1*38e8c45fSAndroid Build Coastguard Worker /* San Angeles Observation OpenGL ES version example
2*38e8c45fSAndroid Build Coastguard Worker * Copyright 2004-2005 Jetro Lauha
3*38e8c45fSAndroid Build Coastguard Worker * All rights reserved.
4*38e8c45fSAndroid Build Coastguard Worker * Web: http://iki.fi/jetro/
5*38e8c45fSAndroid Build Coastguard Worker *
6*38e8c45fSAndroid Build Coastguard Worker * This source is free software; you can redistribute it and/or
7*38e8c45fSAndroid Build Coastguard Worker * modify it under the terms of EITHER:
8*38e8c45fSAndroid Build Coastguard Worker * (1) The GNU Lesser General Public License as published by the Free
9*38e8c45fSAndroid Build Coastguard Worker * Software Foundation; either version 2.1 of the License, or (at
10*38e8c45fSAndroid Build Coastguard Worker * your option) any later version. The text of the GNU Lesser
11*38e8c45fSAndroid Build Coastguard Worker * General Public License is included with this source in the
12*38e8c45fSAndroid Build Coastguard Worker * file LICENSE-LGPL.txt.
13*38e8c45fSAndroid Build Coastguard Worker * (2) The BSD-style license that is included with this source in
14*38e8c45fSAndroid Build Coastguard Worker * the file LICENSE-BSD.txt.
15*38e8c45fSAndroid Build Coastguard Worker *
16*38e8c45fSAndroid Build Coastguard Worker * This source is distributed in the hope that it will be useful,
17*38e8c45fSAndroid Build Coastguard Worker * but WITHOUT ANY WARRANTY; without even the implied warranty of
18*38e8c45fSAndroid Build Coastguard Worker * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
19*38e8c45fSAndroid Build Coastguard Worker * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
20*38e8c45fSAndroid Build Coastguard Worker *
21*38e8c45fSAndroid Build Coastguard Worker * $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $
22*38e8c45fSAndroid Build Coastguard Worker * $Revision: 1.4 $
23*38e8c45fSAndroid Build Coastguard Worker *
24*38e8c45fSAndroid Build Coastguard Worker * Parts of this source file is based on test/example code from
25*38e8c45fSAndroid Build Coastguard Worker * GLESonGL implementation by David Blythe. Here is copy of the
26*38e8c45fSAndroid Build Coastguard Worker * license notice from that source:
27*38e8c45fSAndroid Build Coastguard Worker *
28*38e8c45fSAndroid Build Coastguard Worker * Copyright (C) 2003 David Blythe All Rights Reserved.
29*38e8c45fSAndroid Build Coastguard Worker *
30*38e8c45fSAndroid Build Coastguard Worker * Permission is hereby granted, free of charge, to any person obtaining a
31*38e8c45fSAndroid Build Coastguard Worker * copy of this software and associated documentation files (the "Software"),
32*38e8c45fSAndroid Build Coastguard Worker * to deal in the Software without restriction, including without limitation
33*38e8c45fSAndroid Build Coastguard Worker * the rights to use, copy, modify, merge, publish, distribute, sublicense,
34*38e8c45fSAndroid Build Coastguard Worker * and/or sell copies of the Software, and to permit persons to whom the
35*38e8c45fSAndroid Build Coastguard Worker * Software is furnished to do so, subject to the following conditions:
36*38e8c45fSAndroid Build Coastguard Worker *
37*38e8c45fSAndroid Build Coastguard Worker * The above copyright notice and this permission notice shall be included
38*38e8c45fSAndroid Build Coastguard Worker * in all copies or substantial portions of the Software.
