xref: /aosp_15_r20/frameworks/native/services/inputflinger/dispatcher/InputDispatcher.h (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2010 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker  *
4*38e8c45fSAndroid Build Coastguard Worker  * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker  * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker  * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker  *
8*38e8c45fSAndroid Build Coastguard Worker  *      http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker  *
10*38e8c45fSAndroid Build Coastguard Worker  * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker  * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker  * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker  * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker  */
16*38e8c45fSAndroid Build Coastguard Worker 
17*38e8c45fSAndroid Build Coastguard Worker #pragma once
18*38e8c45fSAndroid Build Coastguard Worker 
19*38e8c45fSAndroid Build Coastguard Worker #include <com_android_input_flags.h>
20*38e8c45fSAndroid Build Coastguard Worker 
21*38e8c45fSAndroid Build Coastguard Worker #include "AnrTracker.h"
22*38e8c45fSAndroid Build Coastguard Worker #include "CancelationOptions.h"
23*38e8c45fSAndroid Build Coastguard Worker #include "DragState.h"
24*38e8c45fSAndroid Build Coastguard Worker #include "Entry.h"
25*38e8c45fSAndroid Build Coastguard Worker #include "FocusResolver.h"
26*38e8c45fSAndroid Build Coastguard Worker #include "InjectionState.h"
27*38e8c45fSAndroid Build Coastguard Worker #include "InputDispatcherConfiguration.h"
28*38e8c45fSAndroid Build Coastguard Worker #include "InputDispatcherInterface.h"
29*38e8c45fSAndroid Build Coastguard Worker #include "InputDispatcherPolicyInterface.h"
30*38e8c45fSAndroid Build Coastguard Worker #include "InputTarget.h"
31*38e8c45fSAndroid Build Coastguard Worker #include "InputThread.h"
32*38e8c45fSAndroid Build Coastguard Worker #include "LatencyAggregator.h"
33*38e8c45fSAndroid Build Coastguard Worker #include "LatencyAggregatorWithHistograms.h"
34*38e8c45fSAndroid Build Coastguard Worker #include "LatencyTracker.h"
35*38e8c45fSAndroid Build Coastguard Worker #include "Monitor.h"
36*38e8c45fSAndroid Build Coastguard Worker #include "TouchState.h"
37*38e8c45fSAndroid Build Coastguard Worker #include "TouchedWindow.h"
38*38e8c45fSAndroid Build Coastguard Worker #include "trace/InputTracerInterface.h"
39*38e8c45fSAndroid Build Coastguard Worker #include "trace/InputTracingBackendInterface.h"
40*38e8c45fSAndroid Build Coastguard Worker 
41*38e8c45fSAndroid Build Coastguard Worker #include <attestation/HmacKeyManager.h>
42*38e8c45fSAndroid Build Coastguard Worker #include <gui/InputApplication.h>
43*38e8c45fSAndroid Build Coastguard Worker #include <gui/WindowInfosUpdate.h>
44*38e8c45fSAndroid Build Coastguard Worker #include <input/Input.h>
45*38e8c45fSAndroid Build Coastguard Worker #include <input/InputTransport.h>
46*38e8c45fSAndroid Build Coastguard Worker #include <limits.h>
47*38e8c45fSAndroid Build Coastguard Worker #include <powermanager/PowerManager.h>
48*38e8c45fSAndroid Build Coastguard Worker #include <stddef.h>
49*38e8c45fSAndroid Build Coastguard Worker #include <unistd.h>
50*38e8c45fSAndroid Build Coastguard Worker #include <utils/BitSet.h>
51*38e8c45fSAndroid Build Coastguard Worker #include <utils/Looper.h>
52*38e8c45fSAndroid Build Coastguard Worker #include <utils/Timers.h>
53*38e8c45fSAndroid Build Coastguard Worker #include <utils/threads.h>
54*38e8c45fSAndroid Build Coastguard Worker #include <bitset>
55*38e8c45fSAndroid Build Coastguard Worker #include <condition_variable>
56*38e8c45fSAndroid Build Coastguard Worker #include <deque>
57*38e8c45fSAndroid Build Coastguard Worker #include <optional>
58*38e8c45fSAndroid Build Coastguard Worker #include <unordered_map>
59*38e8c45fSAndroid Build Coastguard Worker #include <unordered_set>
60*38e8c45fSAndroid Build Coastguard Worker 
61*38e8c45fSAndroid Build Coastguard Worker #include <InputListener.h>
62*38e8c45fSAndroid Build Coastguard Worker #include <InputReporterInterface.h>
63*38e8c45fSAndroid Build Coastguard Worker #include <gui/WindowInfosListener.h>
64*38e8c45fSAndroid Build Coastguard Worker 
65*38e8c45fSAndroid Build Coastguard Worker namespace android::inputdispatcher {
66*38e8c45fSAndroid Build Coastguard Worker 
67*38e8c45fSAndroid Build Coastguard Worker class Connection;
68*38e8c45fSAndroid Build Coastguard Worker 
69*38e8c45fSAndroid Build Coastguard Worker /* Dispatches events to input targets.  Some functions of the input dispatcher, such as
70*38e8c45fSAndroid Build Coastguard Worker  * identifying input targets, are controlled by a separate policy object.
71*38e8c45fSAndroid Build Coastguard Worker  *
72*38e8c45fSAndroid Build Coastguard Worker  * IMPORTANT INVARIANT:
73*38e8c45fSAndroid Build Coastguard Worker  *     Because the policy can potentially block or cause re-entrance into the input dispatcher,
74*38e8c45fSAndroid Build Coastguard Worker  *     the input dispatcher never calls into the policy while holding its internal locks.
75*38e8c45fSAndroid Build Coastguard Worker  *     The implementation is also carefully designed to recover from scenarios such as an
76*38e8c45fSAndroid Build Coastguard Worker  *     input channel becoming unregistered while identifying input targets or processing timeouts.
77*38e8c45fSAndroid Build Coastguard Worker  *
78*38e8c45fSAndroid Build Coastguard Worker  *     Methods marked 'Locked' must be called with the lock acquired.
79*38e8c45fSAndroid Build Coastguard Worker  *
80*38e8c45fSAndroid Build Coastguard Worker  *     Methods marked 'LockedInterruptible' must be called with the lock acquired but
81*38e8c45fSAndroid Build Coastguard Worker  *     may during the course of their execution release the lock, call into the policy, and
82*38e8c45fSAndroid Build Coastguard Worker  *     then reacquire the lock.  The caller is responsible for recovering gracefully.
83*38e8c45fSAndroid Build Coastguard Worker  *
84*38e8c45fSAndroid Build Coastguard Worker  *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa.
85*38e8c45fSAndroid Build Coastguard Worker  */
86*38e8c45fSAndroid Build Coastguard Worker class InputDispatcher : public android::InputDispatcherInterface {
87*38e8c45fSAndroid Build Coastguard Worker public:
88*38e8c45fSAndroid Build Coastguard Worker     static constexpr bool kDefaultInTouchMode = true;
89*38e8c45fSAndroid Build Coastguard Worker 
90*38e8c45fSAndroid Build Coastguard Worker     explicit InputDispatcher(InputDispatcherPolicyInterface& policy);
91*38e8c45fSAndroid Build Coastguard Worker     // Constructor used for testing.
