1*38e8c45fSAndroid Build Coastguard Worker /*
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2020 The Android Open Source Project
3*38e8c45fSAndroid Build Coastguard Worker *
4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License");
5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License.
6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at
7*38e8c45fSAndroid Build Coastguard Worker *
8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0
9*38e8c45fSAndroid Build Coastguard Worker *
10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software
11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS,
12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and
14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License.
15*38e8c45fSAndroid Build Coastguard Worker */
16*38e8c45fSAndroid Build Coastguard Worker
17*38e8c45fSAndroid Build Coastguard Worker #undef LOG_TAG
18*38e8c45fSAndroid Build Coastguard Worker #define LOG_TAG "GpuMemTracer"
19*38e8c45fSAndroid Build Coastguard Worker #define ATRACE_TAG ATRACE_TAG_GRAPHICS
20*38e8c45fSAndroid Build Coastguard Worker
21*38e8c45fSAndroid Build Coastguard Worker #include "tracing/GpuMemTracer.h"
22*38e8c45fSAndroid Build Coastguard Worker
23*38e8c45fSAndroid Build Coastguard Worker #include <gpumem/GpuMem.h>
24*38e8c45fSAndroid Build Coastguard Worker #include <perfetto/trace/android/gpu_mem_event.pbzero.h>
25*38e8c45fSAndroid Build Coastguard Worker #include <unistd.h>
26*38e8c45fSAndroid Build Coastguard Worker
27*38e8c45fSAndroid Build Coastguard Worker #include <thread>
28*38e8c45fSAndroid Build Coastguard Worker
29*38e8c45fSAndroid Build Coastguard Worker PERFETTO_DEFINE_DATA_SOURCE_STATIC_MEMBERS(android::GpuMemTracer::GpuMemDataSource);
30*38e8c45fSAndroid Build Coastguard Worker
31*38e8c45fSAndroid Build Coastguard Worker namespace android {
32*38e8c45fSAndroid Build Coastguard Worker
33*38e8c45fSAndroid Build Coastguard Worker std::mutex GpuMemTracer::sTraceMutex;
34*38e8c45fSAndroid Build Coastguard Worker std::condition_variable GpuMemTracer::sCondition;
35*38e8c45fSAndroid Build Coastguard Worker bool GpuMemTracer::sTraceStarted;
36*38e8c45fSAndroid Build Coastguard Worker
initialize(std::shared_ptr<GpuMem> gpuMem)37*38e8c45fSAndroid Build Coastguard Worker void GpuMemTracer::initialize(std::shared_ptr<GpuMem> gpuMem) {
38*38e8c45fSAndroid Build Coastguard Worker if (!gpuMem->isInitialized()) {
39*38e8c45fSAndroid Build Coastguard Worker ALOGE("Cannot initialize GpuMemTracer before GpuMem");
40*38e8c45fSAndroid Build Coastguard Worker return;
41*38e8c45fSAndroid Build Coastguard Worker }
42*38e8c45fSAndroid Build Coastguard Worker mGpuMem = gpuMem;
43*38e8c45fSAndroid Build Coastguard Worker perfetto::TracingInitArgs args;
44*38e8c45fSAndroid Build Coastguard Worker args.backends = perfetto::kSystemBackend;
45*38e8c45fSAndroid Build Coastguard Worker perfetto::Tracing::Initialize(args);
46*38e8c45fSAndroid Build Coastguard Worker registerDataSource();
47*38e8c45fSAndroid Build Coastguard Worker std::thread tracerThread(&GpuMemTracer::threadLoop, this, true);
48*38e8c45fSAndroid Build Coastguard Worker pthread_setname_np(tracerThread.native_handle(), "GpuMemTracerThread");
49*38e8c45fSAndroid Build Coastguard Worker tracerThread.detach();
50*38e8c45fSAndroid Build Coastguard Worker tracerThreadCount++;
51*38e8c45fSAndroid Build Coastguard Worker }
52*38e8c45fSAndroid Build Coastguard Worker
initializeForTest(std::shared_ptr<GpuMem> gpuMem)53*38e8c45fSAndroid Build Coastguard Worker void GpuMemTracer::initializeForTest(std::shared_ptr<GpuMem> gpuMem) {
54*38e8c45fSAndroid Build Coastguard Worker mGpuMem = gpuMem;
55*38e8c45fSAndroid Build Coastguard Worker perfetto::TracingInitArgs args;
56*38e8c45fSAndroid Build Coastguard Worker args.backends = perfetto::kInProcessBackend;
57*38e8c45fSAndroid Build Coastguard Worker perfetto::Tracing::Initialize(args);
58*38e8c45fSAndroid Build Coastguard Worker registerDataSource();
59*38e8c45fSAndroid Build Coastguard Worker std::thread tracerThread(&GpuMemTracer::threadLoop, this, false);
60*38e8c45fSAndroid Build Coastguard Worker pthread_setname_np(tracerThread.native_handle(), "GpuMemTracerThreadForTest");
61*38e8c45fSAndroid Build Coastguard Worker tracerThread.detach();
62*38e8c45fSAndroid Build Coastguard Worker tracerThreadCount++;
63*38e8c45fSAndroid Build Coastguard Worker }
64*38e8c45fSAndroid Build Coastguard Worker
65*38e8c45fSAndroid Build Coastguard Worker // Each tracing session can be used for a single block of Start -> Stop.
