1*38e8c45fSAndroid Build Coastguard Worker /* 2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2018 The Android Open Source Project 3*38e8c45fSAndroid Build Coastguard Worker * 4*38e8c45fSAndroid Build Coastguard Worker * Licensed under the Apache License, Version 2.0 (the "License"); 5*38e8c45fSAndroid Build Coastguard Worker * you may not use this file except in compliance with the License. 6*38e8c45fSAndroid Build Coastguard Worker * You may obtain a copy of the License at 7*38e8c45fSAndroid Build Coastguard Worker * 8*38e8c45fSAndroid Build Coastguard Worker * http://www.apache.org/licenses/LICENSE-2.0 9*38e8c45fSAndroid Build Coastguard Worker * 10*38e8c45fSAndroid Build Coastguard Worker * Unless required by applicable law or agreed to in writing, software 11*38e8c45fSAndroid Build Coastguard Worker * distributed under the License is distributed on an "AS IS" BASIS, 12*38e8c45fSAndroid Build Coastguard Worker * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13*38e8c45fSAndroid Build Coastguard Worker * See the License for the specific language governing permissions and 14*38e8c45fSAndroid Build Coastguard Worker * limitations under the License. 15*38e8c45fSAndroid Build Coastguard Worker */ 16*38e8c45fSAndroid Build Coastguard Worker 17*38e8c45fSAndroid Build Coastguard Worker #include <binder/IPCThreadState.h> 18*38e8c45fSAndroid Build Coastguard Worker #include <binder/IServiceManager.h> 19*38e8c45fSAndroid Build Coastguard Worker #include <binder/ProcessState.h> 20*38e8c45fSAndroid Build Coastguard Worker #include <sys/resource.h> 21*38e8c45fSAndroid Build Coastguard Worker #include "gpuservice/GpuService.h" 22*38e8c45fSAndroid Build Coastguard Worker 23*38e8c45fSAndroid Build Coastguard Worker using namespace android; 24*38e8c45fSAndroid Build Coastguard Worker main(int,char **)25*38e8c45fSAndroid Build Coastguard Workerint main(int /* argc */, char** /* argv */) { 26*38e8c45fSAndroid Build Coastguard Worker signal(SIGPIPE, SIG_IGN); 27*38e8c45fSAndroid Build Coastguard Worker 28*38e8c45fSAndroid Build Coastguard Worker // publish GpuService 29*38e8c45fSAndroid Build Coastguard Worker sp<GpuService> gpuservice = new GpuService(); 30*38e8c45fSAndroid Build Coastguard Worker sp<IServiceManager> sm(defaultServiceManager()); 31*38e8c45fSAndroid Build Coastguard Worker sm->addService(String16(GpuService::SERVICE_NAME), gpuservice, false); 32*38e8c45fSAndroid Build Coastguard Worker 33*38e8c45fSAndroid Build Coastguard Worker // limit the number of binder threads to 4. 34*38e8c45fSAndroid Build Coastguard Worker ProcessState::self()->setThreadPoolMaxThreadCount(4); 35*38e8c45fSAndroid Build Coastguard Worker 36*38e8c45fSAndroid Build Coastguard Worker // start the thread pool 37*38e8c45fSAndroid Build Coastguard Worker sp<ProcessState> ps(ProcessState::self()); 38*38e8c45fSAndroid Build Coastguard Worker ps->startThreadPool(); 39*38e8c45fSAndroid Build Coastguard Worker ps->giveThreadPoolName(); 40*38e8c45fSAndroid Build Coastguard Worker IPCThreadState::self()->joinThreadPool(); 41*38e8c45fSAndroid Build Coastguard Worker 42*38e8c45fSAndroid Build Coastguard Worker return 0; 43*38e8c45fSAndroid Build Coastguard Worker } 44