xref: /aosp_15_r20/frameworks/native/opengl/tests/angeles/app-linux.cpp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker /* San Angeles Observation OpenGL ES version example
2*38e8c45fSAndroid Build Coastguard Worker  * Copyright 2004-2005 Jetro Lauha
3*38e8c45fSAndroid Build Coastguard Worker  * All rights reserved.
4*38e8c45fSAndroid Build Coastguard Worker  * Web: http://iki.fi/jetro/
5*38e8c45fSAndroid Build Coastguard Worker  *
6*38e8c45fSAndroid Build Coastguard Worker  * This source is free software; you can redistribute it and/or
7*38e8c45fSAndroid Build Coastguard Worker  * modify it under the terms of EITHER:
8*38e8c45fSAndroid Build Coastguard Worker  *   (1) The GNU Lesser General Public License as published by the Free
9*38e8c45fSAndroid Build Coastguard Worker  *       Software Foundation; either version 2.1 of the License, or (at
10*38e8c45fSAndroid Build Coastguard Worker  *       your option) any later version. The text of the GNU Lesser
11*38e8c45fSAndroid Build Coastguard Worker  *       General Public License is included with this source in the
12*38e8c45fSAndroid Build Coastguard Worker  *       file LICENSE-LGPL.txt.
13*38e8c45fSAndroid Build Coastguard Worker  *   (2) The BSD-style license that is included with this source in
14*38e8c45fSAndroid Build Coastguard Worker  *       the file LICENSE-BSD.txt.
15*38e8c45fSAndroid Build Coastguard Worker  *
16*38e8c45fSAndroid Build Coastguard Worker  * This source is distributed in the hope that it will be useful,
17*38e8c45fSAndroid Build Coastguard Worker  * but WITHOUT ANY WARRANTY; without even the implied warranty of
18*38e8c45fSAndroid Build Coastguard Worker  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files
19*38e8c45fSAndroid Build Coastguard Worker  * LICENSE-LGPL.txt and LICENSE-BSD.txt for more details.
20*38e8c45fSAndroid Build Coastguard Worker  *
21*38e8c45fSAndroid Build Coastguard Worker  * $Id: app-linux.c,v 1.4 2005/02/08 18:42:48 tonic Exp $
22*38e8c45fSAndroid Build Coastguard Worker  * $Revision: 1.4 $
23*38e8c45fSAndroid Build Coastguard Worker  *
24*38e8c45fSAndroid Build Coastguard Worker  * Parts of this source file is based on test/example code from
25*38e8c45fSAndroid Build Coastguard Worker  * GLESonGL implementation by David Blythe. Here is copy of the
26*38e8c45fSAndroid Build Coastguard Worker  * license notice from that source:
27*38e8c45fSAndroid Build Coastguard Worker  *
28*38e8c45fSAndroid Build Coastguard Worker  * Copyright (C) 2003  David Blythe   All Rights Reserved.
29*38e8c45fSAndroid Build Coastguard Worker  *
30*38e8c45fSAndroid Build Coastguard Worker  * Permission is hereby granted, free of charge, to any person obtaining a
31*38e8c45fSAndroid Build Coastguard Worker  * copy of this software and associated documentation files (the "Software"),
32*38e8c45fSAndroid Build Coastguard Worker  * to deal in the Software without restriction, including without limitation
33*38e8c45fSAndroid Build Coastguard Worker  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
34*38e8c45fSAndroid Build Coastguard Worker  * and/or sell copies of the Software, and to permit persons to whom the
35*38e8c45fSAndroid Build Coastguard Worker  * Software is furnished to do so, subject to the following conditions:
36*38e8c45fSAndroid Build Coastguard Worker  *
37*38e8c45fSAndroid Build Coastguard Worker  * The above copyright notice and this permission notice shall be included
38*38e8c45fSAndroid Build Coastguard Worker  * in all copies or substantial portions of the Software.