39*38e8c45fSAndroid Build Coastguard Worker *
40*38e8c45fSAndroid Build Coastguard Worker * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
41*38e8c45fSAndroid Build Coastguard Worker * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
42*38e8c45fSAndroid Build Coastguard Worker * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
43*38e8c45fSAndroid Build Coastguard Worker * DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
44*38e8c45fSAndroid Build Coastguard Worker * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
45*38e8c45fSAndroid Build Coastguard Worker * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
46*38e8c45fSAndroid Build Coastguard Worker */
47*38e8c45fSAndroid Build Coastguard Worker
48*38e8c45fSAndroid Build Coastguard Worker #include <stdlib.h>
49*38e8c45fSAndroid Build Coastguard Worker #include <stdio.h>
50*38e8c45fSAndroid Build Coastguard Worker #include <sys/time.h>
51*38e8c45fSAndroid Build Coastguard Worker
52*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
53*38e8c45fSAndroid Build Coastguard Worker #include <GLES/gl.h>
54*38e8c45fSAndroid Build Coastguard Worker
55*38e8c45fSAndroid Build Coastguard Worker #include <EGLUtils.h>
56*38e8c45fSAndroid Build Coastguard Worker #include <WindowSurface.h>
57*38e8c45fSAndroid Build Coastguard Worker
58*38e8c45fSAndroid Build Coastguard Worker using namespace android;
59*38e8c45fSAndroid Build Coastguard Worker
60*38e8c45fSAndroid Build Coastguard Worker #include "app.h"
61*38e8c45fSAndroid Build Coastguard Worker
62*38e8c45fSAndroid Build Coastguard Worker
63*38e8c45fSAndroid Build Coastguard Worker int gAppAlive = 1;
64*38e8c45fSAndroid Build Coastguard Worker
65*38e8c45fSAndroid Build Coastguard Worker static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
66*38e8c45fSAndroid Build Coastguard Worker static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
67*38e8c45fSAndroid Build Coastguard Worker static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
68*38e8c45fSAndroid Build Coastguard Worker static EGLContext sEglContext = EGL_NO_CONTEXT;
69*38e8c45fSAndroid Build Coastguard Worker static EGLSurface sEglSurface = EGL_NO_SURFACE;
70*38e8c45fSAndroid Build Coastguard Worker
egl_strerror(unsigned err)71*38e8c45fSAndroid Build Coastguard Worker const char *egl_strerror(unsigned err)
72*38e8c45fSAndroid Build Coastguard Worker {
73*38e8c45fSAndroid Build Coastguard Worker switch(err){
74*38e8c45fSAndroid Build Coastguard Worker case EGL_SUCCESS: return "SUCCESS";
75*38e8c45fSAndroid Build Coastguard Worker case EGL_NOT_INITIALIZED: return "NOT INITIALIZED";
76*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_ACCESS: return "BAD ACCESS";
77*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_ALLOC: return "BAD ALLOC";
78*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE";
79*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_CONFIG: return "BAD CONFIG";
80*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_CONTEXT: return "BAD CONTEXT";
81*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_CURRENT_SURFACE: return "BAD CURRENT SURFACE";
82*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_DISPLAY: return "BAD DISPLAY";
83*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_MATCH: return "BAD MATCH";
