xref: /aosp_15_r20/frameworks/native/opengl/tests/angeles/Android.bp (revision 38e8c45f13ce32b0dcecb25141ffecaf386fa17f)
1*38e8c45fSAndroid Build Coastguard Worker// Copyright 2006 The Android Open Source Project
2*38e8c45fSAndroid Build Coastguard Worker
3*38e8c45fSAndroid Build Coastguard Workerpackage {
4*38e8c45fSAndroid Build Coastguard Worker    default_applicable_licenses: [
5*38e8c45fSAndroid Build Coastguard Worker        "frameworks_native_opengl_tests_angeles_license",
6*38e8c45fSAndroid Build Coastguard Worker    ],
7*38e8c45fSAndroid Build Coastguard Worker}
8*38e8c45fSAndroid Build Coastguard Worker
9*38e8c45fSAndroid Build Coastguard Worker// Added automatically by a large-scale-change that took the approach of
10*38e8c45fSAndroid Build Coastguard Worker// 'apply every license found to every target'. While this makes sure we respect
11*38e8c45fSAndroid Build Coastguard Worker// every license restriction, it may not be entirely correct.
12*38e8c45fSAndroid Build Coastguard Worker//
13*38e8c45fSAndroid Build Coastguard Worker// e.g. GPL in an MIT project might only apply to the contrib/ directory.
14*38e8c45fSAndroid Build Coastguard Worker//
15*38e8c45fSAndroid Build Coastguard Worker// Please consider splitting the single license below into multiple licenses,
16*38e8c45fSAndroid Build Coastguard Worker// taking care not to lose any license_kind information, and overriding the
17*38e8c45fSAndroid Build Coastguard Worker// default license using the 'licenses: [...]' property on targets as needed.
18*38e8c45fSAndroid Build Coastguard Worker//
19*38e8c45fSAndroid Build Coastguard Worker// For unused files, consider creating a 'fileGroup' with "//visibility:private"
20*38e8c45fSAndroid Build Coastguard Worker// to attach the license to, and including a comment whether the files may be
21*38e8c45fSAndroid Build Coastguard Worker// used in the current project.
22*38e8c45fSAndroid Build Coastguard Worker//
23*38e8c45fSAndroid Build Coastguard Worker// large-scale-change included anything that looked like it might be a license
24*38e8c45fSAndroid Build Coastguard Worker// text as a license_text. e.g. LICENSE, NOTICE, COPYING etc.
25*38e8c45fSAndroid Build Coastguard Worker//
26*38e8c45fSAndroid Build Coastguard Worker// Please consider removing redundant or irrelevant files from 'license_text:'.
27*38e8c45fSAndroid Build Coastguard Worker//
28*38e8c45fSAndroid Build Coastguard Worker// large-scale-change filtered out the below license kinds as false-positives:
29*38e8c45fSAndroid Build Coastguard Worker//   SPDX-license-identifier-LGPL
30*38e8c45fSAndroid Build Coastguard Worker//   SPDX-license-identifier-LGPL-2.1
31*38e8c45fSAndroid Build Coastguard Worker//   SPDX-license-identifier-LGPL-3.0
32*38e8c45fSAndroid Build Coastguard Worker// See: http://go/android-license-faq
33*38e8c45fSAndroid Build Coastguard Workerlicense {
34*38e8c45fSAndroid Build Coastguard Worker    name: "frameworks_native_opengl_tests_angeles_license",
35*38e8c45fSAndroid Build Coastguard Worker    visibility: [":__subpackages__"],
36*38e8c45fSAndroid Build Coastguard Worker    license_kinds: [
37*38e8c45fSAndroid Build Coastguard Worker        "SPDX-license-identifier-BSD",
38*38e8c45fSAndroid Build Coastguard Worker        "SPDX-license-identifier-MIT",
39*38e8c45fSAndroid Build Coastguard Worker        "legacy_notice",
40*38e8c45fSAndroid Build Coastguard Worker    ],
41*38e8c45fSAndroid Build Coastguard Worker    license_text: [
42*38e8c45fSAndroid Build Coastguard Worker        "license-BSD.txt",
43*38e8c45fSAndroid Build Coastguard Worker        "license-LGPL.txt",
44*38e8c45fSAndroid Build Coastguard Worker        "license.txt",
45*38e8c45fSAndroid Build Coastguard Worker    ],
46*38e8c45fSAndroid Build Coastguard Worker}
47*38e8c45fSAndroid Build Coastguard Worker
48*38e8c45fSAndroid Build Coastguard Workercc_test {
49*38e8c45fSAndroid Build Coastguard Worker    name: "angeles",
50*38e8c45fSAndroid Build Coastguard Worker
51*38e8c45fSAndroid Build Coastguard Worker    srcs: [
52*38e8c45fSAndroid Build Coastguard Worker        "app-linux.cpp",
53*38e8c45fSAndroid Build Coastguard Worker        "demo.c",
54*38e8c45fSAndroid Build Coastguard Worker    ],
55*38e8c45fSAndroid Build Coastguard Worker
56*38e8c45fSAndroid Build Coastguard Worker    cflags: [
57*38e8c45fSAndroid Build Coastguard Worker        "-Wall",
58*38e8c45fSAndroid Build Coastguard Worker        "-Werror",
59*38e8c45fSAndroid Build Coastguard Worker    ],
60*38e8c45fSAndroid Build Coastguard Worker
61*38e8c45fSAndroid Build Coastguard Worker    gtest: false,
62*38e8c45fSAndroid Build Coastguard Worker
63*38e8c45fSAndroid Build Coastguard Worker    shared_libs: [
64*38e8c45fSAndroid Build Coastguard Worker        "libEGL",
65*38e8c45fSAndroid Build Coastguard Worker        "libGLESv1_CM",
66*38e8c45fSAndroid Build Coastguard Worker        "libui",
67*38e8c45fSAndroid Build Coastguard Worker        "libgui",
68*38e8c45fSAndroid Build Coastguard Worker        "libutils",
69*38e8c45fSAndroid Build Coastguard Worker    ],
70*38e8c45fSAndroid Build Coastguard Worker
71*38e8c45fSAndroid Build Coastguard Worker    static_libs: ["libglTest"],
72*38e8c45fSAndroid Build Coastguard Worker}
73