1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2019 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #pragma once 18*38e8c45fSAndroid Build Coastguard Worker 19*38e8c45fSAndroid Build Coastguard Worker #include <android-base/thread_annotations.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <binder/IBinder.h> 21*38e8c45fSAndroid Build Coastguard Worker #include <gui/LayerState.h> 22*38e8c45fSAndroid Build Coastguard Worker #include <renderengine/RenderEngine.h> 23*38e8c45fSAndroid Build Coastguard Worker #include <ui/GraphicBuffer.h> 24*38e8c45fSAndroid Build Coastguard Worker #include <utils/RefBase.h> 25*38e8c45fSAndroid Build Coastguard Worker #include <utils/Singleton.h> 26*38e8c45fSAndroid Build Coastguard Worker 27*38e8c45fSAndroid Build Coastguard Worker #include <map> 28*38e8c45fSAndroid Build Coastguard Worker #include <mutex> 29*38e8c45fSAndroid Build Coastguard Worker #include <set> 30*38e8c45fSAndroid Build Coastguard Worker #include <unordered_map> 31*38e8c45fSAndroid Build Coastguard Worker 32*38e8c45fSAndroid Build Coastguard Worker // 4096 is based on 64 buffers * 64 layers. Once this limit is reached, the least recently used 33*38e8c45fSAndroid Build Coastguard Worker // buffer is uncached before the new buffer is cached. 34*38e8c45fSAndroid Build Coastguard Worker #define BUFFER_CACHE_MAX_SIZE 4096 35*38e8c45fSAndroid Build Coastguard Worker 36*38e8c45fSAndroid Build Coastguard Worker namespace android { 37*38e8c45fSAndroid Build Coastguard Worker 38*38e8c45fSAndroid Build Coastguard Worker // This class manages a cache of buffer handles between SurfaceFlinger clients 39*38e8c45fSAndroid Build Coastguard Worker // and the SurfaceFlinger process which optimizes away some of the cost of 40*38e8c45fSAndroid Build Coastguard Worker // sending buffer handles across processes. 41*38e8c45fSAndroid Build Coastguard Worker // 42*38e8c45fSAndroid Build Coastguard Worker // Buffers are explicitly cached and uncached by the SurfaceFlinger client. When 43*38e8c45fSAndroid Build Coastguard Worker // a buffer is uncached, it is not only purged from this cache, but the buffer 44*38e8c45fSAndroid Build Coastguard Worker // ID is also passed down to CompositionEngine to purge it from a similar cache 45*38e8c45fSAndroid Build Coastguard Worker // used between SurfaceFlinger and Composer HAL. The buffer ID used to purge 46*38e8c45fSAndroid Build Coastguard Worker // both the SurfaceFlinger side of this other cache, as well as Composer HAL's 47*38e8c45fSAndroid Build Coastguard Worker // side of the cache. 48*38e8c45fSAndroid Build Coastguard Worker // 49*38e8c45fSAndroid Build Coastguard Worker class ClientCache : public Singleton<ClientCache> { 50*38e8c45fSAndroid Build Coastguard Worker public: 51*38e8c45fSAndroid Build Coastguard Worker ClientCache(); 52*38e8c45fSAndroid Build Coastguard Worker 53*38e8c45fSAndroid Build Coastguard Worker enum class AddError { CacheFull, Unspecified }; 54*38e8c45fSAndroid Build Coastguard Worker 55*38e8c45fSAndroid Build Coastguard Worker base::expected<std::shared_ptr<renderengine::ExternalTexture>, AddError> add( 56*38e8c45fSAndroid Build Coastguard Worker const client_cache_t& cacheId, const sp<GraphicBuffer>& buffer); 57*38e8c45fSAndroid Build Coastguard Worker 58*38e8c45fSAndroid Build Coastguard Worker sp<GraphicBuffer> erase(const client_cache_t& cacheId); 59*38e8c45fSAndroid Build Coastguard Worker 