84*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_NATIVE_PIXMAP: return "BAD NATIVE PIXMAP";
85*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_NATIVE_WINDOW: return "BAD NATIVE WINDOW";
86*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_PARAMETER: return "BAD PARAMETER";
87*38e8c45fSAndroid Build Coastguard Worker case EGL_BAD_SURFACE: return "BAD_SURFACE";
88*38e8c45fSAndroid Build Coastguard Worker // case EGL_CONTEXT_LOST: return "CONTEXT LOST";
89*38e8c45fSAndroid Build Coastguard Worker default: return "UNKNOWN";
90*38e8c45fSAndroid Build Coastguard Worker }
91*38e8c45fSAndroid Build Coastguard Worker }
92*38e8c45fSAndroid Build Coastguard Worker
egl_error(const char * name)93*38e8c45fSAndroid Build Coastguard Worker void egl_error(const char *name)
94*38e8c45fSAndroid Build Coastguard Worker {
95*38e8c45fSAndroid Build Coastguard Worker unsigned err = eglGetError();
96*38e8c45fSAndroid Build Coastguard Worker if(err != EGL_SUCCESS) {
97*38e8c45fSAndroid Build Coastguard Worker fprintf(stderr,"%s(): egl error 0x%x (%s)\n",
98*38e8c45fSAndroid Build Coastguard Worker name, err, egl_strerror(err));
99*38e8c45fSAndroid Build Coastguard Worker }
100*38e8c45fSAndroid Build Coastguard Worker }
101*38e8c45fSAndroid Build Coastguard Worker
checkGLErrors()102*38e8c45fSAndroid Build Coastguard Worker static void checkGLErrors()
103*38e8c45fSAndroid Build Coastguard Worker {
104*38e8c45fSAndroid Build Coastguard Worker GLenum error = glGetError();
105*38e8c45fSAndroid Build Coastguard Worker if (error != GL_NO_ERROR)
106*38e8c45fSAndroid Build Coastguard Worker fprintf(stderr, "GL Error: 0x%04x\n", (int)error);
107*38e8c45fSAndroid Build Coastguard Worker }
108*38e8c45fSAndroid Build Coastguard Worker
109*38e8c45fSAndroid Build Coastguard Worker
checkEGLErrors()110*38e8c45fSAndroid Build Coastguard Worker static void checkEGLErrors()
111*38e8c45fSAndroid Build Coastguard Worker {
112*38e8c45fSAndroid Build Coastguard Worker EGLint error = eglGetError();
113*38e8c45fSAndroid Build Coastguard Worker // GLESonGL seems to be returning 0 when there is no errors?
114*38e8c45fSAndroid Build Coastguard Worker if (error && error != EGL_SUCCESS)
115*38e8c45fSAndroid Build Coastguard Worker fprintf(stderr, "EGL Error: 0x%04x\n", (int)error);
116*38e8c45fSAndroid Build Coastguard Worker }
117*38e8c45fSAndroid Build Coastguard Worker
initGraphics(EGLint samples,const WindowSurface & windowSurface)118*38e8c45fSAndroid Build Coastguard Worker static int initGraphics(EGLint samples, const WindowSurface& windowSurface)
119*38e8c45fSAndroid Build Coastguard Worker {
120*38e8c45fSAndroid Build Coastguard Worker EGLint configAttribs[] = {
121*38e8c45fSAndroid Build Coastguard Worker EGL_DEPTH_SIZE, 16,
122*38e8c45fSAndroid Build Coastguard Worker EGL_SAMPLE_BUFFERS, samples ? 1 : 0,
123*38e8c45fSAndroid Build Coastguard Worker EGL_SAMPLES, samples,
124*38e8c45fSAndroid Build Coastguard Worker EGL_NONE
125*38e8c45fSAndroid Build Coastguard Worker };
126*38e8c45fSAndroid Build Coastguard Worker
127*38e8c45fSAndroid Build Coastguard Worker EGLint majorVersion;
128*38e8c45fSAndroid Build Coastguard Worker EGLint minorVersion;
129*38e8c45fSAndroid Build Coastguard Worker EGLContext context;
130*38e8c45fSAndroid Build Coastguard Worker EGLConfig config;
131*38e8c45fSAndroid Build Coastguard Worker EGLSurface surface;