92*38e8c45fSAndroid Build Coastguard Worker     explicit InputDispatcher(InputDispatcherPolicyInterface&,
93*38e8c45fSAndroid Build Coastguard Worker                              std::unique_ptr<trace::InputTracingBackendInterface>);
94*38e8c45fSAndroid Build Coastguard Worker     ~InputDispatcher() override;
95*38e8c45fSAndroid Build Coastguard Worker 
96*38e8c45fSAndroid Build Coastguard Worker     void dump(std::string& dump) const override;
97*38e8c45fSAndroid Build Coastguard Worker     void monitor() override;
98*38e8c45fSAndroid Build Coastguard Worker     bool waitForIdle() const override;
99*38e8c45fSAndroid Build Coastguard Worker     status_t start() override;
100*38e8c45fSAndroid Build Coastguard Worker     status_t stop() override;
101*38e8c45fSAndroid Build Coastguard Worker 
102*38e8c45fSAndroid Build Coastguard Worker     void notifyInputDevicesChanged(const NotifyInputDevicesChangedArgs& args) override;
103*38e8c45fSAndroid Build Coastguard Worker     void notifyKey(const NotifyKeyArgs& args) override;
104*38e8c45fSAndroid Build Coastguard Worker     void notifyMotion(const NotifyMotionArgs& args) override;
105*38e8c45fSAndroid Build Coastguard Worker     void notifySwitch(const NotifySwitchArgs& args) override;
106*38e8c45fSAndroid Build Coastguard Worker     void notifySensor(const NotifySensorArgs& args) override;
107*38e8c45fSAndroid Build Coastguard Worker     void notifyVibratorState(const NotifyVibratorStateArgs& args) override;
108*38e8c45fSAndroid Build Coastguard Worker     void notifyDeviceReset(const NotifyDeviceResetArgs& args) override;
109*38e8c45fSAndroid Build Coastguard Worker     void notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) override;
110*38e8c45fSAndroid Build Coastguard Worker 
111*38e8c45fSAndroid Build Coastguard Worker     android::os::InputEventInjectionResult injectInputEvent(
112*38e8c45fSAndroid Build Coastguard Worker             const InputEvent* event, std::optional<gui::Uid> targetUid,
113*38e8c45fSAndroid Build Coastguard Worker             android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout,
114*38e8c45fSAndroid Build Coastguard Worker             uint32_t policyFlags) override;
115*38e8c45fSAndroid Build Coastguard Worker 
116*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) override;
117*38e8c45fSAndroid Build Coastguard Worker 
118*38e8c45fSAndroid Build Coastguard Worker     void setFocusedApplication(
119*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId,
120*38e8c45fSAndroid Build Coastguard Worker             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) override;
121*38e8c45fSAndroid Build Coastguard Worker     void setFocusedDisplay(ui::LogicalDisplayId displayId) override;
122*38e8c45fSAndroid Build Coastguard Worker     void setMinTimeBetweenUserActivityPokes(std::chrono::milliseconds interval) override;
123*38e8c45fSAndroid Build Coastguard Worker     void setInputDispatchMode(bool enabled, bool frozen) override;
124*38e8c45fSAndroid Build Coastguard Worker     void setInputFilterEnabled(bool enabled) override;
125*38e8c45fSAndroid Build Coastguard Worker     bool setInTouchMode(bool inTouchMode, gui::Pid pid, gui::Uid uid, bool hasPermission,
126*38e8c45fSAndroid Build Coastguard Worker                         ui::LogicalDisplayId displayId) override;
127*38e8c45fSAndroid Build Coastguard Worker     void setMaximumObscuringOpacityForTouch(float opacity) override;
128*38e8c45fSAndroid Build Coastguard Worker 
129*38e8c45fSAndroid Build Coastguard Worker     bool transferTouchGesture(const sp<IBinder>& fromToken, const sp<IBinder>& toToken,
130*38e8c45fSAndroid Build Coastguard Worker                               bool isDragDrop = false) override;
131*38e8c45fSAndroid Build Coastguard Worker     bool transferTouchOnDisplay(const sp<IBinder>& destChannelToken,
132*38e8c45fSAndroid Build Coastguard Worker                                 ui::LogicalDisplayId displayId) override;
133*38e8c45fSAndroid Build Coastguard Worker 
134*38e8c45fSAndroid Build Coastguard Worker     base::Result<std::unique_ptr<InputChannel>> createInputChannel(
135*38e8c45fSAndroid Build Coastguard Worker             const std::string& name) override;
136*38e8c45fSAndroid Build Coastguard Worker     void setFocusedWindow(const android::gui::FocusRequest&) override;
137*38e8c45fSAndroid Build Coastguard Worker     base::Result<std::unique_ptr<InputChannel>> createInputMonitor(ui::LogicalDisplayId displayId,
138*38e8c45fSAndroid Build Coastguard Worker                                                                    const std::string& name,
139*38e8c45fSAndroid Build Coastguard Worker                                                                    gui::Pid pid) override;
140*38e8c45fSAndroid Build Coastguard Worker     status_t removeInputChannel(const sp<IBinder>& connectionToken) override;
141*38e8c45fSAndroid Build Coastguard Worker     status_t pilferPointers(const sp<IBinder>& token) override;
142*38e8c45fSAndroid Build Coastguard Worker     void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) override;
143*38e8c45fSAndroid Build Coastguard Worker     bool flushSensor(int deviceId, InputDeviceSensorType sensorType) override;
144*38e8c45fSAndroid Build Coastguard Worker     void setDisplayEligibilityForPointerCapture(ui::LogicalDisplayId displayId,
145*38e8c45fSAndroid Build Coastguard Worker                                                 bool isEligible) override;
146*38e8c45fSAndroid Build Coastguard Worker 
147*38e8c45fSAndroid Build Coastguard Worker     std::array<uint8_t, 32> sign(const VerifiedInputEvent& event) const;
148*38e8c45fSAndroid Build Coastguard Worker 
149*38e8c45fSAndroid Build Coastguard Worker     void displayRemoved(ui::LogicalDisplayId displayId) override;
150*38e8c45fSAndroid Build Coastguard Worker 
151*38e8c45fSAndroid Build Coastguard Worker     // Public because it's also used by tests to simulate the WindowInfosListener callback
152*38e8c45fSAndroid Build Coastguard Worker     void onWindowInfosChanged(const gui::WindowInfosUpdate&);
153*38e8c45fSAndroid Build Coastguard Worker 
154*38e8c45fSAndroid Build Coastguard Worker     void cancelCurrentTouch() override;
155*38e8c45fSAndroid Build Coastguard Worker 
156*38e8c45fSAndroid Build Coastguard Worker     // Public to allow tests to verify that a Monitor can get ANR.
157*38e8c45fSAndroid Build Coastguard Worker     void setMonitorDispatchingTimeoutForTest(std::chrono::nanoseconds timeout);
158*38e8c45fSAndroid Build Coastguard Worker 
159*38e8c45fSAndroid Build Coastguard Worker     void setKeyRepeatConfiguration(std::chrono::nanoseconds timeout, std::chrono::nanoseconds delay,
160*38e8c45fSAndroid Build Coastguard Worker                                    bool keyRepeatEnabled) override;
161*38e8c45fSAndroid Build Coastguard Worker 
162*38e8c45fSAndroid Build Coastguard Worker     bool isPointerInWindow(const sp<IBinder>& token, ui::LogicalDisplayId displayId,
163*38e8c45fSAndroid Build Coastguard Worker                            DeviceId deviceId, int32_t pointerId) override;
164*38e8c45fSAndroid Build Coastguard Worker 
165*38e8c45fSAndroid Build Coastguard Worker     void setInputMethodConnectionIsActive(bool isActive) override;
166*38e8c45fSAndroid Build Coastguard Worker 
167*38e8c45fSAndroid Build Coastguard Worker private:
168*38e8c45fSAndroid Build Coastguard Worker     enum class DropReason {
169*38e8c45fSAndroid Build Coastguard Worker         NOT_DROPPED,
170*38e8c45fSAndroid Build Coastguard Worker         POLICY,
171*38e8c45fSAndroid Build Coastguard Worker         DISABLED,
172*38e8c45fSAndroid Build Coastguard Worker         BLOCKED,
173*38e8c45fSAndroid Build Coastguard Worker         STALE,
174*38e8c45fSAndroid Build Coastguard Worker         NO_POINTER_CAPTURE,
175*38e8c45fSAndroid Build Coastguard Worker     };
176*38e8c45fSAndroid Build Coastguard Worker 
177*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<InputThread> mThread;
178*38e8c45fSAndroid Build Coastguard Worker 
179*38e8c45fSAndroid Build Coastguard Worker     InputDispatcherPolicyInterface& mPolicy;
180*38e8c45fSAndroid Build Coastguard Worker     android::InputDispatcherConfiguration mConfig GUARDED_BY(mLock);
181*38e8c45fSAndroid Build Coastguard Worker 
182*38e8c45fSAndroid Build Coastguard Worker     mutable std::mutex mLock;
183*38e8c45fSAndroid Build Coastguard Worker 
184*38e8c45fSAndroid Build Coastguard Worker     std::condition_variable mDispatcherIsAlive;
185*38e8c45fSAndroid Build Coastguard Worker     mutable std::condition_variable mDispatcherEnteredIdle;
186*38e8c45fSAndroid Build Coastguard Worker 
187*38e8c45fSAndroid Build Coastguard Worker     // Input event tracer. The tracer will only exist on builds where input tracing is allowed.
188*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<trace::InputTracerInterface> mTracer GUARDED_BY(mLock);
189*38e8c45fSAndroid Build Coastguard Worker 
190*38e8c45fSAndroid Build Coastguard Worker     sp<Looper> mLooper;
191*38e8c45fSAndroid Build Coastguard Worker 
192*38e8c45fSAndroid Build Coastguard Worker     std::shared_ptr<const EventEntry> mPendingEvent GUARDED_BY(mLock);
193*38e8c45fSAndroid Build Coastguard Worker     std::deque<std::shared_ptr<const EventEntry>> mInboundQueue GUARDED_BY(mLock);
194*38e8c45fSAndroid Build Coastguard Worker     std::deque<std::shared_ptr<const EventEntry>> mRecentQueue GUARDED_BY(mLock);
195*38e8c45fSAndroid Build Coastguard Worker 
196*38e8c45fSAndroid Build Coastguard Worker     // A command entry captures state and behavior for an action to be performed in the
197*38e8c45fSAndroid Build Coastguard Worker     // dispatch loop after the initial processing has taken place.  It is essentially
198*38e8c45fSAndroid Build Coastguard Worker     // a kind of continuation used to postpone sensitive policy interactions to a point
199*38e8c45fSAndroid Build Coastguard Worker     // in the dispatch loop where it is safe to release the lock (generally after finishing
200*38e8c45fSAndroid Build Coastguard Worker     // the critical parts of the dispatch cycle).
201*38e8c45fSAndroid Build Coastguard Worker     //
202*38e8c45fSAndroid Build Coastguard Worker     // The special thing about commands is that they can voluntarily release and reacquire
203*38e8c45fSAndroid Build Coastguard Worker     // the dispatcher lock at will.  Initially when the command starts running, the
204*38e8c45fSAndroid Build Coastguard Worker     // dispatcher lock is held.  However, if the command needs to call into the policy to
205*38e8c45fSAndroid Build Coastguard Worker     // do some work, it can release the lock, do the work, then reacquire the lock again
206*38e8c45fSAndroid Build Coastguard Worker     // before returning.
207*38e8c45fSAndroid Build Coastguard Worker     //
208*38e8c45fSAndroid Build Coastguard Worker     // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch
209*38e8c45fSAndroid Build Coastguard Worker     // never calls into the policy while holding its lock.
210*38e8c45fSAndroid Build Coastguard Worker     //
211*38e8c45fSAndroid Build Coastguard Worker     // Commands are called with the lock held, but they can release and re-acquire the lock from
212*38e8c45fSAndroid Build Coastguard Worker     // within.
