xref: /aosp_15_r20/frameworks/native/services/inputflinger/dispatcher/TouchState.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2019 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <bitset>
20*38e8c45fSAndroid Build Coastguard Worker #include <ostream>
21*38e8c45fSAndroid Build Coastguard Worker #include <set>
22*38e8c45fSAndroid Build Coastguard Worker #include "TouchedWindow.h"
23*38e8c45fSAndroid Build Coastguard Worker 
24*38e8c45fSAndroid Build Coastguard Worker namespace android {
25*38e8c45fSAndroid Build Coastguard Worker 
26*38e8c45fSAndroid Build Coastguard Worker namespace gui {
27*38e8c45fSAndroid Build Coastguard Worker class WindowInfoHandle;
28*38e8c45fSAndroid Build Coastguard Worker }
29*38e8c45fSAndroid Build Coastguard Worker 
30*38e8c45fSAndroid Build Coastguard Worker namespace inputdispatcher {
31*38e8c45fSAndroid Build Coastguard Worker 
32*38e8c45fSAndroid Build Coastguard Worker struct TouchState {
33*38e8c45fSAndroid Build Coastguard Worker     std::vector<TouchedWindow> windows;
34*38e8c45fSAndroid Build Coastguard Worker 
35*38e8c45fSAndroid Build Coastguard Worker     TouchState() = default;
36*38e8c45fSAndroid Build Coastguard Worker     ~TouchState() = default;
37*38e8c45fSAndroid Build Coastguard Worker     TouchState& operator=(const TouchState&) = default;
38*38e8c45fSAndroid Build Coastguard Worker 
39*38e8c45fSAndroid Build Coastguard Worker     void reset();
40*38e8c45fSAndroid Build Coastguard Worker     void clearWindowsWithoutPointers();
41*38e8c45fSAndroid Build Coastguard Worker 
42*38e8c45fSAndroid Build Coastguard Worker     bool hasTouchingPointers(DeviceId deviceId) const;
43*38e8c45fSAndroid Build Coastguard Worker     void removeTouchingPointer(DeviceId deviceId, int32_t pointerId);
44*38e8c45fSAndroid Build Coastguard Worker     void removeTouchingPointerFromWindow(DeviceId deviceId, int32_t pointerId,
45*38e8c45fSAndroid Build Coastguard Worker                                          const sp<android::gui::WindowInfoHandle>& windowHandle);
46*38e8c45fSAndroid Build Coastguard Worker     android::base::Result<void> addOrUpdateWindow(
47*38e8c45fSAndroid Build Coastguard Worker             const sp<android::gui::WindowInfoHandle>& windowHandle,
48*38e8c45fSAndroid Build Coastguard Worker             InputTarget::DispatchMode dispatchMode, ftl::Flags<InputTarget::Flags> targetFlags,
49*38e8c45fSAndroid Build Coastguard Worker             DeviceId deviceId, const std::vector<PointerProperties>& touchingPointers,
50*38e8c45fSAndroid Build Coastguard Worker             std::optional<nsecs_t> firstDownTimeInTarget);
51*38e8c45fSAndroid Build Coastguard Worker     void addHoveringPointerToWindow(const sp<android::gui::WindowInfoHandle>& windowHandle,
52*38e8c45fSAndroid Build Coastguard Worker                                     DeviceId deviceId, const PointerProperties& pointer, float x,
53*38e8c45fSAndroid Build Coastguard Worker                                     float y);
54*38e8c45fSAndroid Build Coastguard Worker     void removeHoveringPointer(DeviceId deviceId, int32_t pointerId);
55*38e8c45fSAndroid Build Coastguard Worker     void clearHoveringPointers(DeviceId deviceId);
56*38e8c45fSAndroid Build Coastguard Worker 
57*38e8c45fSAndroid Build Coastguard Worker     void removeAllPointersForDevice(DeviceId deviceId);
58*38e8c45fSAndroid Build Coastguard Worker     void removeWindowByToken(const sp<IBinder>& token);
59*38e8c45fSAndroid Build Coastguard Worker 
60*38e8c45fSAndroid Build Coastguard Worker     // Cancel pointers for current set of windows except the window with particular binder token.
61*38e8c45fSAndroid Build Coastguard Worker     void cancelPointersForWindowsExcept(DeviceId deviceId,
62*38e8c45fSAndroid Build Coastguard Worker                                         std::bitset<MAX_POINTER_ID + 1> pointerIds,
63*38e8c45fSAndroid Build Coastguard Worker                                         const sp<IBinder>& token);
64*38e8c45fSAndroid Build Coastguard Worker     // Cancel pointers for current set of non-pilfering windows i.e. windows with isPilferingWindow
65*38e8c45fSAndroid Build Coastguard Worker     // set to false.
66*38e8c45fSAndroid Build Coastguard Worker     void cancelPointersForNonPilferingWindows();
67*38e8c45fSAndroid Build Coastguard Worker 
68*38e8c45fSAndroid Build Coastguard Worker     sp<android::gui::WindowInfoHandle> getFirstForegroundWindowHandle(DeviceId deviceId) const;
69*38e8c45fSAndroid Build Coastguard Worker     bool isSlippery(DeviceId deviceId) const;
70*38e8c45fSAndroid Build Coastguard Worker     sp<android::gui::WindowInfoHandle> getWallpaperWindow(DeviceId deviceId) const;
71*38e8c45fSAndroid Build Coastguard Worker     const TouchedWindow& getTouchedWindow(
72*38e8c45fSAndroid Build Coastguard Worker             const sp<android::gui::WindowInfoHandle>& windowHandle) const;
73*38e8c45fSAndroid Build Coastguard Worker     // Whether any of the windows are currently being touched
74*38e8c45fSAndroid Build Coastguard Worker     bool isDown(DeviceId deviceId) const;
75*38e8c45fSAndroid Build Coastguard Worker     bool hasHoveringPointers(DeviceId deviceId) const;
76*38e8c45fSAndroid Build Coastguard Worker 
77*38e8c45fSAndroid Build Coastguard Worker     bool hasActiveStylus() const;
78*38e8c45fSAndroid Build Coastguard Worker 
79*38e8c45fSAndroid Build Coastguard Worker     std::set<sp<android::gui::WindowInfoHandle>> getWindowsWithHoveringPointer(
80*38e8c45fSAndroid Build Coastguard Worker             DeviceId deviceId, int32_t pointerId) const;
81*38e8c45fSAndroid Build Coastguard Worker     std::string dump() const;
82*38e8c45fSAndroid Build Coastguard Worker };
83*38e8c45fSAndroid Build Coastguard Worker 
84*38e8c45fSAndroid Build Coastguard Worker std::ostream& operator<<(std::ostream& out, const TouchState& state);
85*38e8c45fSAndroid Build Coastguard Worker 
86*38e8c45fSAndroid Build Coastguard Worker } // namespace inputdispatcher
87*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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