39*38e8c45fSAndroid Build Coastguard Worker  *
40*38e8c45fSAndroid Build Coastguard Worker  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
41*38e8c45fSAndroid Build Coastguard Worker  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
42*38e8c45fSAndroid Build Coastguard Worker  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
43*38e8c45fSAndroid Build Coastguard Worker  * DAVID BLYTHE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
44*38e8c45fSAndroid Build Coastguard Worker  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
45*38e8c45fSAndroid Build Coastguard Worker  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
46*38e8c45fSAndroid Build Coastguard Worker  */
47*38e8c45fSAndroid Build Coastguard Worker 
48*38e8c45fSAndroid Build Coastguard Worker #include <stdlib.h>
49*38e8c45fSAndroid Build Coastguard Worker #include <stdio.h>
50*38e8c45fSAndroid Build Coastguard Worker #include <sys/time.h>
51*38e8c45fSAndroid Build Coastguard Worker 
52*38e8c45fSAndroid Build Coastguard Worker #include <EGL/egl.h>
53*38e8c45fSAndroid Build Coastguard Worker #include <GLES/gl.h>
54*38e8c45fSAndroid Build Coastguard Worker 
55*38e8c45fSAndroid Build Coastguard Worker #include <EGLUtils.h>
56*38e8c45fSAndroid Build Coastguard Worker #include <WindowSurface.h>
57*38e8c45fSAndroid Build Coastguard Worker 
58*38e8c45fSAndroid Build Coastguard Worker using namespace android;
59*38e8c45fSAndroid Build Coastguard Worker 
60*38e8c45fSAndroid Build Coastguard Worker #include "app.h"
61*38e8c45fSAndroid Build Coastguard Worker 
62*38e8c45fSAndroid Build Coastguard Worker 
63*38e8c45fSAndroid Build Coastguard Worker int gAppAlive = 1;
64*38e8c45fSAndroid Build Coastguard Worker 
65*38e8c45fSAndroid Build Coastguard Worker static int sWindowWidth = WINDOW_DEFAULT_WIDTH;
66*38e8c45fSAndroid Build Coastguard Worker static int sWindowHeight = WINDOW_DEFAULT_HEIGHT;
67*38e8c45fSAndroid Build Coastguard Worker static EGLDisplay sEglDisplay = EGL_NO_DISPLAY;
68*38e8c45fSAndroid Build Coastguard Worker static EGLContext sEglContext = EGL_NO_CONTEXT;
69*38e8c45fSAndroid Build Coastguard Worker static EGLSurface sEglSurface = EGL_NO_SURFACE;
70*38e8c45fSAndroid Build Coastguard Worker 
egl_strerror(unsigned err)71*38e8c45fSAndroid Build Coastguard Worker const char *egl_strerror(unsigned err)
72*38e8c45fSAndroid Build Coastguard Worker {
73*38e8c45fSAndroid Build Coastguard Worker     switch(err){
74*38e8c45fSAndroid Build Coastguard Worker         case EGL_SUCCESS: return "SUCCESS";
75*38e8c45fSAndroid Build Coastguard Worker         case EGL_NOT_INITIALIZED: return "NOT INITIALIZED";
76*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_ACCESS: return "BAD ACCESS";
77*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_ALLOC: return "BAD ALLOC";
78*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_ATTRIBUTE: return "BAD_ATTRIBUTE";
79*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_CONFIG: return "BAD CONFIG";
80*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_CONTEXT: return "BAD CONTEXT";
81*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_CURRENT_SURFACE: return "BAD CURRENT SURFACE";
82*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_DISPLAY: return "BAD DISPLAY";
83*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_MATCH: return "BAD MATCH";
84*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_NATIVE_PIXMAP: return "BAD NATIVE PIXMAP";