132*38e8c45fSAndroid Build Coastguard Worker EGLDisplay dpy;
133*38e8c45fSAndroid Build Coastguard Worker
134*38e8c45fSAndroid Build Coastguard Worker EGLNativeWindowType window = windowSurface.getSurface();
135*38e8c45fSAndroid Build Coastguard Worker
136*38e8c45fSAndroid Build Coastguard Worker dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
137*38e8c45fSAndroid Build Coastguard Worker eglInitialize(dpy, &majorVersion, &minorVersion);
138*38e8c45fSAndroid Build Coastguard Worker
139*38e8c45fSAndroid Build Coastguard Worker status_t err = EGLUtils::selectConfigForNativeWindow(
140*38e8c45fSAndroid Build Coastguard Worker dpy, configAttribs, window, &config);
141*38e8c45fSAndroid Build Coastguard Worker if (err) {
142*38e8c45fSAndroid Build Coastguard Worker fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
143*38e8c45fSAndroid Build Coastguard Worker return 0;
144*38e8c45fSAndroid Build Coastguard Worker }
145*38e8c45fSAndroid Build Coastguard Worker
146*38e8c45fSAndroid Build Coastguard Worker surface = eglCreateWindowSurface(dpy, config, window, NULL);
147*38e8c45fSAndroid Build Coastguard Worker egl_error("eglCreateWindowSurface");
148*38e8c45fSAndroid Build Coastguard Worker
149*38e8c45fSAndroid Build Coastguard Worker fprintf(stderr,"surface = %p\n", surface);
150*38e8c45fSAndroid Build Coastguard Worker
151*38e8c45fSAndroid Build Coastguard Worker context = eglCreateContext(dpy, config, NULL, NULL);
152*38e8c45fSAndroid Build Coastguard Worker egl_error("eglCreateContext");
153*38e8c45fSAndroid Build Coastguard Worker fprintf(stderr,"context = %p\n", context);
154*38e8c45fSAndroid Build Coastguard Worker
155*38e8c45fSAndroid Build Coastguard Worker eglMakeCurrent(dpy, surface, surface, context);
156*38e8c45fSAndroid Build Coastguard Worker egl_error("eglMakeCurrent");
157*38e8c45fSAndroid Build Coastguard Worker
158*38e8c45fSAndroid Build Coastguard Worker eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth);
159*38e8c45fSAndroid Build Coastguard Worker eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight);
160*38e8c45fSAndroid Build Coastguard Worker
161*38e8c45fSAndroid Build Coastguard Worker sEglDisplay = dpy;
162*38e8c45fSAndroid Build Coastguard Worker sEglSurface = surface;
163*38e8c45fSAndroid Build Coastguard Worker sEglContext = context;
164*38e8c45fSAndroid Build Coastguard Worker
165*38e8c45fSAndroid Build Coastguard Worker if (samples == 0) {
166*38e8c45fSAndroid Build Coastguard Worker // GL_MULTISAMPLE is enabled by default
167*38e8c45fSAndroid Build Coastguard Worker glDisable(GL_MULTISAMPLE);
168*38e8c45fSAndroid Build Coastguard Worker }
169*38e8c45fSAndroid Build Coastguard Worker
170*38e8c45fSAndroid Build Coastguard Worker return EGL_TRUE;
171*38e8c45fSAndroid Build Coastguard Worker }
172*38e8c45fSAndroid Build Coastguard Worker
173*38e8c45fSAndroid Build Coastguard Worker
deinitGraphics()174*38e8c45fSAndroid Build Coastguard Worker static void deinitGraphics()
175*38e8c45fSAndroid Build Coastguard Worker {
176*38e8c45fSAndroid Build Coastguard Worker eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
177*38e8c45fSAndroid Build Coastguard Worker eglDestroyContext(sEglDisplay, sEglContext);
178*38e8c45fSAndroid Build Coastguard Worker eglDestroySurface(sEglDisplay, sEglSurface);
179*38e8c45fSAndroid Build Coastguard Worker eglTerminate(sEglDisplay);