getTracingSessionForTest()66*38e8c45fSAndroid Build Coastguard Worker std::unique_ptr<perfetto::TracingSession> GpuMemTracer::getTracingSessionForTest() {
67*38e8c45fSAndroid Build Coastguard Worker perfetto::TraceConfig cfg;
68*38e8c45fSAndroid Build Coastguard Worker cfg.set_duration_ms(500);
69*38e8c45fSAndroid Build Coastguard Worker cfg.add_buffers()->set_size_kb(1024);
70*38e8c45fSAndroid Build Coastguard Worker auto* ds_cfg = cfg.add_data_sources()->mutable_config();
71*38e8c45fSAndroid Build Coastguard Worker ds_cfg->set_name(GpuMemTracer::kGpuMemDataSource);
72*38e8c45fSAndroid Build Coastguard Worker
73*38e8c45fSAndroid Build Coastguard Worker auto tracingSession = perfetto::Tracing::NewTrace(perfetto::kInProcessBackend);
74*38e8c45fSAndroid Build Coastguard Worker tracingSession->Setup(cfg);
75*38e8c45fSAndroid Build Coastguard Worker return tracingSession;
76*38e8c45fSAndroid Build Coastguard Worker }
77*38e8c45fSAndroid Build Coastguard Worker
registerDataSource()78*38e8c45fSAndroid Build Coastguard Worker void GpuMemTracer::registerDataSource() {
79*38e8c45fSAndroid Build Coastguard Worker perfetto::DataSourceDescriptor dsd;
80*38e8c45fSAndroid Build Coastguard Worker dsd.set_name(kGpuMemDataSource);
81*38e8c45fSAndroid Build Coastguard Worker GpuMemDataSource::Register(dsd);
82*38e8c45fSAndroid Build Coastguard Worker }
83*38e8c45fSAndroid Build Coastguard Worker
threadLoop(bool infiniteLoop)84*38e8c45fSAndroid Build Coastguard Worker void GpuMemTracer::threadLoop(bool infiniteLoop) {
85*38e8c45fSAndroid Build Coastguard Worker do {
86*38e8c45fSAndroid Build Coastguard Worker {
87*38e8c45fSAndroid Build Coastguard Worker std::unique_lock<std::mutex> lock(GpuMemTracer::sTraceMutex);
88*38e8c45fSAndroid Build Coastguard Worker while (!sTraceStarted) {
89*38e8c45fSAndroid Build Coastguard Worker sCondition.wait(lock);
90*38e8c45fSAndroid Build Coastguard Worker }
91*38e8c45fSAndroid Build Coastguard Worker }
92*38e8c45fSAndroid Build Coastguard Worker traceInitialCounters();
93*38e8c45fSAndroid Build Coastguard Worker {
94*38e8c45fSAndroid Build Coastguard Worker std::lock_guard<std::mutex> lock(GpuMemTracer::sTraceMutex);
95*38e8c45fSAndroid Build Coastguard Worker sTraceStarted = false;
96*38e8c45fSAndroid Build Coastguard Worker }
97*38e8c45fSAndroid Build Coastguard Worker } while (infiniteLoop);
98*38e8c45fSAndroid Build Coastguard Worker
99*38e8c45fSAndroid Build Coastguard Worker // Thread loop is exiting. Reduce the tracerThreadCount to reflect the number of active threads
100*38e8c45fSAndroid Build Coastguard Worker // in the wait loop.
101*38e8c45fSAndroid Build Coastguard Worker tracerThreadCount--;
102*38e8c45fSAndroid Build Coastguard Worker }
103*38e8c45fSAndroid Build Coastguard Worker
traceInitialCounters()104*38e8c45fSAndroid Build Coastguard Worker void GpuMemTracer::traceInitialCounters() {
105*38e8c45fSAndroid Build Coastguard Worker if (!mGpuMem->isInitialized()) {
106*38e8c45fSAndroid Build Coastguard Worker // This should never happen.
107*38e8c45fSAndroid Build Coastguard Worker ALOGE("Cannot trace without GpuMem initialization");
108*38e8c45fSAndroid Build Coastguard Worker return;
109*38e8c45fSAndroid Build Coastguard Worker }
110*38e8c45fSAndroid Build Coastguard Worker mGpuMem->traverseGpuMemTotals([](int64_t ts, uint32_t gpuId, uint32_t pid, uint64_t size) {
111*38e8c45fSAndroid Build Coastguard Worker GpuMemDataSource::Trace([&](GpuMemDataSource::TraceContext ctx) {
112*38e8c45fSAndroid Build Coastguard Worker auto packet = ctx.NewTracePacket();
113*38e8c45fSAndroid Build Coastguard Worker packet->set_timestamp_clock_id(perfetto::protos::pbzero::BUILTIN_CLOCK_MONOTONIC);
114*38e8c45fSAndroid Build Coastguard Worker packet->set_timestamp(ts);
115*38e8c45fSAndroid Build Coastguard Worker auto* event = packet->set_gpu_mem_total_event();
116*38e8c45fSAndroid Build Coastguard Worker event->set_gpu_id(gpuId);
117*38e8c45fSAndroid Build Coastguard Worker event->set_pid(pid);
118*38e8c45fSAndroid Build Coastguard Worker event->set_size(size);
119*38e8c45fSAndroid Build Coastguard Worker });
120*38e8c45fSAndroid Build Coastguard Worker });
121*38e8c45fSAndroid Build Coastguard Worker // Flush the TraceContext. The last packet in the above loop will go
122*38e8c45fSAndroid Build Coastguard Worker // missing without this flush.
123*38e8c45fSAndroid Build Coastguard Worker GpuMemDataSource::Trace([](GpuMemDataSource::TraceContext ctx) { ctx.Flush(); });
124*38e8c45fSAndroid Build Coastguard Worker }
125*38e8c45fSAndroid Build Coastguard Worker
126*38e8c45fSAndroid Build Coastguard Worker } // namespace android
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