213*38e8c45fSAndroid Build Coastguard Worker     using Command = std::function<void()>;
214*38e8c45fSAndroid Build Coastguard Worker     std::deque<Command> mCommandQueue GUARDED_BY(mLock);
215*38e8c45fSAndroid Build Coastguard Worker 
216*38e8c45fSAndroid Build Coastguard Worker     DropReason mLastDropReason GUARDED_BY(mLock);
217*38e8c45fSAndroid Build Coastguard Worker 
218*38e8c45fSAndroid Build Coastguard Worker     const IdGenerator mIdGenerator GUARDED_BY(mLock);
219*38e8c45fSAndroid Build Coastguard Worker 
220*38e8c45fSAndroid Build Coastguard Worker     int64_t mWindowInfosVsyncId GUARDED_BY(mLock);
221*38e8c45fSAndroid Build Coastguard Worker 
222*38e8c45fSAndroid Build Coastguard Worker     std::chrono::milliseconds mMinTimeBetweenUserActivityPokes GUARDED_BY(mLock);
223*38e8c45fSAndroid Build Coastguard Worker 
224*38e8c45fSAndroid Build Coastguard Worker     /** Stores the latest user-activity poke event times per user activity types. */
225*38e8c45fSAndroid Build Coastguard Worker     std::array<nsecs_t, USER_ACTIVITY_EVENT_LAST + 1> mLastUserActivityTimes GUARDED_BY(mLock);
226*38e8c45fSAndroid Build Coastguard Worker 
227*38e8c45fSAndroid Build Coastguard Worker     // With each iteration, InputDispatcher nominally processes one queued event,
228*38e8c45fSAndroid Build Coastguard Worker     // a timeout, or a response from an input consumer.
229*38e8c45fSAndroid Build Coastguard Worker     // This method should only be called on the input dispatcher's own thread.
230*38e8c45fSAndroid Build Coastguard Worker     void dispatchOnce();
231*38e8c45fSAndroid Build Coastguard Worker 
232*38e8c45fSAndroid Build Coastguard Worker     void dispatchOnceInnerLocked(nsecs_t& nextWakeupTime) REQUIRES(mLock);
233*38e8c45fSAndroid Build Coastguard Worker 
234*38e8c45fSAndroid Build Coastguard Worker     // Enqueues an inbound event.  Returns true if mLooper->wake() should be called.
235*38e8c45fSAndroid Build Coastguard Worker     bool enqueueInboundEventLocked(std::unique_ptr<EventEntry> entry) REQUIRES(mLock);
236*38e8c45fSAndroid Build Coastguard Worker 
237*38e8c45fSAndroid Build Coastguard Worker     // Cleans up input state when dropping an inbound event.
238*38e8c45fSAndroid Build Coastguard Worker     void dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) REQUIRES(mLock);
239*38e8c45fSAndroid Build Coastguard Worker 
240*38e8c45fSAndroid Build Coastguard Worker     // Enqueues a focus event.
241*38e8c45fSAndroid Build Coastguard Worker     void enqueueFocusEventLocked(const sp<IBinder>& windowToken, bool hasFocus,
242*38e8c45fSAndroid Build Coastguard Worker                                  const std::string& reason) REQUIRES(mLock);
243*38e8c45fSAndroid Build Coastguard Worker     // Enqueues a drag event.
244*38e8c45fSAndroid Build Coastguard Worker     void enqueueDragEventLocked(const sp<android::gui::WindowInfoHandle>& windowToken,
245*38e8c45fSAndroid Build Coastguard Worker                                 bool isExiting, const int32_t rawX, const int32_t rawY)
246*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
247*38e8c45fSAndroid Build Coastguard Worker 
248*38e8c45fSAndroid Build Coastguard Worker     // Adds an event to a queue of recent events for debugging purposes.
249*38e8c45fSAndroid Build Coastguard Worker     void addRecentEventLocked(std::shared_ptr<const EventEntry> entry) REQUIRES(mLock);
250*38e8c45fSAndroid Build Coastguard Worker 
251*38e8c45fSAndroid Build Coastguard Worker     // Blocked event latency optimization.  Drops old events when the user intends
252*38e8c45fSAndroid Build Coastguard Worker     // to transfer focus to a new application.
253*38e8c45fSAndroid Build Coastguard Worker     std::shared_ptr<const EventEntry> mNextUnblockedEvent GUARDED_BY(mLock);
254*38e8c45fSAndroid Build Coastguard Worker 
255*38e8c45fSAndroid Build Coastguard Worker     sp<android::gui::WindowInfoHandle> findTouchedWindowAtLocked(
256*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId, float x, float y, bool isStylus = false,
257*38e8c45fSAndroid Build Coastguard Worker             bool ignoreDragWindow = false) const REQUIRES(mLock);
258*38e8c45fSAndroid Build Coastguard Worker     std::vector<InputTarget> findOutsideTargetsLocked(
259*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId, const sp<android::gui::WindowInfoHandle>& touchedWindow,
260*38e8c45fSAndroid Build Coastguard Worker             int32_t pointerId) const REQUIRES(mLock);
261*38e8c45fSAndroid Build Coastguard Worker 
262*38e8c45fSAndroid Build Coastguard Worker     std::vector<sp<android::gui::WindowInfoHandle>> findTouchedSpyWindowsAtLocked(
263*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId, float x, float y, bool isStylus,
264*38e8c45fSAndroid Build Coastguard Worker             DeviceId deviceId) const REQUIRES(mLock);
265*38e8c45fSAndroid Build Coastguard Worker 
266*38e8c45fSAndroid Build Coastguard Worker     sp<android::gui::WindowInfoHandle> findTouchedForegroundWindowLocked(
267*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId) const REQUIRES(mLock);
268*38e8c45fSAndroid Build Coastguard Worker 
269*38e8c45fSAndroid Build Coastguard Worker     std::shared_ptr<Connection> getConnectionLocked(const sp<IBinder>& inputConnectionToken) const
270*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
271*38e8c45fSAndroid Build Coastguard Worker 
272*38e8c45fSAndroid Build Coastguard Worker     std::string getConnectionNameLocked(const sp<IBinder>& connectionToken) const REQUIRES(mLock);
273*38e8c45fSAndroid Build Coastguard Worker 
274*38e8c45fSAndroid Build Coastguard Worker     void removeConnectionLocked(const std::shared_ptr<Connection>& connection) REQUIRES(mLock);
275*38e8c45fSAndroid Build Coastguard Worker 
276*38e8c45fSAndroid Build Coastguard Worker     status_t pilferPointersLocked(const sp<IBinder>& token) REQUIRES(mLock);
277*38e8c45fSAndroid Build Coastguard Worker 
278*38e8c45fSAndroid Build Coastguard Worker     template <typename T>
279*38e8c45fSAndroid Build Coastguard Worker     struct StrongPointerHash {
operatorStrongPointerHash280*38e8c45fSAndroid Build Coastguard Worker         std::size_t operator()(const sp<T>& b) const { return std::hash<T*>{}(b.get()); }
281*38e8c45fSAndroid Build Coastguard Worker     };
282*38e8c45fSAndroid Build Coastguard Worker 
283*38e8c45fSAndroid Build Coastguard Worker     // All registered connections mapped by input channel token.
284*38e8c45fSAndroid Build Coastguard Worker     std::unordered_map<sp<IBinder>, std::shared_ptr<Connection>, StrongPointerHash<IBinder>>
285*38e8c45fSAndroid Build Coastguard Worker             mConnectionsByToken GUARDED_BY(mLock);
286*38e8c45fSAndroid Build Coastguard Worker 
287*38e8c45fSAndroid Build Coastguard Worker     // Find a monitor pid by the provided token.
288*38e8c45fSAndroid Build Coastguard Worker     std::optional<gui::Pid> findMonitorPidByTokenLocked(const sp<IBinder>& token) REQUIRES(mLock);
289*38e8c45fSAndroid Build Coastguard Worker 
290*38e8c45fSAndroid Build Coastguard Worker     // Input channels that will receive a copy of all input events sent to the provided display.
291*38e8c45fSAndroid Build Coastguard Worker     std::unordered_map<ui::LogicalDisplayId, std::vector<Monitor>> mGlobalMonitorsByDisplay
292*38e8c45fSAndroid Build Coastguard Worker             GUARDED_BY(mLock);
293*38e8c45fSAndroid Build Coastguard Worker 
294*38e8c45fSAndroid Build Coastguard Worker     const HmacKeyManager mHmacKeyManager;
295*38e8c45fSAndroid Build Coastguard Worker     const std::array<uint8_t, 32> getSignature(const MotionEntry& motionEntry,
296*38e8c45fSAndroid Build Coastguard Worker                                                const DispatchEntry& dispatchEntry) const;
297*38e8c45fSAndroid Build Coastguard Worker     const std::array<uint8_t, 32> getSignature(const KeyEntry& keyEntry,
298*38e8c45fSAndroid Build Coastguard Worker                                                const DispatchEntry& dispatchEntry) const;
299*38e8c45fSAndroid Build Coastguard Worker 
300*38e8c45fSAndroid Build Coastguard Worker     // Event injection and synchronization.
