xref: /aosp_15_r20/frameworks/native/services/surfaceflinger/DisplayIdGenerator.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2020 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <ui/DisplayId.h>
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include <limits>
22*38e8c45fSAndroid Build Coastguard Worker #include <optional>
23*38e8c45fSAndroid Build Coastguard Worker #include <random>
24*38e8c45fSAndroid Build Coastguard Worker #include <unordered_set>
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker #include <log/log.h>
27*38e8c45fSAndroid Build Coastguard Worker 
28*38e8c45fSAndroid Build Coastguard Worker namespace android {
29*38e8c45fSAndroid Build Coastguard Worker 
30*38e8c45fSAndroid Build Coastguard Worker // Generates pseudo-random IDs of type GpuVirtualDisplayId or HalVirtualDisplayId.
31*38e8c45fSAndroid Build Coastguard Worker template <typename Id>
32*38e8c45fSAndroid Build Coastguard Worker class DisplayIdGenerator {
33*38e8c45fSAndroid Build Coastguard Worker public:
34*38e8c45fSAndroid Build Coastguard Worker     explicit DisplayIdGenerator(size_t maxIdsCount = std::numeric_limits<size_t>::max())
mMaxIdsCount(maxIdsCount)35*38e8c45fSAndroid Build Coastguard Worker           : mMaxIdsCount(maxIdsCount) {}
36*38e8c45fSAndroid Build Coastguard Worker 
inUse()37*38e8c45fSAndroid Build Coastguard Worker     bool inUse() const { return !mUsedIds.empty(); }
38*38e8c45fSAndroid Build Coastguard Worker 
generateId()39*38e8c45fSAndroid Build Coastguard Worker     std::optional<Id> generateId() {
40*38e8c45fSAndroid Build Coastguard Worker         if (mUsedIds.size() >= mMaxIdsCount) {
41*38e8c45fSAndroid Build Coastguard Worker             return std::nullopt;
42*38e8c45fSAndroid Build Coastguard Worker         }
43*38e8c45fSAndroid Build Coastguard Worker 
44*38e8c45fSAndroid Build Coastguard Worker         constexpr int kMaxAttempts = 1000;
45*38e8c45fSAndroid Build Coastguard Worker 
46*38e8c45fSAndroid Build Coastguard Worker         for (int attempts = 0; attempts < kMaxAttempts; attempts++) {
47*38e8c45fSAndroid Build Coastguard Worker             const Id id{mDistribution(mGenerator)};
48*38e8c45fSAndroid Build Coastguard Worker             if (mUsedIds.count(id) == 0) {
49*38e8c45fSAndroid Build Coastguard Worker                 mUsedIds.insert(id);
50*38e8c45fSAndroid Build Coastguard Worker                 return id;
51*38e8c45fSAndroid Build Coastguard Worker             }
52*38e8c45fSAndroid Build Coastguard Worker         }
53*38e8c45fSAndroid Build Coastguard Worker 
54*38e8c45fSAndroid Build Coastguard Worker         LOG_ALWAYS_FATAL("Couldn't generate ID after %d attempts", kMaxAttempts);
55*38e8c45fSAndroid Build Coastguard Worker     }
56*38e8c45fSAndroid Build Coastguard Worker 
releaseId(Id id)57*38e8c45fSAndroid Build Coastguard Worker     void releaseId(Id id) { mUsedIds.erase(id); }
58*38e8c45fSAndroid Build Coastguard Worker 
59*38e8c45fSAndroid Build Coastguard Worker private:
60*38e8c45fSAndroid Build Coastguard Worker     const size_t mMaxIdsCount;
61*38e8c45fSAndroid Build Coastguard Worker 
62*38e8c45fSAndroid Build Coastguard Worker     std::unordered_set<Id> mUsedIds;
63*38e8c45fSAndroid Build Coastguard Worker 
64*38e8c45fSAndroid Build Coastguard Worker     // Pseudo-random with random seed, in contrast to physical display IDs, which are stable
65*38e8c45fSAndroid Build Coastguard Worker     // across reboots. The only ISurfaceComposer exposure for these IDs is a restricted API
66*38e8c45fSAndroid Build Coastguard Worker     // for screencap, so there is little benefit in making them unpredictable.
67*38e8c45fSAndroid Build Coastguard Worker     std::default_random_engine mGenerator{std::random_device()()};
68*38e8c45fSAndroid Build Coastguard Worker     std::uniform_int_distribution<typename Id::BaseId> mDistribution;
69*38e8c45fSAndroid Build Coastguard Worker };
70*38e8c45fSAndroid Build Coastguard Worker 
71*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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