60*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<renderengine::ExternalTexture> get(const client_cache_t& cacheId); 61*38e8c45fSAndroid Build Coastguard Worker 62*38e8c45fSAndroid Build Coastguard Worker // Always called immediately after setup. Will be set to non-null, and then should never be 63*38e8c45fSAndroid Build Coastguard Worker // called again. setRenderEngine(renderengine::RenderEngine * renderEngine)64*38e8c45fSAndroid Build Coastguard Worker void setRenderEngine(renderengine::RenderEngine* renderEngine) { mRenderEngine = renderEngine; } 65*38e8c45fSAndroid Build Coastguard Worker 66*38e8c45fSAndroid Build Coastguard Worker void removeProcess(const wp<IBinder>& processToken); 67*38e8c45fSAndroid Build Coastguard Worker 68*38e8c45fSAndroid Build Coastguard Worker class ErasedRecipient : public virtual RefBase { 69*38e8c45fSAndroid Build Coastguard Worker public: 70*38e8c45fSAndroid Build Coastguard Worker virtual void bufferErased(const client_cache_t& clientCacheId) = 0; 71*38e8c45fSAndroid Build Coastguard Worker }; 72*38e8c45fSAndroid Build Coastguard Worker 73*38e8c45fSAndroid Build Coastguard Worker bool registerErasedRecipient(const client_cache_t& cacheId, 74*38e8c45fSAndroid Build Coastguard Worker const wp<ErasedRecipient>& recipient); 75*38e8c45fSAndroid Build Coastguard Worker void unregisterErasedRecipient(const client_cache_t& cacheId, 76*38e8c45fSAndroid Build Coastguard Worker const wp<ErasedRecipient>& recipient); 77*38e8c45fSAndroid Build Coastguard Worker 78*38e8c45fSAndroid Build Coastguard Worker void dump(std::string& result); 79*38e8c45fSAndroid Build Coastguard Worker 80*38e8c45fSAndroid Build Coastguard Worker private: 81*38e8c45fSAndroid Build Coastguard Worker std::mutex mMutex; 82*38e8c45fSAndroid Build Coastguard Worker 83*38e8c45fSAndroid Build Coastguard Worker struct ClientCacheBuffer { 84*38e8c45fSAndroid Build Coastguard Worker std::shared_ptr<renderengine::ExternalTexture> buffer; 85*38e8c45fSAndroid Build Coastguard Worker std::set<wp<ErasedRecipient>> recipients; 86*38e8c45fSAndroid Build Coastguard Worker }; 87*38e8c45fSAndroid Build Coastguard Worker std::map<wp<IBinder> /*caching process*/, 88*38e8c45fSAndroid Build Coastguard Worker std::pair<sp<IBinder> /*strong ref to caching process*/, 89*38e8c45fSAndroid Build Coastguard Worker std::unordered_map<uint64_t /*cache id*/, ClientCacheBuffer>>> 90*38e8c45fSAndroid Build Coastguard Worker mBuffers GUARDED_BY(mMutex); 91*38e8c45fSAndroid Build Coastguard Worker 92*38e8c45fSAndroid Build Coastguard Worker class CacheDeathRecipient : public IBinder::DeathRecipient { 93*38e8c45fSAndroid Build Coastguard Worker public: 94*38e8c45fSAndroid Build Coastguard Worker void binderDied(const wp<IBinder>& who) override; 95*38e8c45fSAndroid Build Coastguard Worker }; 96*38e8c45fSAndroid Build Coastguard Worker 97*38e8c45fSAndroid Build Coastguard Worker sp<CacheDeathRecipient> mDeathRecipient; 98*38e8c45fSAndroid Build Coastguard Worker renderengine::RenderEngine* mRenderEngine = nullptr; 99*38e8c45fSAndroid Build Coastguard Worker 100*38e8c45fSAndroid Build Coastguard Worker bool getBuffer(const client_cache_t& cacheId, ClientCacheBuffer** outClientCacheBuffer) 101*38e8c45fSAndroid Build Coastguard Worker REQUIRES(mMutex); 102*38e8c45fSAndroid Build Coastguard Worker }; 103*38e8c45fSAndroid Build Coastguard Worker 104*38e8c45fSAndroid Build Coastguard Worker }; // namespace android 105