1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2021 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <android-base/thread_annotations.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <android/gui/IFpsListener.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <binder/IBinder.h> 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker #include <unordered_map> 24*38e8c45fSAndroid Build Coastguard Worker 25*38e8c45fSAndroid Build Coastguard Worker #include "Clock.h" 26*38e8c45fSAndroid Build Coastguard Worker #include "FrameTimeline/FrameTimeline.h" 27*38e8c45fSAndroid Build Coastguard Worker #include "FrontEnd/LayerHierarchy.h" 28*38e8c45fSAndroid Build Coastguard Worker #include "WpHash.h" 29*38e8c45fSAndroid Build Coastguard Worker 30*38e8c45fSAndroid Build Coastguard Worker namespace android { 31*38e8c45fSAndroid Build Coastguard Worker 32*38e8c45fSAndroid Build Coastguard Worker class Layer; 33*38e8c45fSAndroid Build Coastguard Worker class SurfaceFlinger; 34*38e8c45fSAndroid Build Coastguard Worker 35*38e8c45fSAndroid Build Coastguard Worker class FpsReporter : public IBinder::DeathRecipient { 36*38e8c45fSAndroid Build Coastguard Worker public: 37*38e8c45fSAndroid Build Coastguard Worker FpsReporter(frametimeline::FrameTimeline& frameTimeline, 38*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<Clock> clock = std::make_unique<SteadyClock>()); 39*38e8c45fSAndroid Build Coastguard Worker 40*38e8c45fSAndroid Build Coastguard Worker // Dispatches updated layer fps values for the registered listeners 41*38e8c45fSAndroid Build Coastguard Worker // This method promotes Layer weak pointers and performs layer stack traversals, so mStateLock 42*38e8c45fSAndroid Build Coastguard Worker // must be held when calling this method. 43*38e8c45fSAndroid Build Coastguard Worker void dispatchLayerFps(const frontend::LayerHierarchy&) EXCLUDES(mMutex); 44*38e8c45fSAndroid Build Coastguard Worker 45*38e8c45fSAndroid Build Coastguard Worker // Override for IBinder::DeathRecipient 46*38e8c45fSAndroid Build Coastguard Worker void binderDied(const wp<IBinder>&) override; 47*38e8c45fSAndroid Build Coastguard Worker 48*38e8c45fSAndroid Build Coastguard Worker // Registers an Fps listener that listens to fps updates for the provided layer 49*38e8c45fSAndroid Build Coastguard Worker void addListener(const sp<gui::IFpsListener>& listener, int32_t taskId); 50*38e8c45fSAndroid Build Coastguard Worker // Deregisters an Fps listener 51*38e8c45fSAndroid Build Coastguard Worker void removeListener(const sp<gui::IFpsListener>& listener); 52*38e8c45fSAndroid Build Coastguard Worker 53*38e8c45fSAndroid Build Coastguard Worker private: 54*38e8c45fSAndroid Build Coastguard Worker mutable std::mutex mMutex; 55*38e8c45fSAndroid Build Coastguard Worker 56*38e8c45fSAndroid Build Coastguard Worker struct TrackedListener { 57*38e8c45fSAndroid Build Coastguard Worker sp<gui::IFpsListener> listener; 58*38e8c45fSAndroid Build Coastguard Worker int32_t taskId; 59*38e8c45fSAndroid Build Coastguard Worker }; 60*38e8c45fSAndroid Build Coastguard Worker 61*38e8c45fSAndroid Build Coastguard Worker frametimeline::FrameTimeline& mFrameTimeline; 62*38e8c45fSAndroid Build Coastguard Worker static const constexpr std::chrono::steady_clock::duration kMinDispatchDuration = 63*38e8c45fSAndroid Build Coastguard Worker std::chrono::milliseconds(500); 64*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<Clock> mClock; 65*38e8c45fSAndroid Build Coastguard Worker std::chrono::steady_clock::time_point mLastDispatch; 66*38e8c45fSAndroid Build Coastguard Worker std::unordered_map<wp<IBinder>, TrackedListener, WpHash> mListeners GUARDED_BY(mMutex); 67*38e8c45fSAndroid Build Coastguard Worker }; 68*38e8c45fSAndroid Build Coastguard Worker 69*38e8c45fSAndroid Build Coastguard Worker } // namespace android