301*38e8c45fSAndroid Build Coastguard Worker     std::condition_variable mInjectionResultAvailable;
302*38e8c45fSAndroid Build Coastguard Worker     bool shouldRejectInjectedMotionLocked(const MotionEvent& motion, DeviceId deviceId,
303*38e8c45fSAndroid Build Coastguard Worker                                           ui::LogicalDisplayId displayId,
304*38e8c45fSAndroid Build Coastguard Worker                                           std::optional<gui::Uid> targetUid, int32_t flags)
305*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
306*38e8c45fSAndroid Build Coastguard Worker     void setInjectionResult(const EventEntry& entry,
307*38e8c45fSAndroid Build Coastguard Worker                             android::os::InputEventInjectionResult injectionResult);
308*38e8c45fSAndroid Build Coastguard Worker     void transformMotionEntryForInjectionLocked(MotionEntry&,
309*38e8c45fSAndroid Build Coastguard Worker                                                 const ui::Transform& injectedTransform) const
310*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
311*38e8c45fSAndroid Build Coastguard Worker     // Per-display correction of injected events
312*38e8c45fSAndroid Build Coastguard Worker     std::map<android::ui::LogicalDisplayId, InputVerifier> mInputFilterVerifiersByDisplay
313*38e8c45fSAndroid Build Coastguard Worker             GUARDED_BY(mLock);
314*38e8c45fSAndroid Build Coastguard Worker     std::condition_variable mInjectionSyncFinished;
315*38e8c45fSAndroid Build Coastguard Worker     void incrementPendingForegroundDispatches(const EventEntry& entry);
316*38e8c45fSAndroid Build Coastguard Worker     void decrementPendingForegroundDispatches(const EventEntry& entry);
317*38e8c45fSAndroid Build Coastguard Worker 
318*38e8c45fSAndroid Build Coastguard Worker     // Key repeat tracking.
319*38e8c45fSAndroid Build Coastguard Worker     struct KeyRepeatState {
320*38e8c45fSAndroid Build Coastguard Worker         std::shared_ptr<const KeyEntry> lastKeyEntry; // or null if no repeat
321*38e8c45fSAndroid Build Coastguard Worker         nsecs_t nextRepeatTime;
322*38e8c45fSAndroid Build Coastguard Worker     } mKeyRepeatState GUARDED_BY(mLock);
323*38e8c45fSAndroid Build Coastguard Worker 
324*38e8c45fSAndroid Build Coastguard Worker     void resetKeyRepeatLocked() REQUIRES(mLock);
325*38e8c45fSAndroid Build Coastguard Worker     std::shared_ptr<KeyEntry> synthesizeKeyRepeatLocked(nsecs_t currentTime) REQUIRES(mLock);
326*38e8c45fSAndroid Build Coastguard Worker 
327*38e8c45fSAndroid Build Coastguard Worker     // Deferred command processing.
328*38e8c45fSAndroid Build Coastguard Worker     bool haveCommandsLocked() const REQUIRES(mLock);
329*38e8c45fSAndroid Build Coastguard Worker     bool runCommandsLockedInterruptable() REQUIRES(mLock);
330*38e8c45fSAndroid Build Coastguard Worker     void postCommandLocked(Command&& command) REQUIRES(mLock);
331*38e8c45fSAndroid Build Coastguard Worker 
332*38e8c45fSAndroid Build Coastguard Worker     // The dispatching timeout to use for Monitors.
333*38e8c45fSAndroid Build Coastguard Worker     std::chrono::nanoseconds mMonitorDispatchingTimeout GUARDED_BY(mLock);
334*38e8c45fSAndroid Build Coastguard Worker 
335*38e8c45fSAndroid Build Coastguard Worker     nsecs_t processAnrsLocked() REQUIRES(mLock);
336*38e8c45fSAndroid Build Coastguard Worker     void processLatencyStatisticsLocked() REQUIRES(mLock);
337*38e8c45fSAndroid Build Coastguard Worker     std::chrono::nanoseconds getDispatchingTimeoutLocked(
338*38e8c45fSAndroid Build Coastguard Worker             const std::shared_ptr<Connection>& connection) REQUIRES(mLock);
339*38e8c45fSAndroid Build Coastguard Worker 
340*38e8c45fSAndroid Build Coastguard Worker     // Input filter processing.
341*38e8c45fSAndroid Build Coastguard Worker     bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs& args) REQUIRES(mLock);
342*38e8c45fSAndroid Build Coastguard Worker     bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs& args) REQUIRES(mLock);
343*38e8c45fSAndroid Build Coastguard Worker 
344*38e8c45fSAndroid Build Coastguard Worker     // Inbound event processing.
345*38e8c45fSAndroid Build Coastguard Worker     void drainInboundQueueLocked() REQUIRES(mLock);
346*38e8c45fSAndroid Build Coastguard Worker     void releasePendingEventLocked() REQUIRES(mLock);
347*38e8c45fSAndroid Build Coastguard Worker     void releaseInboundEventLocked(std::shared_ptr<const EventEntry> entry) REQUIRES(mLock);
348*38e8c45fSAndroid Build Coastguard Worker 
349*38e8c45fSAndroid Build Coastguard Worker     // Dispatch state.
350*38e8c45fSAndroid Build Coastguard Worker     bool mDispatchEnabled GUARDED_BY(mLock);
351*38e8c45fSAndroid Build Coastguard Worker     bool mDispatchFrozen GUARDED_BY(mLock);
352*38e8c45fSAndroid Build Coastguard Worker     bool mInputFilterEnabled GUARDED_BY(mLock);
353*38e8c45fSAndroid Build Coastguard Worker     float mMaximumObscuringOpacityForTouch GUARDED_BY(mLock);
354*38e8c45fSAndroid Build Coastguard Worker 
355*38e8c45fSAndroid Build Coastguard Worker     // This map is not really needed, but it helps a lot with debugging (dumpsys input).
356*38e8c45fSAndroid Build Coastguard Worker     // In the java layer, touch mode states are spread across multiple DisplayContent objects,
357*38e8c45fSAndroid Build Coastguard Worker     // making harder to snapshot and retrieve them.
358*38e8c45fSAndroid Build Coastguard Worker     std::map<ui::LogicalDisplayId /*displayId*/, bool /*inTouchMode*/> mTouchModePerDisplay
359*38e8c45fSAndroid Build Coastguard Worker             GUARDED_BY(mLock);
360*38e8c45fSAndroid Build Coastguard Worker 
361*38e8c45fSAndroid Build Coastguard Worker     class DispatcherWindowListener : public gui::WindowInfosListener {
362*38e8c45fSAndroid Build Coastguard Worker     public:
DispatcherWindowListener(InputDispatcher & dispatcher)363*38e8c45fSAndroid Build Coastguard Worker         explicit DispatcherWindowListener(InputDispatcher& dispatcher) : mDispatcher(dispatcher){};
364*38e8c45fSAndroid Build Coastguard Worker         void onWindowInfosChanged(const gui::WindowInfosUpdate&) override;
365*38e8c45fSAndroid Build Coastguard Worker 
366*38e8c45fSAndroid Build Coastguard Worker     private:
367*38e8c45fSAndroid Build Coastguard Worker         InputDispatcher& mDispatcher;
368*38e8c45fSAndroid Build Coastguard Worker     };
369*38e8c45fSAndroid Build Coastguard Worker     sp<gui::WindowInfosListener> mWindowInfoListener;
370*38e8c45fSAndroid Build Coastguard Worker 
371*38e8c45fSAndroid Build Coastguard Worker     std::unordered_map<ui::LogicalDisplayId /*displayId*/,
372*38e8c45fSAndroid Build Coastguard Worker                        std::vector<sp<android::gui::WindowInfoHandle>>>
373*38e8c45fSAndroid Build Coastguard Worker             mWindowHandlesByDisplay GUARDED_BY(mLock);
374*38e8c45fSAndroid Build Coastguard Worker     std::unordered_map<ui::LogicalDisplayId /*displayId*/, android::gui::DisplayInfo> mDisplayInfos
375*38e8c45fSAndroid Build Coastguard Worker             GUARDED_BY(mLock);
376*38e8c45fSAndroid Build Coastguard Worker     void setInputWindowsLocked(
377*38e8c45fSAndroid Build Coastguard Worker             const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles,
378*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId) REQUIRES(mLock);
379*38e8c45fSAndroid Build Coastguard Worker     // Get a reference to window handles by display, return an empty vector if not found.
380*38e8c45fSAndroid Build Coastguard Worker     const std::vector<sp<android::gui::WindowInfoHandle>>& getWindowHandlesLocked(
381*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId) const REQUIRES(mLock);
382*38e8c45fSAndroid Build Coastguard Worker     ui::Transform getTransformLocked(ui::LogicalDisplayId displayId) const REQUIRES(mLock);
383*38e8c45fSAndroid Build Coastguard Worker 
384*38e8c45fSAndroid Build Coastguard Worker     sp<android::gui::WindowInfoHandle> getWindowHandleLocked(
385*38e8c45fSAndroid Build Coastguard Worker             const sp<IBinder>& windowHandleToken,
386*38e8c45fSAndroid Build Coastguard Worker             std::optional<ui::LogicalDisplayId> displayId = {}) const REQUIRES(mLock);
387*38e8c45fSAndroid Build Coastguard Worker     sp<android::gui::WindowInfoHandle> getWindowHandleLocked(
388*38e8c45fSAndroid Build Coastguard Worker             const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock);
389*38e8c45fSAndroid Build Coastguard Worker     sp<android::gui::WindowInfoHandle> getFocusedWindowHandleLocked(
390*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId) const REQUIRES(mLock);
391*38e8c45fSAndroid Build Coastguard Worker     bool canWindowReceiveMotionLocked(const sp<android::gui::WindowInfoHandle>& window,
392*38e8c45fSAndroid Build Coastguard Worker                                       const MotionEntry& motionEntry) const REQUIRES(mLock);
393*38e8c45fSAndroid Build Coastguard Worker 
394*38e8c45fSAndroid Build Coastguard Worker     // Returns all the input targets (with their respective input channels) from the window handles
395*38e8c45fSAndroid Build Coastguard Worker     // passed as argument.
396*38e8c45fSAndroid Build Coastguard Worker     std::vector<InputTarget> getInputTargetsFromWindowHandlesLocked(
397*38e8c45fSAndroid Build Coastguard Worker             const std::vector<sp<android::gui::WindowInfoHandle>>& windowHandles) const
398*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
399*38e8c45fSAndroid Build Coastguard Worker 
400*38e8c45fSAndroid Build Coastguard Worker     /*
401*38e8c45fSAndroid Build Coastguard Worker      * Validate and update InputWindowHandles for a given display.