85*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_NATIVE_WINDOW: return "BAD NATIVE WINDOW";
86*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_PARAMETER: return "BAD PARAMETER";
87*38e8c45fSAndroid Build Coastguard Worker         case EGL_BAD_SURFACE: return "BAD_SURFACE";
88*38e8c45fSAndroid Build Coastguard Worker         //    case EGL_CONTEXT_LOST: return "CONTEXT LOST";
89*38e8c45fSAndroid Build Coastguard Worker         default: return "UNKNOWN";
90*38e8c45fSAndroid Build Coastguard Worker     }
91*38e8c45fSAndroid Build Coastguard Worker }
92*38e8c45fSAndroid Build Coastguard Worker 
egl_error(const char * name)93*38e8c45fSAndroid Build Coastguard Worker void egl_error(const char *name)
94*38e8c45fSAndroid Build Coastguard Worker {
95*38e8c45fSAndroid Build Coastguard Worker     unsigned err = eglGetError();
96*38e8c45fSAndroid Build Coastguard Worker     if(err != EGL_SUCCESS) {
97*38e8c45fSAndroid Build Coastguard Worker         fprintf(stderr,"%s(): egl error 0x%x (%s)\n",
98*38e8c45fSAndroid Build Coastguard Worker                 name, err, egl_strerror(err));
99*38e8c45fSAndroid Build Coastguard Worker     }
100*38e8c45fSAndroid Build Coastguard Worker }
101*38e8c45fSAndroid Build Coastguard Worker 
checkGLErrors()102*38e8c45fSAndroid Build Coastguard Worker static void checkGLErrors()
103*38e8c45fSAndroid Build Coastguard Worker {
104*38e8c45fSAndroid Build Coastguard Worker     GLenum error = glGetError();
105*38e8c45fSAndroid Build Coastguard Worker     if (error != GL_NO_ERROR)
106*38e8c45fSAndroid Build Coastguard Worker         fprintf(stderr, "GL Error: 0x%04x\n", (int)error);
107*38e8c45fSAndroid Build Coastguard Worker }
108*38e8c45fSAndroid Build Coastguard Worker 
109*38e8c45fSAndroid Build Coastguard Worker 
checkEGLErrors()110*38e8c45fSAndroid Build Coastguard Worker static void checkEGLErrors()
111*38e8c45fSAndroid Build Coastguard Worker {
112*38e8c45fSAndroid Build Coastguard Worker     EGLint error = eglGetError();
113*38e8c45fSAndroid Build Coastguard Worker     // GLESonGL seems to be returning 0 when there is no errors?
114*38e8c45fSAndroid Build Coastguard Worker     if (error && error != EGL_SUCCESS)
115*38e8c45fSAndroid Build Coastguard Worker         fprintf(stderr, "EGL Error: 0x%04x\n", (int)error);
116*38e8c45fSAndroid Build Coastguard Worker }
117*38e8c45fSAndroid Build Coastguard Worker 
initGraphics(EGLint samples,const WindowSurface & windowSurface)118*38e8c45fSAndroid Build Coastguard Worker static int initGraphics(EGLint samples, const WindowSurface& windowSurface)
119*38e8c45fSAndroid Build Coastguard Worker {
120*38e8c45fSAndroid Build Coastguard Worker     EGLint configAttribs[] = {
121*38e8c45fSAndroid Build Coastguard Worker             EGL_DEPTH_SIZE, 16,
122*38e8c45fSAndroid Build Coastguard Worker             EGL_SAMPLE_BUFFERS, samples ? 1 : 0,
123*38e8c45fSAndroid Build Coastguard Worker                     EGL_SAMPLES, samples,
124*38e8c45fSAndroid Build Coastguard Worker                     EGL_NONE
125*38e8c45fSAndroid Build Coastguard Worker     };
126*38e8c45fSAndroid Build Coastguard Worker 
127*38e8c45fSAndroid Build Coastguard Worker     EGLint majorVersion;
128*38e8c45fSAndroid Build Coastguard Worker     EGLint minorVersion;
129*38e8c45fSAndroid Build Coastguard Worker     EGLContext context;
130*38e8c45fSAndroid Build Coastguard Worker     EGLConfig config;
131*38e8c45fSAndroid Build Coastguard Worker     EGLSurface surface;
132*38e8c45fSAndroid Build Coastguard Worker     EGLDisplay dpy;