180*38e8c45fSAndroid Build Coastguard Worker }
181*38e8c45fSAndroid Build Coastguard Worker
182*38e8c45fSAndroid Build Coastguard Worker
main(int argc,char * argv[])183*38e8c45fSAndroid Build Coastguard Worker int main(int argc, char *argv[])
184*38e8c45fSAndroid Build Coastguard Worker {
185*38e8c45fSAndroid Build Coastguard Worker unsigned samples = 0;
186*38e8c45fSAndroid Build Coastguard Worker printf("usage: %s [samples]\n", argv[0]);
187*38e8c45fSAndroid Build Coastguard Worker if (argc == 2) {
188*38e8c45fSAndroid Build Coastguard Worker samples = atoi( argv[1] );
189*38e8c45fSAndroid Build Coastguard Worker printf("Multisample enabled: GL_SAMPLES = %u\n", samples);
190*38e8c45fSAndroid Build Coastguard Worker }
191*38e8c45fSAndroid Build Coastguard Worker
192*38e8c45fSAndroid Build Coastguard Worker WindowSurface windowSurface;
193*38e8c45fSAndroid Build Coastguard Worker if (!initGraphics(samples, windowSurface))
194*38e8c45fSAndroid Build Coastguard Worker {
195*38e8c45fSAndroid Build Coastguard Worker fprintf(stderr, "Graphics initialization failed.\n");
196*38e8c45fSAndroid Build Coastguard Worker return EXIT_FAILURE;
197*38e8c45fSAndroid Build Coastguard Worker }
198*38e8c45fSAndroid Build Coastguard Worker
199*38e8c45fSAndroid Build Coastguard Worker appInit();
200*38e8c45fSAndroid Build Coastguard Worker
201*38e8c45fSAndroid Build Coastguard Worker struct timeval timeTemp;
202*38e8c45fSAndroid Build Coastguard Worker int frameCount = 0;
203*38e8c45fSAndroid Build Coastguard Worker gettimeofday(&timeTemp, NULL);
204*38e8c45fSAndroid Build Coastguard Worker double totalTime = timeTemp.tv_usec/1000000.0 + timeTemp.tv_sec;
205*38e8c45fSAndroid Build Coastguard Worker
206*38e8c45fSAndroid Build Coastguard Worker while (gAppAlive)
207*38e8c45fSAndroid Build Coastguard Worker {
208*38e8c45fSAndroid Build Coastguard Worker struct timeval timeNow;
209*38e8c45fSAndroid Build Coastguard Worker
210*38e8c45fSAndroid Build Coastguard Worker gettimeofday(&timeNow, NULL);
211*38e8c45fSAndroid Build Coastguard Worker appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
212*38e8c45fSAndroid Build Coastguard Worker sWindowWidth, sWindowHeight);
213*38e8c45fSAndroid Build Coastguard Worker checkGLErrors();
214*38e8c45fSAndroid Build Coastguard Worker eglSwapBuffers(sEglDisplay, sEglSurface);
215*38e8c45fSAndroid Build Coastguard Worker checkEGLErrors();
216*38e8c45fSAndroid Build Coastguard Worker frameCount++;
217*38e8c45fSAndroid Build Coastguard Worker }
218*38e8c45fSAndroid Build Coastguard Worker
219*38e8c45fSAndroid Build Coastguard Worker gettimeofday(&timeTemp, NULL);
220*38e8c45fSAndroid Build Coastguard Worker
221*38e8c45fSAndroid Build Coastguard Worker appDeinit();
222*38e8c45fSAndroid Build Coastguard Worker deinitGraphics();
223*38e8c45fSAndroid Build Coastguard Worker
224*38e8c45fSAndroid Build Coastguard Worker totalTime = (timeTemp.tv_usec/1000000.0 + timeTemp.tv_sec) - totalTime;
225*38e8c45fSAndroid Build Coastguard Worker printf("totalTime=%f s, frameCount=%d, %.2f fps\n",
226*38e8c45fSAndroid Build Coastguard Worker totalTime, frameCount, frameCount/totalTime);
227*38e8c45fSAndroid Build Coastguard Worker
228*38e8c45fSAndroid Build Coastguard Worker return EXIT_SUCCESS;
229*38e8c45fSAndroid Build Coastguard Worker }
230