402*38e8c45fSAndroid Build Coastguard Worker      */
403*38e8c45fSAndroid Build Coastguard Worker     void updateWindowHandlesForDisplayLocked(
404*38e8c45fSAndroid Build Coastguard Worker             const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles,
405*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId) REQUIRES(mLock);
406*38e8c45fSAndroid Build Coastguard Worker 
407*38e8c45fSAndroid Build Coastguard Worker     std::unordered_map<ui::LogicalDisplayId /*displayId*/, TouchState> mTouchStatesByDisplay
408*38e8c45fSAndroid Build Coastguard Worker             GUARDED_BY(mLock);
409*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<DragState> mDragState GUARDED_BY(mLock);
410*38e8c45fSAndroid Build Coastguard Worker 
411*38e8c45fSAndroid Build Coastguard Worker     void setFocusedApplicationLocked(
412*38e8c45fSAndroid Build Coastguard Worker             ui::LogicalDisplayId displayId,
413*38e8c45fSAndroid Build Coastguard Worker             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) REQUIRES(mLock);
414*38e8c45fSAndroid Build Coastguard Worker     // Focused applications.
415*38e8c45fSAndroid Build Coastguard Worker     std::unordered_map<ui::LogicalDisplayId /*displayId*/, std::shared_ptr<InputApplicationHandle>>
416*38e8c45fSAndroid Build Coastguard Worker             mFocusedApplicationHandlesByDisplay GUARDED_BY(mLock);
417*38e8c45fSAndroid Build Coastguard Worker 
418*38e8c45fSAndroid Build Coastguard Worker     // Top focused display.
419*38e8c45fSAndroid Build Coastguard Worker     ui::LogicalDisplayId mFocusedDisplayId GUARDED_BY(mLock);
420*38e8c45fSAndroid Build Coastguard Worker 
421*38e8c45fSAndroid Build Coastguard Worker     // Keeps track of the focused window per display and determines focus changes.
422*38e8c45fSAndroid Build Coastguard Worker     FocusResolver mFocusResolver GUARDED_BY(mLock);
423*38e8c45fSAndroid Build Coastguard Worker 
424*38e8c45fSAndroid Build Coastguard Worker     // The enabled state of this request is true iff the focused window on the focused display has
425*38e8c45fSAndroid Build Coastguard Worker     // requested Pointer Capture. This request also contains the sequence number associated with the
426*38e8c45fSAndroid Build Coastguard Worker     // current request. The state of this variable should always be in sync with the state of
427*38e8c45fSAndroid Build Coastguard Worker     // Pointer Capture in the policy, and is only updated through setPointerCaptureLocked(request).
428*38e8c45fSAndroid Build Coastguard Worker     PointerCaptureRequest mCurrentPointerCaptureRequest GUARDED_BY(mLock);
429*38e8c45fSAndroid Build Coastguard Worker 
430*38e8c45fSAndroid Build Coastguard Worker     // The window token that has Pointer Capture.
431*38e8c45fSAndroid Build Coastguard Worker     // This should be in sync with PointerCaptureChangedEvents dispatched to the input channel.
432*38e8c45fSAndroid Build Coastguard Worker     sp<IBinder> mWindowTokenWithPointerCapture GUARDED_BY(mLock);
433*38e8c45fSAndroid Build Coastguard Worker 
434*38e8c45fSAndroid Build Coastguard Worker     // Displays that are ineligible for pointer capture.
435*38e8c45fSAndroid Build Coastguard Worker     // TODO(b/214621487): Remove or move to a display flag.
436*38e8c45fSAndroid Build Coastguard Worker     std::vector<ui::LogicalDisplayId /*displayId*/> mIneligibleDisplaysForPointerCapture
437*38e8c45fSAndroid Build Coastguard Worker             GUARDED_BY(mLock);
438*38e8c45fSAndroid Build Coastguard Worker 
439*38e8c45fSAndroid Build Coastguard Worker     // Disable Pointer Capture as a result of loss of window focus.
440*38e8c45fSAndroid Build Coastguard Worker     void disablePointerCaptureForcedLocked() REQUIRES(mLock);
441*38e8c45fSAndroid Build Coastguard Worker 
442*38e8c45fSAndroid Build Coastguard Worker     // Set the Pointer Capture state in the Policy.
443*38e8c45fSAndroid Build Coastguard Worker     // The window is not nullptr for requests to enable, otherwise it is nullptr.
444*38e8c45fSAndroid Build Coastguard Worker     void setPointerCaptureLocked(const sp<IBinder>& window) REQUIRES(mLock);
445*38e8c45fSAndroid Build Coastguard Worker 
446*38e8c45fSAndroid Build Coastguard Worker     // Dispatcher state at time of last ANR.
447*38e8c45fSAndroid Build Coastguard Worker     std::string mLastAnrState GUARDED_BY(mLock);
448*38e8c45fSAndroid Build Coastguard Worker 
449*38e8c45fSAndroid Build Coastguard Worker     // The connection tokens of the channels that the user last interacted (used for debugging and
450*38e8c45fSAndroid Build Coastguard Worker     // when switching touch mode state).
451*38e8c45fSAndroid Build Coastguard Worker     std::unordered_set<sp<IBinder>, StrongPointerHash<IBinder>> mInteractionConnectionTokens
452*38e8c45fSAndroid Build Coastguard Worker             GUARDED_BY(mLock);
453*38e8c45fSAndroid Build Coastguard Worker     void processInteractionsLocked(const EventEntry& entry, const std::vector<InputTarget>& targets)
454*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
455*38e8c45fSAndroid Build Coastguard Worker 
456*38e8c45fSAndroid Build Coastguard Worker     // Dispatch inbound events.
457*38e8c45fSAndroid Build Coastguard Worker     bool dispatchDeviceResetLocked(nsecs_t currentTime, const DeviceResetEntry& entry)
458*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
459*38e8c45fSAndroid Build Coastguard Worker     bool dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<const KeyEntry> entry,
460*38e8c45fSAndroid Build Coastguard Worker                            DropReason* dropReason, nsecs_t& nextWakeupTime) REQUIRES(mLock);
461*38e8c45fSAndroid Build Coastguard Worker     bool dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<const MotionEntry> entry,
462*38e8c45fSAndroid Build Coastguard Worker                               DropReason* dropReason, nsecs_t& nextWakeupTime) REQUIRES(mLock);
463*38e8c45fSAndroid Build Coastguard Worker     void dispatchFocusLocked(nsecs_t currentTime, std::shared_ptr<const FocusEntry> entry)
464*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
465*38e8c45fSAndroid Build Coastguard Worker     void dispatchPointerCaptureChangedLocked(
466*38e8c45fSAndroid Build Coastguard Worker             nsecs_t currentTime, const std::shared_ptr<const PointerCaptureChangedEntry>& entry,
467*38e8c45fSAndroid Build Coastguard Worker             DropReason& dropReason) REQUIRES(mLock);
468*38e8c45fSAndroid Build Coastguard Worker     void dispatchTouchModeChangeLocked(nsecs_t currentTime,
469*38e8c45fSAndroid Build Coastguard Worker                                        const std::shared_ptr<const TouchModeEntry>& entry)
470*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
471*38e8c45fSAndroid Build Coastguard Worker     void dispatchEventLocked(nsecs_t currentTime, std::shared_ptr<const EventEntry> entry,
472*38e8c45fSAndroid Build Coastguard Worker                              const std::vector<InputTarget>& inputTargets) REQUIRES(mLock);
473*38e8c45fSAndroid Build Coastguard Worker     void dispatchSensorLocked(nsecs_t currentTime, const std::shared_ptr<const SensorEntry>& entry,
474*38e8c45fSAndroid Build Coastguard Worker                               DropReason* dropReason, nsecs_t& nextWakeupTime) REQUIRES(mLock);
475*38e8c45fSAndroid Build Coastguard Worker     void dispatchDragLocked(nsecs_t currentTime, std::shared_ptr<const DragEntry> entry)
476*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
477*38e8c45fSAndroid Build Coastguard Worker     void logOutboundKeyDetails(const char* prefix, const KeyEntry& entry);
478*38e8c45fSAndroid Build Coastguard Worker     void logOutboundMotionDetails(const char* prefix, const MotionEntry& entry);
479*38e8c45fSAndroid Build Coastguard Worker 
480*38e8c45fSAndroid Build Coastguard Worker     /**
481*38e8c45fSAndroid Build Coastguard Worker      * This field is set if there is no focused window, and we have an event that requires
482*38e8c45fSAndroid Build Coastguard Worker      * a focused window to be dispatched (for example, a KeyEvent).
483*38e8c45fSAndroid Build Coastguard Worker      * When this happens, we will wait until *mNoFocusedWindowTimeoutTime before
484*38e8c45fSAndroid Build Coastguard Worker      * dropping the event and raising an ANR for that application.
485*38e8c45fSAndroid Build Coastguard Worker      * This is useful if an application is slow to add a focused window.
486*38e8c45fSAndroid Build Coastguard Worker      */
487*38e8c45fSAndroid Build Coastguard Worker     std::optional<nsecs_t> mNoFocusedWindowTimeoutTime GUARDED_BY(mLock);
488*38e8c45fSAndroid Build Coastguard Worker 
489*38e8c45fSAndroid Build Coastguard Worker     bool isStaleEvent(nsecs_t currentTime, const EventEntry& entry);
490*38e8c45fSAndroid Build Coastguard Worker 
491*38e8c45fSAndroid Build Coastguard Worker     bool shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) const REQUIRES(mLock);
492*38e8c45fSAndroid Build Coastguard Worker 
493*38e8c45fSAndroid Build Coastguard Worker     /**
494*38e8c45fSAndroid Build Coastguard Worker      * Time to stop waiting for the events to be processed while trying to dispatch a key.