133*38e8c45fSAndroid Build Coastguard Worker 
134*38e8c45fSAndroid Build Coastguard Worker     EGLNativeWindowType window = windowSurface.getSurface();
135*38e8c45fSAndroid Build Coastguard Worker 
136*38e8c45fSAndroid Build Coastguard Worker     dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
137*38e8c45fSAndroid Build Coastguard Worker     eglInitialize(dpy, &majorVersion, &minorVersion);
138*38e8c45fSAndroid Build Coastguard Worker 
139*38e8c45fSAndroid Build Coastguard Worker     status_t err = EGLUtils::selectConfigForNativeWindow(
140*38e8c45fSAndroid Build Coastguard Worker             dpy, configAttribs, window, &config);
141*38e8c45fSAndroid Build Coastguard Worker     if (err) {
142*38e8c45fSAndroid Build Coastguard Worker         fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
143*38e8c45fSAndroid Build Coastguard Worker         return 0;
144*38e8c45fSAndroid Build Coastguard Worker     }
145*38e8c45fSAndroid Build Coastguard Worker 
146*38e8c45fSAndroid Build Coastguard Worker     surface = eglCreateWindowSurface(dpy, config, window, NULL);
147*38e8c45fSAndroid Build Coastguard Worker     egl_error("eglCreateWindowSurface");
148*38e8c45fSAndroid Build Coastguard Worker 
149*38e8c45fSAndroid Build Coastguard Worker     fprintf(stderr,"surface = %p\n", surface);
150*38e8c45fSAndroid Build Coastguard Worker 
151*38e8c45fSAndroid Build Coastguard Worker     context = eglCreateContext(dpy, config, NULL, NULL);
152*38e8c45fSAndroid Build Coastguard Worker     egl_error("eglCreateContext");
153*38e8c45fSAndroid Build Coastguard Worker     fprintf(stderr,"context = %p\n", context);
154*38e8c45fSAndroid Build Coastguard Worker 
155*38e8c45fSAndroid Build Coastguard Worker     eglMakeCurrent(dpy, surface, surface, context);
156*38e8c45fSAndroid Build Coastguard Worker     egl_error("eglMakeCurrent");
157*38e8c45fSAndroid Build Coastguard Worker 
158*38e8c45fSAndroid Build Coastguard Worker     eglQuerySurface(dpy, surface, EGL_WIDTH, &sWindowWidth);
159*38e8c45fSAndroid Build Coastguard Worker     eglQuerySurface(dpy, surface, EGL_HEIGHT, &sWindowHeight);
160*38e8c45fSAndroid Build Coastguard Worker 
161*38e8c45fSAndroid Build Coastguard Worker     sEglDisplay = dpy;
162*38e8c45fSAndroid Build Coastguard Worker     sEglSurface = surface;
163*38e8c45fSAndroid Build Coastguard Worker     sEglContext = context;
164*38e8c45fSAndroid Build Coastguard Worker 
165*38e8c45fSAndroid Build Coastguard Worker     if (samples == 0) {
166*38e8c45fSAndroid Build Coastguard Worker         // GL_MULTISAMPLE is enabled by default
167*38e8c45fSAndroid Build Coastguard Worker         glDisable(GL_MULTISAMPLE);
168*38e8c45fSAndroid Build Coastguard Worker     }
169*38e8c45fSAndroid Build Coastguard Worker 
170*38e8c45fSAndroid Build Coastguard Worker     return EGL_TRUE;
171*38e8c45fSAndroid Build Coastguard Worker }
172*38e8c45fSAndroid Build Coastguard Worker 
173*38e8c45fSAndroid Build Coastguard Worker 
deinitGraphics()174*38e8c45fSAndroid Build Coastguard Worker static void deinitGraphics()
175*38e8c45fSAndroid Build Coastguard Worker {
176*38e8c45fSAndroid Build Coastguard Worker     eglMakeCurrent(sEglDisplay, NULL, NULL, NULL);
177*38e8c45fSAndroid Build Coastguard Worker     eglDestroyContext(sEglDisplay, sEglContext);
178*38e8c45fSAndroid Build Coastguard Worker     eglDestroySurface(sEglDisplay, sEglSurface);
179*38e8c45fSAndroid Build Coastguard Worker     eglTerminate(sEglDisplay);
180*38e8c45fSAndroid Build Coastguard Worker }
