build Coastguard Worker uint32_t parentId = UNASSIGNED_LAYER_ID; 63*38e8c45fSAndroid Build Coastguard Worker uint32_t layerIdToMirror = UNASSIGNED_LAYER_ID; 64*38e8c45fSAndroid Build Coastguard Worker std::atomic<int32_t>* pendingBuffers = 0; 65*38e8c45fSAndroid Build Coastguard Worker }; 66*38e8c45fSAndroid Build Coastguard Worker 67*38e8c45fSAndroid Build Coastguard Worker } // namespace android::surfaceflinger 68