495*38e8c45fSAndroid Build Coastguard Worker      * When this time expires, we just send the pending key event to the currently focused window,
496*38e8c45fSAndroid Build Coastguard Worker      * without waiting on other events to be processed first.
497*38e8c45fSAndroid Build Coastguard Worker      */
498*38e8c45fSAndroid Build Coastguard Worker     std::optional<nsecs_t> mKeyIsWaitingForEventsTimeout GUARDED_BY(mLock);
499*38e8c45fSAndroid Build Coastguard Worker     bool shouldWaitToSendKeyLocked(nsecs_t currentTime, const char* focusedWindowName)
500*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
501*38e8c45fSAndroid Build Coastguard Worker 
502*38e8c45fSAndroid Build Coastguard Worker     /**
503*38e8c45fSAndroid Build Coastguard Worker      * The focused application at the time when no focused window was present.
504*38e8c45fSAndroid Build Coastguard Worker      * Used to raise an ANR when we have no focused window.
505*38e8c45fSAndroid Build Coastguard Worker      */
506*38e8c45fSAndroid Build Coastguard Worker     std::shared_ptr<InputApplicationHandle> mAwaitedFocusedApplication GUARDED_BY(mLock);
507*38e8c45fSAndroid Build Coastguard Worker     /**
508*38e8c45fSAndroid Build Coastguard Worker      * The displayId that the focused application is associated with.
509*38e8c45fSAndroid Build Coastguard Worker      */
510*38e8c45fSAndroid Build Coastguard Worker     ui::LogicalDisplayId mAwaitedApplicationDisplayId GUARDED_BY(mLock);
511*38e8c45fSAndroid Build Coastguard Worker     void processNoFocusedWindowAnrLocked() REQUIRES(mLock);
512*38e8c45fSAndroid Build Coastguard Worker 
513*38e8c45fSAndroid Build Coastguard Worker     /**
514*38e8c45fSAndroid Build Coastguard Worker      * Tell policy about a window or a monitor that just became unresponsive. Starts ANR.
515*38e8c45fSAndroid Build Coastguard Worker      */
516*38e8c45fSAndroid Build Coastguard Worker     void processConnectionUnresponsiveLocked(const Connection& connection, std::string reason)
517*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
518*38e8c45fSAndroid Build Coastguard Worker     /**
519*38e8c45fSAndroid Build Coastguard Worker      * Tell policy about a window or a monitor that just became responsive.
520*38e8c45fSAndroid Build Coastguard Worker      */
521*38e8c45fSAndroid Build Coastguard Worker     void processConnectionResponsiveLocked(const Connection& connection) REQUIRES(mLock);
522*38e8c45fSAndroid Build Coastguard Worker 
523*38e8c45fSAndroid Build Coastguard Worker     void sendWindowUnresponsiveCommandLocked(const sp<IBinder>& connectionToken,
524*38e8c45fSAndroid Build Coastguard Worker                                              std::optional<gui::Pid> pid, std::string reason)
525*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
526*38e8c45fSAndroid Build Coastguard Worker     void sendWindowResponsiveCommandLocked(const sp<IBinder>& connectionToken,
527*38e8c45fSAndroid Build Coastguard Worker                                            std::optional<gui::Pid> pid) REQUIRES(mLock);
528*38e8c45fSAndroid Build Coastguard Worker 
529*38e8c45fSAndroid Build Coastguard Worker     // Optimization: AnrTracker is used to quickly find which connection is due for a timeout next.
530*38e8c45fSAndroid Build Coastguard Worker     // AnrTracker must be kept in-sync with all responsive connection.waitQueues.
531*38e8c45fSAndroid Build Coastguard Worker     // If a connection is not responsive, then the entries should not be added to the AnrTracker.
532*38e8c45fSAndroid Build Coastguard Worker     // Once a connection becomes unresponsive, its entries are removed from AnrTracker to
533*38e8c45fSAndroid Build Coastguard Worker     // prevent unneeded wakeups.
534*38e8c45fSAndroid Build Coastguard Worker     AnrTracker mAnrTracker GUARDED_BY(mLock);
535*38e8c45fSAndroid Build Coastguard Worker 
536*38e8c45fSAndroid Build Coastguard Worker     void cancelEventsForAnrLocked(const std::shared_ptr<Connection>& connection) REQUIRES(mLock);
537*38e8c45fSAndroid Build Coastguard Worker     // If a focused application changes, we should stop counting down the "no focused window" time,
538*38e8c45fSAndroid Build Coastguard Worker     // because we will have no way of knowing when the previous application actually added a window.
539*38e8c45fSAndroid Build Coastguard Worker     // This also means that we will miss cases like pulling down notification shade when the
540*38e8c45fSAndroid Build Coastguard Worker     // focused application does not have a focused window (no ANR will be raised if notification
541*38e8c45fSAndroid Build Coastguard Worker     // shade is pulled down while we are counting down the timeout).
542*38e8c45fSAndroid Build Coastguard Worker     void resetNoFocusedWindowTimeoutLocked() REQUIRES(mLock);
543*38e8c45fSAndroid Build Coastguard Worker 
544*38e8c45fSAndroid Build Coastguard Worker     ui::LogicalDisplayId getTargetDisplayId(const EventEntry& entry);
545*38e8c45fSAndroid Build Coastguard Worker     base::Result<sp<android::gui::WindowInfoHandle>, android::os::InputEventInjectionResult>
546*38e8c45fSAndroid Build Coastguard Worker     findFocusedWindowTargetLocked(nsecs_t currentTime, const EventEntry& entry,
547*38e8c45fSAndroid Build Coastguard Worker                                   nsecs_t& nextWakeupTime) REQUIRES(mLock);
548*38e8c45fSAndroid Build Coastguard Worker     base::Result<std::vector<InputTarget>, android::os::InputEventInjectionResult>
549*38e8c45fSAndroid Build Coastguard Worker     findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry& entry) REQUIRES(mLock);
550*38e8c45fSAndroid Build Coastguard Worker     std::vector<Monitor> selectResponsiveMonitorsLocked(
551*38e8c45fSAndroid Build Coastguard Worker             const std::vector<Monitor>& gestureMonitors) const REQUIRES(mLock);
552*38e8c45fSAndroid Build Coastguard Worker 
553*38e8c45fSAndroid Build Coastguard Worker     std::optional<InputTarget> createInputTargetLocked(
554*38e8c45fSAndroid Build Coastguard Worker             const sp<android::gui::WindowInfoHandle>& windowHandle,
555*38e8c45fSAndroid Build Coastguard Worker             InputTarget::DispatchMode dispatchMode, ftl::Flags<InputTarget::Flags> targetFlags,
556*38e8c45fSAndroid Build Coastguard Worker             std::optional<nsecs_t> firstDownTimeInTarget) const REQUIRES(mLock);
557*38e8c45fSAndroid Build Coastguard Worker     void addWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
558*38e8c45fSAndroid Build Coastguard Worker                                InputTarget::DispatchMode dispatchMode,
559*38e8c45fSAndroid Build Coastguard Worker                                ftl::Flags<InputTarget::Flags> targetFlags,
560*38e8c45fSAndroid Build Coastguard Worker                                std::optional<nsecs_t> firstDownTimeInTarget,
561*38e8c45fSAndroid Build Coastguard Worker                                std::vector<InputTarget>& inputTargets) const REQUIRES(mLock);
562*38e8c45fSAndroid Build Coastguard Worker     void addPointerWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
563*38e8c45fSAndroid Build Coastguard Worker                                       InputTarget::DispatchMode dispatchMode,
564*38e8c45fSAndroid Build Coastguard Worker                                       ftl::Flags<InputTarget::Flags> targetFlags,
565*38e8c45fSAndroid Build Coastguard Worker                                       std::bitset<MAX_POINTER_ID + 1> pointerIds,
566*38e8c45fSAndroid Build Coastguard Worker                                       std::optional<nsecs_t> firstDownTimeInTarget,
567*38e8c45fSAndroid Build Coastguard Worker                                       std::vector<InputTarget>& inputTargets) const REQUIRES(mLock);
568*38e8c45fSAndroid Build Coastguard Worker     void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets,
569*38e8c45fSAndroid Build Coastguard Worker                                           ui::LogicalDisplayId displayId) REQUIRES(mLock);
570*38e8c45fSAndroid Build Coastguard Worker     void pokeUserActivityLocked(const EventEntry& eventEntry) REQUIRES(mLock);
571*38e8c45fSAndroid Build Coastguard Worker     // Enqueue a drag event if needed, and update the touch state.