181*38e8c45fSAndroid Build Coastguard Worker 
182*38e8c45fSAndroid Build Coastguard Worker 
main(int argc,char * argv[])183*38e8c45fSAndroid Build Coastguard Worker int main(int argc, char *argv[])
184*38e8c45fSAndroid Build Coastguard Worker {
185*38e8c45fSAndroid Build Coastguard Worker     unsigned samples = 0;
186*38e8c45fSAndroid Build Coastguard Worker     printf("usage: %s [samples]\n", argv[0]);
187*38e8c45fSAndroid Build Coastguard Worker     if (argc == 2) {
188*38e8c45fSAndroid Build Coastguard Worker         samples = atoi( argv[1] );
189*38e8c45fSAndroid Build Coastguard Worker         printf("Multisample enabled: GL_SAMPLES = %u\n", samples);
190*38e8c45fSAndroid Build Coastguard Worker     }
191*38e8c45fSAndroid Build Coastguard Worker 
192*38e8c45fSAndroid Build Coastguard Worker     WindowSurface windowSurface;
193*38e8c45fSAndroid Build Coastguard Worker     if (!initGraphics(samples, windowSurface))
194*38e8c45fSAndroid Build Coastguard Worker     {
195*38e8c45fSAndroid Build Coastguard Worker         fprintf(stderr, "Graphics initialization failed.\n");
196*38e8c45fSAndroid Build Coastguard Worker         return EXIT_FAILURE;
197*38e8c45fSAndroid Build Coastguard Worker     }
198*38e8c45fSAndroid Build Coastguard Worker 
199*38e8c45fSAndroid Build Coastguard Worker     appInit();
200*38e8c45fSAndroid Build Coastguard Worker 
201*38e8c45fSAndroid Build Coastguard Worker     struct timeval timeTemp;
202*38e8c45fSAndroid Build Coastguard Worker     int frameCount = 0;
203*38e8c45fSAndroid Build Coastguard Worker     gettimeofday(&timeTemp, NULL);
204*38e8c45fSAndroid Build Coastguard Worker     double totalTime = timeTemp.tv_usec/1000000.0 + timeTemp.tv_sec;
205*38e8c45fSAndroid Build Coastguard Worker 
206*38e8c45fSAndroid Build Coastguard Worker     while (gAppAlive)
207*38e8c45fSAndroid Build Coastguard Worker     {
208*38e8c45fSAndroid Build Coastguard Worker         struct timeval timeNow;
209*38e8c45fSAndroid Build Coastguard Worker 
210*38e8c45fSAndroid Build Coastguard Worker         gettimeofday(&timeNow, NULL);
211*38e8c45fSAndroid Build Coastguard Worker         appRender(timeNow.tv_sec * 1000 + timeNow.tv_usec / 1000,
212*38e8c45fSAndroid Build Coastguard Worker                 sWindowWidth, sWindowHeight);
213*38e8c45fSAndroid Build Coastguard Worker         checkGLErrors();
214*38e8c45fSAndroid Build Coastguard Worker         eglSwapBuffers(sEglDisplay, sEglSurface);
215*38e8c45fSAndroid Build Coastguard Worker         checkEGLErrors();
216*38e8c45fSAndroid Build Coastguard Worker         frameCount++;
217*38e8c45fSAndroid Build Coastguard Worker     }
218*38e8c45fSAndroid Build Coastguard Worker 
219*38e8c45fSAndroid Build Coastguard Worker     gettimeofday(&timeTemp, NULL);
220*38e8c45fSAndroid Build Coastguard Worker 
221*38e8c45fSAndroid Build Coastguard Worker     appDeinit();
222*38e8c45fSAndroid Build Coastguard Worker     deinitGraphics();
223*38e8c45fSAndroid Build Coastguard Worker 
224*38e8c45fSAndroid Build Coastguard Worker     totalTime = (timeTemp.tv_usec/1000000.0 + timeTemp.tv_sec) - totalTime;
225*38e8c45fSAndroid Build Coastguard Worker     printf("totalTime=%f s, frameCount=%d, %.2f fps\n",
226*38e8c45fSAndroid Build Coastguard Worker             totalTime, frameCount, frameCount/totalTime);
227*38e8c45fSAndroid Build Coastguard Worker 
228*38e8c45fSAndroid Build Coastguard Worker     return EXIT_SUCCESS;
229*38e8c45fSAndroid Build Coastguard Worker }
230