572*38e8c45fSAndroid Build Coastguard Worker     // Uses findTouchedWindowTargetsLocked to make the decision
573*38e8c45fSAndroid Build Coastguard Worker     void addDragEventLocked(const MotionEntry& entry) REQUIRES(mLock);
574*38e8c45fSAndroid Build Coastguard Worker     void finishDragAndDrop(ui::LogicalDisplayId displayId, float x, float y) REQUIRES(mLock);
575*38e8c45fSAndroid Build Coastguard Worker 
576*38e8c45fSAndroid Build Coastguard Worker     struct TouchOcclusionInfo {
577*38e8c45fSAndroid Build Coastguard Worker         bool hasBlockingOcclusion;
578*38e8c45fSAndroid Build Coastguard Worker         float obscuringOpacity;
579*38e8c45fSAndroid Build Coastguard Worker         std::string obscuringPackage;
580*38e8c45fSAndroid Build Coastguard Worker         gui::Uid obscuringUid = gui::Uid::INVALID;
581*38e8c45fSAndroid Build Coastguard Worker         std::vector<std::string> debugInfo;
582*38e8c45fSAndroid Build Coastguard Worker     };
583*38e8c45fSAndroid Build Coastguard Worker 
584*38e8c45fSAndroid Build Coastguard Worker     TouchOcclusionInfo computeTouchOcclusionInfoLocked(
585*38e8c45fSAndroid Build Coastguard Worker             const sp<android::gui::WindowInfoHandle>& windowHandle, float x, float y) const
586*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
587*38e8c45fSAndroid Build Coastguard Worker     bool isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const REQUIRES(mLock);
588*38e8c45fSAndroid Build Coastguard Worker     bool isWindowObscuredAtPointLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
589*38e8c45fSAndroid Build Coastguard Worker                                        float x, float y) const REQUIRES(mLock);
590*38e8c45fSAndroid Build Coastguard Worker     bool isWindowObscuredLocked(const sp<android::gui::WindowInfoHandle>& windowHandle) const
591*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
592*38e8c45fSAndroid Build Coastguard Worker     std::string dumpWindowForTouchOcclusion(const android::gui::WindowInfo* info,
593*38e8c45fSAndroid Build Coastguard Worker                                             bool isTouchWindow) const;
594*38e8c45fSAndroid Build Coastguard Worker     std::string getApplicationWindowLabel(const InputApplicationHandle* applicationHandle,
595*38e8c45fSAndroid Build Coastguard Worker                                           const sp<android::gui::WindowInfoHandle>& windowHandle);
596*38e8c45fSAndroid Build Coastguard Worker 
597*38e8c45fSAndroid Build Coastguard Worker     bool shouldDropInput(const EventEntry& entry,
598*38e8c45fSAndroid Build Coastguard Worker                          const sp<android::gui::WindowInfoHandle>& windowHandle) const
599*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
600*38e8c45fSAndroid Build Coastguard Worker 
601*38e8c45fSAndroid Build Coastguard Worker     // Manage the dispatch cycle for a single connection.
602*38e8c45fSAndroid Build Coastguard Worker     // These methods are deliberately not Interruptible because doing all of the work
603*38e8c45fSAndroid Build Coastguard Worker     // with the mutex held makes it easier to ensure that connection invariants are maintained.
604*38e8c45fSAndroid Build Coastguard Worker     // If needed, the methods post commands to run later once the critical bits are done.
605*38e8c45fSAndroid Build Coastguard Worker     void prepareDispatchCycleLocked(nsecs_t currentTime,
606*38e8c45fSAndroid Build Coastguard Worker                                     const std::shared_ptr<Connection>& connection,
607*38e8c45fSAndroid Build Coastguard Worker                                     std::shared_ptr<const EventEntry>,
608*38e8c45fSAndroid Build Coastguard Worker                                     const InputTarget& inputTarget) REQUIRES(mLock);
609*38e8c45fSAndroid Build Coastguard Worker     void enqueueDispatchEntryAndStartDispatchCycleLocked(
610*38e8c45fSAndroid Build Coastguard Worker             nsecs_t currentTime, const std::shared_ptr<Connection>& connection,
611*38e8c45fSAndroid Build Coastguard Worker             std::shared_ptr<const EventEntry>, const InputTarget& inputTarget) REQUIRES(mLock);
612*38e8c45fSAndroid Build Coastguard Worker     void enqueueDispatchEntryLocked(const std::shared_ptr<Connection>& connection,
613*38e8c45fSAndroid Build Coastguard Worker                                     std::shared_ptr<const EventEntry>,
614*38e8c45fSAndroid Build Coastguard Worker                                     const InputTarget& inputTarget) REQUIRES(mLock);
615*38e8c45fSAndroid Build Coastguard Worker     status_t publishMotionEvent(Connection& connection, DispatchEntry& dispatchEntry) const;
616*38e8c45fSAndroid Build Coastguard Worker     void startDispatchCycleLocked(nsecs_t currentTime,
617*38e8c45fSAndroid Build Coastguard Worker                                   const std::shared_ptr<Connection>& connection) REQUIRES(mLock);
618*38e8c45fSAndroid Build Coastguard Worker     void finishDispatchCycleLocked(nsecs_t currentTime,
619*38e8c45fSAndroid Build Coastguard Worker                                    const std::shared_ptr<Connection>& connection, uint32_t seq,
620*38e8c45fSAndroid Build Coastguard Worker                                    bool handled, nsecs_t consumeTime) REQUIRES(mLock);
621*38e8c45fSAndroid Build Coastguard Worker     void abortBrokenDispatchCycleLocked(nsecs_t currentTime,
622*38e8c45fSAndroid Build Coastguard Worker                                         const std::shared_ptr<Connection>& connection, bool notify)
623*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
624*38e8c45fSAndroid Build Coastguard Worker     void drainDispatchQueue(std::deque<std::unique_ptr<DispatchEntry>>& queue);
625*38e8c45fSAndroid Build Coastguard Worker     void releaseDispatchEntry(std::unique_ptr<DispatchEntry> dispatchEntry);
626*38e8c45fSAndroid Build Coastguard Worker     int handleReceiveCallback(int events, sp<IBinder> connectionToken);
627*38e8c45fSAndroid Build Coastguard Worker     // The action sent should only be of type AMOTION_EVENT_*
628*38e8c45fSAndroid Build Coastguard Worker     void dispatchPointerDownOutsideFocus(uint32_t source, int32_t action,
629*38e8c45fSAndroid Build Coastguard Worker                                          const sp<IBinder>& newToken) REQUIRES(mLock);
630*38e8c45fSAndroid Build Coastguard Worker 
631*38e8c45fSAndroid Build Coastguard Worker     void synthesizeCancelationEventsForAllConnectionsLocked(const CancelationOptions& options)
632*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
633*38e8c45fSAndroid Build Coastguard Worker     void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options)
634*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
635*38e8c45fSAndroid Build Coastguard Worker     void synthesizeCancelationEventsForWindowLocked(const sp<gui::WindowInfoHandle>&,
636*38e8c45fSAndroid Build Coastguard Worker                                                     const CancelationOptions&,
637*38e8c45fSAndroid Build Coastguard Worker                                                     const std::shared_ptr<Connection>& = nullptr)
638*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
639*38e8c45fSAndroid Build Coastguard Worker     // This is a convenience function used to generate cancellation for a connection without having
640*38e8c45fSAndroid Build Coastguard Worker     // to check whether it's a monitor or a window. For non-monitors, the window handle must not be
641*38e8c45fSAndroid Build Coastguard Worker     // null. Always prefer the "-ForWindow" method above when explicitly dealing with windows.
642*38e8c45fSAndroid Build Coastguard Worker     void synthesizeCancelationEventsForConnectionLocked(
643*38e8c45fSAndroid Build Coastguard Worker             const std::shared_ptr<Connection>& connection, const CancelationOptions& options,
644*38e8c45fSAndroid Build Coastguard Worker             const sp<gui::WindowInfoHandle>& window) REQUIRES(mLock);
645*38e8c45fSAndroid Build Coastguard Worker 
646*38e8c45fSAndroid Build Coastguard Worker     void synthesizePointerDownEventsForConnectionLocked(
647*38e8c45fSAndroid Build Coastguard Worker             const nsecs_t downTime, const std::shared_ptr<Connection>& connection,
648*38e8c45fSAndroid Build Coastguard Worker             ftl::Flags<InputTarget::Flags> targetFlags,
649*38e8c45fSAndroid Build Coastguard Worker             const std::unique_ptr<trace::EventTrackerInterface>& traceTracker) REQUIRES(mLock);
650*38e8c45fSAndroid Build Coastguard Worker 
651*38e8c45fSAndroid Build Coastguard Worker     // Splitting motion events across windows. When splitting motion event for a target,
652*38e8c45fSAndroid Build Coastguard Worker     // splitDownTime refers to the time of first 'down' event on that particular target
653*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<MotionEntry> splitMotionEvent(const MotionEntry& originalMotionEntry,
654*38e8c45fSAndroid Build Coastguard Worker                                                   std::bitset<MAX_POINTER_ID + 1> pointerIds,
655*38e8c45fSAndroid Build Coastguard Worker                                                   nsecs_t splitDownTime) REQUIRES(mLock);
656*38e8c45fSAndroid Build Coastguard Worker 
657*38e8c45fSAndroid Build Coastguard Worker     // Reset and drop everything the dispatcher is doing.
658*38e8c45fSAndroid Build Coastguard Worker     void resetAndDropEverythingLocked(const char* reason) REQUIRES(mLock);
659*38e8c45fSAndroid Build Coastguard Worker 
660*38e8c45fSAndroid Build Coastguard Worker     // Dump state.
661*38e8c45fSAndroid Build Coastguard Worker     void dumpDispatchStateLocked(std::string& dump) const REQUIRES(mLock);
662*38e8c45fSAndroid Build Coastguard Worker     void dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors) const;
663*38e8c45fSAndroid Build Coastguard Worker     void logDispatchStateLocked() const REQUIRES(mLock);
664*38e8c45fSAndroid Build Coastguard Worker     std::string dumpPointerCaptureStateLocked() const REQUIRES(mLock);
665*38e8c45fSAndroid Build Coastguard Worker 
666*38e8c45fSAndroid Build Coastguard Worker     // Registration.
667*38e8c45fSAndroid Build Coastguard Worker     void removeMonitorChannelLocked(const sp<IBinder>& connectionToken) REQUIRES(mLock);
668*38e8c45fSAndroid Build Coastguard Worker     status_t removeInputChannelLocked(const sp<IBinder>& connectionToken, bool notify)
669*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
670*38e8c45fSAndroid Build Coastguard Worker 
671*38e8c45fSAndroid Build Coastguard Worker     // Interesting events that we might like to log or tell the framework about.
672*38e8c45fSAndroid Build Coastguard Worker     void doDispatchCycleFinishedCommand(nsecs_t finishTime,
673*38e8c45fSAndroid Build Coastguard Worker                                         const std::shared_ptr<Connection>& connection, uint32_t seq,
674*38e8c45fSAndroid Build Coastguard Worker                                         bool handled, nsecs_t consumeTime) REQUIRES(mLock);
675*38e8c45fSAndroid Build Coastguard Worker     void doInterceptKeyBeforeDispatchingCommand(const sp<IBinder>& focusedWindowToken,
676*38e8c45fSAndroid Build Coastguard Worker                                                 const KeyEntry& entry) REQUIRES(mLock);
677*38e8c45fSAndroid Build Coastguard Worker     void onFocusChangedLocked(const FocusResolver::FocusChanges& changes,
678*38e8c45fSAndroid Build Coastguard Worker                               const std::unique_ptr<trace::EventTrackerInterface>& traceTracker,
679*38e8c45fSAndroid Build Coastguard Worker                               const sp<gui::WindowInfoHandle> removedFocusedWindowHandle = nullptr)
680*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
681*38e8c45fSAndroid Build Coastguard Worker     void sendFocusChangedCommandLocked(const sp<IBinder>& oldToken, const sp<IBinder>& newToken)
682*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
683*38e8c45fSAndroid Build Coastguard Worker     void sendDropWindowCommandLocked(const sp<IBinder>& token, float x, float y) REQUIRES(mLock);
684*38e8c45fSAndroid Build Coastguard Worker     void onAnrLocked(const std::shared_ptr<Connection>& connection) REQUIRES(mLock);
685*38e8c45fSAndroid Build Coastguard Worker     void onAnrLocked(std::shared_ptr<InputApplicationHandle> application) REQUIRES(mLock);
686*38e8c45fSAndroid Build Coastguard Worker     void updateLastAnrStateLocked(const sp<android::gui::WindowInfoHandle>& window,
687*38e8c45fSAndroid Build Coastguard Worker                                   const std::string& reason) REQUIRES(mLock);
688*38e8c45fSAndroid Build Coastguard Worker     void updateLastAnrStateLocked(const InputApplicationHandle& application,
689*38e8c45fSAndroid Build Coastguard Worker                                   const std::string& reason) REQUIRES(mLock);
690*38e8c45fSAndroid Build Coastguard Worker     void updateLastAnrStateLocked(const std::string& windowLabel, const std::string& reason)
691*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
692*38e8c45fSAndroid Build Coastguard Worker     std::map<ui::LogicalDisplayId, InputVerifier> mVerifiersByDisplay;
693*38e8c45fSAndroid Build Coastguard Worker     // Returns a fallback KeyEntry that should be sent to the connection, if required.
694*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<const KeyEntry> afterKeyEventLockedInterruptable(
695*38e8c45fSAndroid Build Coastguard Worker             const std::shared_ptr<Connection>& connection, DispatchEntry* dispatchEntry,
696*38e8c45fSAndroid Build Coastguard Worker             bool handled) REQUIRES(mLock);
697*38e8c45fSAndroid Build Coastguard Worker 
698*38e8c45fSAndroid Build Coastguard Worker     // Find touched state and touched window by token.
699*38e8c45fSAndroid Build Coastguard Worker     std::tuple<TouchState*, TouchedWindow*, ui::LogicalDisplayId>
700*38e8c45fSAndroid Build Coastguard Worker     findTouchStateWindowAndDisplayLocked(const sp<IBinder>& token) REQUIRES(mLock);
701*38e8c45fSAndroid Build Coastguard Worker 
702*38e8c45fSAndroid Build Coastguard Worker     std::tuple<const TouchState*, const TouchedWindow*, ui::LogicalDisplayId>
703*38e8c45fSAndroid Build Coastguard Worker     findTouchStateWindowAndDisplayLocked(const sp<IBinder>& token) const REQUIRES(mLock);
704*38e8c45fSAndroid Build Coastguard Worker     bool windowHasTouchingPointersLocked(const sp<android::gui::WindowInfoHandle>& windowHandle,
705*38e8c45fSAndroid Build Coastguard Worker                                          DeviceId deviceId) const REQUIRES(mLock);
706*38e8c45fSAndroid Build Coastguard Worker 
707*38e8c45fSAndroid Build Coastguard Worker     // Statistics gathering.
708*38e8c45fSAndroid Build Coastguard Worker     nsecs_t mLastStatisticPushTime = 0;
709*38e8c45fSAndroid Build Coastguard Worker     std::unique_ptr<InputEventTimelineProcessor> mInputEventTimelineProcessor GUARDED_BY(mLock);
710*38e8c45fSAndroid Build Coastguard Worker     LatencyTracker mLatencyTracker GUARDED_BY(mLock);
711*38e8c45fSAndroid Build Coastguard Worker     void traceInboundQueueLengthLocked() REQUIRES(mLock);
712*38e8c45fSAndroid Build Coastguard Worker     void traceOutboundQueueLength(const Connection& connection);
713*38e8c45fSAndroid Build Coastguard Worker     void traceWaitQueueLength(const Connection& connection);
714*38e8c45fSAndroid Build Coastguard Worker 
715*38e8c45fSAndroid Build Coastguard Worker     // Check window ownership
716*38e8c45fSAndroid Build Coastguard Worker     bool focusedWindowIsOwnedByLocked(gui::Pid pid, gui::Uid uid) REQUIRES(mLock);
717*38e8c45fSAndroid Build Coastguard Worker     bool recentWindowsAreOwnedByLocked(gui::Pid pid, gui::Uid uid) REQUIRES(mLock);
718*38e8c45fSAndroid Build Coastguard Worker 
719*38e8c45fSAndroid Build Coastguard Worker     sp<InputReporterInterface> mReporter;
720*38e8c45fSAndroid Build Coastguard Worker 
721*38e8c45fSAndroid Build Coastguard Worker     /**
722*38e8c45fSAndroid Build Coastguard Worker      * Slip the wallpaper touch if necessary.
723*38e8c45fSAndroid Build Coastguard Worker      *
724*38e8c45fSAndroid Build Coastguard Worker      * @param targetFlags the target flags
725*38e8c45fSAndroid Build Coastguard Worker      * @param oldWindowHandle the old window that the touch slipped out of
726*38e8c45fSAndroid Build Coastguard Worker      * @param newWindowHandle the new window that the touch is slipping into
727*38e8c45fSAndroid Build Coastguard Worker      * @param state the current touch state. This will be updated if necessary to reflect the new
728*38e8c45fSAndroid Build Coastguard Worker      *        windows that are receiving touch.
729*38e8c45fSAndroid Build Coastguard Worker      * @param deviceId the device id of the current motion being processed
730*38e8c45fSAndroid Build Coastguard Worker      * @param pointerProperties the pointer properties of the current motion being processed
731*38e8c45fSAndroid Build Coastguard Worker      * @param targets the current targets to add the walpaper ones to
732*38e8c45fSAndroid Build Coastguard Worker      * @param eventTime the new downTime for the wallpaper target
733*38e8c45fSAndroid Build Coastguard Worker      */
734*38e8c45fSAndroid Build Coastguard Worker     void slipWallpaperTouch(ftl::Flags<InputTarget::Flags> targetFlags,
735*38e8c45fSAndroid Build Coastguard Worker                             const sp<android::gui::WindowInfoHandle>& oldWindowHandle,
736*38e8c45fSAndroid Build Coastguard Worker                             const sp<android::gui::WindowInfoHandle>& newWindowHandle,
737*38e8c45fSAndroid Build Coastguard Worker                             TouchState& state, const MotionEntry& entry,
738*38e8c45fSAndroid Build Coastguard Worker                             std::vector<InputTarget>& targets) const REQUIRES(mLock);
739*38e8c45fSAndroid Build Coastguard Worker     void transferWallpaperTouch(ftl::Flags<InputTarget::Flags> oldTargetFlags,
740*38e8c45fSAndroid Build Coastguard Worker                                 ftl::Flags<InputTarget::Flags> newTargetFlags,
741*38e8c45fSAndroid Build Coastguard Worker                                 const sp<android::gui::WindowInfoHandle> fromWindowHandle,
742*38e8c45fSAndroid Build Coastguard Worker                                 const sp<android::gui::WindowInfoHandle> toWindowHandle,
743*38e8c45fSAndroid Build Coastguard Worker                                 TouchState& state, DeviceId deviceId,
744*38e8c45fSAndroid Build Coastguard Worker                                 const std::vector<PointerProperties>& pointers,
745*38e8c45fSAndroid Build Coastguard Worker                                 const std::unique_ptr<trace::EventTrackerInterface>& traceTracker)
746*38e8c45fSAndroid Build Coastguard Worker             REQUIRES(mLock);
747*38e8c45fSAndroid Build Coastguard Worker 
748*38e8c45fSAndroid Build Coastguard Worker     sp<android::gui::WindowInfoHandle> findWallpaperWindowBelow(
749*38e8c45fSAndroid Build Coastguard Worker             const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock);
750*38e8c45fSAndroid Build Coastguard Worker 
751*38e8c45fSAndroid Build Coastguard Worker     /** Stores the value of the input flag for per device input latency metrics. */
752*38e8c45fSAndroid Build Coastguard Worker     const bool mPerDeviceInputLatencyMetricsFlag =
753*38e8c45fSAndroid Build Coastguard Worker             com::android::input::flags::enable_per_device_input_latency_metrics();
754*38e8c45fSAndroid Build Coastguard Worker };
755*38e8c45fSAndroid Build Coastguard Worker 
756*38e8c45fSAndroid Build Coastguard Worker } // namespace android::inputdispatcher
757